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Frisch von Stickmonkey at warseer!
18.01.2012
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04.05.2013 Link zur Codexanalyse von Yaffar:
http://www.gw-fanworld.net/showthread.php/186410-Codex-Analyse-quot-Tau-quot
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18.01.2012
There has been some speculation on this, and I'm getting chatter now that seems to reinforce a few things, so I thought I'd post what is floating my way.
Tau Codex early next year.Stimmt
Kroot and other existing allies are there, however they are limited. There appears to be an "Allies" supplement which will be out about the same time and include many more options. (aside: Dare I start a Spring of Allies moniker...ah well then it will end up being 2 years from now... ) Fast
Crisis suits completely redone. Falsch
Stealth suits completely redone. Falsch
Pirahna has new option and I am not sure if it will be reboxed together or be sold as an upgrade kit. Falsch
New Pathfinders were seen being worked on a while back.
Ethereals expanded, new unit options around them. Falsch
There is a FW Tau model which has a unit entry in the codex. (My take is this might actually be a new plastic kit taking over a FW model, and before anyone yells GW doesnt cannibalize FW...yes, they do, they have, and they will.) Falsch
The floating chair ethereal was seen being worked on for a new model. Falsch
New fast skimmer sized between hammerhead and pirahna. Falsch
Flyer has dual gattling cannons Falsch
Flyer has option for rail guns Falsch
Flyer has bombs (not missiles!?) Stimmt
Rule rumors (these are rumors people! I hate posting rule rumors cause I am not involved in that. Please take fwiw)
Railguns have a JOWW effect, they can hit multiple models in a line, but if hitting vehicles has a max number of hull points it can cause. the way this is described is it draws a line from the barrel to table edge, every model under starts taking hits starting with the closest. if it hits a vehicle or structure with HP, its strength drops, once it hits 3 or a table edge or fails to make a penetrating hit its done. rhino line's watch out! Falsch
There is some rumor of an Anti Psyker weapon. like night fighting, but no psychic powers for a game turn. Falsch
There is no flyer dedicated transport, and the existing flyer is going to be competing against some very good other options Stimmt
The jetpack troops have some option to "pop up and shoot" from behind cover. Falsch
Weitere Gerüchte 04.08.12
Stickmonkey (8-1-2012)
Tau Codex early next year.
Kroot and other existing allies are there, however they are limited. There appears to be an "Allies" supplement which will be out about the same time and include many more options. (aside: Dare I start a Spring of Allies moniker...ah well then it will end up being 2 years from now... )
Crisis suits completely redone.
Stealth suits completely redone.
Pirahna has new option and I am not sure if it will be reboxed together or be sold as an upgrade kit.
New Pathfinders were seen being worked on a while back.
Ethereals expanded, new unit options around them.
There is a FW Tau model which has a unit entry in the codex. (My take is this might actually be a new plastic kit taking over a FW model, and before anyone yells GW doesnt cannibalize FW...yes, they do, they have, and they will.)
The floating chair ethereal was seen being worked on for a new model.
New fast skimmer sized between hammerhead and pirahna.
Flyer has dual gattling cannons
Flyer has option for rail guns
Flyer has bombs (not missiles!?)
Rule rumors (these are rumors people! I hate posting rule rumors cause I am not involved in that. Please take fwiw)
Railguns have a JOWW effect, they can hit multiple models in a line, but if hitting vehicles has a max number of hull points it can cause. the way this is described is it draws a line from the barrel to table edge, every model under starts taking hits starting with the closest. if it hits a vehicle or structure with HP, its strength drops, once it hits 3 or a table edge or fails to make a penetrating hit its done. rhino line's watch out!
There is some rumor of an Anti Psyker weapon. like night fighting, but no psychic powers for a game turn.
There is no flyer dedicated transport, and the existing flyer is going to be competing against some very good other options
The jetpack troops have some option to "pop up and shoot" from behind cover.
Hatten wir schon oben
Ornithopter (8-1-2012)
I was told, that GW is trying to invert their release order. Instead of two follow up waves after a Codex release they will release one or two smaller waves of models before every codex, one big release with the codex and some stragglers thereafter (mainly re-releases and model updates). This is widely known and not hard to deduce. But I was also told that this is only a test run for two upcoming releases and GW is fully prepared to switch back to the old modus operandi or a completely different release schedule. Stimmt
GW has used the period of reduced LotR activity to produce new ranges far in advance. GW sits on a whole pile of army books/codexes and finished masters and has the flexibility to alter their release schedule seamlessly. The next two releases (Warriors of Chaos and Dark Angels) follow the old pattern, but the next two releases (Tau and Eldar) after these are deployed in the new fashion. Das bleibt zu sehen
The Tau Codex was pushed back because of this, but only the book. The first batch of models will be released even earlier than planned (maybe even this year) – and yes, there are Kroots and no, there is no Lamprey – this whole set of rumours is 105% fake.
Faeit 212 (8-2-2012)
Flyer waves incoming: Four more fliers in the pipeline: renamed Eldar Nightwing (finished), Tau Copperhead (finished), and a medium sized Space Marine and a large Ork flyer.
Model production and codex production are decoupled after the planning phase now. Warriors of Chaos, Dark Angels, Chaos Space Marine codices are finished, Tau and High Elves nearly finished. Stimmte wohl
Every army rulebook from now on will have a special defining mechanic.
- Tau have a system of unit upgrades that get unlocked by another unit or other effects. For example, a Firewarrior cadre with an ethereal next to it, with markerlight support and scouting kroot unit will get a serious buff. Every unit has a small chart for three of these effects.
Fast
Weiter gehts:
Stickmonkey (11-28-2012)
Tau UBER-suit Stimmt
AV:11/11/11 Falsch
Hullpoints:2 Falsch
Dual (not linked) Rail Cannons Falsch
Missile Launcher Stimmt
Interceptor/Skyfire Stimmt
Many upgrade options including Stealth Fast
BONUS Tasty Morsel:
Markerlights gain the ability to grant Skyfire. Falsch
via the Faeit 212 inbox (2-3-2013)
I have been seeing a lot of play testing for the tau empire and have seen some new models as well. They look so new and epic it makes me really excited. Now I did my hands on some rules and names for units, If you are to pass these on then PLEASE send it to only reliable rumour sites.
I will start with the new sky ray orbital blast ability. From what I can remember on top of my head is that the sky ray has to forgo his full turn of shooting for a single unlimited range blast that is: Falsch
strength X AP 3 (wound on 2+,plasma corrosion, blast) Falsch
plasma corrosion - any enemy model hit under the blast rolls a d6 every turn for the remainder of the game on a roll of 1-3 the unit or model suffers d6 strength 4 AP5 hits. On a roll of 4-5 the unit suffers 2d6 strength 5 AP 4 hits. On a roll of a 6 the unit is hit with 2d6 strength 6 AP 2 hits with the blind special rule. (these are test rules and subject to change)Falsch
Tau fire warriors will have the OPTION to upgrade their tau fire warriors to bs 4 (I put option in bold to show it is an option for all those fluffy players)
I believe the upgrade at the moment is being called 'advance training' Falsch
battle suits are getting/got new models but have the same profile as now with the inclusion of an option to make them toughness 5 (cost or name is unknown) Falsch
The kroot is getting a HUGE monster that looks like something from fantasy. It has kroot riding it but is under going constant rule changes due to either dying to quickly or for lack of usage. From what I remember seeing it has 5 wounds but only a 5+ save and was over priced IMO.Falsch
kroot gain furious charge and move through cover and start with a 6+ save that can be upgraded to 5+ with shaper for an additional 2pts per model (making them 8pts per model) - remember this could change! Falsch
finally their is options to make all your battle suits have 2+ saves for 20pts per model - all war gear that is in the current codex has been reduced slightly. Falsch
the tau dread knight walker rumours you have read are 100% TRUE - I have seen the concept art/profile and from the top of my memory it is something like this.
WS BS S T W I A LD SV
4 4 6 8 4 2 4 8 2+/4+ Fast
I will not share rules because they were on the next page of document of which I did not see. I did see the points which were : 210pts
note the points were highlighted in red marker which means they are subject to change at next play testing.
