Korrekt - man will ja wissen, warum man sich das teuere Metall anschaffen soll.....
leider geht das nicht ganz mit der Veröffentlichungspolitik von PP einher, da die Einheiten ja alle paar Jahre erweitert werden -
Ich glaube nicht, dass PP aufhören wird, Einheiten für Warmachine zu produzieren. Wäre wirtschaftlich gesehen sinnlos![]()
Ich bin mir auch nicht sicher, ob PP wirklich auf ein reiferes Publikum abzielt. Diese "Du-musst-Eier-haben-um-unser-Spiel-zu-spielen"-Attitüde ist auch nicht gerade sehr erwachsen. WM/H wird von jüngerern Spielern kaum gespielt, weil der Einstieg trotz zunehmenden Spielerzahlen schwerer ist als bei WH/40k/HdR. Der Sohn eines Bekannten von mir spielt Hordes und der spielt genauso eher schlecht als recht wie die anderen Kids WH/40k/HdR spielen.
Which core rules have changed, and how?
Additional details will be forthcoming, but some of the core rules changes in WARMACHINE Mk II include modifications to the warjack system rules, the unit formation rules, and the point cost system.
....
What are some of the most important changes to warriors?
...
Units have also been streamlined significantly so that the number of stat profiles players need to remember is roughly half of what it was.
Will many models change in point cost?
Every single model will change in point cost. The point cost system has been retooled in WARMACHINE Mk II.
Stimmt, auf RAT/MAT kann man wohl noch verzichten, den DIS-Bonus find ich aber schon ziemlich wichtig.
NQ 23 has arrived locally.
I like the Harbinger Comet Shard![]()
But enough Monsterpocalypse.
MK2 info
Out of turn Movement and attacks have been limited.
Based on size of game Warcasters and Warlocks will be included for free.
Warcasters come with a variable no of warjack points.
Rough terrain no longer prevents charges.
Cards redesigned
Warjack Shields and Open fists increased in POW
All Factions have mechanics.
Warjack points costs changed to be more proportionate compared with units.
Unit members are in formation if the are within the unit leaders command range.
Most unit leaders have the same stats as thier troopers.
All units behave in a manner similar to Field Promotion
Reaper gains Reach
Necrotech gains Repair
Bane Knights loose Shadowshift for Vengance [Which is used on some non Cryx Models] which triggers in control phase.
Kharchev gets retooled to become more killy.
Winterguard squads can have three Rocketeers each.
Doom Reavers become cheaper.
Charger gains Powerful Attack
Defender Heavy Barrel increases POW.
Stormblades and Stormguard are immune to Electricity due to the new damage typing system.
Knights Exemplar become a 10 man unit, but don't jump to conclusions
Severous has Convert as an ability rather than a spell.
Flails gain Chain Weapon.
Release Schedule
April Field Test is not a playtest. Its looking for Typos and rules confusion and other final polish.
Jan 2010 Warmachine II and card Decks. Warmachine 2 has a new Warjack for each faction in it.
Followed by 5 Faction books, The Four familiar faces plus Mercenaries, Mercs includes seperate sections for Privateers and Rhul. Each has new models/units and a new warcaster.
Faction book order determined by Summer Rampage 2009. [Which I guess means Mercs last.]
Then Hordes II
No mention of Retribution anywhere.
.