D
Deleted member 4411
Gast
Das OFFIZIELLE GW Regelbuch FAQ 1.3 ist da, zusammen mit dem Grey Knights FAQ 1.0.
Regelbuch FAQ 1.3
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1830600a_40k_Rulebook_version_1_3.pdf
Q: Are Wounds from Dangerous Terrain tests allocated
in the same way as shooting attacks? (p14)
A: No. Each model moving through dangerous terrain
must take a test. Each model that fails takes a Wound.
Q: How does Rending work if you get to roll multiple
dice for the Armour Penetration roll? (p31)
A: The player gets to add a D3 to the total for each
dice that comes up with a 6.
The Assault Phase
Q: Can a model equipped with multiple grenades use
all of them in the same Assault phase? (p36)
A: Yes.
Q: Do the effects of the same psychic power cast
multiple times on the same unit stack? (p50)
A: Yes, unless specifically stated otherwise.
Q: Can a psyker attempt to cast the same psychic
power more than once in a turn? (p50)
A: No, unless the psychic power itself specifically allows
it.
Q: What psychic powers count as psychic shooting
attacks? (p50)
A: Any psychic power with a profile like that of a
ranged weapon (i.e. has a range, strength and AP
value) and any psychic power that specifically states
that it is a psychic shooting attack.
Q: Do psychic shooting attacks need to roll to hit? (p50)
A: Yes.
Grey Knights FAQ 1.0
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1830601a_Grey_Knights_v1_0.pdf
ERRATA
Page 87 – Ordo Malleus, Hereticus and Xenos
Inquisitors, Options, last bullet point
Change to “[...]psychic power. He may exchange any
one weapon for a force sword[...]”
Page 96 – Weapons, Unholy Gaze
Change the AP value from “-” to “4”
AMENDMENTS
None.
FAQs
Q: A psyker can use one psychic power per Mastery
Level, per turn. Is this per player turn? (p21)
A: Yes, otherwise it would state per game turn.
Q: What counts as a Daemon? (p21)
A: Everything in the Chaos Daemons codex, Daemon
Princes, Possessed Chaos Space Marines, Obliterators,
summoned greater Daemons, summoned lesser
Daemons, any vehicle with the daemonic possesion
upgrade, Daemonhosts, Mandrakes, Kheradruakh the
Decapitator, the Avatar.
Q: If a walker is the target of Unyielding Anvil, from
the Grand Strategy special rule, can it claim objectives
even though it is a vehicle? (p22)
A: Yes.
Q: If a unit is the target of Unyielding Anvil, from the
Grand Strategy special rule, and it splits into combat
squads, can both combat squads claim objectives? (p22)
A: Yes.
Q: If a Grand Master gives a unit with personal
teleporters the Scouts special rule, can they use the
shunt move as a part of their Scouts move? (p22)
A: No.
Q: Can vehicles benefit from the effect of The
Shrouding psychic power if they are in range? (p25)
A: Yes.
Q: Personal teleporters make the unit with them jump
infantry. How does this affect a Dreadknight with a
personal teleporter? (p28)
A: It is a monstrous creature that moves like jump
infantry.
Q: Wounds caused by a Purgation Squad after using
their Astral Aim psychic power get an unmodifiable 4+
cover save. Can these be taken against Wounds caused
by incinerators? (p29)
A: No, as they ignore cover saves.
Q: What effect does the Cleansing Flame psychic power
have on vehicles? (p31)
A: None, as vehicles can’t be wounded.
Q. Taking Inquisitor Coteaz in your force turns
Henchman Warbands into troops choices. Does this
mean that they take up a force organisation slot and
can no longer be taken as an elites choice? (p33)
A. Yes to both questions.
Q: Does a Dreadknight with a Nemesis doomfist strike
at Strength 6 or Strength 10 in close combat? (p34)
A: Strength 6, as it is not a walker.
Q: Does a Dreadknight armed with two Nemesis
doomfists get an extra attack in close combat? (p34)
A: Yes.
Q: Can Brother-Captain Stern use his Zone of
Banishment psychic power if he is not engaged in
combat? (p41)
A: No.
Q: If Justicar Thawn is dead at the end of a game
involving kill points, does he only give away one kill
point regardless of how many times he was killed?
(p43)
A: Yes. It is also worth noting that if he does come
back, he is treated as a seperate unit from that point
on and as such both he and his unit will eachbe worth
a kill point.
Q: When are the shooting attacks from Inquisitor
Coteaz’s I’ve Been Expecting You special rule fired?
(p45)
A: They are fired as soon as a unit that is a valid target
is placed on the board. Once the shooting attacks have
been resolved, the unit can complete its move. If the
unit is arriving by Deep Strike, this will be after the
scatter has been resolved.
Q: Does a squad disembarking from a Drop Pod, or
Mycetic Spore, count as arriving from reserve for
Inquisitor Coteaz’s I’ve Been Expecting You special rule?
(p45)
A: Yes, this means that Inquisitor Coteaz and his unit
will be able to fire once at each unit.
Q: Will Inquisitorial Servitors in a squad without an
Inquisitor that has been joined by a Techmarine still
suffer from Mindlock? (p49)
A: Yes, Inquisitorial Servitors are linked to Inquisitors
and not Techmarines.
Q: For each Jokaero Weaponsmith in a henchman unit
after the first you add +1 to the Inconceivable
Customisation roll. Does this mean that if you have 6 or
more Jokaero in a unit that they will receive no
bonuses (as you cannot roll less than a 6 and duplicate
rolls are ignored)? (p50)
A: Yes.
Q: Can models in Terminator armour embark onto an
Inquisitorial Chimera? (p51)
A: Yes.
Q: If a Callidus Assassin chooses a unit of vehicles as its
target for its Polymorphine special rule what facing is
hit? (p53)
A: You can choose which facing is hit, but the Callidus
Assassin must then be placed within 3" of the vehicle,
and in the arc of the facing that was hit.
Q: If the unit targeted by a Callidus Assassin’s
Polymorphine special rule is wiped out by it, where is
the Assassin placed? (p53)
A: Within 3" of where the unit used to be.
Q: If a model with a Nemsesis force halberd has had his
Initiative reduced to a fixed number by an
ability/special rule, do they still get the +2 Initiative
from the Halberd? (p54)
A: No.
Q: Do Nemesis falchions count as 2 close combat
weapons and thus give +2 Attacks in close combat (+1
for their special rule and +1 for wielding 2 close
combat weapons)? (p54)
A: No, they just give +1 Attack.
Q: If an Ordo Malleus Inquisitor takes 2 Daemonblades
how is this resolved? (p56)
A: Roll seperately on the table for each Daemonblade.
He will gain the effects of whichever Daemonblade he
uses in that round of combat.
Q: How do you work out whether a psyker is affected
by the Psi-shock special rule on a mindstrike missile or
a psyk-out bomb? (57, 58)
A: Any psyker under the template will be effected by
Psi-shock.
Q: Does the entire unit need to be equipped with rad,
psyk-out and/or psychotroke grenades for their effects
to work or is just one model being equiped with them
enough? (p60)
A: One model in a unit is enough.
Q: Are units with either the Stubborn or Mob Rule!
special rules effected by the ‘They’re horrible’ result of
the psychotroke grenade? (p60)
A: Yes, such units will be reduced to Leadership 2.
However a unit with the Mob Rule! special rule that
has 11 or more models will still be Fearless.
Q: Do you take into account the strength increase from
the psybolt and psyflame ammunition vehicle upgrades
when working out if a weapon is a defensive weapon
or not? If a vehicle has either of these upgrades, must
you use them? (p62)
A: Yes to both questions.
Q: Does the effect of servo-skulls stack? For example
would it reduce the scatter distance by 2D6 if you are
within 12" of two? (p62)
A: No, it would still only be 1D6.
Q: Would an orbital strike relay targeted within 12" of
one or more servo-skulls have its scatter distance
reduced? (p62)
A: No, it always scatters the full 2D6".
Q: Does an enemy unit arriving by deep strike or
deploying within 6" of a servo-skull count as moving
to within 6" of it? (p62)
A: Yes, remove the servo-skull from play.
Q: What counts as a plasma weapon for the Ulumeathi
Plasma Syphon? (p62)
A: All Plasma weapons, as well as Eldar missile
launchers firing plasma missiles, burst cannons,
starcannons, all Tau pulse weapons and any weapon
described as using ‘plasma’ as its effect or in its special
rules.