via the Faeit 212 inbox (2-4-2013)
War gear:
Gatling ion blaster: 30'' S:6 AP:3 Assault:3 Falsch
plasma storm blaster: 40'' S:9 AP:1 Assault:1 (lance,system failure,implosion) Falsch
lance: rulebook
system failure: If you score a glancing or a penetrating hit on a roll of a 6 you cause a system failure in the enemy tank/flyer. The tank/flyer cannot move or shoot for the remainder of the turn. The tank/flyer controlling player must roll a d6 every turn for the remainder of the game, on a roll of 1 the tank/flyer has a system failure again and may not shoot or move again. Falsch
implosion: if you score a explosion on a tank/flyer then it explodes 2d6 inches instead of the normal d6. Falsch
The new big kroot model is actually the krootox giant, from what I have been told fluff points to the tau making the krootox genetics being advance and in doing this increasing the size, strength and toughness. Falsch
the krootox giant has the following rules and stats - these I believe will change as we have had much discussions upon this unit and cannot be certain if it is powerful enough for a competitive environment. Falsch
Krootox Giant:
WS BS S T W I A LD SV
6 3 8 6 4 1 5 7 4+ Falsch
Special rules: Smash, monstrous creature, rage,mental without control, move through cover,fleet
mental without control: If your krootox giant loses his krootox rider then the Giant must pass a leadership test every turn otherwise will attack the closest enemy unit. If the Giant cannot reach a target then it misses it next turn while it cools down.
this unit at the moment costs : 200pts & can upgrade it's armour save to 3+ with a piece of war gear from the kroot armoury Falsch
Stickmonkey (2-4-2013)
Caveat: Many of these are said to be "in process". Don't look for *exact match* rules to survive to the printed codex.
Crisis Suits: Look for more posable new models. Falsch
Unit keeps its high level of customization, with several upgrades to stat lines possible. Falsch
New flakk missile pods. Falsch
New combi-kit includes Broadside parts. Falsch
Stealth Suits: Models unchanged. Have stealth, (obviously), plus optional drone granting shrouding.
Sky Ray: Last edition's trainwreck gets a new lease on life. Flakk missiles, plus has orbital bombardment (much like SM version, but with a lingering effect). Falsch
Fire Warriors: Same nasty gun. Still BS:3, but with a Shas'O can upgrade unit to BS:4. Falsch
Equipment
Drones: Any drone can be used for Look Out Sir rolls for any model in the unit they are attached to.
Markerlights: A single hit increases BS of all other units targeting the victim by +1. Falsch
Multiple markerlights have no additional effects. Falsch OUCH - look out for possible BS:5, Fire Warrior volleys now! Markerlights improve snapfire against marked flyers to 5+ instead of 6, but must first hit the flyer with a 6 themselves.
Networked Markerlights: A longer range twin linked version. Vehicles only.
Stickmonkey (2-5-2013)
Caveat: Many of these are said to be "in process". Don't look for *exact match* rules to survive to the printed codex.
Units
Ethereals: These now grant army wide special rules and bubble rules, but there are different options. They function roughly much like those recent Dark Angels banners. So one option might be army wide Ld rerolls while in play, plus units in 12" are fearless. Another option might be one unit in army gets salvo once per turn, and all units in 12" get rerolls to hit.
Kroot: Everyone's favorite birdmen get Scout, Furious Charge, Move thru Cover. Kroot Hounds and Kroot hawks! Shaper can unlock additional unit upgrades. Falsch
"Sneaky Kroot": Look for an ELITES Kroot unit that can hide in terrain like Ymgarl Genestealers. Falsch
Knarloc: The new big beasty model, very similar to the Forgeworld Great Knarloc (see below). Monstrous Creature, with a trample attack allowing it to run 3d6" and cause 2d6 S6 AP6 wounds to any unit it crosses. It may additionally use this special move to charge a unit, gains +2A and the assault-grenades ability when charging in this manner. Falsch
Vespid: The maligned bug men are redeemed! Big improvements, weapon range increase, point reduction, hit and run. Falsch
Vespid Flyer: Smallest flyer in game, like a jetbike, single blaster as weapon, vector-dancer Falsch
Fortifications: Deep striking turrets as fortification options. Burst cannons or missile pods options. Falsch
Tau Flyer Transport: 13 13 12 armor, holds a full Fire Warrior or Crisis Suit squad, or single Uber-suit. Not a lot of weapons, but HP:3, and has a save from wargear that can be taken. Deep strike. Rules-wise is focused on getting units reliably to a location. Falsch
The Uber-suit: So many options currently it's hard to keep them straight. It's a mobile weapon platform, with rail guns as it's main weapon system, - which can be upgraded to a plasma weapon system or ion cannons. Classified as monstrous creature. 2+/4++ save. It can forgo shooting and movement to gain 2++ save. The Uber can move as jump infantry if it does not shoot it's main weapons. VERY HIGH toughness, no existing weapon can instant death it. Although it can smash if it has to, it is not designed as a close combat unit at all. Cost is comparable to a Terminator squad. It can take drone support.
