[Kickstarter] Warzone: Eternal

Iceeagle85

Tabletop-Fanatiker
26. November 2005
15.559
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Res Nova Games suchen auf KS Geld für Warzone: Eternal

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THE WORLDS OF OUR SOLAR SYSTEM RING WITH CONFLICT. The rival megacorporations—Bauhaus, Capitol, Cybertonic, Imperial, and Mishima—engaged in an endless jockeying for power and territory, send their bravest and best to war in a futile effort to improve the bottom line, all while the true threat to all of humanity grows in power. Emerging from dark citadels sprouting across all of the inner planets, from the caverns of Mercury to the fertile lands of Mars, the extra-dimensional forces of the Dark Legion scour the planets, their military might lead by Algeroth, the Apostle of War.

This is the time of the Second Corporate Wars. This is the time of Warzone Eternal!

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Everyone who pledges to the Warzone Eternal Kickstarter campaign in the first 48 hours will receive an electronic copy of the Graveton Protocol, a narrative campaign of linked scenarios authored by Bryan CP Steele set in the sweltering battleground of Venus' Graveton Archipelago.

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BRINGING BACK A CLASSIC​

Warzone, the classic tabletop miniatures game of skirmishes in the techno-fantasy universe of Mutant Chronicles, returns with Warzone Eternal! A massively popular miniatures game in the 1990s, Warzone captured the imagination of players with its adrenaline-fueled imagery and its quick and engaging ruleset. Res Nova seeks to recapture that spirit with Warzone Eternal and has assembled a crack team to do so.

Warzone Eternal is a fast-playing skirmish miniatures game in which players collect a force representing one of humanity’s five powerful megacorporations—Bauhaus, Capitol, Cybertronic, Imperial, and Mishima—or the hordes of necrobionic warriors of Algeroth, the Dark Legion Apostle of War. Through scenario-driven battles, players will engage in the constant covert, or not so covert, fight for supremacy amongst the megacorporations or the never-ending battle against the darkness to preserve humanity—or destroy it.

By supporting this campaign, you will bring Warzone back to life and help Res Nova continue exploring the many exciting opportunities for battles in the Mutant Chronicles universe!

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Warzone Eternal launches with a Unit Box for each of the five megacorporations of humanity, each containing enough components to let you build 5 models from one of two different unit types, along with all of their specialists. Algeroth, Dark Legion Apostle of War, with his preference for units dedicated to specific roles on the battlefield, launches with a pair of Unit Boxes and a single Support Box from which you can build your force.

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FOR LONG-TIME FANS​

We understand that some long-time Warzone fans may be disappointed that their favorite faction is not part of this Kickstarter campaign. We're fans too, so we get that. But to assemble the focused crowd-funding campaign that we desired and to manage production obligations to facilitate a timely delivery of rewards, we had to make the hard choice to narrow our selection of available factions. Because Warzone Eternal is set during the Second Corporate Wars, representation from each corporation was critical, as was the overwhelming threat of the Dark Legion. Rest assured that we're as eager as you to explore the rest of this universe, and a successful campaign to launch Warzone Eternal will help us add the Brotherhood, Algeroth's sibling Apostles, and even the Tribes of Earth as quickly as we can.

Was soll man sagen, es ist irgendwie wenig. Ja ich weiß es ist bestimmt ne kleine Firma und der Start dieses TTs von Red Nova Games, aber es ist halt momentan echt wenig.
Ja laut Kommentaren kommt die Bruderschaft wohl noch und die Minis haben mehr Optionen als man auf den Bildern sieht aber ich finde das wie gesagt relativ wenig. Und der Stil ist auch nicht ganz so meins, man kann über Prodos viel sagen aber deren Minis hatten den Warzone Charme und sahen trotzdem relativ modern und gut aus.
 
Fürs erste mal abgebrochen:

A message to our backers. We're stepping back and reassessing.​


Hey everyone,

A third of the way into the campaign is a good time to look at what has been accomplished thus far and where it looks like things are headed. And, unfortunately, the road ahead does not look particularly smooth. Most Kickstarter campaigns experience a lull after the initial excitement around the launch date, so a slow down was expected, but we've very nearly stalled and the trend is not promising. It is abundantly clear that I have miscalculated what the Mutant Chronicles/Warzone community is looking for in a relaunch of Warzone. And in looking at other recently completed miniatures game Kickstarters, it doesn't look like the long-reliable tail end funding bump to a campaign is anything to presume.

So, I have decided to cancel this campaign immediately, and after discussing this decision with our Licensor, Heroic Signatures, they agreed. I've learned a massive amount in the run-up to this campaign, and during these first 10 days, and have a far clearer idea of what a relaunch of Warzone requires to be successful. The form this takes, whether simply as a revised Kickstarter relaunch or something completely different, will be the subject of significant internal conversations in the short term and a continued commitment to this property in the long term.

Below I've tried to offer some more context for this decision and preemptively answer some likely, and reasonable, questions.

But you hit your funding goal!

