Suche schlagkräftige 900 Punkte Liste gegen Mechanicus

Danke!
Listen folgen.
Das Spiel lief so ab,(ich hoff es ist nicht zu lang gehalten)
1. Runde: Ich habe die Initiative und die Kriegsherren Begabung (Begabter Stratege) "Stadtkampf" (war auch sehr hilfreich da er erst ab 18 Zoll meine Deckung um 2 negiert)
Ich schieße ihm den ersten großen Bott um und zerlege mit einer Viper den Großteil seines 1. Techthralltrupps, zudem schalte ich 3 von 4 servoautomata aus.
Er schießt mir nur 2 RP von meiner Kabalen-Barke weg.
In Runde 2. schieß ich mit allem was ich hab auf die zwei verbliebenen großen Botts aber nur einer verliert ein Leben...danach geht der Haemonculus gefolgt von Grotesquen und Talos in den Nahkampf (der Talos hat dabei das Abwehr Feuer gefressen😉)
Der Kampf geht aber unentschieden aus und geht weiter.
In seiner Runde beschießen seine Tallax meine beiden Vipen und die Kabalen-Barke, aber alle Flackerfelder halten!

In Runde 3. zerschieß ich fast einen Kompletten Tallaxtrupp und überrenne die beiden großen Botts im Nahkampf!
in seiner runde Wrackt der letzte Thallax aus Trupp 1 meine Kabalen-Barke und stirbt im Abwehr Feuer, da er die aussteigenden Kabalkrieger angreift. Der 2. Thallaxtrupp beschießt den Grotesquentrupp und geht anschließend mit Haemonculus und Grotesquen in den Nahkampf.

In Runde 4 zerlege ich seinen Panzer und töte seinen Kriegsherren, danach gibt er auf.

Um ehrlich zu sein hatte ich enormes Glück mit meinen Rettungs, und feel no pain würfen, aber die Listen Änderung hat echt was gebracht.

Gruß
Cadia

- - - Aktualisiert - - -

Und Hier die Listen: (Bei der Mechanicus Liste kann es sein das ein paar Sachen nicht aufgezählt sind weil ich den Codex nicht hab...)

*************** 1 HQ ***************
Haemonculus
-1 x Giftklinge
-Säurewerfer
-- - > 65 Punkte

*************** 1 Elite ***************
Grotesquen-Trupp
3Grotesquen
+Schattenbarke
-Schattenlanze
-Nachtfeld
-Flackerfeld
-- - > 185 Punkte

*************** 3 Standard ***************
Kabalenkrieger-Trupp
10Kabalenkrieger
-1 x Schattenkatapult
-1 x Splitterkanone
+Schattenbarke
-Schattenlanze
-Splitterwaffen-Vorrat
-Nachtfeld
-Flackerfeld
-- - > 205 Punkte

Kabalenkrieger-Trupp
5Kabalenkrieger
+Schattenviper
-Splitterkanone
-Nachtfeld
-- - > 120 Punkte

Hagashîn-Trupp
5Hagashîn
-Impulsminen
+Schattenviper
-Splitterkanone
-Nachtfeld
-- - > 135 Punkte

*************** 2 Unterstützung ***************
Schattenjäger
-3 x Schattenkanone
-Nachtfeld
-Flackerfeld
-- - > 125 Punkte


Talos-Schmerzmaschine
-Synchronisierter Säurewerfer
-Synchronisierte Splitterkanone
-- - > 105 Punkte


GesamtpunkteDark Eldar : 940

- - - Aktualisiert - - -

*************** 1 HQ ***************
Magos Dominus 65 Punkte
+ Laspistol kostenlos -> 0 Pkt.
- - - > 65 Punkte
... *************** 1 Elite ***************
Enginseer Auxillia
25 Punkte4 Servo-automata 20 Pkt.
+ Enginseer Adept 20 Pkt. -> 20 Pkt., 4 x Rotor cannon 40 Pkt.
- - - > 105 Punkte
*************** 5 Standard ***************
Mechanicum Thallax Cohort
15 Punkte3 Thallax 120 Pkt., 1 x Photon thruster 25 Pkt.
- - - > 160 Punkte
Mechanicum Thallax Cohort
15 Punkte3 Thallax 120 Pkt., 1 x Multi-melta 15 Pkt.
- - - > 150 Punkte
Legio Cybernetica Castellax Class Battle-Automata
+ Castellax 85 Pkt., Multi-melta kostenlos, 2 x Bolter kostenlos, Shock chargers kostenlos -> 85 Pkt.
- - - > 85 Punkte
Legio Cybernetica Castellax Class Battle-Automata
+ Castellax 85 Pkt., Multi-melta kostenlos, 2 x Bolter kostenlos, Shock chargers kostenlos -> 85 Pkt.
- - - > 85 Punkte
Legio Cybernetica Castellax Class Battle-Automata
+ Castellax 85 Pkt., Mauler bolt cannon kostenlos, 2 x Bolter kostenlos, Shock chargers kostenlos -> 85 Pkt.
- - - > 85 Punkte
Tech-thrall Adsecularis
35 Punkte, Las-locks kostenlos
- - - > 35 Punkte
Tech-thrall Adsecularis
35 Punkte, Las-locks kostenlos
- - - > 35 Punkte
*************** 1 Unterstützung ***************
Krios Battle Tank
- - - > 125 Punkte

Gesamtpunkte Adeptus Mechanicus : 920

2 der Großen Botts waren in einem Trupp und es gab noch für die restlichen Punkte Aufwertungen, aber das ist so im groben die Liste.:happy:
 
Zuletzt bearbeitet:
Gratulation! Geht doch!

Trotzdem ist die Liste noch harmlos.

Eine von meinen Mechlisten falls Interresse besteht:
[h=3]HQ (330pts)[/h]
  • Magos Prime (330pts) (HH3: Extermination p214) Battlesmith, Independent Character, Stubborn
    Archmagos Prime (35pts) (Relentless), Conversion Beamer (25pts), Cyber-familiar (15pts), 3x Cyber-occularis (45pts) (Augur-sweep, Fearless, Stealth, Warning Relay), Djinn-skein (25pts), Graviton Gun (15pts) (Graviton Pulse), Mastercraft a single weapon (5pts), Myrmidax (25pts) (Deathly Aim, Fusillade Attack, Hatred (Everything), Lumbering Advance, Relentless), Paragon Blade (15pts) (Murderous Strike), Phased Plasma-fusil (20pts), Rad Grenades (10pts)
[h=3]Troops (710pts)[/h]
  • Adsecularis Covenant (90pts) (HH3: Extermination p221) Feel no Pain (6+)
    Revenant Alchemistry (25pts) (*), 15x Tech-thralls (45pts), The Rite of Pure Thought (15pts) (*)
  • Castellax Class Battle-Automata Maniple (315pts) (HH3: Extermination p223) Cybernetic Resiliance, Cybernetica Cortex, Programmed Behaviour, Rage, Reactor Blast, Support Unit
    Enhanced Targeting Array (45pts)
    • Castellax (90pts) Flamer (5pts)
    • Castellax (90pts) Flamer (5pts)
    • Castellax (90pts) Flamer (5pts)
  • Thallax Cohort (305pts) (HH3: Extermination p222) Bulky, Djinn-sight, Stubborn
    2x Photon Thruster (50pts), 6x Thallax (240pts)
[h=3]Elites (315pts)[/h]
  • Tech-Priest Auxillia (315pts) (HH3: Extermination p219) 7x Heavy Bolter (105pts), 7x Servo-automata (35pts) (Cybernetica, Servo-automata Support (Servo-automata))
    • Adept (80pts) Battlesmith
      Augury Scanner (5pts), Cortex Controller (15pts), Graviton Gun (15pts) (Graviton Pulse)
      • Reductor (25pts) *
        Conversion Beamer (25pts)
    • Adept (70pts) Battlesmith
      Graviton Gun (15pts) (Graviton Pulse), Nuncio-vox (10pts)
      • Reductor (25pts) *
        Conversion Beamer (25pts)
[h=3]Fast Attack (160pts)[/h]
  • Tarantula Sentry Gun Battery (160pts) (HH:LACAL p44) 3x Tarantula Sentry Gun (90pts)
    • Exchange all twin-linked Heavy Bolters for Hyperios Air-defence Missile Launchers (70pts) Exchange Hyperios Air-defence Missile Launcher for Hyperios Command Platform (10pts) (Hyperios Command Platform)
[h=3]Heavy Support (485pts)[/h]
  • Myrmidon Destructors (195pts) (HH3: Extermination p229) Bulky, Lumbering Advance, Preferred Enemy (Everything), Relentless, Stubborn
    2x Myrmidon Destructor (70pts), 2x Volkite Culverin (50pts) (Deflagrate)
    • Myrmidon Lord (25pts) Volkite Culverin (25pts) (Deflagrate)
  • Thanatar Class Siege-automata Maniple (290pts) (HH3: Extermination p227) Cybernetica Cortex, Lumbering Advance, Plasma Wave, Reactor Blast
    Enhanced Targeting Array (15pts), Paragon of Metal (35pts) (*), Thanatar (240pts)
[h=2]Profile Summary:[/h]
  • [TABLE="class: battlescribe-profile"]
    [TR]
    [TD]Name[/TD]
    [TD]Unit Type[/TD]
    [TD]WS[/TD]
    [TD]BS[/TD]
    [TD]S[/TD]
    [TD]T[/TD]
    [TD]W[/TD]
    [TD]I[/TD]
    [TD]A[/TD]
    [TD]LD[/TD]
    [TD]Save[/TD]
    [TD]Ref[/TD]
    [/TR]
    [TR]
    [TD]Adept[/TD]
    [TD]Infantry (Character)[/TD]
    [TD]3[/TD]
    [TD]3[/TD]
    [TD]3[/TD]
    [TD]3[/TD]
    [TD]1[/TD]
    [TD]3[/TD]
    [TD]1[/TD]
    [TD]8[/TD]
    [TD]3+[/TD]
    [TD]HH3: Extermiation p219[/TD]
    [/TR]
    [TR]
    [TD]Archmagos Prime[/TD]
    [TD]Infantry (Character)[/TD]
    [TD]4[/TD]
    [TD]5[/TD]
    [TD]4[/TD]
    [TD]5[/TD]
    [TD]3[/TD]
    [TD]3[/TD]
    [TD]2[/TD]
    [TD]10[/TD]
    [TD]2+[/TD]
    [TD]HH3: Extermination p214[/TD]
    [/TR]
    [TR]
    [TD]Castellax[/TD]
    [TD]Monstrous Creature[/TD]
    [TD]3[/TD]
    [TD]4[/TD]
    [TD]6[/TD]
    [TD]7[/TD]
    [TD]4[/TD]
    [TD]3[/TD]
    [TD]2[/TD]
    [TD]7[/TD]
    [TD]3+[/TD]
    [TD]HH3: Extermination p223[/TD]
    [/TR]
    [TR]
    [TD]Cyber-occularis[/TD]
    [TD]Jet Pack Infantry[/TD]
    [TD]2[/TD]
    [TD]3[/TD]
    [TD]2[/TD]
    [TD]3[/TD]
    [TD]1[/TD]
    [TD]4[/TD]
    [TD]1[/TD]
    [TD]9[/TD]
    [TD]3+[/TD]
    [TD]HH3: Extermination p207[/TD]
    [/TR]
    [TR]
    [TD]Myrmidon Destructors[/TD]
    [TD]Infantry[/TD]
    [TD]4[/TD]
    [TD]5[/TD]
    [TD]4[/TD]
    [TD]5[/TD]
    [TD]2[/TD]
    [TD]2[/TD]
    [TD]2[/TD]
    [TD]9[/TD]
    [TD]3+[/TD]
    [TD]HH3: Extermination p229[/TD]
    [/TR]
    [TR]
    [TD]Myrmidon Lord[/TD]
    [TD]Infantry (Character)[/TD]
    [TD]4[/TD]
    [TD]5[/TD]
    [TD]4[/TD]
    [TD]5[/TD]
    [TD]2[/TD]
    [TD]2[/TD]
    [TD]3[/TD]
    [TD]10[/TD]
    [TD]3+[/TD]
    [TD]HH3: Extermination p229[/TD]
    [/TR]
    [TR]
    [TD]Servo-automata[/TD]
    [TD]Infantry[/TD]
    [TD]3[/TD]
    [TD]3[/TD]
    [TD]4[/TD]
    [TD]5[/TD]
    [TD]1[/TD]
    [TD]1[/TD]
    [TD]1[/TD]
    [TD]6[/TD]
    [TD]5+[/TD]
    [TD]HH:LACAL p23[/TD]
    [/TR]
    [TR]
    [TD]Tarantula Sentry Gun[/TD]
    [TD]Artillery (Immobile)[/TD]
    [TD]-[/TD]
    [TD]3[/TD]
    [TD]-[/TD]
    [TD]6[/TD]
    [TD]2[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]-[/TD]
    [TD]3+[/TD]
    [TD]HH:LACAL p44[/TD]
    [/TR]
    [TR]
    [TD]Tech-thralls[/TD]
    [TD]Infantry[/TD]
    [TD]2[/TD]
    [TD]2[/TD]
    [TD]4[/TD]
    [TD]3[/TD]
    [TD]1[/TD]
    [TD]2[/TD]
    [TD]1[/TD]
    [TD]7[/TD]
    [TD]5+[/TD]
    [TD]HH3: Extermination p221[/TD]
    [/TR]
    [TR]
    [TD]Thallax[/TD]
    [TD]Jet Pack Infantry[/TD]
    [TD]3[/TD]
    [TD]4[/TD]
    [TD]5[/TD]
    [TD]5[/TD]
    [TD]3[/TD]
    [TD]2[/TD]
    [TD]2[/TD]
    [TD]8[/TD]
    [TD]4+[/TD]
    [TD]HH3: Extermination p222[/TD]
    [/TR]
    [TR]
    [TD]Thanatar[/TD]
    [TD]Monstrous Creature[/TD]
    [TD]3[/TD]
    [TD]4[/TD]
    [TD]8[/TD]
    [TD]8[/TD]
    [TD]4[/TD]
    [TD]2[/TD]
    [TD]2[/TD]
    [TD]8[/TD]
    [TD]2+[/TD]
    [TD]HH3: Extermination p227[/TD]
    [/TR]
    [/TABLE]
  • [TABLE="class: battlescribe-profile"]
    [TR]
    [TD]Name[/TD]
    [TD]Description[/TD]
    [TD]Ref[/TD]
    [/TR]
    [TR]
    [TD]Atomantic Shielding[/TD]
    [TD]Gains 5++ Invulnerable save from shooting attacks and explosions, and a 6++ Invulnerable save in close combat. In addition, add +1 to the range of explosions from the Reactor Blast rule. [/TD]