Odds and Ends
FOC: Some specific HQs move Crisis Suits to troops. One moves two Kroot units to troops. Falsch
Psykers-defense: All Tau have some base immunity to psychic powers, and thus any Tau unit can deny the witch, with the suits gaining an improvement to this roll. Falsch
Faeit 212 (2-5-2013)
I want to say that this bit comes from a very much in the know source, who occasionally helps us filter through some of the rumors. The last few days we have had 4 sets of Tau rumors, and this email is in response to this one, and clarifying other rumors that are putting Firewarriors at BS4.the krootox giant has the following rules and stats - these I believe will change as we have had much discussions upon this unit and cannot be certain if it is powerful enough for a competitive environment.via the Faeit 212 inbox (has to remain anonymous)
Krootox Giant: WS BS S T W I A LD SV
6 3 8 6 4 1 5 7 4+
Special rules: Smash, monstrous creature, rage,mental without control, move through cover,fleetmental without control: If your krootox giant loses his krootox rider then the Giant must pass a leadership test every turn otherwise will attack the closest enemy unit. If the Giant cannot reach a target then it misses it next turn while it cools down. Falsch
I've never seen those kroot giant rules before (currently named the Krootonne).
There is a new large kroot model, but it's nothing like what's written, doesn't have a rider and doesn't have guns.
Fire warriors can't be upgraded to bs4, the squad leader has an upgrade that raises their BS though for (currently) 50 points and goes away if he dies.
I have like three versions of the rules, but I think some people are wish listing after getting hint of some stuff that's leaked.
Faeit 212 (3-12-2013)
via neko from Warseer
Right, just gotten off of the comlink to my contact in the icy north. Let's see now...
The codex is by Vetock. Stimmt
The Ubersuit will not be competing for your Heavy slots. Stimmt
Ion weapons will be overloadable. Stimmt
Units will be able to overwatch to defend nearby comrades. Stimmt
A new item of support gear will grant skyfire. Stimmt
The new models are absolutely fabulous, much to the dismay of my future bank balance. Stimmt 🙂
There are a few more little Tau bits floating around. So I thought I would put them into one post. its not a whole lot, but is worth mentioning. Riptide seems to be the name of the new Ubersuit monstrous creature. Stimmt
Please remember that these are rumors
via The Dude on Warseer
*I've heard Riptide for the Ubersuit, but give that some salt Stimmt
*I've heard no big Kroot beast, which makes sense if the Ubersuit is a Monstrous Creature. Stimmt
via neko on Warseer respsonding to a few questions
"I've heard Riptide for the Ubersuit, but give that some salt"
I'll confirm this much
And no, I won't say everything that I've heard, or be as specific as I've heard. I don't want to be responsible for losing anyone their jobs.
"Could you at least say whether they've changed the look of the Crisis suits?"
There is a new XV8 varient, but mostly they're the same. Stimmt Commander
Here is a little bit of insight from a good source regarding Tau Crisis Suits, its only a small bit, but with Tau right around the corner we are looking at a lot of Tau information coming in over the next few weeks.
Please remember that these are rumors. This was in response to the post yesterday found here.
http://natfka.blogspot.com/2013/03/t...-gamesday.html
via an anonymous source from the Faeit 212 inbox
Crisis Suits
The new suits are very similar to those old ones. Stimmt sind die gleichen
The heads don't have a neck and are now lowered into the torso about 25% of the head is below shoulder level.
The arms are a bit shorter too.
Here is a set of Tau rumors that includes quite a bit of information. Its hard to qualify the source since I have not seen him post up before on Warseer, but rumors are rumors. Take a look...... Tau are getting closer.
Please remember to take a little salt with this, These are Rumors.
via superawesomeraptorman on Warseer
Heard a couple of things through the grapevine. They COULD be complete tosh, they could be awesome insights. I'd say the usual dosage of salt.
HQ
- New firewarrior leader - can give certain squads special abilities Stimmt
- Ethereal have auras - apparently they are ok, nothing to write home about Stimmt
- no honor guard
- New tank commander special character - has preferred enemy imperial guard (?), use on a hammerhead apparently (best tank to use) Stimmt
- no HQ alters FOC apparently Stimmt
Elites
- Crisis suits no new sprue, getting repackaged into 3. This seems to contradict people hearing about a new recut - apparently commanders sprue (special issue weapons) will sneak in here? Stimmt
- no stealth on stealth suits, will have something to make them harder to shoot still (maybe?)
