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8. Edition

Das WarhammerCommunity Team zur Hysterie, Fraktionen würden verschwinden

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8. Edition - Regeln




Artikel zu Regeln und anderen Neuigkeiten zur 8. Edition täglich unter

www.warhammer-community.com



Kodos

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Little Guys update:
Q: Hmm, I've always run my guard squads with lasguns only and kept tthe heavy weapons in seperate heavy weapons squads to not waste shots firing lasguns at tanks and so forth, looks like I might be putting the heavy weapons behind some meatshields, I mean squadmates, again.
A:It's a short but merry* life in the Imperial Guard! Heroism guaranteed**!

*Merriness not confirmed.
** Your experiences may differ.

Q: Dose this mean that each weapon type effectively has split fire or is it for the entire squad? Ie, can I fire 4 Lasguns at one unit and another 4 at another.
A: You can indeed! It's done by models, not by weapon type.

Q: Are we getting anymore faction updates? Yesterday's chaos space marines left me hungry for more
A: We we will indeed see more, Astra Militarum next!

Q: I guess with most vehicles having armour saves which won't really be affected by small arms fire, they should survive.
But isn't there a chance that poisened weapons will ignore that table?
Or that someone tripe firing lasguns could easily roll enough 6's to take out a dreadnought in one volley?
A: I mean.... you have to fire a a lot of lasguns to do it! I just had a game at lunchtime today.. a Tactical Squad firing at a Rhinofor three turns barely scratched it....

Q: Woah, does that mean Strength 7 only wounds T4 on a 3+ instead of 2+?
A: That's right. Conversely, S: 4 now wounds anything up to T:7 on just a 5+...

Q: Will FW chapters be in the update?
A: Indeed, yes, FW have committed to getting rules out for all of their Warhammer 40,000 models on launch.

Q: Little guys? Squats confirmed?!?
A: Haha! Not *that* little, I'm afraid!

Q: So a plasmagun wounds a marine on a 3+? Do I get that right?
A: That's right... but now a bolt gun wounds Toughness 7 on a 5+...

Big Models:
Q: The Hivemind thanks you New Games Workshop! Best news yet!
A: Thanks, Hivemind!

Say, what's this bug on the back of my he...... WE LOVE THE HIVEMIND.

Q: Is there any plans for GW to release an easy to use countdown wound counter? It's now usable for AoS and 40k. They could be sold in different sizes for each model level. 0-10, 10-20, 20+
A: We do indeed! Check these out: https://www.games-workshop.com/Citadel-Wound-Trackers

Q: How will that work for Vehicles that had such differences in AV? E.g. a Leman Russ being 14 front 10 rear. Is the squishy rear no longer reflected?
A: Hey Thomas- Tanks have one Toughness value and wound count, just like other large models.

Q: The real question is will I be able to take an army of flayed ones?
A: Absolutely, yes! What a terrifying army that would be...!

Warzone Cadia:
Q: Will there be an article about what is the new situation of Fenris, after the whole war with Magnus, the great losses of Fenrisians lives (due to both Chaos and the Inquisition) and the fact that now they are almost in the middle of the Rift?
A: Hey Giacomo- There very well could be. Keep your eye on this page!

Q: Is there actually anything left of Cadia to reclaim? I thought the planet blew up.
A: Hey Kevin - it didn't blow up as such... there is still a planet left...not much of it, but it still stands!

Q: What will happen with the Apocalypse? Will it be playable in 8th, or will you release a new rulebook?
A: Hey Pablo; great to hear you enjoy Apocalypse! What we know right now is that current expansions and the like will not be compatible with the new edition of the game. We're very early days at the moment, so we haven't released any information about specific rules sets in the new edition. Watch this space on what's coming in the future!

Q: Didn't the planet explode?
A: Hey Richard - the smoking remains of Cadia still stand!

Chaos Marine Focus:
Q: I think we all want to know if the original Traitor Legions will have their specific personality, rules and play styles that were partially restored by the Traitor Legions supplement, or if we will be back to "Generic Chaos" at launch.
A: Hey guys - the Traitor Legions will indeed be getting rules to distinguish them from each other. More news on what that looks like in the future.

Q: It's like christmas in.. May? when is the next faction focus article? Will it be Tyranids? If not, why would you anger the great devourer so?
FUTHER Q IN RESPONSE TO OTHER POSTERS: All they have to say is "you can use something other than flying hive tyrant and have fun"
A: You can indeed use something other than the flying hive tyrant and have an absolute bawl!

EDIT: errr, of course, we mean "ball", of course! There will be no bawling, we promise!

Q: Warhammer 40,000 - its been suggested that I ask if my Imperial Knights will be viable and able to be used in "Matched Play" since implying that I want to be able to do so is not clear enough. Basically I'm not going to play "Open play" and I won't play "narrative play" very often, all I will play 99% of the time is "matched play" as I normally play at tournaments. So again the question is will I be able to use an entire army of imperial knights in matched play? Also since Deathwing was completely screwed in the last Dark Angel Codex, (which invalidated how I used to run them as a pure Deathwing army), can I please ask again, will I be able to dust them off from their 2 year imprisonment in boxes and run them in matched play as a pure Deathwing Army once again?
A: Hey Matt - pretty sure we've answered this elsewhere too... but yes! Knights and Deathwing will be a viable matched play army in the new edition.

Q: Thank goodness for that; I'm getting tired of playing the good guys! I can finally play my Ultramarines the way they were intended Fingers crossed for new CSM models too, or at least a conversion kit for use with Calth and Prospero squads.
A: Are you suggesting the Ultramarines are the bad guys?! I demand satisfaction, sir! *slaps face with glove*

Q: What about the forge world special minotaurs models? Like Asterion Moloc will he have rules?
A: Hey Murray - a good question, sir! Well, Forge World have said that every model we sell right now will be getting rules. Moloc is on sale right now... so look out for new rules for him incoming!

Q: I'd rather know if my full imperial knight army will be able to be used as an army in the new edition without being unbound or if my all Deathwing army will be useable also without being unbound (or without being whatever the new unbound is)...
A: Hey Matt - absolutely,- both Knights and Deathwing will 100% be able to be used in the new edition. No armies are being made obsolete.

Q: Will Chaos Marines finally gain access to drop pods?
A: Hey Lee - that's a great question. On release, we will be covering all of the models we currently see, which means, no, there will not be a Chaos Space Marine Drop Pod. But who knows what the future brings! Keep your eye on this page for all the latest news on releases.

Q: Or you could just release 8th edition already....
A: Hey Andrew - the release date is set, but we thought we would let you guys know what's going on in advance, so you can get prepared for the release. As such, when the new game drops, it's not a huge surprise, or a load of information is having to be taken in at once.

Q: So what about us legions?
A: Hey Nathan; The Traitor Legions will have rules that distinguish themselves from each other, so your identity as a Legion is not lost. More on that coming later!
 
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8. Edition - Regeln


Kleine Zusammenfassung:

-Marines kosten 13 Punkte
-Grav Pistol für SGT 7 Punkte
-Multimelter 27 Punkte
-Matched gameplay mit ca 2000 Punkten dauert ein paar std
-Fürs Beschwören müssen Punkte "bei Seite" gelegt werden. Gehören also zu den Gesamtpunktkosten,
z.B. 2000 Punkte soll das Spiel groß sein und davon nehme ich dann 500 für´s Beschwören
-die Beschworene Einheit muss nicht vorher fest gelegt sein(bin mir noch nicht ganz sicher, wie das funzt)
-Deepstriking und Outflanking sind im Spiel(aber wahrscheinlich leicht geändert)
-Die Punktkosten sind nicht auf dem Datasheet, sondern woanders im Buch

morgen gibt´s mehr vom Hintergrund
 
Mark X Rüstung - Primaris Space Marines

Artikel 1

https://www.warhammer-community.com/2017/05/15/a-new-breed-of-hero-may15gw-homepage-post-1/

Posted 15/05/2017

A New Breed of Hero


(Use epic movie trailer voice)

For the past 10,000 years, the galaxy has been defended by the awesome might of the Adeptus Astartes – warriors whose origins date back to the gene-forging of the Space Marine Legions on ancient Terra, before even the Great Crusade and the Horus Heresy that followed it.

Over the millennia, some have tried to emulate the process of creating Space Marines, both for good and evil, but none have managed to equal the genius of the Emperor’s finished creation.

Until today.

https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/05/GuillimanCawl.jpg


For ten centuries, Archmagos Dominus Belisarius Cawl has been working on a task set for him by the Primarch Roboute Guilliman: a new legion of warriors. Now, though the Imperium is poised on the brink of annihilation, his task is complete…


The Primaris Space Marine is a new breed of hero for this, the darkest age in the Imperium’s history. These new warriors are the next step in the evolution of the Emperor’s Angels of Death – genetically altered from their brethren to be bigger, stronger and faster – timely reinforcements to the Imperium’s armies as their enemies close in for the kill.

To aid them in battle, these new gene-forged warriors are equipped with new arms and armour forged on holy Mars itself.

https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/05/New40KPrimarisArt1.jpg

The Primaris Space Marine here is an Intercessor wearing Mk X Tacticus armour, a suit that combines the most effective elements of ancestral Horus Heresy patterns of plate with more recent developments in power armour technology. He carries into battle a bolt rifle: the archetypal firearm of Space Marines, re-engineered, re-crafted and perfected*.

At the dawn of the Indomitus Crusade, these phenomenal new warriors join Guilliman as he fights to liberate the scattered bastions of the Imperium. Some, Guilliman has forged into new Space Marine Chapters, whole brotherhoods comprised only of these new warriors. Others he has offered to the existing Space Marine Chapters. Many Chapter Masters have welcomed their Primaris brethren into their ranks, accepting the new reinforcements gladly. Others, though, view these new creations with suspicion or outright hostility, claiming that the Emperor’s work should not have been meddled with.

