....zu den Tau in 2012 in der 6. Edition?
Zu den Eldar sind welche aufgetaucht, da die Tau wohl früher dran sein sollen, eine schnelle suche meinerseits aber erfolglos war, wüßte ich gerne, ob es schon Gerüchte gibt zum neuen Codex und/oder Einheiten
Edit Wolkenmann 08.12.2011 -
Ich packe hier mal die ganzen bisherigen Gerüchte rein, dann haben wir eine saubere Übersicht.
21.10.2011
22.10.2011 BOLS
02.11.2011 BOLS/Warseer
August/November ATT ( Advanced TAU Tactica )
Zu den Eldar sind welche aufgetaucht, da die Tau wohl früher dran sein sollen, eine schnelle suche meinerseits aber erfolglos war, wüßte ich gerne, ob es schon Gerüchte gibt zum neuen Codex und/oder Einheiten
Edit Wolkenmann 08.12.2011 -
Ich packe hier mal die ganzen bisherigen Gerüchte rein, dann haben wir eine saubere Übersicht.
08.10.2011
Ethereal
Priced the same
New rule " Blind to the Warp" Basically Ethereal and any unit within 18" of the Ethereal are immune to psychic effects that are not damaging attacks . (So Bolt of Change or Destructor would still affect the Tau units, but Doom, or Lash of Torment would not)
Can also be upgraded to take an envoy:
Fire Caste Envoy: basically a team of 12 Firewarriors with BS4 and advanced pulse rifles that are 24" assault 2 pinning
Earth Caste Envoy: Ethereal is followed by a retinue of 4 mining drones. The mining drones can be detached and deployed to create an area of difficult terrain. Treat this as a ordinance barrage attack for the purposes of determining where it hits in a 18" range, roll to scatter. The effect causes no real damage as the drone uses a seismic destabilization device to cause a ground disturbance that is difficult terrain for troops and dangerous terrain for vehicles. (but not skimmers)
Water Caste Envoy: The ethereal is followed by 2 Water Caste ambassadors. Each time an enemy has a chance to roll for a reserve coming in on a deep strike or outflank you can declare you are using th water caste's "passive resistance" ability. You roll a dice and your opponent rolls a dice for each enemy reserve coming in via either deep strike or outflanking. For each roll off you win, you may place that unit. You may place deep striking units anywhere on the table but must be at least 6" away from any table edge. For outflankers you choose what side they come in on. You must have at least one water caste ambassador alive to use this ability.
Air Caste Envoy: The ethereal is followed by a command and control drone. The drone is attached to Advanced air caste aerospace computer relay satellites. While the drone is alive, any tank in the Tau army equipped with a command and control node relay can make one shooting attack against deep strikers. Each unit may only be targeted once and each tank can only target one deep striking unit.
21.10.2011
Zitat von Frank Dark![]()
das letzte was die jungs zum testen rausgegeben haben.
Es gibt verschiedene "Wege" der Tau.
Je nachdem welchen Weg der Comander geht hat man andere Optionen.
Meine übersetzung ist nur grob und aus dem gedächtnis.
Weg der Forschung
Alle Experimental Waffensysteme haben keine Begrenzung mehr auf 0-1
und einheiten die eine Spezialwaffe haben können dürfen nun 2 wählen.
Weg des Kriegers
man kann einheiten zu Veteranen Upgraden was BF und KG um 1 erhöht.
Zudem werden Vetaranen Einheiten von 0-1 befreit
Weg der Gemeinschaft/Verbündng
Alienrassen haben keine 0-1 auswahl mehr und können als Standart genommen werden.
UCM´s haben feste wege
bzw sogar eigene
Einige Waffen wurden angepast und es gibt ein paar neue nach dem gleichen Muster.
Puls Pistole ( gibt S5 im Nahkampf )
Puls Sturmgewehr Strum2
Photonengranatwerfer
18" AP1 S2 Explosiv Rending Niederhalten(2)
Ionenkannone
60" S6 AP3 Schwer4 Rending
Massenbeschleuniger bekommt noch die Schwere Version.
Die für den Panzer.
Hier heist der Aktuelle Text.
Ziehe eine Line von 72" vom Ziel zur Kanone.
Würfle für jedes Modell das von einer der 1" breiten Line einen Treffer wurf.
Bei einem Treffer erhält es einen S10 AP1 Treffer.
Kein Streuschuss mehr und auch kein das es beim Streifschuss aufhört.
22.10.2011 BOLS
Finally, Tau! (really)
Last but not least, there is suddenly chatter going up that Tau may be sneaking into the late Q1 2012 release slot (where Grey Knights were this year) as the next 40k codex. There has been conflicting chatter of late of either Tau/Eldar for this last slot leading up to the 6th Edition summer launch featuring Chaos Marines.
02.11.2011 BOLS/Warseer
Regarding Tau:
...the demmiurg are there as are a bizzare race, the vespid get 2 slots, and the kroot get an aditional
...well if you insist, 1 hq 1 troop and possibly 1 other unit
...the preliminary rules make demiurg equal to banshees in combat?... without the scream thing though
...ok one more the demiurg ancients , think of them as cranky old wise men who saw the imperium in its infancy they had seen the eldar come n go, n thought it was another decadent empire... though they normally take hundreds of years to make a decision... the tau have something special the demiurg like
Penciled in release date of August 2011
All current metal sets to be plastic (Pathfinders, Krootox, Vespids). New plastics are completed for Crisis Suits, Stingwings and Pathfinders.
Plastic Barracuda as well as a new unit choice, which will be a new alien race (insert your fantasy here).
Battle Suits - plug and play system. Essentially streamlined. Pick two guns and a skill or two skills and a gun. New models with interchangeable arms similar to Killa Kans?
Rule Changes
HQ and Troops
HQ choices are used to unlock units for troops, so a commander in a Crisis Suit unlocks Crisis Suits as troops, an Etheral unlocks Fire Warriors, Shaper unlocks Kroot.
Crisis Suits
Mostly same stats but now 3 wounds, come with every gun option and you can choose what weapon systems you fire every round. Max squad size x 5
Broadsides
Can take Network Markerlights instead of the missiles on their arms
Hammerhead Railgun
Draws a line across the table hitting everything under it. Multiple penetration through vehicles, only stopped by a glancing hit.
Shield Generator
Only team leaders can take a shield generator. The shield generator functions exactly like the DE Shadowfield. 2+ invulnerable save until the first failed save at which point it ceases to work.
Drones
No longer bought as Wargear. They are bought as a unit and then divided as you see fit at the start of the match. You can mix your drones when bought for the point cost needed. This caters for Drone Squadrons as an option.
Markerlight
One markerlight can fire the seekers off one model. Seekers replenish and are no longer one use items. Skyrays will only be able to fire one seeker per round.
General Codex rumours
Not the next book, but probably after Black Templars
Author may be Phil Kelly
Army has 4 basic HQs and 3 basic troop choices excluding changes made by any Special Characters if there are any
Return of 4 old SC, plus 2-4 new ones
No Court of the Archon/henchmen type mixed units
New Tau models
New SC "Iceheart"
Crisis suits have been completely redesigned (not just recut sprues and ankle tweaks), less boxy and including a 'morphic weapon'
New sniper suit
Shas'O get a stealth armour option, may be an experimental suit like Shadowsuns, or the experimental suit might be a third option
Allies and Auxiliaries
Vespids get two slots (unknown if this is an additional two, or two overall). Kroot get an additional unit
No Knarloc riders,though perhaps something big (new WFB monster-szied) for the Kroot
Maybe minor psychic powers for Shapers or Shaper like character this is something Ghost has heard from other people and not stated directly
Demiurg have 1 HQ, 1 troop and maybe 1 else. Presumably the Elite choice mentioned elsewhere
Demiurg ancients are a thing Probably HQ, but could also be the elite unit
Possible Demiurg elite choice
Demiurg are "equal to banshees without the scream" but are also something we've not seen before and have been described as "bizarre" so presumably anti-armour close combat, or at least have that as an option - not sure if the bizarre comment refers to looks or mechanics. This might also be elite unit rather than the troop one
Demiurg and one other new race join the army
No Gue'vesa unit or models
No Nicassar
4) A new "Insectoid" Tau Aux race. Thats all I know on that bit though. Not niccasar it would seem.
Forgeworld stuff is moving across too. TX-42 and Hazard. Maybe even the Remora
Zitat:
Demiurg are apparently a lot less Dwarfish than the initial concepts, instead being more like little stone golems (Ozruk from WoW was mentioned)
As a tongue in cheek nod to the fate of the squats, there is a named Demiurg (who may or may not make it as a SC) who survived fighting Tyranids and personally killed a large monster by drilling his way out after being "Swallowed up by the 'Nids"
This Demiurg is aware that the Ethereals have some kind of power over the Tau (maybe other races too) but not the Demiurg, who have presumably signed up for political reasons and of their own free will
Stealth suit mechanics may change
Kroot fieldcraft rule - presumably switched to Stealth and Infiltrate USR
4 new 'Tau' units*:
Dropship
Fighter
Snipersuits
"Ubersuit"
*Note this will not all probably be in the first release
Quelle Warseer
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