40k Say "Cheese" for Cegorach! - Harlequins Armeeaufbau

Pagliacci

Hüter des Zinns
14. September 2003
2.873
812
23.711
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Aktueller Stand der Armee:
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Vorweg:
Also ich bin eigentlich eher an 40k-Turnieren interessiert und Harlequins beginne ich nun als 2te Armee nach meinen Necrons. Harlequins sind in sofern für mich interessant, als dass sie eine ganz andere Seite von 40k abdecken als Necrons.
Sie sind schnell, weich und haben Psykräfte.

Ich mache mir keine Illusionen, dass die Harlequins längst altes Eisen sind, wenn ich mit dem Armeeaufbau fertig bin. Bis dahin spiele ich meine Necrons weiter.

Die Harlequins unterscheiden sich auch von meinen Necrons dadurch, dass ich mir hier dennoch die Zeit nehmen wollte. Also nicht einfach nur eine Armee "battle-ready" zu bemalen, sondern wirklich jeder Figur ein wenig mehr Aufmerksamkeit schenken.

Reihenfolge der Bemalung:
1. Shadowseer
2. Solitair
3. Troupe Master (knieend)
4. Deathjester (original Pose)
5. Troupe Master (stehend)
6. Starweaver (rauchende Frau)
7. Skyweavers
8. Unit 6 Troupe Players
9. Deathjester (stehend)
9. Star/Voidweaver (Clowen)
10. Star/Voidweaver (brennender Schädel)
11. The Red Carpet (Void/Starweaver)
12. 3 weitere Void/Starweaver
13. 32 Troupe Players (grob)
14. 2 Skywaevers

Bitte lächeln!​
 
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Aktuelle Liste (1W 0L / 1 Spiel):

Spiel 1:
Necrons 63 (Nihilakh) vs Harlequins 90 (Twilight)
Mission // Tear down their Icons

Necrons 63:

Ancient Machineries: 10
The Trasures Of Aeons: 9
Assassination: 6
Primaries: 28
Liste:

Silent King, Chronomancer (mit Veil), Illuminor, 1x10 Immortals, Nightbringer, 1x10 Lychguard, 2x6 Skorpekhs, 3x3 Scarabs, 1x3 Heavy Destroyers

Harlequins 90:

Deadly Performance: 9
Engage On All Fronts: 15
Retrieve Nephilim Data: 12
Primaries: 36+8
Liste:

Shadowseer, 2x Troupe Master, 7x5 Troupe, 3x Starweaver, Deathjester, Solitaire, 2x2 Skyweaver, 1x3 Voidweaver
 
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Hausregeln:

1 The laughing Avatar
300pts (15 PL) 80mm Base (Größe wie Voiddragon)
M: 10" WS: 2+ BS: 2+ S: 6 T: 6 W: 14 A: 4 Ld:10 Sv: 6+

A laughing Avatar is equipped with: the two faced staff. Your army can only include one LAUGHING AVATAR model.

Weapons:
The two faced staff (shooting)*
12" Assault 3 S: 8 AP: -3 D: D3+2
*rolling a 1 on either the wound or the hit roll causes the "The great parody" ability to trigger.

The two faced staff (melee)
Piercing strike: melee* S: x2 AP: -4 D: D6+3
*rolling a 1 on either the wound or the hit roll causes the "The great parody" ability to trigger.
OR
Sweaping blow: melee* S: User AP: -2 D: 1
Each time an attack is made with this weapon profile, make 4 hit rolls instead of 1.

Harlequin’s Panoply, Luck of the Laughing God, Rising Crescendo
(AELDARI, HARLEQUINS, FLY, CHARACTER, MONSTER, DAEMON, PSYKER)

Avatar of the laughing God: This model can never have a Relic or a Warlord Trait.

The great parody:
Each time after attacks from a unit against this model got resolved, if this model lost any wounds to these attacks The great parody gets triggerd:
You may place this model anywhere on the battlefield, but not in engagement range to enemy models.
And:
Roll a D6 and add the corresponding ability to this models profile:
1: Joke is on you: This model has a 3+ invulnerable save. Each time an attack is allocated to this model, halve the Damage characteristic of that attack (rounding up).
2: Godly giggle (Aura): Each time a friendly Harlequin CORE unit within 6" of this model, uses Luck Dice, decide:
Either you choose the result of the luck dice or a result of a 5+ on the luck dice refunds the luck dice.
3: Bad Luck for you: Piercing strike attacks ignore all saving throws. Make 1 additional attack with piercing strike.
4: Good Luck for me: Each time an attack is made against this unit, subtract 1 from that attack’s wound roll.
5: Last dance: Each time a model with this characterisation makes a pile-in or Consolidation move, it can move up to an additional 3".
6: Grand finale: At the start of the Fight phase, if there any enemy units within Engagement Range of this model, then until the end of the phase, those units cannot fight until after all other eligible units from your army have done so.

Last laugh: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within D6" suffers D3 mortal wounds.

Psyker: This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Phantasmancy discipline.
 
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