Though they are a step removed from their brothers, the Primaris Space Marines still bear the gene-seed of their Primarchs, and some dissenting voices worry how this new type of warrior will react with the known genetic quirks and flaws of some of the more unusual Chapters…

*Range 30, Strength 4, AP -1 and Rapid Fire.
Exciting times! The Primaris Space Marines sound like they are going to kick serious face in the far future. Classic Guilliman, playing the long game with this ace up his power-armoured sleeve the whole time he was in stasis. The newly triumphant forces of Chaos had better watch out.

So what does this mean for you gamers and collectors out there and your Space Marine armies? Well, we’ve made this FAQ that explains exactly how this new breed of warriors fit into your collections. For those of you curious as to exactly how these new Space Marines work in the game, we’ll have more details on that later today, so stay posted.





Artikel 2

https://www.warhammer-community.com/2017/05/15/primaris-space-marines-faq-may15gw-homepage-post-2/

Primaris Space Marines: FAQ


A whole new type of Space Marines! That might just be the most exciting thing to happen to the Imperium since Roboute Guilliman woke up from his 10,000 year nap and decided to save the galaxy. But what does their arrival mean? How will it affect your collection or army? What modelling options will you have? Read on to find out.

So, what’s a Primaris Space Marine?

These are a brand-new breed of warrior, commissioned by the Primarch Guilliman and developed in secret on Mars for the past 10,000 years by Archmagos Belisarius Cawl. Find out all about them and check out an awesome video here.

Are all my current Space Marine miniatures redundant now?

No way! Primaris Space Marines do not replace regular (if a superhuman killing machine can be described as ‘regular’) Space Marines. These guys have a few extra genetic enhancements, thanks to Belisarius Cawl, and serve as additional reinforcements in the Adeptus Astartes arsenal, not replacements.

Will there be multiple types of Primaris Space Marines?

You bet. So far you’ve seen the Intercessors, the line infantry clad in Mk X armour, but there are plenty more on the way. And likely vehicles too…

Wait, Mk X armour?

Yup, these guys have new armour: combining the best bits of classic Horus Heresy-era plate, with some fancy tech developed more recently.

Can I field a whole army of Primaris Marines?

You totally can. From a background point of view, some Chapters, especially those decimated in the events of the Gathering Storm, now have entire companies of these new warriors. Others have incorporated squads of Primaris Space Marines into existing Battle Companies. And perhaps most excitingly, Guilliman has founded some entirely new Chapters out of these new Space Marines.

I have an <insert favourite Chapter> army. Can I field Primaris Space Marines?

Any of the galaxy’s many hundreds of Codex Chapters can use Primaris Space Marines, along with many of the less Codex-compliant ones like Dark Angels, Blood Angels and Space Wolves.

So, Primaris are just better in the game, right? What’s the point of using older Space Marines?

Marine to Marine, they certainly have some advantages over a Tactical Squad, but it comes at a cost. These guys will cost more points than standard Space Marines, so you’ll have fewer of them, and their weapon options will be different. For maximum tactical punch, you’ll want to bring all your Space Marines to the tabletop.

What if I don’t want to use them?

Well, aside from missing out on some cool new models and tactical options for your army, then that’s totally cool. You certainly don’t have to include Primaris Space Marines in your Space Marines army. Though when you see the Primaris Redemptor Dreadnought, you’ll want to. Primaris Dreadnought? Did I write that…? Nah. Moving on.

Are the kits compatible with existing Space Marine kits?

Good Question. There are certainly elements of the existing Space Marines kits that will be cross-compatible, while the new armour mark means that some parts won’t mix as easily. Shoulder pads and helmets are the same scale, and will still work, whereas the legs, torso and arms are different, and not quite as interchangeable. In terms of the Primaris sets themselves, you’ll have loads of fun kit-bashing them.

Can I use these guys alongside my Astra Militarum army?

Yeah you can. These new Space Marines will be available to use alongside all Imperial armies to fill some battlefield roles your army might normally struggle with.

Do the Primaris Space Marines play nice with the Adeptus Custodes?

They sure do. Many of the Emperor’s elite golden guard are accompanying Gulliman and the Primaris Space Marines on the Indomitus Crusade.

But I play Chaos! Where are my super-super-human reinforcements?

First off, that’ll teach you for turning your back on the Emperor. Secondly, did you not see the Death Guard teaser video? The Chaos Gods have not been idle – we guarantee there are some warp-charged hulking warriors on their way for you guys in the not too distant future.

Guilliman be blessed, these guys are rad! When can I get them?

Primaris Space Marines will be available alongside the new edition of Warhammer 40,000. Oh and while we’re on the subject, we’ll be announcing the release date before the end of this month…



Here is the FAQ in a few other languages as well:

deutsch https://17890-presscdn-0-51-pagely....7/05/Primaris-Space-Marines-FAQ-GER-Final.pdf

Hier nochmal Standbilder aus dem Video:

http://imgur.com/a/2pRXt

Ich finde die echt gelungen. Was mich aber gaaaaaaanz doll stört. Neben den neuen Marines sieht man erst wie unpassend die Proportionen bei den alten Marines sind. Ganz rechts der Marine ohne Helm zum Vergleichen... komisch schaut er aus.
Anhang anzeigen 333303

Bitteschön.
Hab auf meiner Hompage noch ein paar mehr Screenshots vom Video gemacht und mal versucht, anhand eines Bildes die Größe der Marines ungefähr zu ermitteln:

http://donulfo.tabletop-minis.de/pmwiki.php



Artikel 3

https://www.warhammer-community.com...space-marines-gaming-may15gw-homepage-post-4/

Primaris Space Marines: Gaming


There’s a new type of Space Marine on the block: the Primaris. When the new edition of Warhammer 40,000 lands, how will they play in the game? Let’s take a look at their rules to see what we can expect on the battlefield from the galaxy’s newest super-humans.

https://17890-presscdn-0-51-pagely....ploads/2017/05/New40kIntercessorDatasheet.jpg

As you can see, there are a lot of similarities to classic Space Marines: 3+ save, bolters (albeit, up-gunned a bit), and the usual frag/krak grenade loadout. There are some definite differences though.

2 wounds puts Intercessors somewhere between your typical power armoured Space Marine and a Terminator in terms of survivability. Compared to a Tactical Squad Space Marine, who only has a single wound, an Intercessor will last twice as long against small arms fire but will die just as quickly to heavy weapons. Terminators have the same number of wounds as a Primaris Marine, but their better armour and invulnerable save means that they will last longer against all types of weapons.

That bolt rifle is pretty cool too. This is the iconic bolter armament of the Space Marines with a bit more kick. It has additional range and armour piercing punch over a standard bolt gun, meaning Intercessors will do well in a shoot-out against most current Warhammer 40,000 Troops units, and thanks to the new Strength vs Toughness system, they can even start to menace lighter vehicles, wounding any vehicle smaller than a Gorkanaut on 5’s and reducing its save by 1.

That said, like the Legions of the Great Crusade, they don’t have options for heavy or assault weapons within the squad, so there are still situations where a Tactical Squad will be better suited – bringing lascannons, flamers or other specialist weapons with them for greater tactical flexibility.

https://17890-presscdn-0-51-pagely.netdna-ssl.com/wp-content/uploads/2017/05/New40KPrimarisArt3.jpg

Though not melee specialists, the Intercessor’s two attacks makes them pretty handy in a fight. In close combat, they can also use their bolt pistols to fire point-blank into enemy units in the shooting phase. The enemy will need dedicated assault troops or lots of bodies to overwhelm a Primaris Space Marine up close.

You can see on the datasheet too, that you can select a <Chapter> as a faction keyword. That means you can add Primaris Space Marines to your Ultramarines, Dark Angels, Space Wolves, Blood Angels, Iron Hands, Rainbow Warriors, or any other Codex Chapter you like, even one of your own invention.

Of course, all this comes at a price. Intercessors cost a fair few more points than a Tactical Marine; an army composed entirely of Primaris Marines will be a fairly compact, but utterly lethal and elite force. You can expect these guys to make a big impact on any game in which they make an appearance.

And remember, the Intercessor is just one type of Primaris Space Marine that Guilliman ordered up from Mars to defend the galaxy. We’ll have news on a few others very soon…

 
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8. Edition - Anworten von GW

Via Bloodmaster in der TTW und dem Warseer Forum - Quelle: Offizielle 40k-Seite FB

Strategems

Q: 'If your army was Battle-Forged'....

What about those that were collections of Formations? My GKs are going to miss their Conclave friends!
A: You can absolutely use the exact models contained in any of the formations right now in the new edition. They won't have any formation rules, but a Conclave can remain a Conclave (in terms of narrative).. just not get any free rules.

Q: Sounds cool. So those are the three everyone gets? Then there's different ones for missions. Do specific models or units give you some too?
A: Everyone has access to these three... but there are so, so many of them more coming.

Q: Can command points be used to make sure my flan is perfectly cooked?
A: Yes it can. Thanks for the flantastic question.

Q: Looking really good.. Counter Offence seems a great one. Really hoping that there will be racial/army ones.. Ork ones could be brutal.. or Kunnin.. either is good.
A: That would be cool and pretty good, wouldn't it?

Q: Whejdofjsjwjwkanfnkdfnksjwnsnfjeiwkdnntngkenwndjjebajxifkwnkaoxkcnwnzjcnsnannjfjfjwjsnxjjsbwbsndjsjnsnxjxjsjsnsjjxjsjsnejwowoksfjiwjwjwjwj. I can't take it anymore I'm so ready for 8th I'm speaking gibberish
A: Strong reaction there!