    [TD]HH3: Extermination p207[/TD]
    [/TR]
    [TR]
    [TD]Augury Scanner[/TD]
    [TD]Models cannot be deployed using the Infiltrate special rule within 18" of an Augury Scanner. A unit carrying an Augury Scanner gains the Interceptor rule against enemy units deploying via Deep Strike within 18"[/TD]
    [TD]HH:LACAL p88[/TD]
    [/TR]
    [TR]
    [TD]Cortex Controller[/TD]
    [TD]Presence of a Cortex Controller within 12" of a unit of friendly models with the Programmed Behaviour special rule at the start of any phase means that special rule is negated for that phase and their controlling player is free to use them as any other unit. [/TD]
    [TD]HH:LACAL p89[/TD]
    [/TR]
    [TR]
    [TD]Cyber-familiar[/TD]
    [TD]A Cyber-familiar adds +1 to its owners Invulnerable save (to a maximum of 3++) or provides an Invulnerable save of a 6++. In addition they allow the owner to re-roll failed characteristic tests other than Leadership tests and failed Dangerous Terrain tests. [/TD]
    [TD]HH:LACAL p89[/TD]
    [/TR]
    [TR]
    [TD]Djinn-skein[/TD]
    [TD]Provides the following: - At the start of his shooting phase, the Archmagos Prime may nominate a single unit from his primary detachment (including himself) within 6" of him or any Cyber-occularis purchased as a part of his wargear to benefit from +1 BS. - Friendly units from the primary detachment including the Archmagos who deep strike within 6" do not scatter - Barrage weapons in the same detachment may draw line of sight from the Archmagos or any of his Cyrber-occularis[/TD]
    [TD]HH3: Extermination p215[/TD]
    [/TR]
    [TR]
    [TD]Enhanced Targeting Array[/TD]
    [TD]A model with this upgrade increases its BS by +1 and reduces enemy cover saves by -1. [/TD]
    [TD]HH3: Extermination p207[/TD]
    [/TR]
    [TR]
    [TD]Infravisor[/TD]
    [TD]Confers Night Vision, but counts as I1 for blind tests. [/TD]
    [TD]HH3: Extermination p208[/TD]
    [/TR]
    [TR]
    [TD]Lorica Thallax[/TD]
    [TD]Porvides 4+ Armour and FNP 6+ but may not make Sweeping Advances[/TD]
    [TD]HH1: Betrayal p240[/TD]
    [/TR]
    [TR]
    [TD]Mechanicum Protectiva[/TD]
    [TD]Provides 4++ Invulnerable save[/TD]
    [TD]HH3: Extermination p207[/TD]
    [/TR]
    [TR]
    [TD]Nuncio-vox[/TD]
    [TD]Units arriving via Deep Strike within 6" of a Nuncio-vox do not scatter. When barrage weapons are used by the controlling player, line of sight may be drawn from any model equipped with a Nuncio-vox as well as the firing model itself. Range is still drawn from the firing model. It may not be used inside a vehicle. [/TD]
    [TD]HH:LACAL p91[/TD]
    [/TR]
    [TR]
    [TD]Rad Grenades[/TD]
    [TD]During a turn in which a unit equipped with Rad Grenades assaults or is assaulted, the enemy unit(s) suffer a -1 penalty to the Toughness until the end of the Assault Phase. This does affect the victim's Instant Death thresholds. [/TD]
    [TD]HH:LACAL p84[/TD]
    [/TR]
    [TR]
    [TD]Refractor Field[/TD]
    [TD]Confers 5++ Invulnerable Save[/TD]
    [TD][/TD]
    [/TR]
    [/TABLE]
  • [TABLE="class: battlescribe-profile"]
    [TR]
    [TD]Name[/TD]
    [TD]Range[/TD]
    [TD]Strength[/TD]
    [TD]AP[/TD]
    [TD]Type[/TD]
    [TD]Ref[/TD]
    [/TR]
    [TR]
    [TD]Conversion Beamer (1)[/TD]
    [TD]< 18"[/TD]
    [TD]6[/TD]
    [TD]-[/TD]
    [TD]Heavy 1, Blast[/TD]
    [TD]HH:LACAL p82[/TD]
    [/TR]
    [TR]
    [TD]Conversion Beamer (2)[/TD]
    [TD]18" - 42"[/TD]
    [TD]8[/TD]
    [TD]4[/TD]
    [TD]Heavy 1, Blast[/TD]
    [TD]HH:LACAL p82[/TD]
    [/TR]
    [TR]
    [TD]Conversion Beamer (3)[/TD]
    [TD]42" - 72"[/TD]
    [TD]10[/TD]
    [TD]1[/TD]
    [TD]Heavy 1, Blast[/TD]
    [TD]HH:LACAL p82[/TD]
    [/TR]
    [TR]
    [TD]Graviton Gun[/TD]
    [TD]18"[/TD]
    [TD]*[/TD]
    [TD]4[/TD]
    [TD]Heavy 1, Blast, Concussion, Graviton Pulse, Haywire[/TD]
    [TD]HH:LACAL p83[/TD]
    [/TR]
    [TR]
    [TD]Hellex Plasma Mortar (Fired on the move)[/TD]
    [TD]12" - 24"[/TD]
    [TD]8[/TD]
    [TD]2[/TD]
    [TD]Ordnance 1, Barrage, Large Blast, Plasma Wave[/TD]
    [TD]HH3: Extermination p227[/TD]
    [/TR]
    [TR]
    [TD]Hellex Plasma Mortar (Stationary)[/TD]
    [TD]12" - 48"[/TD]
    [TD]8[/TD]
    [TD]2[/TD]
    [TD]Ordnance 1, Barrage, Large Blast, Plasma Wave[/TD]
    [TD]HH3: Extermination p227[/TD]
    [/TR]
    [TR]
    [TD]Hyperios Missile Launcher[/TD]
    [TD]48"[/TD]
    [TD]8[/TD]
    [TD]3[/TD]
    [TD]Heavy 1, Skyfire, Interceptor, Heat Seeker[/TD]
    [TD]HH:LACAL p44[/TD]
    [/TR]
    [TR]
    [TD]Lightning Gun[/TD]
    [TD]18"[/TD]
    [TD]7[/TD]
    [TD]5[/TD]
    [TD]Heavy 1, Shred, Rending[/TD]
    [TD]HH1: Betrayal p240[/TD]
    [/TR]
    [TR]
    [TD]Mauler Bolt Cannon[/TD]
    [TD]24"[/TD]
    [TD]6[/TD]
    [TD]3[/TD]
    [TD]Heavy 3, Pinning[/TD]
    [TD]HH3: Extermination p209[/TD]
    [/TR]
    [TR]
    [TD]Paragon Blade[/TD]
    [TD]-[/TD]
    [TD]+1[/TD]
    [TD]2[/TD]
    [TD]Melee, Murderous Strike, Specialist Weapon[/TD]
    [TD]HH1: Betrayal p235[/TD]
    [/TR]
    [TR]
    [TD]Phased-Plasma Fusil[/TD]
    [TD]24"[/TD]
    [TD]6[/TD]
    [TD]3[/TD]
    [TD]Salvo 2/3[/TD]
    [TD]HH1:Betrayal p232[/TD]
    [/TR]
    [TR]
    [TD]Photon Thruster Cannon[/TD]
    [TD]48"[/TD]
    [TD]6[/TD]
    [TD]2[/TD]
    [TD]Heavy 2, Lance, Blind, Gets Hot![/TD]
    [TD]HH1: Betrayal p240[/TD]
    [/TR]
    [TR]
    [TD]Volkite Culverin[/TD]
    [TD]45"[/TD]
    [TD][/TD]
    [TD]5[/TD]
    [TD]Heavy 4, Deflagrate[/TD]
    [TD]HH:LACAL p85[/TD]
    [/TR]
    [/TABLE]
[h=2]Selection Rule Summary:[/h]
  • Augur-sweep: Enemy units within 12" reduce their cover saves by -1 when fired at by all units in the same detachment as the Cyber-occularis (HH3: Extermination p207)
  • Battlesmith: If a Battlesmith is embarked on or in base contact with one or more damaged vehicles during the shooting phase, they may attempt to repair one of them instead of firing a weapon. To attempt, roll a D6. On a result of 5+ the Battlesmith may do one of the following:

    - Restore a lost Hull Point
    - Repair a Weapon Destroyed result
    - Repair an Immobilised result

    If a Weapon Destroyed result is repaired, that weapon may be fired in the following shooting phase. The Battlesmith cannot use this ability if he has gone to ground or is falling back. (HH:LACAL p81)
  • Cybernetic Resiliance: - Successful wounds by attacks with Poisoned or Fleshbane must be re-rolled against this model
    - In addition to any other effects, attacks with Haywire cause an additional wound on a D6 roll of 6. (HH3: Extermination p206)
  • Cybernetica: If Servo-automata are no longer accompanied, they must take a Pinning test at the start of each Movement phase unless they are already engaged in combat. (HH:LACAL p23)
  • Cybernetica Cortex: Models the have Programmed Behaviour, Fearless, Cybernetic Resiliance, and Adamantium Will special rules. (HH3: Extermination p206)
  • Deathly Aim: Inflicts Precision Hits on a 5+ (HH3: Extermination p215)
  • Deflagrate: After normal attacks by this weapon have been resolved, count the number of unsaved wounds caused on the target unit. Immediately resolve a number of additional automatic hits on the same unit using the weapon's profile equal to the number of unsaved wounds - these can then be saved normally. Models must still be in range in order for the additional hits to take effect. These additional hits do not themselves cause more hits. (HH:LACAL p85)
  • Djinn-sight: Reduces enemy benefit from cover by -2. Additionally infiltrators may not be deployed within 24". (HH3: Extermination p222)
  • Fusillade Attack: May fire two ranged weapons in the shooting phase as long as they are at the same target (HH3: Extermination p220)
  • Graviton Pulse: Instead of rolling to wound normally with this weapon, any model caught in its blast must instead roll equal to or under their Strength on a D6 or sugger a wound (a roll of a 6 always counts as a failure). After the Graviton pulse weapon has been fired, leave the Blast marker in place. This area now counts as both difficult terrain and dangerous terrain for the next turn. (HH:LACAL p83)
  • Hyperios Command Platform: While on the table, all Hyperios Air-defence Missile Launcher equipped Tarantula Sentry Guns in the same unit receive the Split Fire special rule. The test is automatically passed for Split Fire. (HH:LACAL p44)
  • Lumbering Advance: May not Run or make sweeping advances (HH3: Extermination p220)
  • Murderous Strike: Causes Instant Death on a To Wound roll of 6
  • Paragon of Metal: - Not subject to the Programmed Behavior special rule and gains It Will Not Die and Rampage special rules
    - Never counts as scoring regardless of mission type
    - In the case of a failed Cybertheurgy attempt, always apply Malifica instead of rolling (HH3: Extermination p209)
  • Plasma Wave: Successful cover saves against this weapon must be re-rolled (HH3: Extermination p227)
  • Programmed Behaviour: Unless within 12" of a friendly model with a Cortex Controller, the following restrictions apply (unless already locked in an assault)

    - Methodical: May not make Sweeping Advances or Run moves
    - Target Priority: If enemy models are within 12" and line of sight during their shooting phase, the unit must fire all its weapons against the closest enemy unit it is able to harm. If this is not the case, they are free to select targets as normal.
    - Onslaught: If enemy units are within 12" during their Assault phase, them must attempt to charge the closest enemy unit. May still only charge a unit fired upon. If consolidating, must consolidate towards the closest enemy if within 12"
    - Fire Protocols: May fire up to three weapons in the shooting phase against the same target. (HH3: Extermination p206)
  • Reactor Blast: When losing its final wound, roll a D6. On a 6, inflict a Str 4 AP - hit on all models within D6" (HH3: Extermination p207)
  • Reductor: Adepts are equipped with Servo-arms. All models gain Tank Hunters and Wrecker special rules. Adpets may exchange Servo-arm. (HH3: Extermination p219)
  • Revenant Alchemistry: Gains Hatred, FnP (5+), and Slow and Purposeful (HH3: Extermination p221)
  • Servo-automata Support (Servo-automata): For each Servo-automata in the unit, an Enginseer gains +1 to Battlesmith rolls. A 1 will still fail. (HH3: Extermination p219)
  • Support Unit: May not be chosen and a Compulsory Troops choice. (HH3: Extermination p223)
  • The Rite of Pure Thought: Gain Fearless, but may not make sweeping advances or perform Overwatch (HH3: Extermination p221)
  • Warning Relay: Confers Interceptor to all friendly models within the same detachment 3" (HH3: Extermination p207)
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Schon etwas gruslicher......
 
Okay...das sind zwar ein paar Punkte mehr als wir so spielen, aber wenn ich mir das so ansehe
(ok ich versteh nicht wirklich viel vom Mechenicus^^) haut das noch etwas mehr auf den Putz.
Mir reichte es schon wenn er mal seine ollen Plasmapriester rausgeholt hat...
Und da wohl bald die Transporter usw. rauskommen werd ichs wohl in Zukunft auch nicht leichter dagegen haben🙄
 
Ach das schöne Raten würde so schnell ein Ende finden wenn man mal nachfragt 🙂

Ich spiel nach dem Horus Heresy Band 3 mit folgender Liste:

AdMech:
*************** 1 HQ ***************
Magos Dominus 65 Punkte
+ Laspistol kostenlos -> 0 Pkt.
- - - > 65 Punkte

*************** 1 Elite ***************
Enginseer Auxillia
25 Punkte4 Servo-automata 20 Pkt.
+ Enginseer Adept 20 Pkt. -> 20 Pkt., 1 x Servo-arm 5 Pkt., 3 x Heavy bolter 45 Pkt.
- - - > 115 Punkte
*************** 6 Standard ***************
Mechanicum Thallax Cohort
15 Punkte3 Thallax 120 Pkt., 1 x Multi-melta 15 Pkt.
- - - > 150 Punkte
Mechanicum Thallax Cohort
15 Punkte3 Thallax 120 Pkt., 1 x Photon thruster 25 Pkt.
- - - > 160 Punkte
Tech-thrall Adsecularis
35 Punkte, Las-locks kostenlos
- - - > 35 Punkte
Tech-thrall Adsecularis
35 Punkte, Las-locks kostenlos
- - - > 35 Punkte
Legio Cybernetica Castellax Class Battle-Automata
+ Castellax 85 Pkt., Multi-melta kostenlos, 2 x Bolter kostenlos, Shock chargers kostenlos -> 85 Pkt.
- - - > 85 Punkte
Legio Cybernetica Castellax Class Battle-Automata
+ Castellax 85 Pkt., Mauler bolt cannon kostenlos, 2 x Bolter kostenlos, Shock chargers kostenlos -> 85 Pkt.
+ Castellax 85 Pkt., Mauler bolt cannon kostenlos, 2 x Bolter kostenlos, Shock chargers kostenlos -> 85 Pkt.
- - - > 170 Punkte
*************** 1 Unterstützung ***************
1 Krios Battletank 125 Pkt.
- - - > 125 Punkte
Gesamtpunkte : 940