[Planetfall] - Allgemeiner Thread und News

hahnc77

Testspieler
17 Dezember 2004
187
0
6.406
cybot 36 € Plastik cybot von forgeworld ca 30 Pund also 35 €
ritter 110 € oder 100 Pfund von Forge also 150 €

Leviathan 55 Pfund, ca 75 € wenn man in UK bestellt. 60 € bei manchen läden

da bekommt man 2 leviathane für einen forgeworld ritter, ich tendiere da klar zum Leviathan, uund bei der resinqualtät von spartan ist er dann eher günstig.
 
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Fabiusm

Tabletop-Fanatiker
22 Oktober 2009
5.095
1.881
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PFDF07 Dindrenzi Federation Ground Attack Helix
The Daedalus Heavy Ground Attack Gunships are often deployed by the Dindrenzi in the first wave of any assault. Armed with Heavy Vulcan Missiles that tear through shields and armour with apparent ease, there are few who can discount its incredible first-strike potential. The Daedalus is also equipped with terrifyingly effective close quarter battle weapons that are often used in advance of it unleashing its highly effective main ordnance.
When aerial reconnaissance determines that the enemy has manifested a larger number of armoured elements to face the Dindrenzi, the Icarus is often called into service to tip the balance. Similar to its larger compatriot – the Daedalus, the Icarus Ground Attack Gunship has a bank of Vulcan Missiles mounted into the chassis that allows Dindrenzi Aerial Commanders to execute a backup strategy should the initial Heavy Gunship attack fail to eliminate the threat.
Contains: 2 Daedalus Ground Attack Heavy Gunships and 4 Icarus Ground Attack Gunships. Models supplied unpainted and unassembled.

PFTA07 Terran Alliance Ground Attack Helix
The Dellingr Ground Attack Vehicle is an incredibly robust Terran Flyer that previously saw use as a corporate shuttle craft. However it soon became apparent that the rugged nature of the Transport would allow for its use as a battlefield asset. Whilst not armed with any main ordnance, the Ground Attack Transport provides the perfect delivery system for the heavy Huscarl Infantry that the Terran forces use to crush enemy resistance.
The Hermoor Ground Attack Gunship is an extremely flexible aircraft, often used to provide escorts for orbit to surface landers. Armed with a Hammerstrike Missile system that delivers warhead munitions that can reliably eliminate infantry and vehicles alike, the Gunship is equally effective operating in a squadron on its own.
The mighty Huscarl Heavy Infantry strike an imposing mien on the battlefield. Armed with dual-mounted Raptor Grenade Launchers and a multitude of close quarter battle weapons, they are frequently sent into hot-zones where their survivability is required to break the back of the enemy resistance.
Contains: 1 Dellingr Ground Attack Heavy Transport, 2 Hermoor Ground Attack Gunships and 4 Huscarl Heavy Infantry Bases. Models supplied unpainted and unassembled.

PFAP07 Aquan Prime Ground Attack Helix
The Kalari Heavy Ground Attack Gunship utilises the brutally efficient Venom Missile System to direct attacks against the enemy, exceling at engaging infantry targets in particular. Unusually for Aquan Prime assets the Kalari is also equipped with extensive close quarter battle weaponry that can be targeted right into the teeth of the enemy line with exceptional speed and aggression.
The Comanu Ground Attack Gunship is a robust and dependable flyer, used to soften up elusive targets prior to ground forces finishing them off. Armed with a strong Sunflare Burst Laser, it excels in hitting the enemy in the flank, where its pinpoint laser fire is more than capable of eliminating multiple targets in an enemy squadron.
Contains: 2 Kalari Ground Attack Heavy Gunships and 3 Comanu Ground Attack Gunships. Models supplied unpainted and unassembled.