Q: Things are looking good for 8th edition. Will all factions get a focus article before release? Also if you're taking requests, the Emperor's first Legion needs an article soon. Maybe even show us the datasheet for the Ravenwing Black Knights.
A: Yes, they will indeed. Dark Angels is on the list, so all good!

Q: Absolutely awesome! Loving everything you guys are doing for 8th!

Any chance you could give a loyal servant of The Emperor a bit of info on the Talons of The Emperor? I am wondering how such warriors will fit in the new edition!
A: Info? Sure thing.. they are still very much a viable army and you can absolutely use them in the new edition.

Q: This is huge! These effekts might be the coolest you have showed us yet?! Not only will it give a whole new dept of tactical to the game. It will also make planning really essential!
A: They are huge, aren't they? Your ability to use Command Points will be the true test of a good player in the new edition.

Q: Can we get an article on chapter tactics and how sub-factions are handled?
A: Great idea! We will see what we can do.

Q: My only complaint is just the click bait part "Biggest change ever" but we've had stratagems, not all of them like these particular examples but command points and stratagems have been around since 3rd, from expansion books and campaign books. Otherwise, I'm all for this, I like it and want to see the other options we have.
A: We almost wrote "The 10 biggest Changes to 40k ever! Number 5 will blow your mind!" but we're not those guys...

Q: Would I be horribly greedy to ask for one stratagem for each faction? One typical of Smurfs, daemons, eldar, DE, Chaos, etc. Probably. I shall ask anyway.
A: Well, if you don't ask, you don't get! We can't show anything right now, but there is loads more to come.

Q: I've just got to sa, you guys are doing an amazing job with the 8th edition news. Giving us little hints and info, the faction focus, and the crazy amount of social media presence. I'm super hype to see what comes of 8th edition, my friends and I can't wait!
A: Thanks for the support, David! We hope your and your friends love the game as much as we do.

Q: Command points is a great idea because it gives me the option of maintaining the moral high ground when I lose a game.

You win? That's nice. Whos got the higher commander score son?!
A: Finally, Nick can have some sort of victory in a game.

Q: Will certain characters have their own stratagems that they can bring to the table? Also, will there be scenarios that will grant additional command points during play, like capturing objectives?
A: Those are both really cool ideas. We will have to wait and see

Q: Any chance for getting like Cards for these stratagems? Like those Tactical Objective for keeping nearby and activate car....stratagems
A: Great idea!

Q: @Warhammer Dan So how many command point does it take to cook a Flan?
A: So many. So many Command Points....

Q: Can you use a CP to reroll something that has already been rerolled?
A: Not sure on that one; standard gaming convention would say no, but we haven't seen the rules in full yet.

Q: My worry is. Will I still be able to field my Talos army? Consisting of the corpsetheif and 3 dark artisan formations...
A: Every army from the current edition is good to field in the new edition

Q: Just trying to comment so I can get some sweet sweet sassy Warhammer Community love
A: Beware the Sassquatch.

Q: Will Ynnarri Soulburst be treated as a command point if it wants to be used?
A: Maybe? We haven't seen the Ynnari rules yet, so perhaps!

Q: Love the strategems! Did I hear that factions will be getting specific ones for themselves, too?
A: You didn't yet no! More on stratagems in the future...

Q: Are the command points a limited resources or will they refresh at some point?
A: The[y] are limited. You earn them from taking the detachments we previewed earlier.

Q: Guuuuh, please, I want a release date for 8th so badly.
A: Real soon...!

Q: Are the command points a set amount for the game or is it a pool you get each turn
A: They are set, and the number you have depends on the detachments you have fulfilled pre-game.

Q: What else can command points be used for. I belive it was said you can spend them to try to go first..? Is that true?
A: Maybe? We haven't revealed any more of these yet... so watch our for more!

Q: Will out of production models like the bonesinger be getting rules in 8th?
A: That's a great question and we're not sure right now until we see the rules.

Q: Hey, Warhammer 40,000:
This question is a little late, probably should have been back on the infantry reveal....BUT this is a very important question!!!

It involves the new rule allowing infantry to act as if they have split fire.

Say a Devestator squad has 4 Lascannons. Say there are two badly hurt land raiders - When do I determine how many cannons to fire at each?
Can I fire them one at a time at the target of my choice each shot?
Do I declare 1 shot against the first, and 3 against the second?
A: Haneef - that's now quite right. In the new edition, you can elect to shoot every gun at a different target if you like. Eg- four lascannons? You can shoot four different tanks.

You elect before you shoot anything where all the shots will be going, then roll to hit.

Q: Can someone spell out the counter offensive one for me, trying to wrap my head around it
A: Sure thing.. it's like this.

So, Nick's Ultramarines are playing Dom's Orks. It's Dom's turn.

Dom has charged 2 units into combat this turn;
A) Ork Boys into some Tactical marines
B) Nobz into some Scouts.

There are also 2 combats already taking place:

C) Assault Marines vs Burna Boyz
D) Command Squad vs Gretchin.

It's the combat phase. Dom will be attacking with the Boyz from A) and the Nobz from B) first (before anything else) as they charged this turn.

Dom activates The Nobz in combat B) to fight; they kill some scouts.

Normally, Dom would automatically go next with the Boyz in combat A) because they also charged.

But Nick calls Counter-Offensive, costing him 2 Command Points. He now gets to activate the Tactical Squad in Combat A), before the Boyz in Combat A) fight. The Marines kill 8 of the Orks (coz Ultramarines are amazing).

Now, Dom activates the Boyz in Combat A).. there are only two of them left!

Now it goes to units that have not charged. It's Dom's turn, so he activates the Burna Boyz in combat C).

Then, Nick activates a remaining unit. The players then alternate activating units unit every unit has fought in the combat phase.

I hope that helps!

Q: With each passing day and article my anticipation for 8th grows. But tell me oh great scribes, what will come of my god machines of the Omnissiah? Will the Collegia Titanica still walk in the 41st millenium? Or will they be containted to the Age of Darkness?
A: So much more information coming soon, loyal servant of Mars!

Q: Will there be Stratagems that add passive effects to an army? (for example maybe giving it a bonus to leadership value or a +1 to shoot with certain weapons?)
A: If there are any passive ones, we haven't seen them yet!

Q: Do these command points replenish, or are these what you get for the enitre game?
A: No, you get a set amount based on the detachments you have taken.

Q: Nick must hold back the flood gates alone now.

A: I got this. Really. Which way do I point the lasgun?

Q: Are we going to see a faction focus Black Templars?
A: There will most certainly be a Space Marines Faction Focus.

Q1: How do you cook a flan?
A1: I'm going to kill Rob. With a flan.
Q2: That seems violent and unbecoming of dessert...
A2: What can I say. I'm a Flanatic.
Q3: It's Flan-tastic puns like this that keep me going.
A3: Is this life? Or is this just flantasy?

Q: Blood Angel faction focus
A: They are all coming, guys, all good'!

Primaris Marine Teaser Video
Responses by WarhammerTV
Q: First off, I'm totally on board and can't wait for 8th.

Fluff-wise, how can this (creation and implementation of primaris marines) NOT cause another HERESY? Even their name, PRIMARIS, you'd be telling marine vets of hundreds of wars that they are secondary. The PRIMARIS would surely look down on their "cousins" and thus be even FURTHER removed from empathy with baseline humanity. (Which is the core reason for the Heresy IE why should lesser beings rule) All in all , I'm effing stoked.
A: We're sure they learned their lesson the first time, right? RIGHT?

Q: They look rather imposing, and it's good that you're not marketing them as a replacement, but an addition. Would it be possible to see a comparison photo with regular Astartes and Custodes?
A: We'll see what we can do, Marcin.

Q: Are these the new Marines RG was making?!
A: Gulliman makes his own rules.
...Then writes them down in a book, and calls it the Codex Astartes.

Q: Looking great! Imposing as a Marine should be.

I hope, like other of my traitor brethren, that the warp will fuel our bodies to fight these new arrivals on an equal ground with new troops without having to be one of the awesome new Deathguard Marines~
A: The Traitors already get their cult troops (as and you say, there are more on the way). These guys can match them in battle
Martian technology and gene science matched against ancient warriors powered by the dark gods - doesn't get much more Warhammer 40,000 than that!

Q: GW, are my normal Blood Angels going to be fairly useless next to these guys or will the Primaris fill more or an elite role?

I only ask because of the information saying that there are now whole Chapters consisting solely of these new marines. As a competitive player (mostly), will I be replacing my normal Astartes with these dudes to keep my edge or will they indeed fill more of a terminator-like role?
A: Hey Elliot,
Good question. We think players will be able to make a competitive force using either their existing models, a mixed force, or a pure Primaris Space Marines army. We'll have an article on how they fit into your games on the way really soon (as in, today)

Q: They look nice but do we really need more marine stuff ? We have armies that haven't been uptade in years, models that look ridiculous by today's standards (ork buggy, I'm looking at you...)
A: Hey,
We'll get to everyone in good time, don't you worry.
Everyone will get news toys, you just have to be patient.

Q: These look amazing, and the sheer amount of salt that is being produced by some people has seasoned my chips to perfection. Thanks GW. A double victory for me.
A: To much salt can be dangerous. It will be handy for stopping beast of Nurgle though, if these Primaris Space Marines ever face the Death Guard.

Q: That looks pretty good, but will armies that are not related to the imperium get new stuff too ? Like Taus, Necrons, Eldars... I mean, I guess they gotta face the horrors coming from the chaos rift, right ?
A: Hey Nicolas,
We'll get to all the armies again in time, don't worry. We only have so many sculptors, and we already canceled all their tea breaks.