Troops
- fire warriors 9 points - no idea about new upgrades etc Stimmt
- kroot lose one point of strength (really that sounds lame) Stimmt
Fast
- Pathfinders don't take devilfish anymore Stimmt
- piranhas are cheaper, but not much different Stimmt
- flyers go here - apparently one is anti air. Not really much news, but apparently dual kit but neither version amazing (more like a dark angels rather than necron flyer kit) Stimmt
Heavy Support
- Submuntions purchased for hammerheads Stimmt
- Broadside have strength 8 rail guns -_- BUT can buy skyfire (expensive) but cannot buy A.S.S Stimmt
- Giant new walker here - pretty tough to kill, apparently his weapons are interesting. I wanted more details, couldn't get them Stimmt
New abilities
- Single squad gets charged - every unit within 6" can overwatch into the charging squad Stimmt
- Squad ability from commander (can't remember which one). If unit does not move AT ALL (no relentless, S&P tricks) every model gets extra shot. Stimmt I got the impression that you can't use jet pack move with this either
- Two marker light hits = NO cover at all (not a marker light hit per -1 cover). Usual BS upgrade Stimmt
- Seeker missiles can skyfire
- Multi-trackers come standard on crisis suits (or free? dunno which) Stimmt
General Stuff
- Haven't heard anything about new kroot or vespid stuff Stimmt
- Haven't heard anything about ANY new race, but wasn't exactly told no new race as opposed to nothing was mentioned Stimmt
Honestly all I can remember, it might fly in the face of everything we know, and a plastic kit seems to be missing (fire warrior HQ, Flyer, Big Suit plus something?)
Faeit 212 (3-16-2013)
via the Dude over on Warseer pt 1
More info is coming to light regarding the Tau release. What I've personally heard is:
*Aun'shi is rumoured to be returning. Stimmt
*Two new characters are said to be included. Stimmt
*One character is a tank commander (presumably a vehicle upgrade) like Pask from the IG Codex. He is supposedly in a Hammerhead and allows it to overwatch. Stimmt
*The other Character allows Fire Warriors to consolidate after Overwatch. Stimmt
*So it seems Overwatch is going to be the Tau's special trick, at least from a Fire Warrior perspective. Stimmt
*The large suit thats been rumoured for a while is supposedly called the Riptide. It is a Jump Monstrous Creature armed with Ion Cannon and standard Battlesuit support weapons. Stimmt
*The Ion Cannon can reportedly use two fire modes, Heavy 3 (possibly 4) and single shot Large Blast. Stimmt
I have heard of the following releases:
*Riptide large suit Stimmt
*Flyer dual kit (fighter and bomber) Stimmt
*New Battlesuit and Broadside models (not sure if these dual kit or not)Stimmt
*Plastic Pathfinders Stimmt
*A new Fire Warrior HQ (not sure if the special character mentioned above or a generic one) Stimmt
via the Dude pt 2
*Ethereals buff units that they join with a selection of effects. One such effect gives an extra shot. This combined with a piece of wargear that adds 6" max range to the squad means that it's possible to rapid fire 3 shots at 18". Stimmt
*Apparently this can potentially be 4 if the Fire Warrior special character is also attached. Stimmt
*Riptide is rumoured to be around 165 base but only start with twin-linked Plasma.
*The Ion Accelerator is apparently an upgrade: three S7 AP3 shots or one S8 AP2 Large Blast.
*There's supposedly a special rule on the Riptide called Nova Accelerator which can do 4 things:
Buff weaponry (unsure how or which weapons) Stimmt
Double the shots of support weapons (missile pods ect)Stimmt
Increase invulnerable save to 3++ Stimmt
Boost a stat (unknown which or by how much)
Gerüchte 20.03.2013 bis zum 03.04.2013:
20.03.2013
Q&A Rumor compilation from faeit212 04.03.2013
via Tastyfish on Warseer
via neko over on Warseer
The "Cadre Fireblades" codex entry is pluralised, so they won't be a specific character. They are independant characters, which to me implies HQ. They wear carapace armour and have barely any more EQ than a Fire Warrior (as standard at least) so I am thinking it would be a budget HQ option.
via The Dude over on Warseer
When the Fireblade was first described to me it was as being like a Wolfguard battle leader.
Low level HQ choice.
