[Kickstarter] Stormsunder: Heirs of Ruin

Iceeagle85

Tabletop-Fanatiker
26 November 2005
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Lazy Squire Games suchen auf KS Geld für ihr Spiel Stormsunder: Heirs of Ruin

Stormsunder is a solo/cooperative RPG board game for 1-4 players that takes place in an immersive and interactive world where players decide the flow of the story. It features in-depth character progression and deck building, all wrapped in a fast-paced combat system that remains fresh and interesting fight after fight.


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Inspired by popular PC roleplaying games, Stormsunder is built to have reckless disregard for character survival. Your heroes will enact your every decision but based on their own personalities and loyalties. Go against their nature at your own peril; you may risk a hero’s death, departure or wrath.



Stormsunder features exciting skirmish-based combat with a deck-building twist. Battle against AI-controlled enemies using the best equipment your heroes can find and the strongest abilities they’ve earned. Each encounter is about escalation; the armor of your heroes weakens as they are attacked, making them more vulnerable as they power up their most devasting skills. The result is a thrilling conclusion fraught with both danger and glory.


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The Stormsunder Campaign Book provides an exciting way for players to move the plot of Stormsunder in drastically different directions, depending on preference. Don’t like dealing with vampire NPCs? Kill them all. Should you save a city under siege, or watch it burn? There is no wrong choice, just how you want the plot to develop. The diverging plotlines of Stormsunder ensure massive replayability as players venture into the Storm to seek out the game’s numerous endings.



Heroes are the powerful adventurers players control as they explore the world of Stormsunder. Each hero has their own personality, strengths and weaknesses, all that will come into play during both the story and combat portions of the game. Making story decisions that align with a hero’s personality may keep them happy, while constantly going against them may have drastic consequences. The hero may become antisocial, making them a liability in combat, or leave the party altogether.


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Aleksander Potra and his twin sister, Aleksandra, are enforcers for the vampire High Council. They left their home of Tarpitt at the council’s behest, tasked with hunting down known terrorist Vanessa von Brandt. Upon finding Vanessa, the twins fought with her and Adina until the priest did something unexpected: she offered a pact with the vampires to lead her through the Storm. Aleksander did something even more unexpected: he accepted. Aleksander is arrogant and certainly no hero, but his true motives remain a mystery. Until he shows his hand, he seems content to aid in Adina’s quest.


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Adina Shalit left the holy city of New Irynnath with a platoon of knights, marching through desert to reach Tarpitt, home of the Nyere. Only the Nyere could navigate the Storm, they thought, only the Nyere could lead them on their divine quest. Adina was the sole survivor of the journey, and once she learned of Tarpitt’s fate, she made a pact with the Potra twins so her mission could continue. More than anyone else, the party’s travels have weighed on Adina. Virtuous, even for a priest, her faith has been tested numerous times, and she doubts both herself and even her god.


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Vanessa von Brandt is the daughter of Gerolt, last lord of the Nyere. The Nyere were slaughtered during the siege of Tarpitt, their numbers dwindled to perhaps fewer than a dozen across the world. Gifted with an unerring sense of direction, the Nyere were explorers, guides and adventurers. Vanessa has forsaken her heritage, remaining close to Tarpitt to exact her revenge on any vampires she can. It’s not clear why she led the Potra twins so far away from the city, but a chance meeting with Adina has changed her life, perhaps forever.


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The Altekhan sentinel Capac Roca has known Vanessa since they were both children, choosing to travel the world with Gerolt von Brandt rather than spend time with his isolationist father. When the vampires marched on Tarpitt, Capac pleaded with his people to intervene, but to no avail. Capac left by himself to find the city occupied, its populace captured, dead or turned. Capac never returned to Altekha, instead choosing to stay with Vanessa, bringing her supplies and woefully aiding in her self-destructive quest for vengeance. Honorable and heroic, Capac did not need to be asked if he would join Adina’s quest to end the Storm.


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Captain Wynter Thorne of the Sandskimmer vessel, the Wild Coyote, loves only one thing: gold. After years of piracy and some even more unsavory criminal acts, she had amassed a veritable dragon hoard of wealth she kept in a cave in the middle of the desert. When the Storm hit, Wynter learned no map or compass could help navigate the Storm, so she started amassing her fortune once again. An odd soul, she views everything through the lens of avarice, but without any of the malice usually associated it. After a brief altercation with the party, Wynter joined enthusiastically as they possessed something she never knew she wanted: a Nyere.


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Aleksandra Potra and her twin brother, Aleksander, are enforcers for the vampire High Council. They left their home of Tarpitt at the council’s behest, tasked with hunting down known terrorist Vanessa von Brandt. Aleksandra and her brother have since joined Vanessa along with other heroes in their quest to end the Storm. Aleksandra was both bloodthirsty and insane before she turned and is often disinterested in anything outside of combat. She is content to let her brother take the lead, sure in the knowledge that Aleksander will always get them into trouble she can then eviscerate her way out of.


Each hero has their own deck of Ability Cards to use while fighting in encounters, built by the players using abilities earned or upgraded based on the hero’s class and level. Players also choose two Signature Skills for their heroes to bring into combat, powerful game-changing abilities that must be powered up during an encounter to be used. Players can also find or purchase Equipment, allowing them to further strengthen and customize their hero. More than just weapons and armor, equipment includes companions, trinkets and other surprises.


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The adversaries of Stormsunder each have their own unique skills and abilities, but all share the same AI structure. An adversary card details everything the players need to know to control their enemies in battle, except for their target.


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That information resides in the Adversary deck, which is built during setup. It includes cards for all the heroes in the encounter as well as randomly drawn targeting cards. Different events and decisions can affect the Adversary deck, such as the players failing a particular encounter and setting off an alarm or crossing a vengeful contact. In these sorts of situations the campaign book may direct players to add certain cards to the Adversary deck pool, making future encounters more difficult.


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Stormsunder's double-side map tiles allow for all sorts of different setups across multiple locales. Become a new resident in the catacombs, meet new and interesting people in the bloodstained streets of Tarpitt, City of Vampires, or just get lost in the Inali desert, never to be seen again. These places and more await your heroic exploits and the locals are just dying to meet you.

Sieht mächtig nett aus, aber ausser Rendern auf der KS Seite und wohl Prototyp Minis in den Testspielen sieht man keine echten Minis. Auch haben Lazy Squire Games ihr erstes Ks Brettspiel noch nicht ausgeliefert, die Erweiterung aus dem KS ist wohl noch im Playtesting.
Und die ganze Quest zum beenden des Sturm wird über Grundset + die beiden Erweiterungen erzählt, man hat wohl auch ein Ende mit der Grundbox aber das Ende der eigentlichen Anfangsquest benötigt alles.

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