Q: Dear GW, are Primaris only Ultramarines locked, or can be used in other chapters? I suppose Guilman want to help all the chapters to be ready for the next threat right?
A: Not just Ultramarines: Loads of Chapters can have them. [LINK TO THE PRIMARIS FAQ]

Q: By the looks of the videos they will have access to regular marine vehicles (Vindicator, Land Raider) right? Obviously there's going to be new primaris only vehicles too...
A: Maybe...

Q: Not a fan of the true scale look. The comic style scale was a major reason the 40k models look great.
Genuinely kind of bummed you guys are taking this route after everything else looked so promising for 8th.
A: Hey Mark,
No worries, you can of course continue to use the existing Space Marines range - the massive variety is one reason Warhammer 40,000 is so fun. It would be boring if everyone had the same army.

Q: I wonder if the Alpha Legion knew about this and planned for these guys to come out. Or maybe tampered with the Gene-seed? So many options.
A: What? You want us to believe the Alpha Legion would ever tamper with the geneseed of a loyalist Space Marine Chapter?

You must be raven mad.

Q: Was expecting more of a change (advancement) in the aesthetics.
Look like just a slightly larger scale Marine. Would like to see more
A: You've only seen one guy so far...
Trust us, we're just getting warmed up.

Q: Will we get to see some of these guys painted up in some other chapters? Or is it just gonna be an ultramarine thing for ages?
A: Hey Ally,
They are certainly not just for Ultramarines: [LINK TO PRIMARIS FAQ]

Q: These will make everyones current marine armies look so naff :/ not cool.
A: Hey Ben,
You can absolutely use these guys alongside your existing Space Marines and they look just fine marching to battle alongside their brothers.

Q: Do you think the Blood Ravens would have stole a few?
A: We reckon we can spare a few for you.

Q: Hi GW. Will the upgrade packs for space marines be compatible with these new models! . I'm just asking because I love making my Ultramarines look like Romans.
A: Hey Oscar,
Good question,
This question is covered in our FAQ on the new Space Marines.

Q: very nice! I wonder if these marines are just Ultramarines or will there be Blood Angel versions too?
A: Loads of Chapters can have them.
Based on what we know with Baal being on the menu for Hive Fleet Leviathan, they could do with some reinforcing...

Q: D: D: D: maybe I'll hold off on even getting into Age of Sigmar so I can save up for these guys
A: Or... both?

Q: maybe all the chapters and legions should get some kind of equivalent? and then these cojld set the stamdard fpr the next 40,0000 years
A: Hey Adrian,
They don't just come in blue: [LINK TO FAQ]

Q1: Is everyone getting them or are my wolves yet again missing out
Q2: They said everyone... go check out the article & FAQ
A: What Price said^ [LINK TO FAQ]

Q: Was hoping for a animated video
default_traurig153.gif

Can't wait to add them to my imperial fists
A: We'll have more animated videos soon. don't worry.
(Warhammer TV's Laura makes them - she does a great job.)

Q: They look fantastic, now this makes my choice of which new 40k army to start even harder!
A: Sorry for making the choice hard, Amy. The next army will be rubbish, don't worry.*

*We're lying, they look amazing also.

Q: So who is the chap with the veteran sergeant markings on a larger base?
And where are the special/heavy weapons?
A: Hey Jamie,
He'll be a commander of some sort.
And as for more weapons? we have plenty more to show you.
You ain't seen nothing yet.

Q: So these new Space Marines, can they be Chaplains, Librarians or join specialist units like the Ravenwing and Deathwing?
A: We just don't know yet.
But we dare say we'll find out.

So far, we've seen only one type of Primaris Marine. He's not the only one...

Q: Why the hell do the ultramarines get yet another force...
A: We reckon mars probably have a lot of paint colours for different Chapters (they certainly have red...)

Q: So, the Space Wolves getting a few of these guys?
A: We dare say a few might find their way to Fenris. [LINK TO FAQ]

Q: Will this bring an end to all heretics?
A: That's Gulliman's plan.
the "Heretics" probably have other ideas though...

Q: Will there be books about them?
A: What do you think?

Q: Okay....but why though?
A: Because we can, George.
Because we can.

Q: Will the Dark Eldar be playable in the new edition?
A: They certainly are!
We know they have been a bit tricky to play with of late, but very soon, the prey races will once again fear the night.

Q: So is our big boy vulkan coming back?
A: No news on Vulkan at the moment.
Maybe he's really dead this time?

Q: http://i.imgur.com/WlEGd1b.jpg
A: Thanks Big E.

Primaris FAQ
Q: Quick, everyone overreact! I love the new background for the Imperium and SM models and I play Thousand Sons.. They literally say that you don't have to use the new Primaris marines or models... This isn't Bell of Lost Souls, you don't have to do the Sky-falling.
A: The sky's not falling folks.
Those are drop pods carrying in them 10,000 years of imperial retribution!

Q: I can just imagine the dark angels interrogator chaplain welcoming speech for these marines
"yes at times we will be whispering suspiciously with the chapter masters and people of the first company, no you are not invited to these conversations... We're discussing... Non-heretical... Fashion... Yes fashion" so disregard these whispers and if you see any chaos marines just send them to me and disregard any mentions of them being from caliban, as you know they are all liars"
A: Those guys give quite the pep talk.

Q: It really feels like your trying to invalidate regular marines. I mean come on. "From a background point of view, some Chapters, especially those decimated in the events of the Gathering Storm, now have entire companies of these new warriors." Entire companies of what basically seem like post-astartes astartes. They really should only be fielded as highly elite units of Astartes that can really kick ass, but are really rare, so are only fielded in small numbers. It would have been better to say, "Here said decimated Chapters, we have rapid gene-seed replacement now, have more standard marines!"
A: Hey Rovaan,
Current Space Marines are going nowhere.
You can absolutely use them (and we think a lot of people will) as elite support for existing Space Marine and imperial armies.

Q: Black Templars took a huge hit in gathering Storm. Seems like they might enjoy having them around. So they get a company of them?
A1: Just one company? What about a whole crusade?
A2: This just in!
Warhammer TV's Duncan is currently painting some up in Black Templars colours for his personal army. We'll see if we can get you some photos. As you'd expect, they look amazing.

Q: Fluff wise it's very odd. Vlka Fenryka will all of the sudden take such new Astartes only because Big Boy from 500 Worlds will say so? "Yeah, we were keeping them for 10 000 years in broom closet on Mars. And here they were, thousands upon thousand new uber Marines, for each 500 into your chapter you will have Primaris Dread for free
A: Hey Michał,
Certainly not every Space Marine Chapter in the galaxy is 100% sold on these new Space Marines. We'll have to wait and see what the Wolves make of them.

Q: While I'm all for increasing the scale of the Marines range, I can't help but feel like these "Primaris" marines undermine the concept of the Space Marines as a whole. For the last 30 years Space Marines in this game have been the pinnacle, humanity's finest warriors and the standard against which all others are measured. Everything about the Space Marines - from their silhouette to their standing as the Galaxy's finest fighting force is central to their image and the history of the Warhammer 40,000 universe. They have been an iconic part of the game, and I can't help but feel like this dilutes and undermines their standing in the game. To suddenly produce these "Primaris" marines who are better than a normal marine, for me, damages an intrinsic part of the fluff.
A: Now you know how the Thunder Warriors felt...
Don't worry though Euan, no one is getting replaced. These Warriors can battle alongside you existing army, no problem. The noble history of the Chapters is undiminished.

Q: Come on guys. The story had to move on, and most of the Chapters need reinforcements (Blood Angles and Space Wolf's particularly have taken a beating recently and must to be down to bare bones). What's the other option, refuse mass recruitment of reinforcements and let the Chapters die out? How mental would the fan base go if 2 founding Chapters / factions got wiped off the face of the 40kuniverse?

Plus cool new toys to play with - what's wrong with that?

One question though - Last time I checked the sequence was 8, 9, 10... So where is the MKIX armour, and why have we gone straight to MKX?
A: Where indeed.
Maybe there's some prototype armour somewhere we haven't seen?

Q: Oh look, yet another spaz marine chapter, like this strategy hasn't been applied yet. Yawn.... I'm going to be thoroughly disappointed if the xenos factions (with the exception of eldar) are underpowered. For example, Tyranids could use a little attention.
A: Hey Blake,
Everyone has had attention.
Every single model in Warhammer 40,000 is getting new rules and has been re-balanced against each other with new points. Your Xenos armies are going to do just fine.

Q: we had our super-humans (reg marines), our psichic-super-humans (GK) and our super-super-humans (custodes), and this is just a batch of another super-super-humans-not custodes-but-better-than-marines-thing, i dont know what to think
A: Just go with it, Santiago.

Q: Just because it's worth a shot, are these Marines able to be produced on chapter worlds from normal recruits? Or are they solely imports from Mars/Cawls-super- secret-mega-bunker-of-secret-R&D? Just because I'll be a little disappointed if I want to use these guys in my custom chapter and they're nor really like my guys at all because they didn't grow up on the same homeworld and experience the same trials and will just be whatever base personality they have in my guy colours. Also if you could respond to this. Even just a "we'll have more info about this soon!" would be cool
A: Hey Deejay,
We don't have any news on recruitment yet, but we're sure we'll get more details soon.
You can absolutely use them in your custom Chapter though.

Q: So..

How about that Dark Eldar, huh?

Dear Warhammer 40,000, Citadel, and particularly you, yes you Jes Goodwin, you amazing man you.

Let's talk about the dark kin for a minute here! And no, not those traitorous Ynnari scumbags that ruined everything. I'm talking about the real denizens of the Dark City! The Dark Eldar! Y'know, those gaunt faced, pale skinned, sadistic pirate elves that herald terror and pain!

So far we've seen a lot of great updates regarding the new changes for Warhammer 40k, and I've got to admit, a lot of it looks pretty exciting! But I have to wonder, how will the Dark Eldar (once again, the real ones, not those do'good'er heathens) fare in this next edition? The 7th edition codex release wasn't all too bad in the start of 7th edition, and I enjoyed a good number of games with them! But alas, as more and more codices were released and formations became more and more absurd, it was clear that we became outclassed. And with the release of the Gathering Storm 2 book, we saw Commorragh get invaded by Daemons, Mandrakes, and even the prompt disappearance of our glorious overlord, Vect! (Where has he been hiding anyway?)

That being said, how will Dark Eldar fit into this new edition? So far we've seen that everything will have a toughness value, which has me almost jumping in glee, seeing as how almost the entirety of the Dark Eldar utilizes poison weapons. But of course, it doesn't make much sense for my Kabalite Warriors with their splinter rifles to be hurting Leman Russ battle tanks. But what about the other special rules that Dark Eldar enjoy, and both live and die on?

Open-topped: Probably the bane, and love of every Dark Eldar player around. We loved getting those charges off after dismounting from our vehicles in 7th ed, but now everyone can! But of course at the same time.. We really hated losing an entire boat from massed pulse rifle fire, courtesy of those blue-skinned hippies. How will this rule be converted to 8th Edition? Or will it be at all? Will our troops still be able to zoom across the battlefield hanging off the sides of their transports while shooting everything they fly past? And will there be any benefit to assaulting from vehicles that are/were open-topped?

Jink: Oh how we love you jink, savior of our jetbikes, raiders, venoms, and pretty much our entire army. After all without it, Dark Eldar are pretty much flying around wearing the contents and attire from a questionably safe internet site. We've seen the extensive changes to the cover system, but what about jink? Will it affect the enemy to hit roll instead? Or will it simply add further modifiers for the vehicle's armor save? (Please tell me it'll make them harder to hit)

Flat out: Speed? Yes please. Another fun thing with playing Dark Eldar, is that look you get when your entire armada of plastic boats and bikes zoom halfway across the table and wind up sitting right on top of the enemy line. While we've seen that every unit in the game will have it's own movement distance, will Dark Eldar vehicles just absurdly fast normally? Or will they have an opportunity (like they do now) to forgo shooting to travel even further, and hopefully get those troops they're carrying into combat sooner? (I want to go fast.)

Poison: We've given it a taste and want some more! Just like open-topped, this rule is absolutely pivotal to the Dark Eldar. Heck, besides punching Space Marines in the face (Ill advised), it's all our Kabalite Warriors have going for them with their splinter rifles! Will poison be able to would vehicles as well? Or will there be some type of keyword system in place to prevent this? (Oh and y'know, those spikey bits all over those splinter rifles would be really cool if they worked like melee weapons!)

Haywire: Well heck, if we can't kill it with poison, this should do the trick. With armor value being replaced by toughness, how will haywire work? Will these weapons still be just as dangerous and effective?

Lance: Nothing's quite as fun as telling a friend that their armor 14 Leman Russ is actually armor 12. Or well.. it was fun anyway! Can we assume that lance weaponry will cause additional wounds like Lascannons? Or will lance cause even more carnage in someway?

Power From Pain (PFP!): Probably one of the funnest rules in the game for us Dark Eldar players. Previously it was all token based, encouraging commanders to hunt out and prey upon weak, isolated units to get those early game pain tokens. And then translated to an (almost) army wide, turn based bonus in 7th edition, providing a strong benefit to patient commanders willing to wait a few turns before exposing their forces. Will things stay the same as they are now? Or should I crack out some spare bases and get back to making those pretty little tokens again? Or will it remain at all for that matter?

Fleet: Definitely in the lower rung of useful tricks that the Dark Eldar have up their sleeve, but certainly nasty to help get the most out of those run moves and failed charges. Since Craftworld Eldar, Harlequins, and dare I say it.. Ynnari, benefit from this rule, I'm sure it'll be returning to 8th edition in some form or the other, but can you give us any hint what it'll be like?

Combat drugs: Those Wyches are always chasing their fix! Will this make a return as well to give cult units a random edge against their opponents?

Dodge (Wyches 4++): So we now know that units can fire their pistols in their shooting phase, even while locked in close combat. What will this mean for wyches, who currently only have a 4+ invuln save during the fight subphase? While it's definitely a lot harder to dodge bullets (ask me how I know), will they still be able to use this ability and keep their opponents tied up in combat longer?

Thanks again for taking the time to read this lengthy post. I hope you at least found it entertaining to some degree, and I hope I brought up some interesting questions! I'd really love to see how you guys answer, and even more so if there was a special little "Faction Focus" on the Dark Eldar!

Thanks for reading
Respectfully,
Doc
A: Hey David,
We'll have a faction focus on the warriors of Commorragh very soon, where we hope a lot of your questions will be answered.
Remember a lot of the rules for the game have changed, and every unit is getting a new warscroll. We think Dark Eldar will work very well in the new Warhammer 40,000.

Q: Will Primaris Chapters have comparable structure to a marine one?

Primaris Librarians? Primaris Terminators?
A: Hey Cerri,
No details yet on company or unit structure. You'll find out details on that soon enough though.

Q: Please tell us you are cranking out enough of the starter boxes. I don't want to miss out because resellers buy a dozen each.
A: We're quite sure we don't know what you mean.
but hypothetically speaking, were there a new starter set on the way, we would have made loads.

Q: Awesome news. The Scythes of the Emperor have a couple of vacancies, so I hear...
A: Oh wow, there's some of you left?
We guess Gulliman can spare a few for the orphans of Sotha, for old times sake.

Q: If allied to Blood Angels, will they be affected by blood angel specific rules and keywords?
A: Allied? They can straight up be Blood Angels if you like.
We haven't seen any details yet on how the Blood Angels special rules will work, but we might soon...

Q: (VOMITTING EMOTICON)
A: Clearly a follower of Nurgle, worried at the prospect of facing these new warriors of the Emperor.

Q: Will these be compatible with the existing Chapter upgrade sprues?
A: Hey John,
Good question. There are some details on compatibility between kist in the Primaris Space Marines FAQ.

Q: Are these guys replacing centurions?
A: Nope.
There are still Centurions of you want them in your army.

Q: What about The news from the Indomitus Crusade.
A: These guys are the Indomitus Crusade.

Q: Stormcast Eternals for 40K...
A: Hang on, we thought you said Stormcast Eternals were Space Marines for the Age of Sigmar?
Which is it?

Primaris Space Marine: Gaming
Q: It means that I'm still waiting for an update to all the finecast miniatures in the Eldar range whilst marine collectors get yet another variation on a tactical marine.
A: You guys did just get a god.

Q: So finally you make 2 wound marines, but only for space marines, and not only that but they are cheaper than rubric marines?
A: Hey Michael,
We've seen the stats for Rubric marines already. Thanks to the armour piecing on their guns, their increased survivability from damage 1 weapons, and the fact they can have accompanying heavy weapons, they do pretty well in a shootout with even Primaris Marines, while their invulnerable saves make them more survivable against a lot of heavy weapons too.
Thousand Sons are going to be just fine.

Q: Will we see similiar super units for the alien races? What about Prime Orks or specific Ynnead aligned super-eldar. I'm a die hard ork player and I want new models damnit. I've been stuck with the same buggy kit since Gorkamorka came out!
A: Hey David,
We'll get to the other races, don't you worry. We haven't forgotten about the greenskins.

Also, The Space Marine Bike is as old as the buggy... just sayin'...

Q: You have created movie-marines. This is a bit underwhelming. I have been collecting marines for almost 19 years now. I have been a fan of you lore just as long. This feels forced, especially lore wise.

Plus it might be my conspiracy nerve tingling, but this feels like a beginning to the end of traditional space marines. I am sorry but I am very much disappointed as a collector and fan here. If they were elites it would've at least made some sense. This just feels forced, misplaced, and unfortunately a tad bit greedy.
A: Heh Bartosz,
Have no fear, your current Space Marines are no going anywhere. The origin of these guys traces it's origins to the heart of the Warhammer 40,000 universe. We do hope you like the full story of them when you get it.

Q: You say these new Marines won't replace regular Astartes on the tabletop, but what about the lore implications this brings? If they were a stand alone faction (i.e. Grey Knights, Custodes) then that would be great, but incorporating these super marines into existing Chapters creates all sorts of unpleasantness in the Command structure.

Suddenly our favorite Captains and even Chapter Masters who have forged 10,000 years of glory, and that we've grown to love are now going to be playing second fiddle in their own Chapters. Who cares about Dante when Super-Dante just joined the party?

And you can't use their lack of experience as a factor, that will only be the case for so long. Once these Primaris Marines become experienced and battle forged there is no logical reason for them to not feel like they should be the ones in charge, and take over the roles of Captains and possibly even Chapter Masters given enough time.

Now your going to either have inferior marines giving orders to those that are by all counts superior to themselves(lets see how long that lasts), or these superior marines are going to take over command of the chapters.

While that may be the logical endgame for Gulliman and the Imperium, from the standpoint of fans who have grown attached to these legendary characters, it's a real concern.
A: Hey Matt,
You're quite right. It remains to be seen how the existing Space Marine Chapters accept these new brothers. Some surely will, endorsed as they are by Gulliman, and some companies and chapters will be more hesitant.
It's up to you, which one of those forces you want to collect.

Q: In the new edition will there still be the current upgrades? And will you incorporate older upgrades that got removed but are still in the boxes?

Example:
Breacher team pulse pistols
Carnifex kit with different variations of carnifex

It would be great to see additional upgrades for older units

Also grenades one use only? Maybe everyone can throw one once.

I would love to see guardsmen grenedier squads.

Your reply will mean alot to me
A: Hey John,
As far as upgrades go for those units, if the model comes with it, there will almost certainly be rules for it in the new warhammer 40,000.

