Über folgende Neuerungen weiss ich bescheid. Aber anscheinend muss man die ganze Box kaufen, damit man an das Buch/Info kauft...
...However, ich bin noch nicht so überzeugt von der Kabal Obsession. Bei Cult sticht die 3++/6++ Kult ins Auge - Strategeme und Artefakte kann man dann immer noch sinnvolle nutzen. Bei Coven kann ich mir auch noch 2 nette Kombos vorstellen, um CP zu sparen (Verwundungen wiederholen - 1 statt 2 CP sowie D3 LP zurück erhalten - quasi 0CP statt 1 CP...). Allerdings gibt es bei Coven keine Artefakte mehr, aber immerhin noch das Strategem in 6" den FnP wiederholen...
[TABLE="width: 1577"]
[TR]
[TD]Kabal Obsessions (Chapter Tactics):[/TD]
[/TR]
[TR]
[TD]+3 move to units with fly[/TD]
[/TR]
[TR]
[TD]Unmodified 6s to wound attacks cause an additional damage for poison weapons[/TD]
[/TR]
[TR]
[TD]Subtract 1 from the leadership of any enemies within 6 of any units with this obsession. The first time an enemy fails a morale test in the battle add one to the leadership characteristic of friendly models until the end of the battle[/TD]
[/TR]
[TR]
[TD]Units with this obsession can charge the turn they fell back. When an enemy finishes a charge within one inch of a unit with this obsession roll a d6 on a 6 they take 1 mortal wound.[/TD]
[/TR]
[TR]
[TD]No more than one model with this obsession can flee from a moral test[/TD]
[/TR]
[TR]
[TD]Units with this obsession always have the power from pain ability benefit from the eager to flay bonus, even during the first battle round. When resolving an attack from a model with a melee weapon with this obsession against a vehicle that not a vehicle or titanic an unmodified hit roll of 6 will automatically hit and wound.[/TD]
[/TR]
[TR]
[TD]When a new near dissuffering role is made for a model with this obsession reroll a roll of 1.[/TD]
[/TR]
[TR]
[TD]The Webway portal ability can be used one additional time per battle for each detachment excluding auxiliary support detachments.[/TD]
[/TR]
[TR]
[TD][/TD]
[/TR]
[TR]
[TD]Wych Cult Obsessions (Chapter Tactics):[/TD]
[/TR]
[TR]
[TD]+1 invulnerable in Assault 6+ otherwise takes up 2 obsession slots [/TD]
[/TR]
[TR]
[TD]+1 add to wound against monsters and vehicles[/TD]
[/TR]
[TR]
[TD]While units with this obsession have the power from pain ability are within 1 inch of any enemy units they treat the current battle round as being one higher[/TD]
[/TR]
[TR]
[TD]After a model with this obsession finishes a charge move, you can select one infantry, biker, or monster unit within one inch and roll a d6 on a 5+ they take a mortal wound.[/TD]
[/TR]
[TR]
[TD]When your opponent takes a moral test for a unit where any models were destroyed as a result of an attack made with a melee weapon they must roll 2d6 and discard the lowest.[/TD]
[/TR]
[TR]
[TD]When resolving an attack with a melee weapon, with a model that charged, was charged, or performed a heroic intervention an unmodified roll or 6 to hit scores an additional hit. You cannot take this and Precise Killers together.[/TD]
[/TR]
[TR]
[TD]When resolving an attack with a melee weapon an unmodified roll or 6 increases the AP of the weapon by 1. You cannot take this and Berserk Fugue together.[/TD]
[/TR]
[TR]
[TD]When the hyper stem backlash stratagem is used on a unit with this obsession, it only costs 1 CP instead of 2.[/TD]
[/TR]
[TR]
[TD][/TD]
[/TR]
[TR]
[TD]Haemonculus Coven Obsessions (Chapter Tactics):[/TD]
[/TR]
[TR]
[TD]If you select this obsession, you cannot select a second. When resolving an attack against a unit with this obsession subtract 1 from the damage characteristic.[/TD]
[/TR]
[TR]
[TD]Experimental Creations: +1 Str, +1 to wound on poison attacks with lower toughness than opponents. [/TD]
[/TR]
[TR]
[TD]Dark Harvest: After a charge each model in that unit you can select one enemy unit within 1″ of that model and roll 5+ you enemy suffers 1 mortal wound.[/TD]
[/TR]
[TR]
[TD]When firing overwatch you can choose to enhance any of their ranged weapons, add 1 to wound and 1 to damage if any unmodified wound rolls of 1 are made the model suffers one mortal wound after finishing firing that weapon.[/TD]
[/TR]
[TR]
[TD]When a charge roll is made for a unit with this obsession add one to the result.[/TD]
[/TR]
[TR]
[TD]When resolving an attack made with a poison weapon against a model that is not a vehicle or titanic, an unmodified roll of 6 automatically hits and wounds[/TD]
[/TR]
[TR]
[TD]When the Torturer’s Crash stratagem is used it costs 1 CP instead of 2[/TD]
[/TR]
[TR]
[TD]When an enemy model is destroyed as a result of melee weapon from a unit in your army with this obsession, you can select one model from that unit to regain d3 lost wounds, if the unit is a rack you can instead return d3 destroyed models.[/TD]
[/TR]
[/TABLE]
...However, ich bin noch nicht so überzeugt von der Kabal Obsession. Bei Cult sticht die 3++/6++ Kult ins Auge - Strategeme und Artefakte kann man dann immer noch sinnvolle nutzen. Bei Coven kann ich mir auch noch 2 nette Kombos vorstellen, um CP zu sparen (Verwundungen wiederholen - 1 statt 2 CP sowie D3 LP zurück erhalten - quasi 0CP statt 1 CP...). Allerdings gibt es bei Coven keine Artefakte mehr, aber immerhin noch das Strategem in 6" den FnP wiederholen...