Q: Can you only take an Inquisitorial henchmen
warband if you have an Inquisitor in your army? (p90)
A: Yes, you can take a maximum of one warband for
each Inquisitor (unless you take Inquisitor Coteaz).
Last updated 7th June 2011
Spannende Sachen! Man sieht auch, dass GW manche Frage, die durch den Grey Knights Codex entstanden sind (mehrfaches Hammerhand und/oder Might of Titan) direkt in´s allgemeine FAQ eingeflochten wurden. Die meiner Auffassung nach wichtigsten Dinge habe ich farblich rot markiert. Im regulären FAQ ist spannend, dass ALLE psychic shooting Attacks jetzt einen Trefferwurf machen müssen, außer es steht ausdrücklich etwas anderes in der Beschreibung der Psi-Kraft. Das ist mal wirklich neu! :huh: Interessant sind auch die Fluffargumente bei den Fragen, was alles als Dämon zählt und was alles eine Plasmawaffe ist. <_<
Und nicht zuletzt der endgültige BEWEIS, dass wenn GW von MODELS spricht, dann auch MODELS gemeint sind! 😀 Also weiterhin modellhafte Abwicklung des Schadens von gefährlichem Gelände, explodierenden Fahrzeugen und so weiter! 😎 Und nicht einheitenweise. 🙄
EDIT 1
@Marines kriegen alles irgendwo reingeblasen:
2 Scriptoren in einer 10 Termi-Wand sprechen 2 mal Hammerhand und 2 mal Might of Titan: Ergebnis Stärke 8 plus 3W6 gegen Fahrzeuge!!!
Noch Fragen?!? 😱hmy:
EDIT 2
Das mit den Trefferwürfen für PsiKräfte die entweder ein Beschuss-Profil haben oder ausdrücklich als Psychic Shooting Attack beschrieben sind trifft eigentlich nur die Space Wolves... und die können BF 5 kriegen durch einen Boten. Die Chaos Psi-Kräfte sind nach einem ersten Sichtcheck nicht davon betroffen, weil sie lediglich statt einer Schussattacke genutzt werden und nicht eindeutig als Psychic Shooting Attack deklariert sind. Die wichtigen Blood Angels und Tyraniden Schuss-PsiKräfte treffen ja netterweise automatisch!
Gruß
General Grundmann
Regelbuch FAQ 1.3
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1830600a_40k_Rulebook_version_1_3.pdf
Q: Are Wounds from Dangerous Terrain tests allocated
in the same way as shooting attacks? (p14)
A: No. Each model moving through dangerous terrain
must take a test. Each model that fails takes a Wound.
Q: How does Rending work if you get to roll multiple
dice for the Armour Penetration roll? (p31)
A: The player gets to add a D3 to the total for each
dice that comes up with a 6.
The Assault Phase
Q: Can a model equipped with multiple grenades use
all of them in the same Assault phase? (p36)
A: Yes.
Q: Do the effects of the same psychic power cast
multiple times on the same unit stack? (p50)
A: Yes, unless specifically stated otherwise.
Q: Can a psyker attempt to cast the same psychic
power more than once in a turn? (p50)
A: No, unless the psychic power itself specifically allows
it.
Q: What psychic powers count as psychic shooting
attacks? (p50)
A: Any psychic power with a profile like that of a
ranged weapon (i.e. has a range, strength and AP
value) and any psychic power that specifically states
that it is a psychic shooting attack.
Q: Do psychic shooting attacks need to roll to hit? (p50)
A: Yes.
Grey Knights FAQ 1.0
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1830601a_Grey_Knights_v1_0.pdf
ERRATA
Page 87 – Ordo Malleus, Hereticus and Xenos
Inquisitors, Options, last bullet point
Change to “[...]psychic power. He may exchange any
one weapon for a force sword[...]”
Page 96 – Weapons, Unholy Gaze
Change the AP value from “-” to “4”
AMENDMENTS
None.
FAQs
Q: A psyker can use one psychic power per Mastery
Level, per turn. Is this per player turn? (p21)
A: Yes, otherwise it would state per game turn.
Q: What counts as a Daemon? (p21)
A: Everything in the Chaos Daemons codex, Daemon
Princes, Possessed Chaos Space Marines, Obliterators,
summoned greater Daemons, summoned lesser
Daemons, any vehicle with the daemonic possesion
upgrade, Daemonhosts, Mandrakes, Kheradruakh the
Decapitator, the Avatar.
