Tau Gerüchte *update 05.04.2013*

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Update via Faeit
War gear:
Gatling ion blaster: 30” S:6 AP:3 Assault:3
plasma storm blaster: 40” S:9 AP:1 Assault:1 (lance,system failure,implosion)
lance: rulebook

system failure: If you score a glancing or a penetrating hit on a roll of a 6 you cause a system failure in the enemy tank/flyer. The tank/flyer cannot move or shoot for the remainder of the turn. The tank/flyer controlling player must roll a d6 every turn for the remainder of the game, on a roll of 1 the tank/flyer has a system failure again and may not shoot or move again.

implosion: if you score a explosion on a tank/flyer then it explodes 2d6 inches instead of the normal d6.

The new big kroot model is actually the krootox giant, from what I have been told fluff points to the tau making the krootox genetics being advance and in doing this increasing the size, strength and toughness.
the krootox giant has the following rules and stats – these I believe will change as we have had much discussions upon this unit and cannot be certain if it is powerful enough for a competitive environment.

Krootox Giant:
WS BS S T W I A LD SV
6 3 8 6 4 1 5 7 4+

Special rules: Smash, monstrous creature, rage,mental without control, move through cover,fleet

mental without control: If your krootox giant loses his krootox rider then the Giant must pass a leadership test every turn otherwise will attack the closest enemy unit. If the Giant cannot reach a target then it misses it next turn while it cools down.

this unit at the moment costs : 200pts & can upgrade it’s armour save to 3+ with a piece of war gear from the kroot armoury​
via Warseer / Stickmonkey
Units
Crisis Suits: Look for more posable new models. Unit keeps its high level of customization, with several upgrades to stat lines possible. New flakk missile pods. New combi-kit includes Broadside parts.Stealth Suits: Models unchanged. Have stealth, (obviously), plus optional drone granting shrouding.Sky Ray: Last edition’s trainwreck gets a new lease on life. Flakk missiles, plus has orbital bombardment (much like SM version, but with a lingering effect).Fire Warriors: Same nasty gun. Still BS:3, but with a Shas’O can upgrade unit to BS:4.
Equipment
Drones: Any drone can be used for Look Out Sir rolls for any model in the unit they are attached to.

Markerlights: A single hit increases BS of all other units targeting the victim by +1. Multiple markerlights have no additional effects. OUCH – look out for possible BS:5, Fire Warrior volleys now! Markerlights improve snapfire against marked flyers to 5+ instead of 6, but must first hit the flyer with a 6 themselves.

Networked Markerlights: A longer range twin linked version. Vehicles only.



via Faeit212
I will start with the new sky ray orbital blast ability. From what I can remember on top of my head is that the sky ray has to forgo his full turn of shooting for a single unlimited range blast that is:
strength X AP 3 (wound on 2+,plasma corrosion, blast)

plasma corrosion – any enemy model hit under the blast rolls a d6 every turn for the remainder of the game on a roll of 1-3 the unit or model suffers d6 strength 4 AP5 hits. On a roll of 4-5 the unit suffers 2d6 strength 5 AP 4 hits. On a roll of a 6 the unit is hit with 2d6 strength 6 AP 2 hits with the blind special rule. (these are test rules and subject to change)

Tau fire warriors will have the OPTION to upgrade their tau fire warriors to bs 4 (I put option in bold to show it is an option for all those fluffy players)
I believe the upgrade at the moment is being called ‘advance training’

battle suits are getting/got new models but have the same profile as now with the inclusion of an option to make them toughness 5 (cost or name is unknown)

The kroot is getting a HUGE monster that looks like something from fantasy. It has kroot riding it but is under going constant rule changes due to either dying to quickly or for lack of usage. From what I remember seeing it has 5 wounds but only a 5+ save and was over priced IMO.

kroot gain furious charge and move through cover and start with a 6+ save that can be upgraded to 5+ with shaper for an additional 2pts per model (making them 8pts per model) – remember this could change!

finally their is options to make all your battle suits have 2+ saves for 20pts per model – all war gear that is in the current codex has been reduced slightly.
the tau dread knight walker rumours you have read are 100% TRUE – I have seen the concept art/profile and from the top of my memory it is something like this.

WS BS S T W I A LD SV
4 4 6 8 4 2 4 8 2+/4+
I will not share rules because they were on the next page of document of which I did not see. I did see the points which were : 210pts
note the points were highlighted in red marker which means they are subject to change at next play testing.​
 
plasma storm blaster: 40” S:9 AP:1 Assault:1 (lance,system failure,implosion)

ja ne, ist klar, ne Lanzenwaffe mit DS1, Stärke 9, 40" reichweite + fiese sonderregeln, warum überhaupt noch panzer aufs feld bringen.

finally their is options to make all your battle suits have 2+ saves for 20pts per model

Glaub ich nicht.
 
Via BoLS via Warseer:

via Stickmonkey

Caveat: Many of these are said to be "in process". Don't look for *exact match* rules to survive to the printed codex.