We did, and we want to thank everyone who jumped on board with the project right away. Those first 24 hrs were absolutely exhilarating and suggested a momentum for this campaign that left us highly optimistic. But it's no closely guarded secret that Kickstarter funding goals rarely reflect the full total necessary to make a campaign a success. It's a gamble that unfortunately has become a part of working through Kickstarter.

But what does "success" mean for Warzone Eternal? I can promise you it's not massive profits for Res Nova - miniatures games are a poor bet for folks interested in getting rich. No, what "success" meant was a campaign that hit funding goals that not only ensured that the funded products could be manufactured and fulfilled in a timely manner, but also provided the necessary capital to cover at least a portion of the production costs for the next wave of miniatures releases. Unlike a board game, miniatures games require a steady infusion of new releases in order to sustain the interest of the gaming community and retailers. Because, yes, retail was absolutely a future plan.

Warzone has gone through previous periods of sparse release schedules and unreliable distribution to the game's detriment, and we have no intention of creating another version of those issues, further damaging the property or contributing to the idea of a "Warzone Curse" (a nonsense idea anyways). This isn't some "White Knight" excuse - I didn't pursue the opportunity to bring this game back simply to leverage a passionate fanbase for a quick buck; I did it because I love this universe and wanted to enable far more opportunities for people, including myself, to play in it.

Why were the unit boxes so expensive?

We’ve heard from plenty of you that the price of the unit boxes were a turn-off. As any Warzone veteran knows, this property, at maturity, consists of dozens of unique units, resulting in a massive catalog of products. Given our desire to eventually get into retail, as noted above, this meant the future prospect of retailers having to devote significant wallspace to our game (to reiterate, we've been focused on the long game from the beginning). For only a handful of the largest gaming properties is a retailer able to do that.

But by producing sets of models that contained the components to build all variations on two different unit types, we could drastically reduce product count. This would also allow gamers to assemble models the way they wanted, from a far greater variety of components. Unfortunately this also meant unit boxes with 40+ components, on average. Even leveraging a reasonably priced material like Siocast, the sheer complexity of these boxes and the number of molds required to produce each established a hefty production cost.

Additionally, modular sets like these impose limitations on how the models can be posed that are not faced by single piece models (or multi-part models that can only be built one way). The very positive reception for the Mortificator we showed for Unlock #4 suggests that the dynamism offered by single piece models is far more compelling to this community than the utility offered by variable build kits. To shift in this direction takes more effort than can be accomplished by a simple pivot of the current campaign.

You should have had fully painted miniatures/full render images/ . . .

You're right, we should have. There were a litany of false starts, production partnerships that never materialized as promised, and other trials and errors that put our project behind schedule - as many folks vocally reminded us. So I was adamant that we stick with our plans for a Spring Kickstarter and planned that the outstanding components of our Kickstarter page would arrive just in time, or would work as good update material as the campaign progressed.

These were bad decisions on my part. The former didn't happen because life is complicated and things rarely happen as smoothly as desired. And the latter plan backfired as backers aren't interested in seeing updates that introduce information that should have been on the campaign page from the start. There’s no question that a campaign needs to be immediately compelling to interested backers in the first 48 hours of its launch, and any amount of scrambling to address deficiencies after the fact are unlikely to ever re-engage lost supporters.

It's also abundantly clear that a line of stretch goals is an expected feature for Kickstarter backers. Choosing to launch without them, regardless of how clearly I wanted to communicate that we were focused on a tight campaign intended to deliver as quickly as possible, was a regrettable and naive decision.

So what does this mean for Warzone Eternal?

It means we take down the current campaign and look to retool it, as well as certain aspects of the miniatures line, so that it hits what we think backers want. Many of you have commented or messaged us with suggestions, things you wanted to see, or things that were lacking in our offering. We appreciate that feedback and want more of it! Please take the time to fill out this survey so that we can learn from the mistakes we made and hopefully remedy them in our future endeavors.

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I still firmly believe in this project. Bryan has succeeded in creating a game that's a blast to play (you all should go pick up a copy of any of his other works - the man does good stuff) and we have a really good team passionate about getting that game into your hands. This was not a flippant decision, but one that I think is in the best interest of the property and Warzone Eternal. Once again, I truly appreciate the support you've offered to this point. Your pledges have been a vote of confidence in the approach we've taken and I look forward to the chance to deliver on that.

Regards,

Alex / Res Nova Games
 
Ja, die Modelle sehen schon besser aus als ihre oftmals scheußlichen Vorgänger. Sieht aber halt aus (und ist es ohl auch) wie ein Retro-Projekt, das auf Fans des alten Spiels zielt. Die Sache ist halt die, das Warzone auch damals nicht so sonderlich erfolgreich war. Wenn neue etwas weniger unansehnliche Modelle für BattleTech im traditionellen Design herauskommen, jubeln die Fans. Hier werden sich weitaus weniger davon finden.
 
Habe die alten Warzone Artworks geliebt, und allein deshalb mir alle Bücher damals besorgt.
Gene hat schon recht.
Warzone hat eigentlich einige relativ originelles Designs, schade das sie diese nicht wirklich neu Interpretiert haben und statt dessen beim alten Zeug bleiben.
 
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