Dead Heat: Worldwide Campaign ab 15.6.

So im Wyrdboard haben sich die Factions koordiniert und die Marchorders sind raus... hier mal gesammelt:

Neverborn:


Guild we attack 3, the Northern NCZ. These are the true enemies. Leave their dead in the streets as a message. We will not tolerate their incursion into our home. Seek out Guild opponents. These should be our top target.

Resserectionist we strike at 9, the Deadwalks City, their strongest center. There are rumors of a plague in the area and corpses that can fuel their magic far stronger than normal. Capture these corpses. Deny them the opportunity to use them.

From the Arcanist we attack 4, the Industrial Zone! The fighting will be fierce, and the Archanists will hold firm as best they can.

Finally, Outcasts we strike 12. Show no mercy.

Please follow the priority when seeking opponents. We want Guild to feel our wrath! They led the humans through the Breach. They should be the first to be kicked back out.

Gilde:
These our the week 1 Goals

Priority Target = Outcasts. So play an outcast player if you can.

Choice for targets area-Little Kingdom and surrounding Slums. The Guild has tired of these Ten Thunder rumors and wants this place brought back into line. Plus sanitation has informed us that the area has become infested with all sorts of Vermin. The standard 4 legged fury kind and the short, green 2 legged kind.

Wipe them out, all of them!

If you can't find an Outcast target then the Priority sectors for the other factions are as followed

Arcanist - Industrial Zone = We have heard of Union organizers striking in the area. In this time of great turmoil every man must do his part. Lets make sure they get back to work.
Res - Southern Slums = The inhabitants of the Southern Slums have reported an increase in unsavory activities involving dead bodies. We need to send a full contigent of Death Marshals in to investigate
Neverborn - Southern Docks District (Quarantined) = The South Dock District has been quarantined for way to long. Get a team out there and clean out any native threat you find.

Outcasts
:
OUTCAST ATTACKS
Outcast games as "attacker" should take place in the following locations:


  • Arcanists: Arcanist attacks should be focused on the NCZ (5) or other factions.
  • Resser: Focus on Southern Slums (13) for Succubus Cafe Bounty. Deadwalks City is off limits.
  • Guild: Any locations other than Downtown (2); it is too dangerous to risk.
  • Neverborn: Given the only suitable target is Quarentine Zone (8) for Freikorps Headquarters and this is a 3 point location, attacks in the 1st week should be directed at one of the other factions until this location is weakened. Avoid Neverborn games in favour of other opponents.

Arcanists:
Our Leaders have determined our targets!

Initially, the Union desires control of the Warehouse District (6). We must bolster our defenses in preparation for attacks targeting our strongholds in the Industrial Zone (4) and Southgate (14).


While we need to liberate the Warehouse District, Dr Ramos has also stressed the importance of diversionary attacks on other regions.

Resurrectionisten:
1.) Attack the Guild. Hit them where it hurts. Go for 2)Downtown if you're feeling confident, or else 1) Slums.

2.) If you find yourself up against Outcasts - keep calm and focus on attacking 12) The Howling Slums. Don't get bogged down, we can get an easy point here.

3.) Hit the Arcanist dogs at 14) Southgate. It's right on our border and I want it.

4.) When attacking Neverborn we'll go for 15) Southern Docks District (Quarantined). It's our side of the river and I want to see a lot of green on the map in no time.

5.) Do what we do best - don't die. Defend our borders with your worthless (un)lives.


*g* also jede Menge zu tun... ich denke ich werde ein paar Spiele machen bis freitag... und denkt daran idealerweise sollte der entsprechende Henchmen VOR Freitag die Ergebnisse haben bzw. Freitag morgen... sonst wird es etwas haarig mit dem Einflechten in die Karte...
 
und das erste Update der Karte ist raus... habe den Startpost editiert!

Offensichtlich hat die Gilde etwas Territorium verloren...

Ausserdem gibt es eine Regeländerung:

6/22/12 Campaign Updated
From now on, when the Attacker wins they will score 2 sector points and when the Defender wins they will score 1 sector point. The fighting is starting to get fierce!

Sprich Verteidiger gewinnen 1 Punkt und Angreifer 2 wenn sie siegen!

Und Sektor 2 hat eine neue Spezielle "Strategie" abbekommen genannt "Thirst". Regeln gibts Hier
 
Doppelpost aber hier die Angriffspläne für Woche 2 falls sich jemand dem Gros anschliessen will *g*

Resurrectionists:

1.)The filthy 'born have snatched the Slums 1) out from under our fingers, but at least the Guild aren't in charge there. Which is something. Doesn't mean we shouldn't take it back though. >🙂

2.)This week I want us to hit Downtown 2) hard. With attacks counting for double we can cripple the Guild filth with a little effort.

3.)Until you hear otherwise continue to hit the Outcasts at 12) The Howling Slums.

4.)As last week continue to raid the those science geeks at 14) Southgate. Let's force 'em to take their shiny toys out of the original packaging! Hahahaha!!!

5.)Well done keeping our territories lads and lasses. Keep it up.

REMEMBER TO REPORT SUCCESSFUL DEFENCES!!! It's as important as successful attacks.

Outcasts:

Breaking News
OUTCASTS RETALIATE TO GUILD AGRESSION

OUTCASTS DECLARE WAR ON GUILD! ALL EFFORTS TO BE DIRECTED AGAINST THE GUILD AT DOWNTOWN!

(7) Slums (Little Kingdom) will be providing a bounty every week in which it is maintained.

WEEK 2 BOUNTY POSTING
OUTCAST ATTACKS
Outcast games as "attacker" should take place in the following locations:


  • Guild: DOWNTOWN(2) Guild are primary targets for all battles this week; focus them over any other opponent. Consider the following list to be locations to attack only if you are required to.
  • Arcanists: Arcanist attacks should be focused on the NCZ (5) to lessen impact; focus Guild, other Arcanist targets should be ignored.
  • Resser: Focus on Southern Slums (13) for Succubus Cafe Bounty to lessen impact; focus Guild, other Resser targets should be ignored.
  • Neverborn: The Neverborn leader does not wish for us to avoid conflict with them anymore; while The Guild is our primary target, you should no longer avoid any Neverborn battles. I have no specific orders with regard to attacking them, and if you do, it is at your discretion.

Neverborn:


Attack whoever you want whenever you can

Arcanists:

With the progress our campaign has been making, Dr Ramos has ordered a full scale attack on the following areas in order to capitalise on our progress to date:

Downtown (2)

Deadwalks (9)


In addition, Dr Ramos requires extra effort be directed towards holding our current strongholds, in particular Southgate, as infiltrators from various factions have been identified and properly disappeared in many locations.

Guild:


am going to be honest with all of you. I am very disappointed. Chaos reigns in this city and I have NOTHING to show Lucius and the Governor General. This can not stand.

First and Foremost we have lost the Western Slums to the Neverborn. We must take it back this back

Second, we have a strong foothold at the Southgate. Push on the Arcanists there where you can.

Order Summary

Primary Targets: Neverborn and Arcanist

Primary Sectors: Western Slums(1), SouthGate(14)

Other Factions

Ressurectionists: Southern Slums

Outcasts: Howling slums


Wird witzig... ich werde heute abend versuchen mit meinen neverborn ein paar Arcanisten aufzuscheuchen... wer ist sonst noch dabei fleissig Punkte zu sammeln?
 
und die Belohnung für die felissigen Resser:

TrickOrTreat-160x300.jpg
 
So Update: Outcasts und Resurrectionists scheinen das DIng langsam dominieren zu wollen... Neverborn haben einstecken müssen ^^

Zusätzlich gilt diese Woche für alle Kampangnenspiele folgendes:

Special Event:
All games in all sectors will use the Torrential Rains special events rule on Pg. 89 of the Rules Manual.


Dann hat sich ein engagierter User noch die Mühe gemacht eine Übersicht zu erstellen welche Fraktion wo am ehesten der jeweils anderen die Butter vom Brot klauen könnte:

Arcanist:
Guild - Sector 3 - The Northern NCZ
Neverborn - Sector 15 - The Southern Docks
Outcast - Sector 12 - The Howling Slums
Resurectionists - Sector 13 - The Southern Slums

Guild:
Arcanist - Sector 4 - The Industrial Zone
Neverborn - Sector 15 - The Southern Docks
Outcast - Sector 10 - Salvage/Logistics
Resurectionists - Sector 13 - The Southern Slums

Neverborn:
Arcanist - Sector 4 - The Industrial Zone
Guild - Sector 3 - The Northern NCZ
Outcast - Sector 6 - The Warehouse District
Resurectionists - Sector 13 - The Southern Slums

Outcast:
Arcanist - Sector 4 - The Industrial Zone
Guild - Sector 3 - The Northern NCZ
Neverborn - Sector 15 - The Southern Docks
Resurectionists - Sector 13 - The Southern Slums

Resurectionists:
Arcanist - Sector 14 - Southgate
Guild - Sector 3 - The Northern NCZ
Neverborn - Sector 15 - The Southern Docks
Outcasts - Sector 12 - The Howling Slums
 
So die nächste Runde ist um.. die Resser wurden etwas zurückgedrängt, bei Gilde und Neverborn hat sich gebietstechnisch nichts verändert, Outcasts liegen aber immernoch in Führung.

Gesamtpunkte verteilen sich wie folgt:

Outcasts: 8
Arcanists: 6
Guild: 6
Ressers: 6
Neverborn: 4

Dementsprechend gibt es wohl wieder nen Sneak peek für die Outcasts diese Woche!

Ausm Wyrdboard noch etwas numerisches Material dazu:

Sektoren die am ehesten den Besitzer wechseln könnten:

Sector 4 – The Industrial Zone, currently held by the Arcanists, but the Guild are only 7 SP behind.

Sector 11 – The Burns, currently held by the Ressers, but the Neverborn are only 11 SP behind.

Sector 12 – The Howling Slums, currently held by the Outcasts, but the Ressers are only 7 SP behind.

Sector 13 – The Southern Slums, Currently held by the Ressers, but the Guild is only 9 SP behind.

Likeliest targets by faction

Arcanists:
vs. Guild - Sector 3 - The Northern NCZ
vs. Neverborn - Sector 15 - Southern Docks
vs. Outcast - Sector 6 - Warehouse District
vs. Resurrectionist - Sector 11 – The Burns - (while the SP delta is 2 less against the Southern Slums, the 2 CP gain of the Burns makes this a better target to go for)

Guild:
vs. Arcanists - Sector 4 - Industrial Zone (Good target, most likely sector for the Guild to claim)
vs. Neverborn - Sector 15 - Southern Docks (the best of bad choices, Guild should probably ignore the Neverborn and focus on the Arcanists and Ressers)
vs. Outcast - Sector 10 - Salvage and Logistics
vs. Resurrectionist - Sector 13 - Southern Slums - (with being only 9 SP behind, the Slums become a prime target for the Guild)

Neverborn:
vs. Arcanists - Sector 4 - Industrial Zone (with a lack of attacks by the Neverborn on the Arcanists thus far, they should continue to ignore the Arcanists and focus on the other three factions)
vs. Guild - Sector 1 - Downtown (though the Neverborn dropped 1 SP in this sector this week, it is still a viable sector for them to take, and gaining 3 CP will propel them out of last place)
vs. Outcast - Sector 6 - Warehouse District
vs. Resurrectionist - Sector 11 - The Burns - (This sector is the Neverborn’s best bet to grabbing territory)


Outcast:
vs. Arcanists - Sector 4 - Industrial Zone
vs. Guild - Sector 3 - Northern NCZ (Not a likely prospect)
vs. Neverborn - Sector 15 - Southern Docks -
vs. Resurrectionist - Sector 13 – The Southern Slums - (Best target for the Outcast's, but sill 23 SP away)

The Outcasts have no easy targets this week, and are unlikely to gain ground without a concentrated effort against one or two factions. This week will probably be once of consolidation, and weakening targets for the next round.


Resurrectionists:
vs. Arcanists - Sector 5 – Southern NCZ (the Assault on Southgate was a bust, and only served to re-inforce the Arcanists hold there. Focusing on the Southern NCZ and taking it back should be their focus against the Arcanists)
vs. Guild - Sector 3 - Northern NCZ (not likely, the Resurrectionists should leave the Guild problem to the Neverborn and focus on easier targets – The Arcanists and the Outcasts)
vs. Neverborn - Sector 15 - Southern Docks - (If you have to face the Neverborn, do it here)
vs. Outcast - Sector 12 – Howling Slums - (This will be a hotly contested Sector between the Outcasts and Ressers, continuing until the campaign end before it is finally resolved.)