As for grenades, we'll be covering how they work in a future article.

Q: Great more marine stuff. It seems like most of these new rules make Tyranid incredibly weak.

Why games workshop, why you keep makings Nids worse. Whhhyyyyyy
A: ey Leium,
would this make Tyranids worse?
We can promise you the armies of the Hive Fleets are VERY scary in the new Warhammer 40,000 - the imperium will need all the help it can to stay off the menu.

Q: Sweet, and Blood Angels can take them. Now if Guilliman could do us a solid and get those reinforcements to Baal before the first part of Sanguinius' prophecy happens, that would be awesome. As much as I love to think of the Angel as perfect, even he admitted his visions were just potential futures that don't always happen.
A: We're sure Guilliman will do his best to get you off the menu.

Q: Cool stuff- Intercessors, meet All is Dust in cover and Inferno Boltguns!
A: Yup, Thousand Sons are almost impossible to shift without heavy weapons, just as they should be.

Q: Will it be possible for a Primaris sm to be dropped into an ordinary tactical squad as a specialist or special weapon marine?
A: Hey Andy,
For the moment, we don't think there are mixed squads, but you can certainly have squads of both in your army.

Q: Three posts in single day?! Looks lile you guys just switched to MAXIMAL HYPE!!!
Keep up the good work!
A: The Hype Train has no breaks!

Q: Joël Walter Please tell me there will be be beakies for the new marines, Raven Guard really needs it reinforcements
A: Hey Joël,
An army of any Chapter can use these Primaris Space Marines if they want to. We're sure there are some on the way to Deliverance.

Q: Let me sum up these comments for you GW.
" WHY ARE YOU REPLACING THINGS"
"WHY NO LOVE FOR CHAOS "
A: Short. Succinct. To the point.
Got it.

Q: One d6 for both battlecanon and frag grenade? Why?
A: Hey Dalibor,
We take it you mean, as currently they have different sizes blasts?
A lot of weapons have been re-aligned in this edition.
The rest of the stats on those weapons are quite different.
Battlecannons also do multiple damage per hit, making them very useful against tough foes, where the frag grenade lacks stopping power, but is good for clearing light infantry - which is what it should do.

You'll have the rules for all guns soon enough, and you can compare the s[t]ats with full context.

Q: OOOO! Key thing.... grenades have a range!
A: Good spot.

Q: so just marines on steroids ok..
A: We're pretty sure even basic Space Marines, are on far more than steroids.

Q: But how much will they cost in £££s???
A: Hey Ash,
No news on pricing or how many come in a box at the moment. We'll have news on this closer to the release.

Q: Will be Primaris for Grey Knights?
A: No news from Titan at the moment.
They have their own very particular recruitment process, and Gulliman likely didn't know of their existence 10,000 years ago, but who knows?

Q: I know you have said in the q&a that Primaris space marines being added to any space marine chapter is cool but what about ones that are prohibited from recruiting as penitence? Such as the Lamenters? I'm guessing that would be a no until that time is spent?
I know there is nothing stopping me from getting some but would rather keep my small lamenters force fluff compliant.
A: Hey Andy,
A lot of Chapters will be covered specifically, and how they are incorporating the new Space Marines. In almost almost cases, they will be availabe to the Chapter, and you, the player, will get to choose if you want to include them, based on the army you want to build.

T'au Faction Focus
Q: Will Tyranids be getting some love soon? I love all my galaxy-devouring bugs but I am most curious of all to know what has been done to units like the Trygon and Tervigon, especially with the new Reserve system 8th edition proposes
A: Tyranids are terrifying in the new Warhammer 40,000. We'll cover them in article soon, don't worry.

Q: So in 8th, there is no point in assaulting tau (their only "weakness") because they can use infinite supporting fire and wipe you out and then just move out of combat from the 2 models that make it in and blast you off the table.

A: Cheer up, sad Chaos Space Marine.
You guys rock in the new Warhammer 40,000, you'll see.

Q: The right question should be "are tau still kings of everything and impossible to defeat with a normal and not combined army?" I guess the answer is still "yes"
A: Hey Azrael,
T'au will need to work just as hard as everyone else to win in the new Warhammer 40,000, but they certainly have some good options in their army.

Q: After reading this T'au article, I hope they give some of the combat heavy armies (i.e. Tyranids, Khorne Daemons, Orks, etc...) a 'bullet time dodging' rule that allows them to avoid a certain amount of fired shots automatically, LOL!!
A: Combat armies will be totally devastating, don't worry, Alan.

Q: Can we get some imput on most used MC in game Riptides i mean all this is nice sniper drons and crisis but no love for big guys really? I wonder if we will be able to use them in game, more then 1,2 i mean?
A: You can totally still use Riptides.
They're giant battlesuits with cannons the size of a tank - of course they will be good.
That said, there will be plenty of other stuff now to compete with them for a place in your army, more so than previously.

Q: So what happens to the Firesight Marksman? If every model is still playable, and he's not in a sniper drone team, then...?
Also, at a 5+ to-hit, I don't imagine the sniper drones are going to have anyone quaking in their boots.
A: What if there's something in the army that helps them hit on a better roll?

Q: Considering the article focused on only robots, I'm guessing the idea of indoctrinating aliens races into their forces has gone away? Don't get me wrong, I like giant robots, but part of what made T'au interesting in 40k was the whole "Greater good" concept and trying to bring everyone under their banner. A stark contrast to the other armies who only seem to want to kill each other.
A: "War is the continuation of politics by other means."
- Some famous T'au Ethereal, probably

Q: Will Kroot return as close combat champions or remain a cheap ranged unit?
A: Hey Joshua,
Kroot are a very handy auxiliary in the new Warhammer 40,000.
We're not sure about "close combat champions" but they will certainly have a place in your army.
 
8. Edition - Blood Angels Gerücht

Passend zum heutigem Post von Kreuzzug hat Atia folgendes auf War of Sigmar gepostet:

  • Lady Atia Mod Starchild17 minutes ago Well, I just want to threw out that everything (or atleast most) you think to know about the Horus vs Emperor fight will be retconned.
Es ging hierbei um die Rückkehr von Sanguinus.
greets%20%286%29.gif

thumb_511BPqD94eL._SX324_BO1_204_203_200_.jpg


Atia
"After a brutal campaign in the Cryptus System fighting the alien tyranids, Lord Dante returns to Baal to marshal the entire Blood Angels Chapter and their Successors against Hive Fleet Leviathan. Thus begins the greatest conflict in the history of the sons of Sanguinius. Despite a valiant battle in the void around Baal, the Blood Angels are unable to stop the tyranids drawing ever closer, but their petitions for reinforcements are met with dread news. The Cadian Gate, the Imperium’s most stalwart bastion against Chaos, has fallen. In their darkest hour, no help will reach the beleaguered Dante and his warriors. Is this truly then the Time of Ending?"

Atia


Jonathan Campbell
4 hours ago

  • The question arises: will they accept Primaris Marines? They don't get Centurions, and I feel like DA and SW will hate the Primaris Marines ( though I'm not sure about the SW.) Though, if the BA are getting killed off, they may not have much of a choice. The Primaris will look good with a few BA bits; maybe add the Saguinary Death Masks on them, to make them look special. But would they also have P-Marine Death Company? So many questions 😛

Link: https://war-of-sigmar.herokuapp.com/bloggings/2004
 
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8. Edition

Matt.Kingsley - DakkaDakka

Summary: 2nd Warhammer Live Q&A

Spoiler:
> Primaris Marines can be made from preexisting Marines.
> Blood Angel Primaris Marines are still affected by Red Thirst (and potentially Black Rage).
> Mk IX Armour is a mystery. What happened to it? They aren't telling us (yet).
> Guilliman *might* make some changes to the Codex Astartes.
> Primaris Marines are more resilient to Chaos, but can potentially be corrupted by chaos still .
> More Primarchs will return (a cowled one, so Mortarion most likely).

> Consolidating into Combat.
> Power Fists and the like are -1 To Hit.
> You can either pick psychic powers from the chart or roll (like in Age of Sigmar).
> Perils of the Warp cuases Mortal Wounds.
> There's no amry specific Detachments - only army specific stratagems. Basic Detachments apparently cover everything already.
> Imperial Fist stratagem can make them better at shooting. White Scars can us a stratgem to Hit & Run.
> Factions can also use their Command Points before deployment to change how their army is constructed (?).
> Unqiue Strategems are based on main Keywords in your Detachments.
> Tactical Reserves is NOT supersceded by any army rules.
> Characters can still travel in tranports with other units.
> Transports can carry multiple units.
> What can be transported is based on Keywords (like Infantry).
> How to keep characters safe: Almost all Command Squads have rules that allows them to intercept wounds from characters.
> Drop Pods: they and the units they contain must be over 9" away from enemies when deployed.
> Grav hasn't neccerssarily be toned down, but it should still be balanced.
> Invulnerable saves work basically the same as they do now.
> Many armies have abilities that allows them to save wounds after Armour or Invulnerable saves (Dark Eldar get Power From Pain, Disgustingly Resilient for Nurgle Daemons). These saves occur after damage, so if an attack causes 5 damage you need to make 5 seperate secondary saves.
> Defender decides casualties - no longer directional.
> Primaris Marines and normal Marines tend to have different functions (Tacticals vs Intercessor are used as an example).
> Mix between totally new psychic powers and adaptation of pre-existing and classic powers (though they may function differently).
> Terminators are going to feel like Terminators.

> They will collect feedback through Facebook and eventually through the Warhammer Community site where everyone can vote on it. Also feedback through events and Twitch.tv.
> GW will still be involved with the tournament scene, especially with major tournaments. Apparently they're going to be involved more.
> They will continue to playtest the game post-release, both for Matched and Narrative standpoints.

