Ok, that is a REAL nerf we have here:
Gargantuan Jaws: -1 Attacks, Rend reduced by 2 (-3 -> -1 [TadaAaA]). At least they quit the random part of the dmg.... Now it just downscales by wounds.
Raking Claws: No random attacks, same mechanism as above, rend INCREASED (¿?¿?¿?¿?¿?¿?¿?¿?¿?¿?¿?¿?) better to hit (+4 -> +3)
New attack: 1 hit 4+, 3+ to wound, rend -1 and dmg 1d6, they try to compensate the -3 Rend of the jaws with this -1 rend stupid single attack, (very random)
HABILITIES:
Roar of ruin: before, -2 to bravery in battleshocks, now -1 (it must have become cuter, less dread thats how i take it)
Arcane glyphs: NERF, before it could heal 1d3 in BOTH TURNS, yours and your opponent, while he did dmg (which you will try very hard to), now just in your Hero phase (nerfed literally by halving it)
New skill: Primal presence: i believe it should be any saurus more than skink, since skinks have aready their battleshock buffed by stegadons, but that is the least of my concerns (also it has a decent range)
SUMMONING:
before: on a roll of 11 (almost perfect roll 5/6 or 6/6) but just 1 more than other big monsters, that were 10+ difficulty. Why didnt they put him in 30 points (next in point summoning scaling) or 36 (2 steps beyond) and decide to use 40........ AINT NOBODY HAS GOT PATIENCE TO KEEP YOUR ARMY DYING WHILE YOU KEEP YOUR POINTS SAVED FOR DREAD SAURIAN.