[Kickstarter] Cyberpunk Red: Combat Zone

Iceeagle85

Tabletop-Fanatiker
26 November 2005
14.902
1.129
96.476
38
Monster Fight Club suchen auf KS Geld für ihr TT Spiel Cyperpunk Combat Zone:

The red of day gives way to the bright lights of night. In Night City's Combat Zone, laws are scarce and conflict is common. Millions are packed in like rats, trying to survive to see the next bloody sunrise. 'Cuz out here in the Combat Zone, there's no help coming: it’s kill or be killed.


The world of Cyberpunk Red™ is set in the year 2045, during the reconstruction of Night City. Massive megabuildings light up the skies above the rebounding Corpo Plaza, while cyber-enhanced gangs battle in the shadows, each carving out a bloody piece of ground to call their own.


b9d5a745f9dafd98af47bfe1ceae18f3_original.png
Two Player Game in progress: Tyger Claws vs. Maelstrom


Welcome to Cyberpunk Red: Combat Zone™!​


Become the leader of a gang torn from the pages of the Cyberpunk Red RPG and fight fever-pitched battles or sweeping campaigns. Equip your gang, hire your mercs, and build your street cred to dominate the hellish rubble of the Combat Zone and emerge as the new master of the streets.


a5b29be91e2e02e313852a1b6ffba287_original.png


The Cyberpunk Red: Combat Zone™ Core Game is the perfect entry point into playing battles across the urban sprawl of Night City. The Core Game includes everything you need to jump into the action: complete rules, over a hundred game cards, two full gangs, plus enough scenery to create a Night City battlescape.


Cyberpunk Red: Combat Zone™ is the first game to feature the new [RE]action™ system: an easy-to-learn set of skirmish rules with fast-paced, high-stakes tabletop action. Keep reading for more!


be3c27ab3b75a4a890285e1f13b1ab6a_original.png


4847015207c8bd42168ae5f10516017f_original.png



Monster Fight Club, in partnership with R.Talsorian Games, has created a stunning line of plastic miniatures to represent the gangs, edgerunners, and personalities you can bring to battle on your tabletops. Each miniature is sculpted with unique character and attention to detail throughout the entire design process.


cb45886794b075e6df244c9fd50827fd_original.png


a1ae732bd560709e0141dd6ff5d94f86_original.png


The Cyberpunk Red: Combat Zone™ miniatures are high-quality plastic. We use a special plastic blend designed to hold the level of detail miniature hobbyists expect. We think they're a real joy to paint. The plastic also has just enough flex to be durable during gameplay, without damaging the fine details.


503783206fc550713ce5dd11d593520e_original.png


Character Cards, Skills, and Actions​


The characters' cards are the core of the Reaction system: they tell you how many actions that character has available, what their skills are, and what special abilities or gear they have.


Characters' starting actions are usually green or yellow - but can change to Red after being wounded. When a character attempts an action that uses one of their skills, they get to add that skill to their dice roll. Any character can attempt any action, but if they're skilled at it, their chance of success is much higher.


9efcdfe0feed2ab9718ae0c744788d5c_original.png


When a character takes an action, they roll the color die that matches the action they just used: taking a green action? Roll a twelve-sided Green Die. Taking a yellow action? Roll an eight-sided yellow die. The higher your roll, the greater your chance of your action succeeding (plus every roll has a chance of a Critical Success or Failure).


For example, a character uses a green action to attack with a rifle: they roll the twelve-sided green die and add their Ranged skill.


When you take Actions, you're often targeting a rival - and they have something to say about it. You add your Skill to your dice roll, but your target also rolls a die and adds their skill. An Action is successful when your dice roll beats your target's result. Not all actions are attacks, but successful attacks wound their target, turning one of the target's actions red.


Example, continued: The target of the attack also rolls a dice that matches one of their actions and adds their Reflexes skill (if they have it). If the attack's total beats the targets, the attack succeeds and the target is wounded.


5ab54a35930bbf5dbab9a03eb4252a60_original.jpg



[RE]actions​


But it doesn't stop there - If your action successfully wounds your target, your target will have a chance to React, if they have any unspent actions. You can react and counterattack, dart away, or use one of their special abilities. If they counterattack, they must target the rival that wounded them. Moving away after being wounded may prevent you from being wounded again before that character can act.


669dc1c7ab474fa2aba1f5e794c59ec7_original.png


The Limiter​


Cyberpunk Red: Combat Zone™ uses a unique measuring system: the Limiter. The Limiter is divided into three areas, matching the three colors of the action dice. When you're taking movement actions, you can move along the color of the action you took. So if you use a valuable green action to move, you'll be able to sprint much farther across the board than you could with a red action. Flip a GREEN action? Move a GREEN distance! Now that's moving!



The Limiter is also used to measure the ranges of all your actions and attacks. Each action has a range pictured above the effect: your target must be within that range. Some actions, like firing a sniper rifle or rocket launcher, may require your target to be "beyond the limit" - meaning they can't be closer than the length of the limiter.



4dd881c2085d3ad37ec47f475d6ddf2a_original.jpg


Control of the Battle​


At any given time, one player has Control of the battle. The character with Contol of the battle is the one who is currently taking actions with one of their characters. You lose control when your active character runs out of Actions. Characters can try to activate other friendly characters. When your rival has control of the battle, you can attempt to take control with a Reaction!


This creates fast-paced back and forth gameplay, where control of the game passes back and forth, without getting bogged down in phases, upkeep, and accounting.




Cyberpunk Red: Combat Zone™ Campaigns​


Included in the core game are the rules for using your gang in a series of linked games of Cyberpunk Red: Combat Zone™. You can take your gang from a fledgling team up to an elite force.


59058f296330cb77ed0d63db2ae2069d_original.png


Each gang comes with a unique set of Objective cards. When playing a campaign, you'll choose personal objectives before the game, in addition to the victory condition of your Scenario. Win or lose, completing Objectives unlocks upgrades and new abilities for your team. When you win a game, you'll also have the opportunity to promote one of your characters to a veteran, which improves their actions and skills.


Completed objectives and veteran characters you've earned go into your HQ, which you can then use in future games. No writing, no erasing - this creates an easy, pencil-free way to track your gang's progress through the campaign.

Sieht ganz interessant aus und die Minis sehen auch nett aus. Preislich scheint es auch ok zu sein, aber die 21 unlockten Minis gibts halt erst ab 200$ dazu und Versand ist nicht ganz so preiswert.