Tank Commander
I was told that he allows the tank to Overwatch, which may not be too handy for the tank itself, but adds more firepower to the 6" support Overwatch if true.
via The Dude over on Warseer
*The release will include two Finecast boxes, one for Farsight and one for a generic XV8 Commander.
*Also Two Finecast blisters for Special Characters; Dark Strider and Long Strike.
*Plus there is a plastic blister for the Cadre Fireblade.
*Just to be clear, the existing Kroot Carnivore squad will stay unchanged.
Tau rumours
Tau are going to be released in April with the following kits, information is mostly compiled from Kirby on 3++, Nafka on Faeit212 and Neko here on warseer:
The new cover is of a Crisis suit. The suit is posed with one leg on a boulder, whilst shooting a target to the suit's right with a fusion blaster
New Battleforce - £80
3 Crisis suits, 12 Firewarriors, Piranha, 3 Stealthsuits with marker drones, 8 gun drones
XV104 Riptide battlesuit - £50/US$85
Plastic kit sculpted by Matt Holland, Dale Stringer and Tom Walten
Elite choice
Monstrous creature with T6 W4 2+ save, 5+ invulnerable save and a jump/jetpack of some kind
Primary Weapon options are upgraded versions of the Ion cannon and burst cannon, Railcannon may also be an option
It also mounts "Crisis level" weapons (missiles/SMS and plasma rifles in pictures) on it's shoulders and underslung beneath the primary weapon
Comes with two shielded missile drones (a new type)
Equipped with a Nova reactor, which it can activate to boost weapon power (changing the Ion cannon from S7 AP 2 3shots to a large blast, possibly at S8 AP2), increase it's invulnerable save to 3++ or to do other things (increase stats and maybe required in order to jump).
Can buy an option granting Skyfire
Is poseable enough that weapon arms can be switched around and can be assembled in a kneeling position, similar to that of the Firewarriors
Around 7-8" tall, comes with multiple 'FW style' heads that look compatible with current crisis suits
Sunshark Bomber/Razorshark fighter - £40/US$65
Plastic kit sculpted by Colin Grayson
Fast Attack choices
Fighter/gunship is armed with nose mounted burstcannons, and an array of ion weapons mounted in a turret underneath the fuselage. It also has two "pop up" seeker missiles.
Bomber is armed with a plasma generator which it uses to launch balls of plasma instead of having conventional bombs and a bomb bay.
Bomber also has two drone fighters, armed with railrifles, that can be launched to defend itself.
Pathfinders (10+ 3 drones) - £20/$US35
Plastic kit sculpted by Ed Cottreil and Matt Holland
Still a Fast Attack choice
Markerlights work more or less the same as they do now (boost BS, reduce cover etc)
Have access to more experimental weapons, as well as Railrifles and pulse carbines.
Pulse carbines are assault 2
The 3 drones in the kit are Grav inhibitor, pulse accelerator and recon drone (which can fit in the turret cupola of a devilfish and provide communication relays and fire support).
It's unknown as to whether other units can take these or if drones are now specific options for each unit
Special character Pathfinder called Nightstrider
XV88 Broadside Battlesuit - £30/US$50
Plastic kit with two drones (box art appears to show shield/missile pods), sculpted by Samir Battistotti and Matt Holland
Sniper pose
New drone options
Carry the mid range rail weapon - S8 AP1 (looks to be Heavy 1, no rumours of Salvo 2/1)
Slow and Purposeful, 2+ and T4 now.
Can take plasma or missiles as well.
They have a suit upgrade that let's them at the start of a shooting phase have skyfire (with it, they are 85 points).
They don't have interceptor, nor do they snap fire ground targets.
Also appears to be a missile pod variant, with a suit mounted seeker missile
60mm base
XV8 Crisis suit team - £45/US$75
Plastic set of 3 models, current models
Just a rebox, no new sprue
Almost certainly can't be taken as troops
Lots of new bits of wargear, but it's currently how much standard suits can take and how much is special issue wargear.
Information about this has been put at the bottom under "Miscellaneous rumours"
Commander Farsight - unknown
Finecast
Might have rejoined the returned to the Tau'va, Dawn Blade is now a Power Glavie with Tau symbols and designs on it
Looks almost exactly like the test model Matt Holland did that appeared at GD 2009
Comander in Crisis Enforcer Armour - unknown
Finecast (presumably)
Very little information, mentioned in Riptide design article
Apparently has hands extended out for some reason.
