Bezüglich Änderungen:
Besides the addition of the Jarls described above, several other changes have been made in Mythic Battles: Ragnarök. These are more refinements than radical changes. If you are only playing Mythic Battles: Pantheon, you can either use them or ignore them, because remember, it's YOUR game!
-Talents&Terrain types
Several talents and terrains are not included in MBR. In order to maintain a balance with the new talents, some talents from MBP have had their frequency of appearance on MBR profiles greatly reduced, or are even absent altogether, such as Phalanx.
Some terrains and boundaries have disappeared like Swamp or Chains, while others have been added like Divine Source. Others have simply undergone a name change, such as Lava which becomes Burning.
Rules for terrain types and boundaries not listed in the MBR rulebook remain fully valid on the boards where they were normally played.
-Ascend
We were not satisfied with the way climbing was handled in relation to rock type terrain, we felt it too restrictive. So we created a fourth complex action, Ascend, which allows a unit to enter a Rock terrain type area if that unit starts its move in an adjacent area (regardless of its move stat). It becomes possible to ascend the rock but starting its movement next to the rock terrain type and losing access to some powers and talents because of having performed a complex action.
The Climb talent remains a safe bet since it still allows you to go entera rocky terrain with a simple step, it also allows you to enter cliff type terrain, and can cross escarpment type borders. In addition, a unit with Climb gains +1 defence when on a Rock against any attack from a unit without this skill.
-1V1V1 change
3-player games used to end when a deity had absorbed 4 Divine stones or was the last one alive on the battlefield. While it allowed for the creation of fortunate alliances, it did not encourage risk-taking and left the first loser out for the rest of the game. The 3 player games now end the same way as the 2 or 4 player games. Players who prefer the previous version will definitely want to play it anyway.
-Titan vs God
This option is back on the scene to allow for as many different confrontations as possible, exploring even more themes. Titans tend to be scary because of their raw power, which is hard to handle, especially in your first few games, and so the only option was that they were forced to fight each other.
The confrontation between titans and gods is once more possible, by offering the side that DOES NOT recruit a titan, a bonus, that player gets to deploy a unit for free, like a troop unit or a unit with the Scout talent including (if they wish to) their god.
This allows many options, such as blocking the path of an opponent's unit, advancing a unit to quickly get divine stones, or placing your god so that he doesn't lose any of his precious activations to deploy and keeps them to attack or absorb divine stones. This extra move also restores the balance of stress on the titan player's side, as you'll have to deal with enemies with a slight edge.
-Rune
In MBP, omphalos could be used to recover vitality. Here, runes can be used to increase the effective combat value. If victory by absorbing four divine stones is slipping away from your prospects, you can always seek glory in a desperate assault on the opposing deity. And, if you miss, perhaps, you're getting a little too close.
-Absorption according to the pantheon of origin
In the past, it was the origin of the deity (Greek, Norse) that decided whether you could enjoy the special power of a divine stone or not. For example, if Thor collected omphalos, he could not use the special power of it because he was not a Greek deity. This added a thematic imbalance, but it was still an imbalance. Now, each type of divine stone allows all deities to enjoy its benefit. Thor could benefit from the omphalos, which he would normally absorb, and Zeus would do the same for the runes. So the scenario or board you play on will decide what bonus you can have, and not discriminate against pantheons.
Mythic Battles: Ragnarök and Mythic Battles: Pantheon play separately but can also be played together. Whether you prefer to see Ares and Tyr in a deadly duel or see their martial prowess displayed under the same banner, the choice is yours. You just have to use Mythic Battle: Ragnarök rules and include any talent or terrain type which is not part of Mythic Battles: Ragnarök corebox and add it to the rules.