[h=2]Dark Eldar: Codex (2014) (Combined Arms Detachment) (1495pts)[/h]
- [h=3]HQ (175pts)[/h]
- [h=4]Archon (175pts)[/h] Blast Pistol (15pts), Huskblade (25pts), Kabalite Armour, Plasma Grenades, Shadow field (40pts), Soul-trap (10pts), The Helm of Spite (25pts)
Fleet, Independent Character, Night Vision, Power from Pain
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|
Infantry (ch) | 7 | 7 | 3 | 3 | 3 | 7 | 4 | 10 | 5+ | |
[TD="class: bold"]Archon[/TD]
Name | Description |
---|
5+ Armour Save | |
A shadow field confers a 2+ invulnerable save. The shadow field save is lost for the rest of the battle at the end of any phase in which the model suffers one or more unsaved wounds. | |
A model with a soul-trap receives a +1 Strength (up to a maximum of 10) for the rest of the battle for each unsaved Wound it inflicts in a challenge on an enemy character. | |
The bearer of the Helm of Spite, and all friendly units with the Dark Eldar Faction within 12" of the bearer, have the Adamantium Will special rule. In addition, enemy Psykers that are within 12" of the bearer suffer Perils of the Warp when they roll any double when making any Psychic test. | |
[TD="class: bold"]Kabalite Armor[/TD]
[TD="class: bold"]Shadow field[/TD]
[TD="class: bold"]Soul-trap[/TD]
[TD="class: bold"]The Helm of Spite[/TD]
Name | Range | Strength | AP | Type |
---|
6" | 8 | 2 | Pistol, Lance | |
- | - | 3 | Melee, Instant Death | |
- | 4 | 4 | - | |
8" | 4 | 4 | Assault 1, Blast | |
[TD="class: bold"]Blast pistol[/TD]
[TD="class: bold"]Huskblade[/TD]
[TD="class: bold"]Plasma grenade (assault)[/TD]
[TD="class: bold"]Plasma grenade (shooting)[/TD]
- [h=3]Elites (185pts)[/h]
- [h=4]Incubi (185pts)[/h] Incubus Warsuit
Fleet, Night Vision, Power from Pain
- [h=4]4x Incubi (80pts)[/h] 4x Klaive
- [h=4]Klaivex (30pts)[/h] Klaive
Rampage
- [h=4]Raider (75pts)[/h] Dark Lance (5pts), Nightshield (15pts)
Deep Strike, Night Vision
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|
Infantry | 5 | 4 | 3 | 3 | 1 | 5 | 2 | 9 | 3+ | |
Infantry (ch) | 6 | 5 | 3 | 3 | 1 | 6 | 3 | 9 | 3+ | |
[TD="class: bold"]Incubi[/TD]
[TD="class: bold"]Klaivex[/TD]
Name | BS | Front | Side | Rear | HP | Type |
---|
4 | 10 | 10 | 10 | 3 | Skimmer, Fast, Open-topped, Transport (10) | |
[TD="class: bold"]Raider[/TD]
Name | Description |
---|
confers a 3+ Armour Save. | |
A vehicle with night shields has the Stealth special rule. | |
[TD="class: bold"]Incubus Warsuit[/TD]
[TD="class: bold"]Nightshield[/TD]
Name | Range | Strength | AP | Type |
---|
36" | 8 | 2 | Heavy 1, Lance | |
- | +1 | 2 | Melee, Two-Handed | |
[TD="class: bold"]Dark Lance[/TD]
[TD="class: bold"]Klaive[/TD]
- [h=3]Troops (670pts)[/h]
- [h=4]Kabalite Warriors (135pts)[/h] Kabalite Armour
Fleet, Night Vision, Power from Pain
- [h=4]3x Kabalite Warrior (24pts)[/h] 3x Close Combat Weapon, 3x Splinter Rifle
- [h=4]Kabalite Warrior with special weapon (23pts)[/h] Blaster (15pts), Close Combat Weapon
- [h=4]Sybarite (23pts)[/h] Close Combat Weapon, Haywire Grenades (5pts), Splinter Rifle
Haywire
- [h=4]Venom (65pts)[/h] Flickerfield, Splinter Cannon, Splinter Cannon (10pts)
Deep Strike, Night Vision
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|
Infantry | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ | |
Infantry (ch) | 4 | 4 | 3 | 3 | 1 | 5 | 2 | 9 | 5+ | |
