Also was zu den Chaoten definitiv noch rein soll:
1. pers. Ikone: bekommen unabh. Charaktere mit Mal automatisch eine (kostenlose) Ikone (weil sie laut RB eine Einheit sind) oder muessen sie sich weiterhin eine pers. Ikone kaufen?
2. Halsband des Khorne: was ist mit "area of effect" gemeint. Hier ein paar typische fragwuerdige Fragen 😉
a) Synapsenkreaturen --> Ist der Champ in deren Wirkungskreis, wenn er 12" nah dran ist? Schliesslich wirkt die Kraft permanent in 12" Umkreis um ihren Besitzer
b) Wirkt eine "Beschuss-Psi-Kraft" auf einen Berzerkerchamp mit Halsband, wenn sie auf seinen Trupp schiesst?
c) Wirkt Nebelschleier auf den Berzerkerchamp mit Halsband? Schliesslich hat es AusWIRKUNG auf seine Schusswaffen
d) Wirkt Trugbild auf den Berzerkerchamp mit Halsband? Schliesslich hat es AusWIRKUNG auf seine Schuss- und NK-Waffen
e) Wirkt eine Schusskraft, in deren Aktionsradius (also z.B. 18" Umkreis um einen Runenpropheten mit Mentalem Duell) sich ein Berzerkerchampion mit HdK befindet? Die Frage hier ist "Wirkungskreis = Aktionsradius "?
Und hier noch ein paar weniger relevante Fragen (na ja, 2 sind doppelt, vllt ist die formulierung besser 😉):
3. Can you upgrade the combi-bolter of a CSM-Biker-Champion to a meltagun as described in the CSM armoury (p. 16)?
4. Can you use “feel no pain” to ignore wounds caused by the psychic ability “mind war”?
5. Can models with a bike, a steed, followers, daemonic stature or the mark of Khorne get the infiltrate veteran skill? I ask, because the infiltrate-rule in the codex is being replaced by the infiltrate-rule in the rule book, an their you don’t find any exceptions.
6. What is meant with “area of effect” in the description of the rule “collar of Khorne”? Is this supposed to be the area, where the psychic ability CAN affect, or is this the area, where it actually affects? Can i.e. a psychic ability be blocked, which is not targeted at the bearer? Can the ability of a tyranid synaptic creature be blocked, if the bearer is within 12” around it?
7. Can a model with a berserker glaive be equipped with daemonic speed or daemonic flight?
8. The description of the chosen character (p. 24) says, that chosen aspiring champions may not choose ranged weapon upgrades described on page 25. So it is possible to equip a chosen terminator aspiring champion with a lightning claw for 5 pts, is that right?
9. If the aspiring champion of a Khorne berzerker unit gets daemonic speed or daemonic flight, does the whole unit not throw a dice anymore, to check if it has to rush towards the next enemy?
10. Do Chaos Space Marines with the “Rubric Sign” (p. 59) fight with Ini 4 in close combat and are allowed to make sweeping advances? The reason of this question ist the same as described in question 5.
11. Are independent Charachters with the Mark of Tzeentch allowed to take Veteran Skills?
12. Are Screamers of Tzeentch an Raptors allowed to fall back in the following situations?
a) they fight against a unit and kill all their members
b) they fight against a Vehicle without a WS (i.e a Leman Russ) and don't destroy it
c) they fight against a Vehicle without a WS and destroy it
13. How does the Teleport Homer of the CSM work? (not every CSM-Player has the SM-Codex...)
14. Do you re-roll alreadey rerolled throws for choosing minor psychic powers? E.g., when you throw 3 dices and roll a 1 and 2 threes. You reroll the 3 and get another 3. Can you reroll this throw again?