Danke. Also mit Army Painter gehts schon schnell und das Ergebnis ist finde ich auch nicht schlecht. 100 Stück ist natürlich schon ein Wort.
... besser den Sekundärwaffen die Sturginium Rounds MAR gegeben hätte statt den Primaries. Und die einzige bisherige Antwort darauf war, dass dadurch nur die Primaries schlechter würden, die Energie Türme aber nicht besser...
emmachine schrieb:We will see, how the australiens will change the CoA Enery Turrets (if Spartan Games will change them).
But I think, it was the biggest mistake of Spartan Games, giving the Primaries Sturginium Rounds only with Hurricane Season insteads of the Secondaries.
The question is, why pushing the 0815 Turrets with the Sturginium Rounds, what makes the Energy Turrets even worse and killing the use of them finally.
Giving the Secondaries the Sturginium Round MAR instead of Primaries, will make the Energy Turrets even better. The Primaries don't need to get pushed by Sturginium Rounds.
Pok schrieb:It'll make the primaries worse, not E-turrets better. If you have one dead fish, and one alive fish, and smash the alive fish on the wall, you now have two dead fish, neither of which is very good at being a fish now.
emmachine schrieb:But how do you explain to the Background, that the 0815 Turrets, which are quite the same like the other nations can better penetrate the shields.
The Stats of the 0815 Turrets are even better than Prussian Empire or Kingdom of Britannia and even the same like Empire of Blazing Sun and even the same on rb1 with Federated States of America but weaker on the other rangebands. Why must the standard Turret so much better than the Turrets of the other Nations and make Energy Turrets to 'codex corpse' (hope this is the right term for this) like some units in Games Workshops Warhammer Games
This is one thing, that would work better in the background of Energy Turrets, so you have the choise of choosing 0815 Turrets, with no special Rules or Energy Turrets which are a little weaker on closer range but gets better through shields und can manipulate the result on the crit Table.
Its really idiotic to say. "The special Weapons of CoA are Energy Turrets, ... but nobody use them because they are too weak." Thats a real disaster by planning.
If Spartan Games has give the Sturginium Rounds MAR to the Energy Turrets only at the beginning of there creation, you wouldn't say that the Primaries were getting worse. The problem is, that you are accustomed to primaries with "Sturginium Rounds" MAR, like players were accustomed that Secondaries had the rule too, before Hurricane Seaons was coming out.
Pok schrieb:No, but as it stands, I still would never choose the e-turrets, even if they did have S-rounds and the primaries didn't. The issue isn't special MARs, the issue is the laughtable amount of AD they have compared to normal turrets and how quickly they lose that. At half-life, a cruiser with E-turrets rolls TWO DICE. TWO. After linking both turrets. Without significan boost to the E-turrets, taking anything away from the basic turrets just mean you end up with an unplayable fleet. If you SWITCHED around the power-levels, it'd make sense, but not if the e-turrets remain the joke they are now AD-wise.