[TD="class: bold"]Kabalite Warrior[/TD]
[TD="class: bold"]Sybarite[/TD]
Name | BS | Front | Side | Rear | HP | Type |
---|
4 | 10 | 10 | 10 | 2 | Skimmer, Fast, Open-topped, Transport (5) | |
[TD="class: bold"]Venom[/TD]
Name | Description |
---|
A vehicle with a flickerfield has a 5+ invulnerable save. | |
5+ Armour Save | |
[TD="class: bold"]Flickerfield[/TD]
[TD="class: bold"]Kabalite Armor[/TD]
Name | Range | Strength | AP | Type |
---|
18" | 8 | 2 | Assault 1, Lance | |
- | User | - | Melee | |
- | 2 | - | Haywire | |
8" | 2 | - | Assault 1, Haywire | |
36" | 1 | 5 | Salvo 4/6 , Poisoned (4+) | |
24 | 1 | 5 | Rapid Fire, Poisoned (4+) | |
[TD="class: bold"]Blaster[/TD]
[TD="class: bold"]Close Combat Weapon[/TD]
[TD="class: bold"]Haywire grenade (Assault)[/TD]
[TD="class: bold"]Haywire grenade (Shooting)[/TD]
[TD="class: bold"]Splinter Cannon[/TD]
[TD="class: bold"]Splinter Rifle[/TD]
- [h=4]Kabalite Warriors (135pts)[/h] Kabalite Armour
Fleet, Night Vision, Power from Pain
- [h=4]3x Kabalite Warrior (24pts)[/h] 3x Close Combat Weapon, 3x Splinter Rifle
- [h=4]Kabalite Warrior with special weapon (23pts)[/h] Blaster (15pts), Close Combat Weapon
- [h=4]Sybarite (23pts)[/h] Close Combat Weapon, Haywire Grenades (5pts), Splinter Rifle
Haywire
- [h=4]Venom (65pts)[/h] Flickerfield, Splinter Cannon, Splinter Cannon (10pts)
Deep Strike, Night Vision
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|
Infantry | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ | |
Infantry (ch) | 4 | 4 | 3 | 3 | 1 | 5 | 2 | 9 | 5+ | |
[TD="class: bold"]Kabalite Warrior[/TD]
[TD="class: bold"]Sybarite[/TD]
Name | BS | Front | Side | Rear | HP | Type |
---|
4 | 10 | 10 | 10 | 2 | Skimmer, Fast, Open-topped, Transport (5) | |
[TD="class: bold"]Venom[/TD]
Name | Description |
---|
A vehicle with a flickerfield has a 5+ invulnerable save. | |
5+ Armour Save | |
[TD="class: bold"]Flickerfield[/TD]
[TD="class: bold"]Kabalite Armor[/TD]
Name | Range | Strength | AP | Type |
---|
18" | 8 | 2 | Assault 1, Lance | |
- | User | - | Melee | |
- | 2 | - | Haywire | |
8" | 2 | - | Assault 1, Haywire | |
36" | 1 | 5 | Salvo 4/6 , Poisoned (4+) | |
24 | 1 | 5 | Rapid Fire, Poisoned (4+) | |
[TD="class: bold"]Blaster[/TD]
[TD="class: bold"]Close Combat Weapon[/TD]
[TD="class: bold"]Haywire grenade (Assault)[/TD]
[TD="class: bold"]Haywire grenade (Shooting)[/TD]
[TD="class: bold"]Splinter Cannon[/TD]
[TD="class: bold"]Splinter Rifle[/TD]
- [h=4]Kabalite Warriors (200pts)[/h] Kabalite Armour
Fleet, Night Vision, Power from Pain
- [h=4]8x Kabalite Warrior (64pts)[/h] 8x Close Combat Weapon, 8x Splinter Rifle
- [h=4]Kabalite Warrior with heavy weapon (up to 1 for 10 models) (23pts)[/h] Close Combat Weapon, Splinter cannon (15pts)
- [h=4]Raider (90pts)[/h] Dark Lance (5pts), Nightshield (15pts), Splinter Racks (15pts)
Deep Strike, Night Vision
- [h=4]Sybarite (23pts)[/h] Close Combat Weapon, Haywire Grenades (5pts), Splinter Rifle
Haywire
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|
Infantry | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ | |
Infantry (ch) | 4 | 4 | 3 | 3 | 1 | 5 | 2 | 9 | 5+ | |
[TD="class: bold"]Kabalite Warrior[/TD]
[TD="class: bold"]Sybarite[/TD]
Name | BS | Front | Side | Rear | HP | Type |
---|
4 | 10 | 10 | 10 | 3 | Skimmer, Fast, Open-topped, Transport (10) | |