PFSC07 Sorylian Collective Ground Attack Helix
The pilots of the Sorylian Ground Attack Cadres are utterly fearless, engaging the enemy with a directness that causes them to be held in grudging respect by their enemies. Charging in with two heavy Koli Concussion Guns, the Sar’Maks must get close to deliver their ordnance, but when they do, they cause the enemy to cower in terror as the precise application of force shreds its way through their ranks.
The Vro’Mak Ground Attack Gunship uses the same Koli Concussion Gun as its larger cousin and can comfortably deliver more firepower too….assuming the squadron can reach the enemy of course! Crewed by yet more fearless Sorylian pilots, the Vro’Mak is brutal and coldblooded in its engagement style. Tactics tend to resolve around getting close and engaging the enemy in close quarters battle and them eliminating the survivors with the close range concussion guns.
Contains: 2 Sar’Mak Ground Attack Heavy Gunships and 3 Vro-Mak Ground Attack Gunships. Models supplied unpainted and unassembled.

PFTD07 The Directorate Ground Attack Helix
The Shade Heavy Ground Attack Gunship forms the backbone of the Directorate Aerial Cadres. Fielded in pairs, the Shade gives covering fire to the advancing ground forces using its powerful Diligence Plasma Cannons to soften up targets prior to the ground forces hitting with the killing blow. In addition, the Shade forms part of the Directorate communications link to the operations headquarters where it can immediately relay likely areas for the deployment of artillery assets. Multiple cadres of Shade Heavy Gunships can quite literally decimate the enemy from afar ensuring the Directorate ground forces face considerably less resistance when they make contact.
A Phantom Ground Attack Gunship provides the Directorate Ground Commander a highly flexible firepower option and is often requested as a line breaker asset when dealing with enemies that can execute strong close range capabilities. The Phantoms use an unusual method of lift and propulsion that allows them to operate as a very effective ambusher, placing itself in the fire-line to deliver its ordnance before escaping into the shadows to bide its time, ready to strike later!
Contains: 2 Shade Ground Attack Heavy Gunships, 3 Phantom Ground Attack Gunships and 2 Sky Drop Markers & Micro Dice. Models supplied unpainted and unassembled.

PFTR07 The Relthoza Ground Attack Helix
The mighty Vaxiss Ground Attack Leviathan is extensively used by the Relthoza as a first strike element. Crewed by a number of fully developed Relthozan Warriors, the monstrous amalgam spurs the forces of Relthoza onwards with a combination of speed and focused aggression, accelerated by the insertion of the Massith Drone Node – a prototype synaptic-inducer that delivers using the Leviathan’s boosted Nexus Designator.
The Vaxiss is further armed with a pair of Pupa Shard Cannons that spit out a torrent of highly voracious nano-munitions that can be seen to literally ‘eat the target’, and a mounted Chelicerae Missile System that can independently target heavily defended enemy targets, the Vaxiss is rightly feared across the enemies of the Relthozan Empire.
The Massith Drone Node is a relatively new Relthozan technological advance. The node is entirely passive until activated by the proximity of Relthozan light elements. When active, the Node interfaces with the younger Relthozan’s battle suits, increasing aggression and combat potential. This unusual Node is often deployed by the Vaxiss Ground Attack Leviathan prior to a focused orbital assault by the light forces, turning these small elements into furious killers!
Contains: 1 Vaxiss Ground Attack Leviathan, 2 Massith Drone Nodes and 1 Sky Drop Marker & Micro Dice. Models supplied unpainted and unassembled.
 

Fabiusm

Tabletop-Fanatiker
22 Oktober 2009
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PFDF08 Dindrenzi Federation Ground Command Helix
The Dindrenzi utilise many Sky Drop assets in a bid to disrupt their enemies. One of these assets is the fearsome Charon Heavy Command Drop Pod which is used to concuss and disorient its enemies prior to the execution of its core responsibility - the delivery of vicious Nyx Grand Companies. These troops are massed together into a larger formation than normal, and can easily overwhelm their foes in massed close quarters battle. Beyond its troop delivery role, the Charon also acts as static Artillery Command, bringing in low-orbit artillery to be targeted at locations of high enemy resistance.
Contains: 1 Charon Heavy Drop Pod, 1 Nyx Grand Company (consisting of 1 Officer Base, 3 Sweeper Teams & 3 Gun Teams), 4 Damocles MkI Gunnery Bases (fielded as either Estock Flak Launchers or Flambard Assault Launchers) and 2 Sky Drop Markers & Micro Dice. Models supplied unpainted and unassembled.