Q: If a walker is the target of Unyielding Anvil, from
the Grand Strategy special rule, can it claim objectives
even though it is a vehicle? (p22)
A: Yes.
Q: If a unit is the target of Unyielding Anvil, from the
Grand Strategy special rule, and it splits into combat
squads, can both combat squads claim objectives? (p22)
A: Yes.
Q: If a Grand Master gives a unit with personal
teleporters the Scouts special rule, can they use the
shunt move as a part of their Scouts move? (p22)
A: No.
Q: Can vehicles benefit from the effect of The
Shrouding psychic power if they are in range? (p25)
A: Yes.
Q: Personal teleporters make the unit with them jump
infantry. How does this affect a Dreadknight with a
personal teleporter? (p28)
A: It is a monstrous creature that moves like jump
infantry.
Q: Wounds caused by a Purgation Squad after using
their Astral Aim psychic power get an unmodifiable 4+
cover save. Can these be taken against Wounds caused
by incinerators? (p29)
A: No, as they ignore cover saves.
Q: What effect does the Cleansing Flame psychic power
have on vehicles? (p31)
A: None, as vehicles can’t be wounded.
Q. Taking Inquisitor Coteaz in your force turns
Henchman Warbands into troops choices. Does this
mean that they take up a force organisation slot and
can no longer be taken as an elites choice? (p33)
A. Yes to both questions.
Q: Does a Dreadknight with a Nemesis doomfist strike
at Strength 6 or Strength 10 in close combat? (p34)
A: Strength 6, as it is not a walker.
Q: Does a Dreadknight armed with two Nemesis
doomfists get an extra attack in close combat? (p34)
A: Yes.
Q: Can Brother-Captain Stern use his Zone of
Banishment psychic power if he is not engaged in
combat? (p41)
A: No.
Q: If Justicar Thawn is dead at the end of a game
involving kill points, does he only give away one kill
point regardless of how many times he was killed?
(p43)
A: Yes. It is also worth noting that if he does come
back, he is treated as a seperate unit from that point
on and as such both he and his unit will eachbe worth
a kill point.
Q: When are the shooting attacks from Inquisitor
Coteaz’s I’ve Been Expecting You special rule fired?
(p45)
A: They are fired as soon as a unit that is a valid target
is placed on the board. Once the shooting attacks have
been resolved, the unit can complete its move. If the
unit is arriving by Deep Strike, this will be after the
scatter has been resolved.
Q: Does a squad disembarking from a Drop Pod, or
Mycetic Spore, count as arriving from reserve for
Inquisitor Coteaz’s I’ve Been Expecting You special rule?
(p45)
A: Yes, this means that Inquisitor Coteaz and his unit
will be able to fire once at each unit.
Q: Will Inquisitorial Servitors in a squad without an
Inquisitor that has been joined by a Techmarine still
suffer from Mindlock? (p49)
A: Yes, Inquisitorial Servitors are linked to Inquisitors
and not Techmarines.
Q: For each Jokaero Weaponsmith in a henchman unit
after the first you add +1 to the Inconceivable
Customisation roll. Does this mean that if you have 6 or
more Jokaero in a unit that they will receive no
bonuses (as you cannot roll less than a 6 and duplicate
rolls are ignored)? (p50)
A: Yes.
Q: Can models in Terminator armour embark onto an
Inquisitorial Chimera? (p51)
A: Yes.
Q: If a Callidus Assassin chooses a unit of vehicles as its
target for its Polymorphine special rule what facing is
hit? (p53)
A: You can choose which facing is hit, but the Callidus
Assassin must then be placed within 3" of the vehicle,
and in the arc of the facing that was hit.
Q: If the unit targeted by a Callidus Assassin’s
Polymorphine special rule is wiped out by it, where is
the Assassin placed? (p53)
A: Within 3" of where the unit used to be.
Q: If a model with a Nemsesis force halberd has had his
Initiative reduced to a fixed number by an
ability/special rule, do they still get the +2 Initiative
from the Halberd? (p54)
A: No.
Q: Do Nemesis falchions count as 2 close combat
weapons and thus give +2 Attacks in close combat (+1
for their special rule and +1 for wielding 2 close
combat weapons)? (p54)
A: No, they just give +1 Attack.