Cadre Fireblade - unknown (probably £9)
Just visible in leaked WD pages with the other kits, opposite the three finecast sets so probably a plastic character
Firewarrior upgrade called Cadre Fireblade (maybe be SC or just 'unique')
IC with split fire, markerlight, supporting fire, volley fire (+1 shot for Pulse Rifles/Carbines if unit and IC do not move).
Other units
Special character is "like" Chronus for tanks.
Tank Hunters. Potential cover boost. Tank can overwatch.
Hammerhead roughly 160-170 WITH character.
Firewarriors are 9 points
Stealthsuits can overwatch at BS2
Skyray can shoot and ground and air targets (one assumes at full BS).
Piranhas get cheaper
Shadowsun may get split fire
Kroot and Vespid are in, but no new units*
Miscellaneous rumours
There is something called.... Puretide engram neurochip probably a reserve modifier, Steal the Initiative boost - Tastyfish
Supporting fire allows other Tau units within 6" to overwatch a charging unit as well. Not sure if this is all Tau units or just specific types.
Repulsor field. D6 s4 ap- hits to attacking units at I10
All Ion weapons have a 'supercharge' option but at a risk (gets hot?). Drones can have Ion weapons.
Disruption pod gives a boost to cover saves
*The Future
The Kroot rules (headhunters, kroothawks, giant beasts) that have been rattling around for a while might turn up in the near future in an Allies supplement, similar to the monsters and magic supplement WFB had with the Storm of Magic.
Older rumours are below, there may be bits there that have been missed about from the list above (Kroot and vespid point costs and updates for instance) as this is primarily made up from information leaked from the April WD, which is focusing heavily on the Tau aspect of Tau Empire.
These have been circling about for the past few days, surprised I've not seen them pop up here yet. Not sure where he originally posted them, but from Stickmonkey (apart from the first one, which was on Faeit's blog, with the original author wanting to remain anonymous as far as I can and I saw them first on BoLS.
Q&A Rumor compilation from faeit212 04.03.2013
Please remember there is still a slight margin of error on these. The codex is only a few days out now, so it will start getting exciting here very soon.
Author
Jeremy Vetock
Armwide rules
Supporting overwatch. If another unit within 6" gets charged you can fire overwatch also.
At the start of the movement phase Ethereals choose 1 of the following:
Stubborn
an additional shot for all pulse weapons at less than half range (bad spanish though). Doesnt affect flyer bomb.
Feel no pain 6+
Can snap fire after running
Aun Va can choose 2
Drones
Special drones are:
All pulse weapons in the unit gain +6" range (Probably the Pulse Accelerator one)
One grants a homing beacon, has a burst canon, and, as long as it's within 6" to any table edge, reserves may come in over said edge. (Big recon drone)
One drone reduces the charge range of one nominated unit by d3 if it tries to attack the unit containing the drone. (Grav-inhibitor)
sniper drones
1spoter+3drones are 58pts
they have stealth and fire support special rules
13pt for spotter, 15 for drone
you can now have 3 spotters and 9 drones in 1 unit and the sniper rifle is a 48" AP5 sniper rifle. Unit is over 20pts cheaper.
Crisis Suits
Crisis suits are 22 points base
T4 and BS3
Farsight
doesn't scatter from deep strike and he's the same cost as a current Hammerhead with railgun, multi-tracker, target-lock, and burst cannons.
Riptide Battlesuit
Base cost 180pts
Elite Choice
Is not a 0-1
Overcharge is at start of movement phase and lasts til following movement phase.
The riptide has 2 overcharge settings. One normal (+1S Large blast) and one Nova (+2S, Large Blast, Barrage).
Other Nova abilities are 4d6 assault move, 3+ inv or the riptides smaller weapon (SMS, TL Fusion Blaster or TL Plasma) can fire twice
Riptides Shield Generator is 5++, or 3++ Nova charged
Nova Reactor 1-2 it overheats, take a wound, no saves.
can you nova charge the Riptide's 'Burst Cannon?
yes, it becomes a Heavy 8
HQ Foc changes
No hq choices that change force organization
Fireblades
Fireblades a Force Commander-esque HQ choice or can you attach them in multiples to Firewarrior squads? No 60pts and one per HQ slot.
Vespid
vespid blaster being S5 AP3 Assault 1 18" range
Kroot
1pt cheaper, move through cover, infiltrate, stealth in forests. 6+ save.
