Neuheiten Thread - Warpath Rules free download

Und hier gibts was neues, die ersten Regelupdates welche von Seiten der Betatester vorgeschlagen und von Mantic übernommen wurden.

Viel Spaß damit:

Proposed Rule Changes

The rules for charging will be updated.
The plan will be, that the charge move is a normal at the Double Movement rate and follows the normal rules for movement. This means you only get charging models into contact with targets if they can physically make it to them. Those that cannot make it are simply left behind, keeping normal unit coherency. This makes extricating themselves from combat perfectly fine.
The -1 to hit modifier against suppressed units has been removed
I decided this was kinda pointless, as normally you are suppressed only in your own turn and not the enemy’s.
Cover Distinctions
I have made the cover section easier to understand, based on feedback and I have now made a difference between soft cover (-1) and hard cover (-2).
Changes to the Nerve System
The Nerve system will now match the new and much slicker Kings of War Nerve system.
Vehicle Overruns
Armour moving at speed is never stopped by infantry, but can always move through the enemy/overrun.
Shooting against armour – obvious targets
When shooting at armoured units you get a +1 to hit. Also, armour models needs to have at least 50% of their model behind terrain in order to claim cover.
Shooting against Heroes/monsters – obvious targets
Same as armour (but the Individual rule now cancels this, see below).
Shooting against aircraft
When shooting at aircraft, ignore terrain and models in the way, so you always have LoS and they never get cover. I also removed the extra -1 to hit them.
Transports – dismounting
Units can dismount from moving transports (as long as the vehicle did not move at Full Speed).
Individual
Individuals are not Obvious Targets and have a -1 to be hit instead of
a -2.
Transports – open topped
Removed drawbacks from these. The low Defence is enough.
Infantry Bonus
I have increased the Nerve of Sections and Platoons.
Forgefathers Adjustments
Increased points cost, but alas due to popular demand, I was forced to nerf the Grizzlers.
I know… I know… Marauders will love me, Forgefathers will not, but believe me. A bit of fairness makes for a more enjoyable game.
Marauders Adjustments
With most of the rules changes benefiting the Marauders, they only require a few tweaks to bring them up to scratch. Mostly a point of Nerve here and there.
 
Von beastofwar:

Warpath Corporation Skizze

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Ich muss sagen - die haben was. Bin erfreut! Hatte sehr an Mantics Version der Menschen gezweifelt (neigen ja manchmal zu absolut eigenwilligen Kreationen) - aber in meinen Augen war die Furcht unbegründet (so die Minis passen). Absolut positiv ist, dass es einen eigenen Stil hat - kein Helghastcover, keine Spacewehrmacht (ok, das ist mit ersterem Punkt identisch), auch keine direkten historischen Referenzen. Sehen auch ausreichend futuristisch, potentiell...grimdark mäßig aus...
 
Warpath Kickstarter Launches 21st September
If you cast your mind back we had a go a few years back at this and we didn’t get it right. The ideas and intentions were right – but I was not able to get the quality and depth the game needed.

We would only go forward when we could do it properly, when we genuinely felt we could make an interesting game and a great miniatures range. We started building slowly this time – DreadBall, Deadzone, perfecting hard plastic – both infantry and vehicles – and we kept on building up the Warpath universe – a story, an expansion and a race at a time!

Now Warpath is nearly here...
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Enforcer Peacekeeper
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[TD="align: left"] Over the next few days we will be featuring and focusing in on Warpath – the worlds, the armies and the background. Hopefully you’ll help us breath life into this game as you have with some many other projects before.

We are taking Warpath to Kickstarter on the 21st September. First off we want to fund the rulebooks and source books – but you always seem to encourage us to go a little further than that... 😉
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