some interesting changes
4 Plastic boxes: bowmen, cavalry, spearmen (typical Woodies weapon) and plastic wardancers.
Rules make it a very dynamic Army
Core Troops:
- Bowmen cost rises 2 points, up to 15, and skirmish, as every bowmen unit.
- Glade Guards, with spares and bow (lethal); still light cavalry. (notice the difference: lanzas = spares, lanza de caballería = lance)
- Wardancers are now Core units but each dance has a point cost.
- Spearmen as usual, but do not deny line of sight to bowmen behind, and wardancers can jump over them to charge an enemy on the other side.
Special Troops:
- Dryads are tree races, have special skills and no longer skirmish; some rule called "unpassable wall", no idea what's it about.
- Centaurs as heavy cavalry.
- Fairies: some sort of swarm.
- Felines herds ?
- Great Eagles, with same miniature range.
- Warhawk riders, with similar attributes to Bretonnians
Rare Troops:
- Treeman, like Dryads, low cost in points.
- Waywatchers, keep traps, like in 5th. ed., and have a new rule: can "hunt" enemy scouts before the battle with an extra attack.
- Maidens: this unit is (censored); elf women that sing, like banshees, and make units stop fighting; what's more, very hard unit in H2H.
Heroes include a beastmaster with different kind of animals: bears, tigers, pumas.
Magic reminds Khemrian one, but it is more powerful depending on terrain and have their own lore of magic
Some of the magic items are alive.
Do not only live in Lorien but in some other regions. Expect a deep background change.
Hate Beastmen.
Have different "estirpes" (sub-races, houses,...) and each one has its own skills.
Book to be out in Spring 2005.
Von Dakka Dakka