PFTA08 Terran Alliance Ground Command Helix
Designed specifically to carry the best of Terran Ground Infantry right into the middle of the fighting, the Terran Slepnir is equipped with a massive amount of close quarter grenade pods, ensuring that no lightly armoured enemy can get too close. Its greatest innovation comes in the form of its prototype Shield Harmonics Projector that can boost the power of nearby Terran Shields. The Slepnir can also rain death upon the enemy with a dual Hammerstrike Missile system, ensuring the Slepnir Command Tank is a natural choice in most Terran Battle Groups.
Contains: 1 Slepnir Heavy Command Vehicle, 2 Ullr MkI Anti-Aircraft Tanks, 1 Hirdmen Grand Company (consisting of 1 Officer Base, 3 Sweeper Teams, 3 Gun Teams & 3 Infantry Bases) and 2 Sky Drop Markers & Micro Dice. Models supplied unpainted and unassembled.

PFAP08 Aquan Prime Ground Command Helix
Armed with a fore-mounted Corona Heavy Laser battery, twin Maelstorm turret-mounts and a bank of Stingray missiles, the Malani Heavy Command Barge is capable of independently targeting numerous targets, be they Armoured or Aerial. The vehicle’s hull is formed of an intricate matrix of crystal and armoured shell causing the Malani to have an increased resonance with Votari Crystals deployed on the battlefield, their effects magnified by the Malani’s presence until they become capable of storing greater levels of laser energy fired into them by the remainder of the Aquan force.
Contains: 1 Malani Heavy Command Barge, 4 Marana Light Recon Tanks, 1 Grand Company (consisting of 1 Officer Base, 3 Sweeper Teams, 3 Gun Teams and 2 Infantry Bases) and 2 Votari Crystals. Models supplied unpainted and unassembled.

PFSC08 Sorylian Collective Ground Command Helix
The Jol’Tak Command Skiff acts as a command point for the Ro’Mul’Kat Warchiefs. With their Kul’Vok Bodyguards in close attendance these venerable warriors fight alongside their subjects on the fields of battle spurring them on with their own acts of valour and ferocity. The vehicle is fitted with an array of communications devices and a prototype New-Dawn Nexus Designator to greatly improve the effectiveness of artillery barrages. In addition, the Skiff is armed with a powerful Nar’VaK Titan Cannon and a brace of Sar’Nav Grenade Launchers, perfect for softening up a target prior to assault.
Contains: 1 Jol’Tak Heavy Command Skiff, 4 Ja’Gor Recon Walkers, 4 Kul’Vok Heavy Infantry Bases, 1 Ro’Mul’Kat Warchief Base and 1 Sky Drop Marker & Micro Dice. Models supplied unpainted and unassembled.

PFTD08 The Directorate Ground Command Helix
The Command Mover is commonly fielded with a fore-mounted linked Plasma Surge that ensures the vehicle is devastating when targeting the enemy at short range. Directorate low-orbit artillery barrages are directed using a pair of Punisher Drones that are launched from the hull. These diminutive Drones can also act as target designators for their parent, further supplementing the vehicle’s heavy firepower. The Deadlock Heavy Infantry engagement protocols are set to execute close range targets with their own brutal combination of Cyber and close ranged attacks.
Contains: 1 Assailant Heavy Cyber Ops Command Mover, 2 Trojan Cyber Warfare Tanks, 4 Punisher Drones, 6 Deadlock Heavy Infantry Bases and 3 Sky Drop Markers & Micro Dice. Models supplied unpainted and unassembled.

PFTR08 The Relthoza Aerial Ground Command Helix
The Javi smashes its way into the battlefield, its massive spire providing support to both light and armoured forces in equal measure with extended Drone Nexus and Command effects. Once deployed from low orbit, the Javi expels a number of Narissa Gunnery Nodes to act as close defence and fire support. The Salamas Bodyguards are tasked with the Command Spire’s defence. Heavily armed and highly aggressive, these warriors will fight to the last breath to protect their primary commander on the field.
Contains: 1 Javi Heavy Command Spire, 4 Narissa Gunnery Nodes (fielded as either Chelicerae Missile Nodes or Spinneret Launcher Nodes) and 2 Salamas Medium Infantry. Models supplied unpainted and unassembled.
 

Lordkane

Tabletop-Fanatiker
18 April 2010
4.033
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Spartan Games schreiben ja in den Produkbeschreibungen der Works Raptor und den Terquain Helixen, das diese passende Erweiterungen für das Startset darstellen. Ist das nur ne Art Marketing Blabla oder steckt da etwas dahinter? Enthält das Szenariobooklet aus dem Startset Regeln um diese Helixen direkt als Sinnvolle Ergänzungen einzusetzten oder enthalten die beiden Boxen regeltechnischen Zusatzkram (weitere Szenarios usw.) für das Startset?
 

hahnc77

Testspieler
17 Dezember 2004
187
0
6.406
@lordkane,
alle regeln sind online, als DF verfügbar, regeln zu terquai sind im Aquan PDF und für die worksraptor im Direcotrate PDF.

Die Terquai sind die natural allies für die Aquans, so dass sie sich eigentlich gut ergänzen, analog für works raptor und directorate.
Mitlerweile haben aber die Hauptvölker genug Helices (inclusiver eigener Recon Helix) bekommen, so das man auch reine Aquan Armeen mit recon spielen kann und die Allies nicht benötigt. Gerade im Falle der Aquans finde ich die Aquan recon Helix , oder die Option 2 Aerial Helices (darausfolgt keine Recon) zu nehmen interessanter.

Beim Directorate sind die Worksraptor durch aus meine Einheit der Wahl.
 

Fabiusm

Tabletop-Fanatiker
22 Oktober 2009
5.095
1.881
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Spartan Games schreiben ja in den Produkbeschreibungen der Works Raptor und den Terquain Helixen, das diese passende Erweiterungen für das Startset darstellen. Ist das nur ne Art Marketing Blabla oder steckt da etwas dahinter? Enthält das Szenariobooklet aus dem Startset Regeln um diese Helixen direkt als Sinnvolle Ergänzungen einzusetzten oder enthalten die beiden Boxen regeltechnischen Zusatzkram (weitere Szenarios usw.) für das Startset?

Hallo Lordkanne

schön dass du dich für Planetfall interessiert. Es ist einfach ein gutes Spiel.

Zum Starten bietet sich für die Starterboxfraktionen wirklich die Works Raptor und den Terquain Helixen da sie einerseits für das letzte Szenario aus der Stareterbox benötigt werden und andererseits Schwachpunkte in der Armee kompensieren (Aquans bekommen die Möglichkeit entfernte Missionsziele ein zu nehme und Directorate bekommen schnelle Elietetruppen).

Ich würde die aber Empfehlen nicht das Regelbuch und die Einheitenwerte aus der Box zu verwenden sondern die Überarbeiteten kostenlosen Downloads von der Spartanseite. Im Download Regelbuch sind die FAQs schon eingearbeitet und die online ORBATS sind die Einheiten Stats überarbeitet und ausgeglichener. Bei den Modellwerten im Szenariobuch sind die Directorate doch deutlich im Nachteil.

Wenn dich die Missionen aus der Grundbox interessieren kann ich dir unseren Videokanal empfehlen. Da haben wir alle Missionen in deutsch und englisch durchgespielt. http://www.gw-fanworld.net/showthread.php/207161-Videospielbericht-Planetfall-immer-neues-Video