[Kickstarter] Bardsung

Iceeagle85

Tabletop-Fanatiker
26 November 2005
14.903
1.129
96.476
38
Steamforged Games suchen auf KS Geld für ihr Spiel Bardsung.

Legends are heroes who have adventures worth singing about.

In a world where being sung of by bards is the mark of a true hero, you begin with a single tile, a destination, and the desire to become songworthy. What unfolds is a labyrinthine dungeon of your creation, filled with dangerous enemies, wandering monsters, challenging puzzles, and valuable treasure.



The immersion of roleplaying games meets the elegance of board game mechanics in an epic 50+ hour campaign.

Inspired by dungeon-crawling and roleplaying classics, Bardsung is a cooperative dungeon explorer for 1-5 players that combines the best elements of both with contemporary gameplay to create a powerful new experience.



Inspire the songs.

Descend into the depths of an ancient forge, building your dungeon and creating your legend as you explore—with no game master needed. As you venture through the ruined halls, you'll face the strange and terrible creatures that call the darkness home...



Live your legend.

From your path through the dungeon to the growth of your character into a fabled hero, the decisions you make and directions you take will evolve your story.


Become Bardsung.

With multiple potential paths through the depths, you can always return to take a different route. Play through again and again, hero. The ancient forge is a warren of secrets waiting to be discovered, and your legend is just beginning!


Bardsung is a game of pathways.

From your physical journey through the ancient forge to your metaphorical journey of building your character into a fabled hero, your choices define your experience.

Explore the dungeon in standalone sessions, or as part of a narrative campaign that evolves based on your decisions.

Each dungeon has a way in and a way out. The journey between is up to you.

With swift setup, a dungeon procedurally generated by your decisions, and easy-to-grasp mechanics taught by an intuitive tutorial-based rulebook, your descent into the depths will be quick...

To hasten your descent, the hero you choose will have a starting role in the party—but how they progress is up to you. You have the freedom to either follow their suggested path, or create your own bespoke hero with a unique set of traits and arsenal of attack combos.

A classless path system lets you build the hero you want, your way. As your campaign progresses, upgrade core stats, purchase new abilities, and level up to enhance existing skills. Choose options from any path—your hero's song is yours to write!

Because dungeons are procedurally generated (like those in a roguelike video game), no two playthroughs will be the same. Lay tiles to build the dungeon as you go, choosing your direction to seek loot, avoid threats, and reach your destination.

When you enter a new tile, draw an aspect card to determine what awaits...


The challenge aspect deck enriches your story with interactive twists, including non-enemy events, weird and wonderful terrain, dangerous hazards, and even non-player characters. Aspect decks evolve with your campaign, and can create lasting and long-ranging effects.

As you walk the ruined halls, you'll face strange creatures that call the darkness home.

Controlled by simple and intuitive AI, enemy behaviours are varied and quick to resolve. Be wary, for enemy behaviour will change as you move deeper into the forge and your foes adapt to your presence.

Just like your hero, enemies can level up, evolve their attacks, and can even learn to hold grudges against heroes who defeat them.

Enter intelligent and dangerous combat featuring cooperative combo play that goes beyond simply moving toward an enemy and rolling dice each turn.

In a zone-based system that emphasises freedom of movement, teamwork and positioning are vital to solving the combat puzzles created by battle aspect cards, which are unique to each encounter.

Battle aspect cards modify combat encounters. Be wary of cards that grant enemies more dangerous attacks, such as poisoned weapons, or add more enemies through either a sudden ambush or time-delayed reinforcements.

You'll need to adapt to the changing state of play, hero—but your abilities can't be used over and over, so choose your moment wisely!

Round length, turns, and enemy activations are governed by a dynamic marching order that will keep you on your toes, encouraging you to adopt strategies that control the ebb and flow of initiative.

The marching order determines initiative each round and refreshes each turn. Combat can be unpredictable—the marching order is a second battleground you can use to control the chaos, so manipulate it to your advantage!

Perform heroic deeds to gain fate that can be used to power special abilities. Any fate you earn is shared amongst your party, so working together is key.

And speaking of fate, darkness can descend with the roll of a die.

As you build your dungeon, you may find yourself needing to double back—perhaps you missed some loot, or an aspect card triggered an earthquake that blocked your route.

Yet turning back may not be so simple. The dungeon may be yours to explore, but you aren't the only inhabitants. Wandering monsters stalk the halls, their movements signalled by echo tokens that come ever closer.

Kept at bay only by closed doors, the nature of the beast won't be revealed until the last moment...

Die Idee wie das Dungeon aufegbaut wird ist aufjedenfall interessant.
 
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senex

Tabletop-Fanatiker
10 August 2001
3.894
3.272
19.496
Schön gepimptes Heroquest mit nem Haufen Zeugs (z.B. fast 900 Karten !) , für casual games wohl etwas zu komplex und dann auch wieder was zum anderthalb Jahre drauf warten, bis man es (wohl zeitgleich mit dem Start des Ladenverkaufs) erhält. obwohl der Anbieter ja nicht die klassische kickstarter Neulingsfirma am Markt ist.
Dafür ist der Kickstarter etwas dünn, effektiv eine Pledgestufe, Additional kaufbar sind mal gerade nochmal ein Würfelset (wow) und " zweimal kaufen" (nochmal wow). Allerdings besteht noch Hoffnung auf goodies, auch wenn sie mit der Anzeige und dem Freischalten der stretch goals dem bislang zügig steigendem funding nicht so richtig hinterherkommen. :ROFLMAO:
 

Iceeagle85

Tabletop-Fanatiker
26 November 2005
14.903
1.129
96.476
38
Generell habe ich nichts gegen wenig Pledgestufen und wenig Addosn, besser als zig Addons und alle sind enwteder KS exklusiv oder haben ein paar kleine KS exklusive Inhalte.

Hier gibts das Grundspiel und momentan noch nichts und es soll jaauch alles in Retail gehen, also "muss" man nicht alles auf einmal kaufen und kann dann erst mal das Grundspiel testen.

Finde ich eigentlich echt gut, aber ich denke da kommen noch Addons.
 

senex

Tabletop-Fanatiker
10 August 2001
3.894
3.272
19.496
Generell habe ich nichts gegen wenig Pledgestufen und wenig Addosn, besser als zig Addons und alle sind enwteder KS exklusiv oder haben ein paar kleine KS exklusive Inhalte.

Auch wenn sich nicht erschließt, warum es besser ist, wenn man als Gegenwert für die Vorkasse nichts exklusiv kaufen kann, kannst Du das doch gern so sehen.
Der Fakt, dass dieser Kickstarter für mich recht schlank als professionelle Risikoreduzierung eines schon etablierten Herstellers daherkommt, bleibt.
Kann man nun mögen oder nicht.
 
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