Q: If an Ordo Malleus Inquisitor takes 2 Daemonblades
how is this resolved? (p56)
A: Roll seperately on the table for each Daemonblade.
He will gain the effects of whichever Daemonblade he
uses in that round of combat.
Q: How do you work out whether a psyker is affected
by the Psi-shock special rule on a mindstrike missile or
a psyk-out bomb? (57, 58)
A: Any psyker under the template will be effected by
Psi-shock.
Q: Does the entire unit need to be equipped with rad,
psyk-out and/or psychotroke grenades for their effects
to work or is just one model being equiped with them
enough? (p60)
A: One model in a unit is enough.
Q: Are units with either the Stubborn or Mob Rule!
special rules effected by the ‘They’re horrible’ result of
the psychotroke grenade? (p60)
A: Yes, such units will be reduced to Leadership 2.
However a unit with the Mob Rule! special rule that
has 11 or more models will still be Fearless.
Q: Do you take into account the strength increase from
the psybolt and psyflame ammunition vehicle upgrades
when working out if a weapon is a defensive weapon
or not? If a vehicle has either of these upgrades, must
you use them? (p62)
A: Yes to both questions.
Q: Does the effect of servo-skulls stack? For example
would it reduce the scatter distance by 2D6 if you are
within 12" of two? (p62)
A: No, it would still only be 1D6.
Q: Would an orbital strike relay targeted within 12" of
one or more servo-skulls have its scatter distance
reduced? (p62)
A: No, it always scatters the full 2D6".
Q: Does an enemy unit arriving by deep strike or
deploying within 6" of a servo-skull count as moving
to within 6" of it? (p62)
A: Yes, remove the servo-skull from play.
Q: What counts as a plasma weapon for the Ulumeathi
Plasma Syphon? (p62)
A: All Plasma weapons, as well as Eldar missile
launchers firing plasma missiles, burst cannons,
starcannons, all Tau pulse weapons and any weapon
described as using ‘plasma’ as its effect or in its special
rules.
Q: Can you only take an Inquisitorial henchmen
warband if you have an Inquisitor in your army? (p90)
A: Yes, you can take a maximum of one warband for
each Inquisitor (unless you take Inquisitor Coteaz).
Last updated 7th June 2011
Spannende Sachen! Man sieht auch, dass GW manche Frage, die durch den Grey Knights Codex entstanden sind (mehrfaches Hammerhand und/oder Might of Titan) direkt in´s allgemeine FAQ eingeflochten wurden. Die meiner Auffassung nach wichtigsten Dinge habe ich farblich rot markiert. Im regulären FAQ ist spannend, dass ALLE psychic shooting Attacks jetzt einen Trefferwurf machen müssen, außer es steht ausdrücklich etwas anderes in der Beschreibung der Psi-Kraft. Das ist mal wirklich neu! :huh: Interessant sind auch die Fluffargumente bei den Fragen, was alles als Dämon zählt und was alles eine Plasmawaffe ist. <_<
Und nicht zuletzt der endgültige BEWEIS, dass wenn GW von MODELS spricht, dann auch MODELS gemeint sind! 😀 Also weiterhin modellhafte Abwicklung des Schadens von gefährlichem Gelände, explodierenden Fahrzeugen und so weiter! 😎 Und nicht einheitenweise. 🙄
EDIT 1
@Marines kriegen alles irgendwo reingeblasen:
2 Scriptoren in einer 10 Termi-Wand sprechen 2 mal Hammerhand und 2 mal Might of Titan: Ergebnis Stärke 8 plus 3W6 gegen Fahrzeuge!!!
Noch Fragen?!? 😱hmy:
EDIT 2
Das mit den Trefferwürfen für PsiKräfte die entweder ein Beschuss-Profil haben oder ausdrücklich als Psychic Shooting Attack beschrieben sind trifft eigentlich nur die Space Wolves... und die können BF 5 kriegen durch einen Boten. Die Chaos Psi-Kräfte sind nach einem ersten Sichtcheck nicht davon betroffen, weil sie lediglich statt einer Schussattacke genutzt werden und nicht eindeutig als Psychic Shooting Attack deklariert sind. Die wichtigen Blood Angels und Tyraniden Schuss-PsiKräfte treffen ja netterweise automatisch!
Gruß
General Grundmann
Zuletzt bearbeitet von einem Moderator: