Alarielle abilities:
- Talon of the Dwindling: For each character injured but not killed by this weapons, roll two dice. If the result is a double 6 or higher than the current wound characteristic of the model, it is slain.
- Blossomed life: heal d3 wounds in each of your hero phase
- Swiping blows: You can add 1 to the hit rolls of the Wardroth antlers attacks if the enemy units has 5 models or more.
- Living Ram: If the Wardroth Beetle ends a charge move 1" away from a scenery piece, every other unit in that scenery piece takes d3 mortal wounds.
- Amphoras of souls: In her hero phase, Alarielle roll one D6 and look up the result on the table. You can choose any ability lower than the result of your dice. 1-3 Every Sylvaneth at 30" around heal d3 wounds. 4 Set up 2d6 dryads. 5 Set up d6 tree revenants. 6 Set up a Treelord. All set up units must be 9" or less away from Alarielle and 3" or more than any enemy model.
Magic:
- 3 spells and counter spells
- Metamorphosis: Pick an enemy unit up to 16" away. Casting value of 5, roll as many dice as the casting result. Every 4+ inflicts a mortal wound. If the last model of the unit is killed that way, place a set up a sylvaneth wyldwood where the unit was but 1" away from any other unit and scenery.
Command ability:
- Wrath of Ghyran: Once per battle, you can re-roll all wound rolls of all Sylvaneth units until your next hero phase.