For one point extra can change kroot rifles into HVY1 Ap6 sniper weapons. This is only what I can make out from Spanish Codex. its called precision ammunition or something. Kroot hounds 1pt cheaper with acute senses
6pts a pop & 10-20 per unit with up to 3 krootox & 10 kroot hounds.
Kroot are mostly the same but S3 & come with a 6+ armor save.
Fire Warriors
Nine points each. Come with defensive grenades by default. EMP grenades are a point cheaper. Shas'ui can take a target lock and markerlight for 15 points.
Broadsides
units of 1-3
xv88 bots have special rules: fire support, "very big" (i guess bulky- strange as jet pack units already is bulky) unless its very bulky..
can take ta lissera ritual for 1pt no idea what that is,
22pt base, shasvre 10pts(+1 attacK),
same with 3 support/wep systerms as b4, can also take drones.
so pretty similiar, from the old codex they are actue senses, deep strike and exactly the same stats for 3 pts less now
all battlesuits come standard with Multi-trackers and BSF built into there 22 point cost.
Aun'shi
Is Back
Troop Units
Firewarriors and Kroot only
Ion Weapon Overcharging
+1S and Blast or large blast, depending on the gun
Also gains the Gets hot! rule when overcharged
Stealth Battlesuits
30pts each
1 fusion per 3. burst cannons are now assault 4 though
Marker lights
Spend 1 token for +1BS (can spend more than 1), Spend 2 for 'ignores cover', spend 1 to fire seeker missile
Flyers
AV11 front, 10 sides and rear. Quad ion cannon Hvy4 S7 AP4 can be overcharged to S8 large blast but gains gets hot
Commander O'Shovah
He can have up to 7 Crisis suits as escorts.
Anti Armour Weapons
S10 railcannons on Hammerheads, Fusion blasters now 18" and riptides ion gun being S9 on nova charge. Plus lots of potential S8 from hvy railguns and Overcharged Ion weapons
Disruption Pod
Adds 1 to your cover save. ie stationary with no cover = 6+ cover save to vehicles. not sure what can take it
Hammerhead
railcannon and drones come as standard for about 30-40pts cheaper than current codex(5pts extra for S6 AP4 submunition) or can swap for ion cannon (HVY 3 S7 AP3, overcharce S8 AP3, large blast, gets hot!)
125pts
hp 4!! 13-12-10
can take burst cannon and sms
Weapons
Pulse rifle has 30" range
Burst Cannon are now Assault 4. That's 33% better!
Hammerheads no longer have 2. they get 1 Twin linked one instead, or SMS (which ignores cover)
Pulse Carbines are now Assault 2. That's 100% better!
-the pulse pump bomb thing for the sunshark bomber is 5-5, bomb, large blast, SINGLE USE... lol
- pulse carbine is now 18" assault 2 5-5
- pulse pistol 12" 5-5
pulse rifle same
- pulse rifle with large scope(I guess for fire cadre he has that on his model) 48-X-5-rapiud fire,sniper rifle
ion cannon; 60"
normal: 7-3 heavy 3
charged: 8-3 large blast, overheating, heavy 1
ion accelerator
3 types
normal 72" 7-2 heavy3
72" 8-2 large blast,hvy1 gets hot
72" 9-2 some nova,large blast, over heat,artillery(maybe barrage)
i think rail rifle
-rail rifle 30" 6-1
-heavy rail rifle 60" 8-1 heavy1
ion rifle
30-7-4-rapid fire
30-8-4-overheat,"area"?
quad ion thing on the shark fighter
normal 30-7-4-assault 4
charge 30-8-4-hvy1 large blast,overheat
Sun shark bomber
160 pt. 3hp, 13-10-10, 3pa
drones with 2 2 3 4 1 4 1 7 4+
equipment: induction generator pump something
some sort of missile launcher
network markerlight it seems(that is heavy 4 markerlighjt shots)
2 seeker missiles
can take something for 5pts and all other vehicle upgrades
lots of special rules for interceptor drone
Sunshark fighter
11-10-10 3hp 3pa
5pt extra for burst cannon(same with the bomber)
can take all upgrades
equipment: burst cannon and ionic quad turret
Fire cadre
4 5 3 3 3 3 3 9 4 +
barrage of fire
split fire
fire support
independent character
04.05.2013 Link zur Codexanalyse von Yaffar:
http://www.gw-fanworld.net/showthread.php/186410-Codex-Analyse-quot-Tau-quot
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