Von Warseer:
Ansonsten liest es sich wie ein Wunschzettel eines Echsenspielers. 🙁
PS
Ich bin ein Echsenspieler, aber gewisse Dinge sind einfach übertrieben.
[FONT=Verdana, Arial, Helvetica][FONT=Verdana, Arial, Helvetica]Army wide rule:
Jungle Fighter: All models move through jungle, woods, and forest as open ground and do not suffer any penalty. (Excluding Mounts)[/FONT][/FONT]
[FONT=Verdana, Arial, Helvetica][FONT=Verdana, Arial, Helvetica]Spawnings:[/FONT][/FONT]
[FONT=Verdana, Arial, Helvetica][FONT=Verdana, Arial, Helvetica]There are no changes for Chotec rule[/FONT][/FONT]
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Sotek:
For units: They get +1 A on the turn they charge.
For Characters: Frenzy (still have to take test for Stupidity)[/FONT][/FONT]
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Xthol: 5+ ward, in addition, If:
For units: they use this mark during the battle phase, then they can choose only one Save "Scaly skin or this"
For characters: If they cannot save a wound, then any enemy models that attacks the character with this mark take S4 hit on a D6
Limited to; Saurus Warriors, Temple guards, Skinks (skirmesher/cohorts) and Saurus Calvary.[/FONT][/FONT]
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Tlazcotl: this you take this mark:
Units: Immune to Psychology (still suffer from stupidity and frenzy)
Characters: Does not need to take any events that requires a Ld test (including stupidity or frenzy) and are stubborn in battle
Limited to: Saururs Warriors, Skinks(Cohorts/skrimeshers/Calvary), Temple Guards, Kroxigors, and Saurus Calvary.[/FONT][/FONT]
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Tzunki: +1 I in addition, If:
For units: They become aquatic and doesn't suffer any penelty for walking on water.
For characters: They become aquatic and have First strike rules Confirmed
Limited to; Saurus Warriors, Temple guards, Skinks (skirmesher), and Kroxigors.[/FONT][/FONT]
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Huanchi: +1 WS and move thourgh terrains with no penelty
Limited to; Saurus Warriors, Temple guards, Skinks (skirmesher/cohorts), Saurus Calvary, and Kroxigors.
Note: you cannot take up the same blessed mark in the same unit.[/FONT][/FONT]
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Ruling of how blessed mark is taken:
Not all units can they up to two, for some they can up to one (i.e Saurus Calvary) while other can take up to three (unknown). If they take one, they stay as core/special. If they take up two, they move to special/rare.[/FONT][/FONT]
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Lore of the Old ones and goemancey returns.[/FONT][/FONT]
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Lizardmen Army updates:[/FONT][/FONT]
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*cold blooded rule remains the same[/FONT][/FONT]
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*Slann now cause fear, but points remains the same.[/FONT][/FONT]
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*Jungle fighters: All models can move through jungle, wood, and forest as open grounds (Excluding mounts) and do not suffer any penelty. This is confirmed[/FONT][/FONT]
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*Temple guards will be cheaper by 2 points and become plastic, but by doing this, they going back to being special (With slann on the field, they become cores). Better options (blessed mark, carry shields without paying for them, light armour) and still able to carry magic banner confirmed.[/FONT][/FONT]
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*Skink will have th option of cohorts or skrimisher, will have "hate skeven", able to mount on horn ones once again (in that case, they will have Heavy Spear (treated as a lance), light armour and sheild). carry blessed mark and will have the option of kroxigor/skinks skirmisher as a unit. Red crest is now an option. This is confirmed[/FONT][/FONT]
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*Skink preist and Skink Chief will have the option of blessed mark (including Itzl), have the option on mounts (terradon, horn ones, or stegadon) confirmed.[/FONT][/FONT]
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*Predetory fighter: front rank gets +1 A while the second rows lose one attack. Confirmed[/FONT][/FONT]
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*Saurus warrior are confirmed to be 10 pts per model and can carry magic banner as well as blessed marks and now has a WS4. Confirmed[/FONT][/FONT]
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*Kroxigors will able to recieve blessed mark and a command set. Confimred[/FONT][/FONT]
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*Arcanodaon and the Engine of the gods confirmed.[/FONT][/FONT]
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*As we speak, blessed marks are going to be more widespread then before; however, there are SOME blessed mark left undone, so there are three more left (xhoal is confirmed while the ability to regenerate is still unconfirm). Each blessed mark has its other effect to the army.[/FONT][/FONT]
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*Salamanders don't suffer move or shoot, but still suffer stand and shoot when being charged.[/FONT][/FONT]
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Characters:[/FONT][/FONT]
[FONT=Verdana, Arial, Helvetica][FONT=Verdana, Arial, Helvetica]Nakai the wonderer: confirmed
Oxayotl the first Chameleon skink: confirmed
Tehenhauin: Stats redone little and is confirmed
Ten-Zlati: Confirmed
Lord Mazdamundi: confirmed
Kroq-gar: Stats redone alittle
Lord Kroak: Stats redone mostly (Note: he will be cheaper then before because he will no longer take up rare slot anymore. GW felt that he's not going anywhere since he is too exspensive in points) Confirmed[/FONT][/FONT]
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The book is supposedly out in march 2009 and the army will be out in 2nd week of april. It is not known who is writing it.[/FONT][/FONT]
Echsenarmeen werden immerhin Probleme mit der Elitesektion bekommen, wenn sich da Saurusreiter, Teradons, Salamander, Stegadons, Kroxigore und Chamäleonskinks sammeln.[FONT=Verdana, Arial, Helvetica][FONT=Verdana, Arial, Helvetica][FONT=Verdana, Arial, Helvetica]ew things I heard from hanging around smokers corner at the first GT...[/FONT][/FONT][/FONT][FONT=Verdana, Arial, Helvetica][FONT=Verdana, Arial, Helvetica][FONT=Verdana, Arial, Helvetica]JSOD's gone, Oldbloods / Vets can now ride Stegs[/FONT][/FONT][/FONT]
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Sallies down to special, now use templates, Spinodons replace them as rare (nasty as hell supposedly)[/FONT][/FONT][/FONT]
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Lore of Old Ones, all high cost spells, but if cast, horrible effects, Slanns will be up there with Kairos (vomits) as true masters of magic..[/FONT][/FONT][/FONT]
Ansonsten liest es sich wie ein Wunschzettel eines Echsenspielers. 🙁
PS
Ich bin ein Echsenspieler, aber gewisse Dinge sind einfach übertrieben.
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