Tau Gerüchte *update 05.04.2013*

Status
Für weitere Antworten geschlossen.
Geil, also wenn das auf Tatsachen basieren würde, wäre es echt schön. Ich würde ja zu gerne mal ne Tau Armee anfangen. Die Frage ist halt ob man die Gerüchte glauben. Meint ihr eigentlich das die Feuerkrieger neu gemacht werden, weil dann könnte ich mir ja schon welche zulegen?

Also FK werde nnicht neu aufgelegt. die sehen auch noch richtig gut aus. Crisis Anzuege wird es wohl eher treffen....

Was ich gut finde ist, das es noch ein Jahr dauert mit den Tau. Kann ich mich noch mit meinen derzeitigen Modellen austoben. Tau sind auch nicht schlecht zu spielen. Man merkt aber das alles fast beim alten geblieben ist, was die Listen angeht. Geister, Hammerhaie und FK haben in jedem Fall sehr gewonnen und die alten Einheiten aus der fuenften sind wichtig geblieben. Einzig Kroot haben etwas verloren......

Wer also mit denen anfangen will soll es jetzt tun. Falsch machen kann man mit denen nichts....
 
[h=2]Faeit's 40k Rumor Tarot: Tau and the Future [/h] Posted by Natfka at 10/07/2012 8 Comments


Rounding up this weeks rumors, there was a lot of information coming out on Tau and a closer look at the release schedule between now and mid to late 2013.


Threats from the edges of space and the immaterium have us surrounded, our very existence threatened, as we are pushed to the brink of a total collapse and our destined annihilation. Although our future looks bleak, there is a break in the enveloping darkness, a dimming light. It is that light that we must reach out and embrace, for only through the Emperors vision can salvation be achieved.​
Tau Rumors
There are a number of rumors this week that should keep Tau fans happy. They are still a ways off, so what we are looking are most likely playtest versions. So with that in mind, and a realization that things often change or are altered from playtest versions, lets take a look at the Tau.

via Stickmonkey on Warseer
-Tau release Q2,3 2013
-Kroot- New unit or two including a transport
-new crisis suits. These are not the forgeworld style, but are much more elegant compared to the current models
-Multiple new suits in the codex,
stealth suit, but not as bulky designed for close combat
broadsides while the same relative size as a crisis suit have much more bulk to them and are a separate build/model.
-Larger Suit with 2 twin linked rail cannons and a missile option.
-new stealth suit models
-Possible new race used as a psychic conduit by the ethereals, no idea on how this will turn out,
-remora drones (flyers)
-Flyer has dual gattling cannons
-Flyer has option for rail guns
-Flyer has bombs (not missiles!?) options for AA missiles or bombs, But can't take both.
-Railguns are getting a JOWW effect and can hit multiple models in a line.


via Faeit 212 (A Must Remain Anonymous Source)
-Tau are coming early next year.
-Unit profiles are being finalized.
-The Tau are looking more and more like it will utilize and potentially modify the allies feature.
-unique fortifications.
-HQ option to make crisis suits troops (not a special character, just an upgrade)
-crisis suits remain roughly the same but have a couple new weapon options.
-New 1-per-squad weapons
-new heavy support suit that has stats like a carnifex and no jet pack, just a big mech
-new elite suit that has a lot of sub 18" gun options, with a high rate of fire, or low AP. High toughness and -good armour save at a minor loss of mobility (think jump pack instead of jet pack)
-two flyers, one for AtA one for AtG (same basic fuselage)
-fire warriors are a little bit better and have more of a stormtrooper / commando feel, than a rank and file guardsman feel.
-oh and one of the other things right now, I was able to confirm that the current playtest is that firewarriors who do not move in the movement phase may immediately run after firing their pulse carbines in the shooting phase.


Looking Ahead: Release Schedules
Just remember that these are still rumors, and that its great to look ahead and see the possibilities of what might be in our near future. Stickmonkey was on fire this week, and put out a well thought out release schedule, so we will take a quick look at that and a little bit from Faeit 212.

A couple things seem certain, that we will be seeing a Dark Angels codex this year, and that Tau seem to be coming up in the first half of the next year.

via Stickmonkey on Warseer
Nov -WoC model wave (Harry, somewhat confirmed by Hastings)
Nov/Dec - DA.
Dec - Hobbit (LOTR, pretty much a shoe in based on the shareholders meeting)
Jan - Daemons ( me, Harry somewhat, Hastings, all have Jan as a double dipping of wfb and 40k daemons following up on the August wd update)
Feb - WoC wfb (I think Harry, others, full army book for WoC)
Mar - LOTR
April - 40k supplemental wave ( this is where the chatter I hear has a bunch of wave releases for 40k, could be the delayed 2nd wave of flyers, or possibly the ork wave I've heard of...)
May - High Elves
June - Tau could occupy is June
July - 40k expansion book (allies? Terrain?) and supporting models (me. This should firm up in the spring for sure, but my info all points to a book expansion for 40k in July)


via Faeit 212 (A Must Remain Anonymous Source)
Warriors of chaos are getting an update
Daemons are getting an update.
From what I understand, they're going to be WD updates and then digital releases that consolidate it all into one e-file.
There's a potential that maulerfiends and forgefiends are going to see a fantasy adaptation version.
Tau and Eldar are coming early next year.
Unit profiles are being finalized.
The Tau model is looking more and more like it will utilize and potentially modify the allies feature.
Both races have unique fortifications.


I have received many emails asking about the artwork shown here on the Faeit's Rumor Tarot series. I figured I would chime in on some select pieces when I have the opportunity. This is a rendering of a 1 million year old star system called UX Tau A, that is located 450 light-years away from earth. It has a dusty planet forming disk swirling around the central star and the gap is as wide as our solar system. Observations of this system were made through NASA's Spitzer Telescope.

Make sure to check back here at Bell of Lost Souls often to find out the latest on what is coming, and then join the conversation over on Faeit 212.


Our year is getting close to wrapping up at this point. 2012 have been an unforgettable year, what are you looking forward to for next year?
 
Sowas find ich mal gut. Haltbar wie eine Killkan aber Output wie 2 Hammerhaie. Da muss man halt gut aufpassen, wie und wo man den stellt.
Mit einem 14/14/14 Fahrzeug vorfahren und 2+/3++ Typen ausladen kann jeder Depp. Es wäre schön zu sehen, wenn die Armeen vom Spielstiel in die Richtung "SM für Kinder, Xenos für Erwachsene" tendieren.
 
ich finde das teil auch zu situationsabhängig - fällt es günstig aus wird es gegen vieles zu stark, kostet es seinem Output angemessen, ist es wiederum zu anfällig gegen so gut wie alles das seinen Decker umgeht (bzw. insgesamt extrem Luckabhängik) und am ende zu leicht ein Punktgrab...


Warum kann man nicht einfach die Kadenz der Ionenkanone Verdoppeln (womit sie endlich ne angemessene Waffe für nen Kampfpanzer ist) und dem Hammerhai die Möglichkeit geben ein Skyfire+Abfangen Sensorsystem käuflich zu erwerben...
 
Neue Gerüchte

via the Faeit 212 inbox
I have been seeing a lot of play testing for the tau empire and have seen some new models as well. They look so new and epic it makes me really excited. Now I did my hands on some rules and names for units, If you are to pass these on then PLEASE send it to only reliable rumour sites.

I will start with the new sky ray orbital blast ability. From what I can remember on top of my head is that the sky ray has to forgo his full turn of shooting for a single unlimited range blast that is:

strength X AP 3 (wound on 2+,plasma corrosion, blast)
plasma corrosion - any enemy model hit under the blast rolls a d6 every turn for the remainder of the game on a roll of 1-3 the unit or model suffers d6 strength 4 AP5 hits. On a roll of 4-5 the unit suffers 2d6 strength 5 AP 4 hits. On a roll of a 6 the unit is hit with 2d6 strength 6 AP 2 hits with the blind special rule. (these are test rules and subject to change)

Tau fire warriors will have the OPTION to upgrade their tau fire warriors to bs 4 (I put option in bold to show it is an option for all those fluffy players)
I believe the upgrade at the moment is being called 'advance training'

battle suits are getting/got new models but have the same profile as now with the inclusion of an option to make them toughness 5 (cost or name is unknown)

The kroot is getting a HUGE monster that looks like something from fantasy. It has kroot riding it but is under going constant rule changes due to either dying to quickly or for lack of usage. From what I remember seeing it has 5 wounds but only a 5+ save and was over priced IMO.

kroot gain furious charge and move through cover and start with a 6+ save that can be upgraded to 5+ with shaper for an additional 2pts per model (making them 8pts per model) - remember this could change!

finally their is options to make all your battle suits have 2+ saves for 20pts per model - all war gear that is in the current codex has been reduced slightly.

the tau dread knight walker rumours you have read are 100% TRUE - I have seen the concept art/profile and from the top of my memory it is something like this.

WS BS S T W I A LD SV
4 4 6 8 4 2 4 8 2+/4+

I will not share rules because they were on the next page of document of which I did not see. I did see the points which were : 210pts

note the points were highlighted in red marker which means they are subject to change at next play testing.

Quelle: http://natfka.blogspot.de/2013/02/the-latest-in-tau-rumors-kroot-monsters.html
 
W8 und 2er Rüsse sollte es nicht geben ... aber GW will ja verkaufen ... kann mich noch an das allgemeine Gewhine bzgl des Phantomlords erinnern ... echt, als Eldar schieß ich mer bald in Kopf ... jetz kriegen die Fischnasen ihren Dex auch noch vor uns .... i geh mit unserm Orkspieler trinken .... der kann wenigstens alle überschwemmen, aber unsereins ...
 
W8 .... ist nur ein Problem für Leute ohne Splitterwaffen. Mit Meltern, Plasmawerfern und Laserkannonen bekommt man den doch immer noch gut klein.
BS4 für die Feuerkrieger hätten sie sich echt sparen können. Das liegt nur an dem Geheule der SM-Kinder, die eine 2.Armee brauchen und alles unterhalb von 4444148 für "unspielbar schlecht" halten. Xenosspieler wissen: Auch mit BS2 kann man echt fiese Beschussarmeen bauen.
Eine Option auf S6 Pulsgewehre wäre mir lieber.
Aber was solls. Ich hab 3 Armeen, und auch wenn Tau super cool werden, werd ich einfach nicht die Zeit haben noch eine Armee zu sammeln. Hoffentliclh werden die gut, damit sich der Anteil an Dosen, gegen die ich spielen muss reduziert.
 
Zuletzt bearbeitet:
via Stickmonkey

Units
Crisis Suits: Look for more posable new models. Unit keeps its high level of customization, with several upgrades to stat lines possible. New flakk missile pods. New combi-kit includes Broadside parts.

Stealth Suits: Models unchanged. Have stealth, (obviously), plus optional drone granting shrouding.

Sky Ray: Last edition's trainwreck gets a new lease on life. Flakk missiles, plus has orbital bombardment (much like SM version, but with a lingering effect).

Fire Warriors: Same nasty gun. Still BS:3, but with a Shas'O can upgrade unit to BS:4.

Equipment
Drones: Any drone can be used for Look Out Sir rolls for any model in the unit they are attached to.

Markerlights: A single hit increases BS of all other units targeting the victim by +1. Multiple markerlights have no additional effects. OUCH - look out for possible BS:5, Fire Warrior volleys now! Markerlights improve snapfire against marked flyers to 5+ instead of 6, but must first hit the flyer with a 6 themselves.

Networked Markerlights: A longer range twin linked version. Vehicles only.



 
Status
Für weitere Antworten geschlossen.