[TABLE="width: 1577"]
[TR]
[TD]Kabal Obsessions (Chapter Tactics):[/TD]
[/TR]
[TR]
[TD]+3 move to units with fly[/TD]
[/TR]
[TR]
[TD]Unmodified 6s to wound attacks cause an additional damage for poison weapons[/TD]
[/TR]
[TR]
[TD]Subtract 1 from the leadership of any enemies within 6 of any units with this obsession. The first time an enemy fails a morale test in the battle add one to the leadership characteristic of friendly models until the end of the battle[/TD]
[/TR]
[TR]
[TD]Units with this obsession can charge the turn they fell back. When an enemy finishes a charge within one inch of a unit with this obsession roll a d6 on a 6 they take 1 mortal wound.[/TD]
[/TR]
[TR]
[TD]No more than one model with this obsession can flee from a moral test[/TD]
[/TR]
[TR]
[TD]Units with this obsession always have the power from pain ability benefit from the eager to flay bonus, even during the first battle round. When resolving an attack from a model with a melee weapon with this obsession against a vehicle that not a vehicle or titanic an unmodified hit roll of 6 will automatically hit and wound.[/TD]
[/TR]
[TR]
[TD]When a new near dissuffering role is made for a model with this obsession reroll a roll of 1.[/TD]
[/TR]
[TR]
[TD]The Webway portal ability can be used one additional time per battle for each detachment excluding auxiliary support detachments.[/TD]
[/TR]
[TR]
[TD][/TD]
[/TR]
[TR]
[TD]Wych Cult Obsessions (Chapter Tactics):[/TD]
[/TR]
[TR]
[TD]+1 invulnerable in Assault 6+ otherwise takes up 2 obsession slots [/TD]
[/TR]
[TR]
[TD]+1 add to wound against monsters and vehicles[/TD]
[/TR]
[TR]
[TD]While units with this obsession have the power from pain ability are within 1 inch of any enemy units they treat the current battle round as being one higher[/TD]
[/TR]
[TR]
[TD]After a model with this obsession finishes a charge move, you can select one infantry, biker, or monster unit within one inch and roll a d6 on a 5+ they take a mortal wound.[/TD]
[/TR]
[TR]
[TD]When your opponent takes a moral test for a unit where any models were destroyed as a result of an attack made with a melee weapon they must roll 2d6 and discard the lowest.[/TD]
[/TR]
[TR]
[TD]When resolving an attack with a melee weapon, with a model that charged, was charged, or performed a heroic intervention an unmodified roll or 6 to hit scores an additional hit. You cannot take this and Precise Killers together.[/TD]
[/TR]
[TR]
[TD]When resolving an attack with a melee weapon an unmodified roll or 6 increases the AP of the weapon by 1. You cannot take this and Berserk Fugue together.[/TD]
[/TR]
[TR]
[TD]When the hyper stem backlash stratagem is used on a unit with this obsession, it only costs 1 CP instead of 2.[/TD]
[/TR]
[TR]
[TD][/TD]
[/TR]
[TR]
[TD]Haemonculus Coven Obsessions (Chapter Tactics):[/TD]
[/TR]
[TR]
[TD]If you select this obsession, you cannot select a second. When resolving an attack against a unit with this obsession subtract 1 from the damage characteristic.[/TD]
[/TR]
[TR]
[TD]Experimental Creations: +1 Str, +1 to wound on poison attacks with lower toughness than opponents. [/TD]
[/TR]
[TR]
[TD]Dark Harvest: After a charge each model in that unit you can select one enemy unit within 1″ of that model and roll 5+ you enemy suffers 1 mortal wound.[/TD]
[/TR]
[TR]
[TD]When firing overwatch you can choose to enhance any of their ranged weapons, add 1 to wound and 1 to damage if any unmodified wound rolls of 1 are made the model suffers one mortal wound after finishing firing that weapon.[/TD]
[/TR]
[TR]
[TD]When a charge roll is made for a unit with this obsession add one to the result.[/TD]
[/TR]
[TR]
[TD]When resolving an attack made with a poison weapon against a model that is not a vehicle or titanic, an unmodified roll of 6 automatically hits and wounds[/TD]
[/TR]
[TR]
[TD]When the Torturer’s Crash stratagem is used it costs 1 CP instead of 2[/TD]
[/TR]
[TR]
[TD]When an enemy model is destroyed as a result of melee weapon from a unit in your army with this obsession, you can select one model from that unit to regain d3 lost wounds, if the unit is a rack you can instead return d3 destroyed models.[/TD]
[/TR]
[/TABLE]