[TD="class: bold"]Raider[/TD]
Name | Description |
---|
5+ Armour Save | |
A vehicle with night shields has the Stealth special rule. | |
Whilst a model is embarked on a vehicle with splinter racks, all splinter weapons have the Twin-linked special rule. | |
[TD="class: bold"]Kabalite Armor[/TD]
[TD="class: bold"]Nightshield[/TD]
[TD="class: bold"]Splinter Racks[/TD]
Name | Range | Strength | AP | Type |
---|
- | User | - | Melee | |
36" | 8 | 2 | Heavy 1, Lance | |
- | 2 | - | Haywire | |
8" | 2 | - | Assault 1, Haywire | |
36" | 1 | 5 | Salvo 4/6 , Poisoned (4+) | |
24 | 1 | 5 | Rapid Fire, Poisoned (4+) | |
[TD="class: bold"]Close Combat Weapon[/TD]
[TD="class: bold"]Dark Lance[/TD]
[TD="class: bold"]Haywire grenade (Assault)[/TD]
[TD="class: bold"]Haywire grenade (Shooting)[/TD]
[TD="class: bold"]Splinter Cannon[/TD]
[TD="class: bold"]Splinter Rifle[/TD]
- [h=4]Kabalite Warriors (200pts)[/h] Kabalite Armour
Fleet, Night Vision, Power from Pain
- [h=4]8x Kabalite Warrior (64pts)[/h] 8x Close Combat Weapon, 8x Splinter Rifle
- [h=4]Kabalite Warrior with heavy weapon (up to 1 for 10 models) (23pts)[/h] Close Combat Weapon, Splinter cannon (15pts)
- [h=4]Raider (90pts)[/h] Dark Lance (5pts), Nightshield (15pts), Splinter Racks (15pts)
Deep Strike, Night Vision
- [h=4]Sybarite (23pts)[/h] Close Combat Weapon, Haywire Grenades (5pts), Splinter Rifle
Haywire
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|
Infantry | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ | |
Infantry (ch) | 4 | 4 | 3 | 3 | 1 | 5 | 2 | 9 | 5+ | |
[TD="class: bold"]Kabalite Warrior[/TD]
[TD="class: bold"]Sybarite[/TD]
Name | BS | Front | Side | Rear | HP | Type |
---|
4 | 10 | 10 | 10 | 3 | Skimmer, Fast, Open-topped, Transport (10) | |
[TD="class: bold"]Raider[/TD]
Name | Description |
---|
5+ Armour Save | |
A vehicle with night shields has the Stealth special rule. | |
Whilst a model is embarked on a vehicle with splinter racks, all splinter weapons have the Twin-linked special rule. | |
[TD="class: bold"]Kabalite Armor[/TD]
[TD="class: bold"]Nightshield[/TD]
[TD="class: bold"]Splinter Racks[/TD]
Name | Range | Strength | AP | Type |
---|
- | User | - | Melee | |
36" | 8 | 2 | Heavy 1, Lance | |
- | 2 | - | Haywire | |
8" | 2 | - | Assault 1, Haywire | |
36" | 1 | 5 | Salvo 4/6 , Poisoned (4+) | |
24 | 1 | 5 | Rapid Fire, Poisoned (4+) | |
[TD="class: bold"]Close Combat Weapon[/TD]
[TD="class: bold"]Dark Lance[/TD]
[TD="class: bold"]Haywire grenade (Assault)[/TD]
[TD="class: bold"]Haywire grenade (Shooting)[/TD]
[TD="class: bold"]Splinter Cannon[/TD]
[TD="class: bold"]Splinter Rifle[/TD]
- [h=3]Fast Attack (325pts)[/h]
- [h=4]Razorwing Jetfighter (175pts)[/h] 2 Dark Lances (10pts), Nightshield (15pts), 4x Shatterfield Missile (20pts), Twin-linked Splinter Rifle
Night Vision, Supersonic, Twin-Linked
Name | BS | Front | Side | Rear | HP | Type | Combat Role | Pursuit | Agility |
---|
4 | 10 | 10 | 10 | 3 | Flyer | Fighter | 5 | 5 | |
[TD="class: bold"]Razorwing Jetfighter[/TD]
Name | Description |
---|
A vehicle with night shields has the Stealth special rule. | |
[TD="class: bold"]Nightshield[/TD]
Name | Range | Strength | AP | Type |
---|
36" | 8 | 2 | Heavy 1, Lance | |
48" | 7 | - | Assault 1, Large Blast, Shred, One Use Only | |