> Pete Foley does, indeed, thin his paints.


I don't think I missed anything.

EDIT: Fixing spelling errors.


Eine weitere Zusammenfassung des Q&A mit Pete Foley, von War of Sigmar

-A primaris space marines is a 10k old mission from cawl they are different from space marines.
-Indomitus crusade is gulli job since gathering storm and the goal is to gift other chapter (sw ba) the ability to made primaris.
-you can upgrade old marines with the new implants
-you can make them in test tube or select+train them like old method.
-Flesh tearer should be reluctant to primaris !
-where is mark9 ? : mysterie
-mark10 : can't say to much but hype (maybe one per troop type)
Chapter master are given the formula to make primaris marines by cawl.
-Each faction should have tricks to get to melee
-melee do more damage, because of pile in and charge stuff.
-Melee threat range are greater.
-you can consolidate in melee (consolidate ?)
-they said combat will be fine.
-Weapon and initiative : power fist strike at init but -1 to hit, some weapon interrupt activation etc. A lot of units abilities are unique and change init.
-psychic power : roll or choose.
-peril of the warp are still in : suffer mortal damage if fumble.
-army building : no specific force org chart but army/theme specific stratagem (power you use command point on)
-You can use command point before the game to slightly alter the army composition.
-Battleforged army must share one key words "Imperium" = 3 basic stratagem, "Space Marines" = access to sm stratagesm, "Blood Angel= ba stratagem. but they all share the force chart (the 9 they talked about.)
-NOTHING overide the reserve rules in match play. it's possible in narrative. but never in competitive mode.
-Transport have transport capacity you are free to fill them how you want 2 *5 squads +2 characters for a 12 capacity. They have a keywords system for termos and rhino.
-Command squad have ability to shield guard from shooting attack (hive guard) even against sniper rifle but sniper rifle have to stay relevant
-Grav weapon : every thing been rebalance so grav should not be auto pick (no details)
-Combo ? : there is a lot of depth in the keywords system + command points + stratagem..
-Blast weapon : Lot of blast dmg are more than one.
-Inv save : protected save instead of armor save, it's not affected by AP. but a lot of ability kick in after, like second save, ignore dmg, etc...
-Huge monster (tyrannids) faster tougher stronger.
-Wound allocation : Defender decide who die (aos)
-Can i play full dread ? : Yes !
-Maybe gulliman rewrite the codex ! ^^(second ed)
-Primaris and corruption ? : designed to be resilient to chaos taint, but who knows they are untested.
-what the point of old marines ? : Very different, tatical marines are flexible and the new rules allow them to do just that.
-psychic power : lot of power, might fonction in different way, + new one.
-Collect feedback from community ? : Facebook + working on a live FAQ + up and down vote (wow) to real time update, no real forum. Great effort to ask the community.
-gw more involved in tournament ? : more at WW (one every week ?), more support to independent tournament (big one).
-they continue to play test after release for old and new units.
-More primarcs ? A COLD ONE(Cowled one sorry^^) SHOULD BE COMMING BACK SOON !!!!!!!!!!

sorry if i missed the start i'll edit this

/cheers.
bob.


Via Calidus im Ork-Forum

Keine Antwort. Haben schon mehrere.

News from the live stream. Written by Simon Gwatkin from reading gamers.

-Lots of chatter about Primaris Space Marines.

-Bred in vats and also chosen from the chapter human stock like the old school ways.

-Existing marines can be upgraded to Primaris in the fluff,
these new marine squads are very single weapon and function focused like the Legions in 30K.

-New chapters and all existing can have them.

-More variants of the MKX armour to follow in the other squad types.

-Work on 8th started 18 months ago.

-You can consolidate from one combat to another like in 4th edition.

-Power Fist is -1 to hit in combat.

-Like in AOS you can choose or roll for psychic powers.

-Perils is still a thing in mortal wounds.

-Faction specific rules are in but faction specific detachments will not be, further ways of getting stratagems and faction stratagems will be a thing.

-Factions can spend stratagems to activate faction rules and unlock special units before the game even starts.

-A battle forged force must contain units that all share at least one key word. More key words that are matched the more command points you can start the game with.

-Drop pods confirmed that in match play the 50/50 reserves always applies.

-Characters can travel with units in transports but there are no limits to how many units can travel in a transport, the example given was two 5 man squads in a rhino or say 5 characters and a 5 man squad in the same rhino.

-Drop Pods muct be 9" away from the enemy when they land and so must the troops inside so no more dropping into a tiny gap the punk out a character or unit.

-Grav weapons? not so much toned down rather everything has been re-balanced so they don't seem like the only option.

-Invulnerable saves work the same, you swap to the save and it ignores minus modifiers.

-Power from pain is a roll after a save that on a 6 brings a model back from the dead.

-Nidz big guys really wreck stuff with more wounds and faster movement.

-Wound allocation is like the old version where the defender chooses the models from anywhere in the unit.

-Roboute will have new chapter org ideas.........

-Primaris marines are more fortified against the temptations of chaos.
-
new marines not flexible vs current marines who have varied loadouts in units.

-Psychic powers have been reworked, some old ones will be back but different and there will be new ones too.

-Feedback on rules will go on the new FAQ forum on the community site with community yes no votes on possible new changes.

-GW will continue to build on event support in the UK.

-Play testing will be ongoing from now on.

-More Primarchs will return.
 
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8. Edition - Preorder (3. Juni 2017) / Release (17. Juni)


Hab mal Screenshots vom Video der neuen Starterbox gemacht.

http://donulfo.tabletop-minis.de/pmwiki.php?n=Main.HomePage


Preise laut meinem Händler

Box 125€
Core Rules 45 €
Index je buch 20 €
Combat Gauge 8€
Wound Trackers 10€
Tactical Objectives (Karten) 10€
Sector Imperialis Objectives (Marker) 25€
Command Dice 15€

DiscoKing - DakkaDakka

New 40k 17th June,Pre-orders 3rd June!
· 2x Intercessors Squad with rifles
· 1x Hellblasters Squad with plasma guns
· 1x Inceptors squad with twin assault bolters
· Primaris Lieutenant with power sword
· Primaris Lieutenant with auto-bolt rifle
· Primaris Ancient
· Captain in Gravis armour
· Plague Marine Squad
· Foetid Bloat Drone
· Poxwalkers squad
· Lord of Contagion
· Noxious Blightbringer
· Malignant Plaguecaster
A 24-page Death Guard book
· A 24 page Primaris book
· 8 page Core Rules Booklet (A handy in game reference)
· A colour assembly guide fkr all the miniatures
· Gaming accessories, such as 12 red D6 dice, a 12” range rules, decal sheet for the Primaris Space Marines, including iconography for Ultramarines, Blood Angels, Dark Angels and Space Wolves.

https://www.dakkadakka.com/dakkaforum/posts/list/9060/724730.page#9379074


- - - Aktualisiert - - -

GW zum Hardcover Regelbuch (wird einzeln als auch in Box verkauft)

This is an awesome box set. Inside, you get two armies of brand new miniatures, the full hardback Warhammer 40,000 book, dice and range rulers.


Forgeworld Regeln

https://www.warhammer-community.com/2017/05/23/forge-world-and-the-new-warhammer-40000/?utm_source=forgeworld.co.uk&utm_campaign=2b5e3df163-FW+23rd+May+40k+announcement&utm_medium=email&utm_term=0_a6ef0a01da-2b5e3df163-115866361

Forgeworld zieht nach. Die Zukunft der HH wird auf dem Warhammer Fest bekanntgegeben.
 
Dark Vengeance - Regeln für die 8. Edition werden nachgesendet

Ob sie die Dark Vengance Box danach weiter als 2Players Set anbieten werden? Nur ohne Regeln und spielmaterial? wie die Blutinsel box?

Ist doch auch schon seit einigen Wochen so, dass im Webshop bei der Dark Vengance Box dabei steht, dass man die Regeln für die 8. Edition nachgeschickt bekommt sollte man sich die Box holen.

Wenn du zwischen jetzt und dem Erscheinen der neuen Regeln ein Exemplar von Dark Vengeance kaufst, schicken wir dir ein kostenloses Regelheft zu, mit dem du alle Miniaturen in diesem Spielset mit der neuen Version von Warhammer 40.000 verwenden kannst.

Wir schicken dir die Regeln aus dem Vereinigten Königreich zu, sobald die neuen Regeln veröffentlicht wurden.

Steht bei der Dark Vengeance Box nicht auch , dass mit erscheinen der neuen Edition dieses Set aus dem Verkauf genommen wird?
jap steht dort

"Warhammer 40.000 wird bald aktualisiert und wenn dies passiert, nehmen wir Dark Vengeance aus dem Verkauf."
 
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Space Marines - Redemptor Dreadnought + Neuer Panzer

Photo: Charlo im B&C Forum

Redemptor-Modell

http://i.imgur.com/Tpsx51E.jpg

Mir gefällt er 🙂











- - - Aktualisiert - - -

8. Edition - Forgeworld Index Softcover-Bücher - Updates für Imperial Armour

Aus den Seminaren: Die Forgeworld Indices der 8. kosten nur 15 GBP
 
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Space Marines - Neues vom Warhammer Fest 2017

Zukünftig wird es weitere GW-Releases für die bisherigen Marines geben, aus dem 40k Seminar

Charlo - B&C

Cryptix, on 29 May 2017 - 05:39 AM, said:

Hey @Charlo, do you know who actually said marines are getting new releases? I want to know if it was a designer or a member of the sales team.

The two guys in the 40k QnA on the Saturday.

Charlo - B&C

wildweasel, on 27 May 2017 - 6:16 PM, said:

So it's sounding like there may not be vanilla-only Astartes units anymore?