Units
Ethereals: These now grant army wide special rules and bubble rules, but there are different options. They function roughly much like those recent Dark Angels banners. So one option might be army wide Ld rerolls while in play, plus units in 12" are fearless. Another option might be one unit in army gets salvo once per turn, and all units in 12" get rerolls to hit.

Kroot: Everyone's favorite birdmen get Scout, Furious Charge, Move thru Cover. Kroot Hounds and Kroot hawks! Shaper can unlock additional unit upgrades.

"Sneaky Kroot": Look for an ELITES Kroot unit that can hide in terrain like Ymgarl Genestealers.

Knarloc: The new big beasty model, very similar to the Forgeworld Great Knarloc (see below). Monstrous Creature, with a trample attack allowing it to run 3d6" and cause 2d6 S6 AP6 wounds to any unit it crosses. It may additionally use this special move to charge a unit, gains +2A and the assault-grenades ability when charging in this manner.

Vespid: The maligned bug men are redeemed! Big improvements, weapon range increase, point reduction, hit and run.

Vespid Flyer: Smallest flyer in game, like a jetbike, single blaster as weapon, vector-dancer

Fortifications: Deep striking turrets as fortification options. Burst cannons or missile pods options.

Tau Flyer Transport: 13 13 12 armor, holds a full Fire Warrior or Crisis Suit squad, or single Uber-suit. Not a lot of weapons, but HP:3, and has a save from wargear that can be taken. Deep strike. Rules-wise is focused on getting units reliably to a location.

The Uber-suit: So many options currently it's hard to keep them straight. It's a mobile weapon platform, with rail guns as it's main weapon system, - which can be upgraded to a plasma weapon system or ion cannons. Classified as monstrous creature. 2+/4++ save. It can forgo shooting and movement to gain 2++ save. The Uber can move as jump infantry if it does not shoot it's main weapons. VERY HIGH toughness, no existing weapon can instant death it. Although it can smash if it has to, it is not designed as a close combat unit at all. Cost is comparable to a Terminator squad. It can take drone support.

Odds and Ends

FOC: Some specific HQs move Crisis Suits to troops. One moves two Kroot units to troops.

Psykers-defense: All Tau have some base immunity to psychic powers, and thus any Tau unit can deny the witch, with the suits gaining an improvement to this roll.


Seite eins geupdated.

cya
 
Oho, gibt es also mal was neue für die Tau. Würde mich freuen, die waren immerhin meine letzte "richtige" neue 40k Armee, bevor die Dark Eldar neu aufgelegt wurden. (Damit meine ich, dass ich nach dem Release der Tau damals 2001 zwar schon andere Armeen angefangen habe, aber bis die Dark Eldar kamen habe ich keine von denen spielfertig bekommen.

Zu einigen der Gerüchten willich folgendes anmerken:

* Neue Krisis:
Sind ja immer wieder gerne mit dabei und ich denke auch, dass die neue Modelle bekommen. Von allen Sachen in der aktuellen Tau Armee brauchen die Krisis am dringendsten ein optisches Facelift. Die sind einfach zu boxig im Vergleich zur restlichen Armee. Die neuen Optionen könnten auch so passen. Ein 2+ Rüstungswurf (eventuell bei gleichzeitigem Verzicht auf das Flugmodul) klingt auch realistisch.

* Großer Knarloc:
Ja, bei den ganzen großen Monstern, die nun auch für 40k Armeen rauskommen (Chaosdrache, etc.) halte ich den für sehr wahrscheinlich.

* Super-Krisis:
Fände ich geil. So eine Art großer Battlemech mit zwei schweren Railguns (bzw. anderen Optionen) in den Armen. Dazu noch sekundärwaffen im Torso. Glaube ich aber erst, wenn ich es sehe.

* Transportflieger:
Würde zum Hintergrund der Tau passen. Mal abwarten. Bekommen die vorher keinen anderen Flieger wird es der werden, wenn da doch was anderes kommt, dann ist der hier eher unwahrscheilich.


Wie gesagt: Liest sich alles nicht schlecht an, aber ich bin da doch recht sketisch - so viele Gerüchte hat es im letzten Jahr noch zu keiner anderen neuen 40k Armee gegeben, daher könte vieles Wishlisting sein. Mal sehen, wie sich das ausgeht...
 
kann mir das gut vorstellen:

Wähle eine Anzugsverbesserung für die Einheit:
und wahrscheinlich dann für eine Elite Krisis Einheit die möglichkeit 2 oder mehr zu kaufen.

Verbessertes Lebenserhaltungs System
+1W 15P
Verbesserte Panzerung
2+ Save
...

Der "Über-Krisis" wird sicherlich kein W8 haben.
Ich gehe mal von einen Phantomlord klon aus, auch wenn ich mir das 2+ gut vorstellen kann da der Phantomlord doch recht graziel ist.
 
Wenn das mit dem 2+RW kommt, wird das wohl die Iridiumpanzerung, die im alten Codex noch experimentell war. Sprich, von 3+ auf 2+, dafür bei der Flugbewegung in der Nahkampfphase von 2W6 auf 1W6. Nur, dass es jetzt eben eine beliebige Anzahl an Anzügen erhalten kann.

Ein "BattleMech" wäre schon eine feine Sache. 😉
Allerdings denke ich da, ein Freund von mir könnte da Recht haben: Wird dann wie der Dreadknight, Wi6 und 2+RW, evtl. dann noch 4++ und fertig. Wi8 und 3+RW wie der Phantomlord wäre wohl übertrieben. Außerdem ist mir ein besserer RW lieber. 😉
 
kann sogar glauben das die Iridium Panzerung kein Nachteil mehr hat.
Haben sie schon bei einigen Prototypen gemacht, und wäre auch logisch indem sie Sagen sie bauen einfach stärkere Sprungdüsen mit dem Iridiumpanzerung.
Auch eine Version die "Agiler" ist kann ich mir gut Vorstellen.

Was mich eher aufhorchen läst;
Vespiden und Vespinden Flugzeuge.
Wären sicher Top, da Sie hier geld mit neuen Starken einheiten machen wollen.
und interessant waren sie schon damals.
Wenn Sie jetzt die dinger gut machen wollen um sie zu verkaufen.
 
Zuletzt bearbeitet:
Abgesehen davon das ich wenig auf die Gerüchte gebe, da das rumgerate (auch in Bezug ob es überhaupt nen Codex gibt) in letzter Zeit zu groß ist, hoffe ich doch mal das die Iridiumpanzerung ihren Nachteil verliert oder deutlich billiger wird. Ne Meisterhafte Rüstung ohne Nachteile kostet jetzt schon weniger als die Iriudium mit Nachteil, das geht nicht an. Auch nicht wenn man sagt das verschiedene Vor- und Nachteile haben.
 
Und weiter gehts

Via faeit 212

I want to say that this bit comes from a very much in the know source, who occasionally helps us filter through some of the rumors. The last few days we have had 4 sets of Tau rumors, and this email is in response to this one, and clarifying other rumors that are putting Firewarriors at BS4.

the krootox giant has the following rules and stats - these I believe will change as we have had much discussions upon this unit and cannot be certain if it is powerful enough for a competitive environment.Krootox Giant: WS BS S T W I A LD SV 6 3 8 6 4 1 5 7 4+Special rules: Smash, monstrous creature, rage,mental without control, move through cover,fleetmental without control: If your krootox giant loses his krootox rider then the Giant must pass a leadership test every turn otherwise will attack the closest enemy unit. If the Giant cannot reach a target then it misses it next turn while it cools down.
via the Faeit 212 inbox (has to remain anonymous)
I've never seen those kroot giant rules before (currently named the Krootonne).

There is a new large kroot model, but it's nothing like what's written, doesn't have a rider and doesn't have guns.

Fire warriors can't be upgraded to bs4, the squad leader has an upgrade that raises their BS though for (currently) 50 points and goes away if he dies.

I have like three versions of the rules, but I think some people are wish listing after getting hint of some stuff that's leaked.

cya
 
Stick on BoLS:
So, to give more info for the masses.

The information I recently provided BigRed comes from a late 2012 playtest, I believe Oct or Nov timeframe.

The psychic defense boost I mentioned was described as Tau are just harder to target with warp powers, they have very little presence in the warp. I asked my source more on this, and he said during playtest all Tau got a DtW reroll. Tau in Suits got a 5+ DtW.

The Kroot monster is very cool looking, but I fear rules wise its going to suffer from Pyrovore syndrome. Its expensive, and shortlived. A beast in CC, but it's hard to get it there. Roughly the size of a Maulerfiend, its like a hybrid between the Krootox and the Great Knarloc. Beaked head. 4legged. Over muscled. Kinda apelike pose and body structure.

The "uber-suit" is NOT at all like a wraithlord. It is not suited for CC, and really cant be outfitted for that role. Last I saw the T was only 7, but others are saying it is T8. I was talking about it with my source earlier and he made mention of the plasma weapon having ignore cover and thinking it will be the load out of choice. He felt that it was very balanced points to capability wise for its role in the codex. Visual wise it is definitely in line with the battle suit. Reminds me a lot of the old BattleTech line merged with Tau aesthetic.

I don't think the Vespid Scooter made the cut. It was in a number of early drafts, kind of like the genosian fighters in Star Wars. Yes, flying creatures with a flying vehicle... Named after a famous motorized bike.... 80s GW may have done this, not 10s.

Hope this helps.
http://www.lounge.belloflostsouls.n...49-Tau-Rumor-Roundup-Mk-2&p=282007#post282007
😴
 
Ehrlich gesagt, finde ich es viel interessanter zu erfahren, was mit bestehenden Einheiten wie der Rochen passiert. Und ob manche Forgi-Modelle Einzug in den Codex halten. Barracuda, Tetra, oder die HH Plasmatürme und auch ganz wichtig die Türme.
Aber stattdessen wird hier über neue "tolle" Übermodelle berichtet, was mich nicht im mindesten derzeit interessiert. Das jetzt FK BF4 bekommen via Upgrade war doch abzusehen.
 
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