24 | 1 | 5 | Rapid Fire, Poisoned (4+), Twin-Linked | |
[TD="class: bold"]Dark Lance[/TD]
[TD="class: bold"]Shatterfield Missile[/TD]
[TD="class: bold"]Twin-Linked Splinter Rifle[/TD]
- [h=4]Scourges (150pts)[/h] Ghostplate armour, Plasma Grenades
Fleet, Night Vision, Power from Pain
- [h=4]Scourge with Special / Heavy weapon (31pts)[/h] Close combat weapon, Splinter cannon (15pts)
- [h=4]Scourge with Special / Heavy weapon (31pts)[/h] Close combat weapon, Splinter cannon (15pts)
- [h=4]Scourge with Special / Heavy weapon (31pts)[/h] Close combat weapon, Splinter cannon (15pts)
- [h=4]Scourge with Special / Heavy weapon (31pts)[/h] Close combat weapon, Splinter cannon (15pts)
- [h=4]Solarite (26pts)[/h] Close Combat Weapon, Shardcarbine
Name | Unit Type | WS | BS | S | T | W | I | A | Ld | Save |
---|
Jump Infantry | 4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 4+/6++ | |
Jump Infantry (ch) | 4 | 4 | 3 | 3 | 1 | 5 | 2 | 9 | 4+/6++ | |
[TD="class: bold"]Scourge[/TD]
[TD="class: bold"]Solarite[/TD]
Name | Description |
---|
Ghost plate armour confers a 4+ Armour Save and a 6+ invulnerable save. | |
[TD="class: bold"]Ghostplate armour[/TD]
Name | Range | Strength | AP | Type |
---|
- | User | - | Melee | |
- | 4 | 4 | - | |
8" | 4 | 4 | Assault 1, Blast | |
18" | 1 | 5 | Assault 3, Poisoned (4+) | |
36" | 1 | 5 | Salvo 4/6 , Poisoned (4+) | |
[TD="class: bold"]Close Combat Weapon[/TD]
[TD="class: bold"]Plasma grenade (assault)[/TD]
[TD="class: bold"]Plasma grenade (shooting)[/TD]
[TD="class: bold"]Shardcarbine[/TD]
[TD="class: bold"]Splinter Cannon[/TD]
- [h=3]Heavy Support (140pts)[/h]
- [h=4]Ravager (140pts)[/h] Dark Lance (5pts), Dark Lance (5pts), Dark Lance (5pts), Nightshield (15pts)
Deep Strike, Night Vision
Name | BS | Front | Side | Rear | HP | Type |
---|
4 | 11 | 11 | 10 | 3 | Skimmer, Fast, Open-topped | |
[TD="class: bold"]Ravager[/TD]
Name | Description |
---|
A vehicle with night shields has the Stealth special rule. | |
[TD="class: bold"]Nightshield[/TD]
Name | Range | Strength | AP | Type |
---|
36" | 8 | 2 | Heavy 1, Lance | |
[TD="class: bold"]Dark Lance[/TD]
[h=2]Selection Rules[/h] Deep Strike: (BRB 2014 p162)
Fleet: Re-roll any Run or Charge distance dice. (BRB 2014 p164)
Haywire: When a weapon with this special rule hits a vehicle, roll a D6 to determine the effect rather than rolling for armour penetration normally:
D6 Result
1 No effect
2-5 Glancing hit
6 Penetrating hit (BRB 2014 p165)
Independent Character: (BRB 2014 p166)
Night Vision: Ignore effects of Night Fighting (p135). (BRB 2014 p168)
Power from Pain: Turn
1 None
2 Feel No Pain (6+)
3 Feel No Pain
4 Feel No Pain, Furious Charge
5 Feel No Pain, Furious Charge, Fearless
6+ Feel No Pain, Furious Charge, Fearless, Rage
(Codex: Dark Eldar 2014)
Rampage: Gain +D3 attacks if the combat they are in contains more enemy models than friendly models count all models locked in the combat, not just those models that are engaged. Roll once to determine the number of bonus Attacks all Rampaging models involved in that combat receive that phase. A model that has made a disordered charge that turn receives no benefit from Rampage. (BRB 2014 p170)
Supersonic: When moving Flat Out, must move between 18" and 36". (BRB 2014 p172)
Twin-Linked: Re-rolls all failed To Hit rolls. (BRB 2014 p174)