They are a separate army.

Example they used were they are the same as custodes or thunder warriors. A totally different breed with different equipment and support.

They also used that reasoning to say that the normal marines will not be phased out.

Someone also asked if there would still be releases for the old marines and they said not strisgtened away, but in the future.



Zu den Primaris

SkimaskMohawk - B&C

RedemptionNL, on 28 May 2017 - 1:35 PM, said:
What role do the Intercessors fulfil that Tactical Squads do not already though?

Consistent, ranged medium infantry/light vehicle threat.

Tactical marines are way more flexible with their special and heavy weapons, but outside of those two, they don't have a lot of threat

Blindhamster - B&C

I had a long chat about this with Jes yesterday, there may well be a close combat unit in the future, but what it would look like, he couldn't say. But each unit has a specific purpose in their designs, so an assault unit may end up being in heavier armour or something like that. He did say there are other unit types coming though.

Really lovely guy to talk to, great to hear the way he came up with new designs and how it all came together and why he made the choices he did.

Nice tidbit, pouches and poses that you see are specific to the models role and wargear as he really wanted them to be more believable. The bolter squad are meant to look very tactical which is why they have the advancing poses for example. He pointed out that the reason gravis armour makes the character 'fatter' is because that's what armour does, you don't suddenly get much taller yourself, but you become significantly heavier.

http://www.bolterandchainsword.com/topic/333948-warhammer-fest-2017-news-and-rumours/page-11
 
40k Event - Sommer-Kampagne 2017

Die Details zur neuen 40k Kampagne im Juli-September 2017

18622126_10213169302246457_4114986726446775115_n.jpg



Aus dem B&C Forum


Rashbold

GW Hannover has this note for June 18th:

The worshippers of Chaos seek to smash a path though the Imperial battleline to Macragge, home world of the Ultramarines. Should they succeed, the greatest Imperial stronghold in the sector will be gravely threatened, and Guilliman’s forces will be cut off and surrounded.

Muster Up!
Prepare your forces! For each completed unit, receive one point for your side in this campaign as you amass your forces ready for battle!

This week: Double points for all Space Marine units and Start Collecting Boxes completed!

July 30 - Aug 05: Fate of Konor - The Battle Begins



Damo1701

The worshippers of Chaos seek to smash a path through the Imperial battle line to Macragge, home world of the Ultramarines. Should they succeed, the greatest Imperial stronghold in the sector will be gravely threatened, and Guilliman’s forces will be cut off and surrounded.

To achieve this end, the forces of Chaos must conquer the powerful, well-located Konor System. The Konor System embodies the glorious dream of Ultramar. Crucially, it also guards one of the few stable warp transit routes to the Macragge System. If the Chaos advance is not halted, Konor will soon fall, and a path to the heartland of Ultramar will be laid bare.

WHAT IS THE FATE OF KONOR CAMPAIGN?

Through July, August and September all of our customers will fight to decide the fate of the Konor System to see if it falls into the hands of Chaos. All armies can get involved and the final results will be written into Warhammer 40,000 lore! Customers will fight for six planets over six weeks. Each planet will have a specific story, mission, weekly special rules and gaming theme, and will be affected by the results of the previous planet(s). Customers will be able to post results by logging ‘games won’ or newly painted datasheets in your store.

There are 3 stages to the campaign:
Promotion – between 17th June and the 1st July.
Army Muster – between 1st July and 27th July
Campaign – between 27th July and the 10th September

PROMOTION, MUSTER AND CAMPAIGN

From the launch of all of our new Warhammer 40,000 products we will be promoting the fact that we are running a Global Online Campaign from the 27th July.

Promotion: Talk to all of your customers about the upcoming campaign both in your store and on your store Facebook page – get them excited.

Muster: This is the time for customers to choose which faction they will fight with and to build and paint their forces ready for the battles ahead. Additionally each week of the campaign will have a ‘theme’ with a selection of products that will count for double points during the campaign (see below) and the muster gives them an opportunity to buy, build and paint these units in advance!

Campaign: Customers can post results in your store by playing and winning games or by painting a new datasheet's worth of troops. They can post a win for Chaos, a win for the Imperium or in the case of all other forces remove a win from either the Imperium or Chaos!


WEEKLY THEMES

On each of the six planets some units feature more prominently than others.

Customers will get double points in the campaign for using a force that contains one or more of these units OR paints a datasheet that contains this unit type. We are going to let our customers know these themes right from the beginning:

Week 1: Space Marines and Start Collecting! sets

Week 2: Elites

Week 3: Tanks

Week 4: Psykers

Week 5: Fast Attack/Flyers

Week 6: Lords of War/Scenery

A STUNNING CAMPAIGN WEBSITE
We learnt a lot from our Season of War Online Campaign… The interactive website for The Fate of Konor is going to be amazing and will let your customers know the impact of their battles in your store and how the campaign is going globally. It will include downloads, countdowns, videos and much, much more…

CAMPAIGN PACK

We have put together a cool campaign pack to help you have a fantastic time in your store over the period of the campaign. It will include:

Astaramis Mission/Stratagem envelope: Astaramis is the first planet to be fought over in the campaign and has a Unique Mission and weekly special rules – open this envelope on the 27th July and use it for your gaming activities in week one.

Please note: each week's new Missions and weekly special rules will be emailed to you and will also be available on the campaign website.

Army Roster Sheets: This is a pad of 50 roster sheets. Give them to customers so they can write out an army list and record their Command Points etc. – feel free to
photocopy them if you need more!

Window Poster: Put this up in your store window to show customers that you are running Fate of Konor activities.

Campaign Map and Map Stickers: This massive campaign map will show off all the planets in the Konor System and will look great in your store. Use the campaign map stickers to show which force controls each planet at the end of each week of the campaign.

http://www.bolterandchainsword.com/topic/333992-summer-campaign-info-fate-of-konor/#entry4762358


Karte - via Damo1701

http://s23.photobucket.com/component/Download-File?file=/albums/b369/Damosmy/Konor Map 2.png
 
WarhammerTV Live Stream - 8. Edition


Hey, heute wird die achte Edition gespielt.

15 Uhr auf Warhammer TV.

- - - Aktualisiert - - -

Primaris Space Marines

Hastings hatte in den vergangenen Tagen ein paar Gerüchte zu den bevorstehenden Primaris-Releases gepostet, siehe sein Disqus Profil. Ohne Anspruch auf Vollständigkeit hier eine Zusammenfassung

- mindestens 4 Infanterie Bausätze
- mindestens 2 Charaktermodelle im Clampack

- er rechnet weiterhin mit einem Terminator-Äquivalent, er vermutet dass sie hier schon links im Hintergund zu sehen sind

https://uploads.disquscdn.com/image...4ca48319c569307c4e69439b5762ee0abe5b61a69.jpg

- 2 Fahrzeuge, 1 Flieger, 1 Dreadnought



Und noch ein paar Fotos vom Redemptor, Nahaufnahmen von Seite, Heck und Front

https://www.frontlinegaming.org/wp-content/uploads/2017/05/20170528_095039-e1495996806495.jpg

https://www.frontlinegaming.org/wp-content/uploads/2017/05/20170528_095048-e1495996783435.jpg

https://www.frontlinegaming.org/wp-content/uploads/2017/05/20170528_095034-e1495996822623.jpg


Tom Walton ist der Designer des Redemptors

https://mobile.twitter.com/edgeblend/status/868817865264246785
 
Space Marine Repulsor Panzer / Fate of Konor Kampagne / Chapter Approved kehrt zurück

Limited Edition Regelbuch und Dark Imperium Roman




Repulsor - Gerücht

via very solid sources on Faeit 212
Power level 14
S7 T8 W13 Sv3+
Turret - Heavy Lascannon, Heavy Stubber
*Resolve shots with Heavy Stubber first, if the Heavy Lascannon targets a unit hit by the Stubber, it may reroll misses
Hull-mounted Twin Lascannon, swivels up/down and left/right
Rotor cannon is a pintle mounted upgrade
Missiles: Roll a D6 at the start of each fight phase for each enemy unit within 1", on a 4+ it takes D3 mortal wounds (slightly better Frag Assault Launchers)
Transport Capacity 7, can only transport Primaris Marines
Decays its Movement/BS/Attacks as it loses wounds
Movement 10" BS 3+ Attacks 3 base

 
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Gretchinz!

Gretchinz!, ein 40k Kartenspiel mit Grünhäuten von Devir Games, wurde heute angekündigt

http://i.imgur.com/xKANocS.jpg

We are happy to announce the upcoming project Gretchinz! This is a hilariously violent card-driven racing game, in which the cards become the very track on which the Gretchins drive. In Gretchinz! players will fill the shoes of crazy Gretchin drivers behind the wheels of insane contraptions that could barely pass as vehicles, in a deadly race on a deserted alien planet.

Players will choose which Klan they belong to, each one granting a unique special ability. Each contestant will have a vehicle and a bunch of tarot sized cards in their hand. One side of those cards (the side that the player holding them sees) indicates the type of attack card that they can play, while the other side (which everyone else sees) tells what sort of danger lies ahead in front of their racing devices.

This game will be published under license from Games Workshop®, based on the Warhammer® 40,000® universe. The game is designed by top creators Roberto Fraga and Yohan Lemonnier, authors of the 2016 smash hit Captain Sonar (Matagot). Roberto on his own is a well known and awarded games designer of titles such as Dr. Eureka, Me want Cookies! and Spinderella (2015 Kinderspiel award winner), amongst many, many others. The game is being illustrated by Albert Monteys, recently nominated to the prestigious Eisner comic awards.

http://devirgames.com/gretchinz-devir-games-workshop-license/
 
Status
Für weitere Antworten geschlossen.