Edit by mf_Greg 24.07.2011
Edit by mf_Greg 23.07.2011
Moin moin,
schaut mal was ich gefunden habe:
Quelle:
http://bloodofkittens.com/blog/2011/05/10/network-news-breaking-sisters-rumor-news/
Edit: Bisherige Gerüchte 07.07.2011:
Edit by mf_Greg 23.07.2011
----------Der WD ist hier und da anscheinend schon im Umlauf, bei Bolter&Chainsword sind Bilder aufgetaucht:
http://www.bolterandchainsword.com/index.php?s=&showtopic=234781&view=findpost&p=2827213
http://www.bolterandchainsword.com/index.php?s=&showtopic=234781&view=findpost&p=2827225
Moin moin,
schaut mal was ich gefunden habe:
Ich habs gewusst!I want to confirm for everyone that the Sisters new “book” will be coming out sometime this year (most likely before the Necron release). There is more– SoB will be White Dwarf only release stretched over two issues, with a online PDF by the end of the year. I had reported this possibility (in a cryptic matter before) on BoLS, so this is a confirmation of said rumor. Cruddace will be the author for PDF as well. No word on new sculpts, but my bet is on only resin recast of existing models. As for the rules I have nothing to report as of yet, but look for at least two ecclesiastical characters from the fluff/past to appear in the new dex. ;;As
Quelle:
http://bloodofkittens.com/blog/2011/05/10/network-news-breaking-sisters-rumor-news/
Edit: Bisherige Gerüchte 07.07.2011:
Rules:
All Faith generating units get +6 invul save
All units that can get transports get Immolators or Rhinos
No Repressor.
No Arbites
(5) HQ Choices:
Saint Celestine confirmed: "Same price as a Grand Master you get 2+/+4 saves, WS/BS 7 Jump Pack, Fleet, Power Weapons always wounds on 4+ Has the power to come back like GK Thawn if killed."
Cannoness Confirmed
Confessor confirmed: Can bring henchmen in a unit, re-rolls failed to hit and wound for both (her?) and squad.
Elite:
Celestians: Cheaper than 15p, 2 attacks. re-roll to hit
Troop:
Battle Sisters: x10-20 squad with options for Flamers, Heavy Bolters, Meltaguns and Heavy Flamers,
Fast:
Dominion Squads: 4 Special Weapons Weapons become twin-linked
Seraphim: Below 15p; same stats/abilities, melta pistols are now Assault 2. Re-roll to Wound
Heavy:
Exorcist: Roughly same.
Penitent Engines: Same Stats, squadrons, 1d6 attacks w/ wounds generating additional attacks, ++6 i save.
Retributors Squad: Cheaper Weapons Rend(?)
Unsure:
Priests: Same
Repentia: have scout/infiltrate (?), fleet, "Cheaper close to SM cost. FNP, Rage, Fearless, 6+ invul, no transports" Still make attacks if killed.
FAITH
Faith is changing, seems:
Only faithful units can use Faith.
Units have individual Acts of Faith.
Faith powers work with 5+ on d6.
Faithful units generate 1d6 Faith "per turn".
Everything else is unsure ATM.
Models:
Resin:
Nothing yet.
Plastics:
Battle Sisters/Seraphim (x5 per box)
Pentient Enigne
Priest
Repentia (x10 per box)
All Faith generating units get +6 invul save
All units that can get transports get Immolators or Rhinos
No Repressor.
No Arbites
(5) HQ Choices:
Saint Celestine confirmed: "Same price as a Grand Master you get 2+/+4 saves, WS/BS 7 Jump Pack, Fleet, Power Weapons always wounds on 4+ Has the power to come back like GK Thawn if killed."
Cannoness Confirmed
Confessor confirmed: Can bring henchmen in a unit, re-rolls failed to hit and wound for both (her?) and squad.
Elite:
Celestians: Cheaper than 15p, 2 attacks. re-roll to hit
Troop:
Battle Sisters: x10-20 squad with options for Flamers, Heavy Bolters, Meltaguns and Heavy Flamers,
Fast:
Dominion Squads: 4 Special Weapons Weapons become twin-linked
Seraphim: Below 15p; same stats/abilities, melta pistols are now Assault 2. Re-roll to Wound
Heavy:
Exorcist: Roughly same.
Penitent Engines: Same Stats, squadrons, 1d6 attacks w/ wounds generating additional attacks, ++6 i save.
Retributors Squad: Cheaper Weapons Rend(?)
Unsure:
Priests: Same
Repentia: have scout/infiltrate (?), fleet, "Cheaper close to SM cost. FNP, Rage, Fearless, 6+ invul, no transports" Still make attacks if killed.
FAITH
Faith is changing, seems:
Only faithful units can use Faith.
Units have individual Acts of Faith.
Faith powers work with 5+ on d6.
Faithful units generate 1d6 Faith "per turn".
Everything else is unsure ATM.
Models:
Resin:
Nothing yet.
Plastics:
Battle Sisters/Seraphim (x5 per box)
Pentient Enigne
Priest
Repentia (x10 per box)
Zuletzt bearbeitet von einem Moderator: