Why release a second edition of X-Wing Miniatures Game?
Since 2012 and the release of the game,
X-Wing Miniatures Game has grown and expanded to become a massive bestseller. Fourteen waves and fifty-eight distinct starships provided a massive library of ships and tactical possibilities, giving you the chance to field hundreds of unique squadrons in your space battles across the
Star Wars saga.
Despite the massive success of the game’s first edition, we believe that by advancing the game to a second edition,
X-Wing can become more accessible to new players and provide an even better experience for veteran pilots. There are four primary places where we believe
X-Wing Second Edition will offer a renewed and improved experience:
- With X-Wing Second Edition, gameplay has been refined across the board, implementing minor tweaks and changes to improve the game’s flow, clean up interactions, and refocus the game on the physical act of flying starships. You can read more about the gameplay tweaks to X-Wing Second Edition in the questions below!
- The Force is a crucial part of the Star Wars galaxy that has historically played a smaller role in the game of X-Wing. With the release of X-Wing Second Edition, we have the chance to implement the Force as an important part of the game, affecting how you fly your ships and the choices that you make in the heat of battle. For more information about the Force and how it plays out in your games of X-Wing, just keep reading our FAQ.
- Faction identities have been strengthened in X-Wing Second Edition, giving each faction more unique tactics and strategies. Flying a squadron of Scum and Villainy starships should feel very different from flying an Imperial squadron, and with the game’s second edition, those differences are more present than ever before. What’s more, the First Order and Resistance have been reformed into their own distinct factions, separate from the Rebel Alliance and Galactic Empire—with their own themes, strengths, and weaknesses.
- An official X-Wing squad builder app / website will be implemented, bringing a new level of dynamic play to Organized Play and casual games alike. This X-Wing squad builder gives players an easy way to assemble their squadrons and manage their collections, and it also allows the Organized Play team to explore dozens of new possibilities with alternate ways to play the game. The point cost of ships and upgrades and the upgrade slots available to ships can be adjusted for the course of a single event, a tournament series, or an entire season of the game. Ultimately, the X-Wing squad builder app creates dynamic and constantly evolving Organized Play unlike anything that was possible before. You can read more about the X-Wing squad builder app further down in our FAQ.
For more information on each of these, and answers to your other questions, read on!
When will X-Wing Second Edition be released?
X-Wing Second Edition will have an early release at Gen Con Indy 2018, with the wide release following on September 13th, 2018!
What are the biggest changes to how the game is played?
X-Wing Second Edition makes several changes that refine the core mechanics used by the first edition, cleaning up interactions and refocusing the game on the physical act of flying starships. Some of the more noticeable changes include red actions that induce stress, linked actions on ship cards, the introduction of the Force, upgrades with a limited number of “charges,” changes to turrets, and the ability to repair damage on your ships. What’s more, several cosmetic changes have been made to ships as they are rereleased in the game’s second edition, including allowing the wings on new X-wings to move between open and closed positions!
In addition, squad-building has been redefined through the introduction of the
X-Wing squad builder app and website! For more information on the official
X-Wing squad builder, read on.
What about my existing ships?
X-Wing Second Edition offers full backwards compatibility with the ships from the game’s first edition. Conversion kits available at launch will allow you to bring your entire collection of Rebel Alliance, Galactic Empire, and Scum and Villainy ships into the game’s second edition. These kits contain everything you need to build your own custom
X-Wing Second Edition squadron, including new ship cards, tokens, upgrade cards, and maneuver dials. What’s more, all of these ships will be fully supported by the
X-Wing squad builder app upon launch. Follow these links for more information about the conversion kits for the , , and factions.
How many ships does each Conversion Kit convert?
The number of ships supported (by maneuver dials included) in each
Conversion Kit are:
Rebel Alliance Conversion Kit
3 – A-wing
2 – ARC-170
2 – Auzituck Gunship
2 – B-wing
2 – E-wing
2 –
Ghost
2 – HWK-290
2 – K-wing
2 –
Millennium Falcon
2 –
Phantom I
2 –
Phantom II
2 – Sabine’s TIE Fighter
2 – U-wing
2 – X-wing
2 – Y-wing
2 – YT-2400
4 – Z-95 Headhunter
Galactic Empire Conversion Kit
2 –
Alpha-class Star Wing
3 – Inquisitor’s TIE
2 –
Lambda-class Shuttle
2 – TIE Advanced
3 – TIE Aggressor
3 – TIE Bomber
2 – TIE Defender
4 – TIE Fighter
3 – TIE Interceptor
2 – TIE Phantom
2 – TIE Punisher
3 – TIE Striker
3 – VT-49 Decimator
Scum and Villainy Conversion Kit
2 –
Hound’s Tooth
2 – HWK-290
2 – IG-2000
3 – Kihraxz Fighter
2 – Kimogila Fighter
4 – M3-A Interceptor
2 –
Mist Hunter
3 – Protectorate Starfighter
2 –
Punishing One
3 – Quadjumper
2 – Scurrg H-6 Bomber
2 –
Shadow Caster
2 –
Slave I
2 –
StarViper
2 – Y-wing
4 – Z-95 Headhunter
What will be available at launch?
In addition to the
X-Wing Second Edition Core Set, several other products will be available at launch. Conversion kits for the Rebel Alliance, Galactic Empire, and Scum and Villainy will be released alongside several expansion ships for each faction, dial upgrade kits for each faction, and a dice pack. The
T-65 X-wing Expansion Pack and
BTL-A4 Y-wing Expansion Pack for the Rebel Alliance will launch alongside the
Core Set, as will the
TIE/ln Fighter Expansion Pack and
TIE Advanced x1 Expansion Pack for the Galactic Empire, and the
Fang Fighter Expansion Pack and
Slave I Expansion Pack for Scum and Villainy.
In addition, the previously announced
Saw’s Renegades Expansion Pack and
TIE Reaper Expansion Pack contain both first edition and second edition content to enable them to be used in both editions. These hybrid products will be released before the launch of
X-Wing Second Edition as Wave XIV of the first edition.
Follow these links for more information about all of the products releasing for the , , and factions.
Will all of the ships from the game’s first edition be re-released in X-Wing Second Edition?
With the exception of the plastic ships in the
Aces expansions, the ships brought into second edition via conversion kits will eventually be re-released as ship expansion packs in
X-Wing Second Edition. Additionally, several ships from the first edition will make their way into the game’s second edition with minor changes. All previously released Resistance and First Order ships will be released in their own conversion kits as part of the second wave of expansions. Furthermore, the
Slave I will no longer be a part of the Imperial faction. Instead, the
Slave I will be exclusive to the Scum and Villainy faction in
X-Wing Second Edition.
The plastic ships from the
Aces expansions (
Imperial Aces,
Rebel Aces,
Imperial Veterans, etc.) will not be re-released in the game’s second edition. Some of the cards from these expansions will enter
X-Wing Second Edition through the conversion kits, but the alternate painted plastic ships themselves will not be reprinted in the game’s second edition. Of course, players will still be able to use their alternate painted plastic ships from the game’s first edition on the tabletop!
What is happening with the Resistance and First Order ships from the game’s first edition?
Rather than remain as sub-factions of the Rebel Alliance and Galactic Empire, the Resistance and the First Order are being expanded into their own fully-fledged factions for
X-Wing Second Edition. They will not be included in the Rebel and Imperial conversion kits. Instead, both factions will have their own conversion kits when they are reintroduced to the game during the second wave of expansions.
Why are there no point costs or upgrade slots printed on cards?
The
X-Wing squad-builder app will track the point value of all ships and upgrades, allowing for fast and accurate squad-building. Points will adjust based on the type of game that you are playing, and the cost of a card could vary under very specific criteria. For example, an upgrade card may cost more for one ship to equip than another ship. The
X-Wing squad builder app will also track which upgrades a ship is allowed to equip at any given time.
How will the squad building app work?
The
X-Wing squad builder lets you build a custom squadron by explaining the rules of squad-point building and enforcing those rules so that you do not accidentally build an illegal squad. The app also tracks how many copies of each expansion you own, helping you know whether you can build a squadron that you create. In addition, the squad builder will track the point costs and upgrade slots for all ship cards and upgrade cards, allowing the Organized Play team and the development team to create new and unique ways for you to experience the game!
Not only does the
X-Wing squad builder app enable fast, accurate list-building, the versatility of the
X-Wing squad builder app means that it will be easy to support multiple styles of play. No matter where your games take you, the squad builder can be used to create specific types of games that test all of your squad-building abilities. The point costs or upgrade slots available to certain ships could be easily adjusted by the developers or the Organized Play team for the course of a single event, a series of tournaments, or long-term for the ongoing health of the game.
Certain ships, ship cards, and upgrade cards may rotate in and out of tournament legality, giving the Organized Play team an opportunity to create unforgettable and unique tournaments. You can even use the
X-Wing squad builder app to create your own custom games if you’re playing at home or running your own tournament in a local store! By restricting certain cards, you can create a tournament that’s as unique as the game experience you want to explore.
Do I have to use the squad builder app?
While the
X-Wing squad builder is best for players who want full control over their pilots and upgrades, you can also play a match using the Quick Build cards included in the
Core Set. This mode of play lets you easily create a squadron using predefined selections. Each Quick Build card consists of a ship card, a number of upgrade cards, and a threat level from one to five. To play a match using Quick Build cards, players must agree to a particular threat level. Then, both players build their squadron by choosing a combination of Quick Build options that add up to that threat level.
For freeform building and tournament play, however, the
X-Wing squad builder app is an essential part of the
X-Wing Second Edition experience.
How will the Force work in the game?
In addition to numbers representing their attack, defense, shield, and hull, Force-sensitive pilots have a Force capacity printed on their ship cards. At the beginning of the game, these pilots receive a number of Force charges equal to their Force capacity. The pilot can use these charges throughout a game to exert their influence over the Force. While several upgrade cards allow Force-sensitive pilots to use the Force in a variety of ways, pilots without these cards can still spend Force charges while attacking or defending to change focus results to hits or evades.
What about Epic Mode?
Epic will continue to be a supported
X-Wing format in future releases! Stay tuned to future
X-Wing Second Edition announcements for more information.
What is happening with X-Wing Second Edition Organized Play?
With the introduction of the
X-Wing squad builder app, there are dozens of possibilities for new and dynamic tournament types and structures in Organized Play! The point costs of ships and upgrades, upgrade slots available to ships, and even tournament-legal ships can be adjusted for the course of a single event, a tournament series, or a season of the game. You can expect to see the
X-Wing squad builder app used to push exciting possibilities for Organized Play, starting with the launch of
X-Wing Second Edition.
Keep your eye on our website for much more information about the
X-Wing squad builder app and Organized Play as a whole for
X-Wing Second Edition.