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Damit ist eine Vierschüssige Hebel Flinte gemeint. Als Übersetzer erwarte ich da schon besseres von Dir, Duncan.

eSeverius, eGoreshade, sowie der neue Cygnar und Khador Caster sind nun erhältlich in den USA, und die ersten Infos zu den Castern tröpfeln langsam durchs PP Forum. Scheint mt Eseverius haben wir einen absoluten Supercaster erhalten (Feat: Convert d3 + 3 living [non-character] enemy [trooper] models OR d3 + 3 undead models get a POW 12 hit)!
 
Epic Severius:

[quote name='ProtectorateOfMenoth' date='Aug 11 2008, 08:34 PM' post='2315153']
alrite ladies and gentlemen im back

Sevy
---------
first of all his staff is the same attack.
his ranged weapon is range 8 POW 10 nd it may b channled through arc nodes
when sevy makes a melee or ranged attack d3 models with 5" suffer a POOW 10. (i said POW 8 before)
he has absolute authority
he has CMD 9 which is a command range of 18!
his warjack bond allows him to allocate an additional focus. Once per turn, when the warjack is hit by an attack, it may spend a focus to suffer no damage or effects from the attack
staff hasreach
his staff gets +1 to the damage roll for each fury on the model hit

Spells
---------
1) call of the creator, Cost 1, range 8. target living enemy nonwarcaster/warlock warrior model makes a command check. if it fails sevy gains control of him and immidetaly makes one normal attack, then the spell expires
2)courage of faith, cost 2, range CTRL. friendly protectorate models do not suffer the effects of filed command checks. when a friendly protectoate model/unit passes a command check caused by an enemy, that model/unit may make one normal attack each
3)creators wrath, cost 2, range self. sevy gains and additonal die on melee attack and damge rolls. sevy may damage models ony affected by magic, sevy ignores spell effects that add to targets ARM or Def. sevy may chage incorpeal models.
4)fear of god, cost 2, range 8. target model/unit must pass a command check or forfeit is movement or action during its next activation. WHILE THIS SPELL REMAINS IN PLAY, AFFECTED MODELS CANNOT GIVE OR RECIEVE ORDERS.
5)hex breaker, cost 3, range 10, AOE 3, POW 13. models damaged by hex breaker cannot cast spells and loses it animus for one round
6) holy ward, target friendly gains +2DEF and cannotbe targeted by spells or animi.
7) immolation. we all know
8) light of truth. cost 3, range self, AOE CTRL. the front arc of friendly menoth warjacks in sevys control area extends 360 degrees/ affected models ignore intervening moels, cloud effets, and forests when determing LOS. light oftruth lasts one round.

Feat
--------
either d3+3 undead models in sevys control area chosen by sevys controller suffer a POW 12 damge roll, or sevy takes control of d3+3 LIVING ENEMY NON-CHARACTER WARRIOR MODELS chosen by sevy in his control area. controlled models become friendly solos and may activate normally this turn. fires of communion lasts one turn.

i know were all disappointed with the feat but i still think he rocks hard.

Und er kostet 92 Punkte, und hat, sollte wer es nicht gerafft haben, 8 Focus.
 
[quote name='ProtectorateOfMenoth' date='Aug 11 2008, 08:46 PM' post='2315182']
Goreshade
-------------
POW 15 attack
critical decapitation- my bad. they renamed it and i didnt notice
(*attack) if he passes command check, he rolls and addtional attack and damage die. models besides goreshade within 2" of hit model arestationary for a round. if he fail CMD check goreshade is stationary for a round.
elite cadre- bane thralls get a bane thrall when they destory a living enemy model.
terror
siphon
undead

spells
-------
models in goreshades battlegroup have darkshroud and stealth
target model may see through EVERYTHING and may decalre charges without LOS
POW 13 attack. if u damage a model u may move it up to 3" and choose its facing
when someone casts a spell in his control area they take a damage point and he gains a health. when someone casts an animi same thing.
POW 13 AOE 3 models hit cannot cast spells or animi

feat
------
Goreshade may bring back one or more friendly cryx destroyed warrior model. for each model brough back, remove from play one friednly model. they may activate normally

-im guessing ur supposed to run a stonrg unit as a first wave, a cheap unit as a second wave. kamakaze with fist wave, charge with second, pop feat, charge again. ehhh its not too bad

Er hat wohl noch zwei Sprüche mehr, ODER er ist der erste Epic 'Caster der weniger Focus hat.

Und nun Cygnar und Jeremiah Kraye:

[quote name='ProtectorateOfMenoth' date='Aug 11 2008, 09:02 PM' post='2315224']
if there are any cygnar here i would like to post a little spoiler. i dint buy him so i can only give a brief discription

he has SPD 8
he has something called iron horse or something cant remember exactly what it does
his feat makes it so jacks charge at SPD+5 without spending focus and i think gain boosted attack and damage rolls
he has spell thats a 5' AOE and everything in it looses all stealth, invis, concelement, cover, etc.

sorry guys thats all i remember.
 
Hier Goreshade fehlende Sprüche:

a 2 focus upkeepable , offensiveable spell that makes a model not be able to make free strikes, and any model able to make it completely past its base.

2 focus upkeepable, if a nonfriendly model ends its normal movement anywhere within 6 inches and line of sight, of a model that isnt engaged in a friendly cryx unit can charge the model , if u do charge, the guy that charge is removed from play and the unit under the spell ignores formation

Stats sollen weitgehend gleich sein, 7 Fokus, Mat 7, Cmd 8, 17 Leben, 82 Punkte kosten

(Es tut schon fast weh, wie schlecht Rechtschreibung / Satzbau der Ami's auf deren Forum ist).

Also Goreshade ist echt mal ein harter Brocken. Das Wither Shadow Combine ist bei ihm Pflicht; da bringt er dank Moralwertboost und Puppetmaster seine extrem fiese Eisattacke eigentlich jedes Mal durch. Banethralls, die dank Tartarus Gegner verfluchen, und im Nahkampf neue erschaffen, ekelhaft. Genau so wie Baneknights, die gerne mal alles sehen können. Von einem Deathjack mit Stealth möchte ich hier erst gar nicht anfangen.
 
(Es tut schon fast weh, wie schlecht Rechtschreibung / Satzbau der Ami's auf deren Forum ist).
Das ist ja auch dreist, sich über die Amerikaner aufregen und dann gleich mal den Deppen-Apostroph setzen. 🙄

Also Goreshade ist echt mal ein harter Brocken. Das Wither Shadow Combine ist bei ihm Pflicht; da bringt er dank Moralwertboost und Puppetmaster seine extrem fiese Eisattacke eigentlich jedes Mal durch. Banethralls, die dank Tartarus Gegner verfluchen, und im Nahkampf neue erschaffen, ekelhaft. Genau so wie Baneknights, die gerne mal alles sehen können. Von einem Deathjack mit Stealth möchte ich hier erst gar nicht anfangen.
Verdammt, und ich wollte mir doch keine Bane Thralls mehr kaufen (außer den sechs für das Feat vom normalen Goreshade die ich schon habe) 😀
 
Es geht los mit PoM:

Hierophant
Warcaster Attachment
DEF 13
ARM 12

Extension of Will - While within 3" of caster, the Hierophant's warcaster may target friendly Protectorate models regardless of LOS.
Reach
Fearless
Field Transfer - While in B2B with caster, gains +1 ARM for each focus point on the caster.
Spiritual Conduit - While within 3" of caster, spells cast directly from the warcaster gain +2 RNG. Does not affect channeled spells and spells with range of Self, CNTRL, or SP.

Harmonius Exaltation (*Action) - Can perform while within 3" of warcaster. Once during activation, the warcaster spends one less focus point for a spell.
Holy Restoration (*Action) - Remove d3 damage points from the warcaster.
 
Und weiter:

Exemplar Bastions
Protectorate Examplar Unit (not character)

SPD: 4
DEF: 11
ARM: 17
The rest of the stats are like Exemplars.

Damage: Warder: 8, Knights: 5
Can have up to five models in unit, including leader.
FA: 1

P+S: 11

Fearless
Weapon Master
Reach
Hold Strong - While in B2B with another unit model cannot be KD'ed.
Sanguine Bond - When a model suffers damage that damage can be distribute to one or more other models in the unit. Cannot assign more damage than a model has wounds remaining.
Vital Force - Adds current model's wounds to the damage roll.
 
MOAR:

SPD: 6
MAT: 7
DEF and ARM: see Master Holt
Punching Gauntlet: P+S: Hits like a girl... I mean Daughter of the Flame (same # of attacks too)
FA: 2
Damage: 5

Circular Vision
Fearless
Weapon Master
Flying Kick: +2 melee range on charge attacks
Perfect Balance
Pugilist
Tough

Shifting Winds Stance: Allegiant may forfeit his action to enter. Allegiant gains +2 DEF and when missed by an enemy attack, he may move up to his current SPD. Lasts for one round.

Fists of Fury - Oh, god, this is complicated, here goes...
1) Gets +1 STR and MAT for each enemy after first he is in melee with
2) If in melee with 2 or 3, may push 1" for each successful melee attack
3) If in melee with 4 or more, may slam models hit d6".
 
Es geht weiter:

Visgoth Juviah Rhoven And Honor Guard, Protectorate Character Unit

Stats: Same as KE. MAT is one higher than normal KE for Gius and Cassian, the bodyguards.

Rhoven
Leader
Commander (CMD 9 on Rhoven)
Reach
P + S: 12
Creator's Mercy - When living enemy warrior suffers sufficient damage to be destroyed by an attack by a model in this unit, enemy model must make a CMD check using its base CMD. If check fails, model is RFP and a non-leader trooper may be added to a friendly Deliverer, Zealots, or TFG unit within 10" of attacking model. Model must be in formation and may activate that turn.

Flames of Wrath - Melee and ranged attacks made by friendly models within 3" of Rhoven cause Fire. Only affects models directly hit.
Menoth's Sight (*Action) - While in Rhoven's command range, enemy models lose Incoporeal, Invisibility, and Stealth. Lasts for one round.
Sanctuary (*Action) - Friendly models/units within Rhoven command range cannot be affected by continuous effects, animi, or target by enemy upkeep spells. Lasts for one round. When action performed, continuous effects, animi, and enemy upkeep spells on friendly Protectorate models in command range expire.

Gius and Cassian
Exemplar they are Exemplar models
Weapon Master
Reach
P + S: 11
Shared Defense - The model and friendly warrior models in B2B get +2 DEF against charge and slam attacks.

entire unit
Crusader's Blessing - Unit models get +3 ARM, cumulative, for each other model in B2B.
Fearless

Base size small, 71 pts.

Blessing Of Vengeance, Unique Light Warjack

Affinity (Severius): Severius gets +2 to damage roll on a channeled spell through BoV once per turn.
Imprint: May spend one focus point to make a combat action before normal movement. Cannot run, charge, or slam that activation.

Fired Up - Exact same thing as Defensive Strike (only once per turn, too), except no -2 MAT to enemy model.

Excessive Repel - 2" instead of 1"

VP: 3
Point Cost: 88

All same stats and P+S as regular Revenger.

Fire Of Salvation, Unique Heavy Warjack

SPD: 5
MAT: 6
Otherwise, same stats as a Crusader, including P+S.
Points: 113
VP: 4

Affinity (Kreoss): Kreoss can target with upkeep spells while within his control area, regardless of LOS. Enemy cannot upkeep spells on FoS. Kreoss can upkeep spell on FoS without spending focus.
Imprint: Holy Fervor - One focus to gain boosted melee attacks rolls. When destroys a model, immediately may make another melee attack. Expires at end of FoS activation. (Does not work on Trample attacks per Tactical Tip.)

Glyphs of Reprisal - Magic attacks against FoS (directly hit) cause d3 to attacking model. Works on attacks considered magical, too.
Relentless - Must lose 4 or more systems to become disabled. (same damage grid as Crusader).
Righteous Vengeance - Once per turn, when an enemy attack destroys friendly Protectorate warrior models within 5", FoS may move SPD and make a normal attack.

Fire (automatically causes Fire, no crit)
Dispel - see Kreoss's weapon
 
Das ding heißt ja Gerüchteküche, also einfach mal unreflektiert so durchgegeben:


Cygnar
Jeremia:
he has SPD 8
he has something called iron horse or something cant remember exactly what it does
he has spell thats a 5' AOE and everything in it looses all stealth, invis, concelement, cover, etc.

6 Focus.
Feat: KD jacks immediately get up. Jacks may turn in any direction and charge SPD+5 without focus. Melee attacks are boosted. Exper Rider, +1 to starting roll, light warjacks gain light cav rules, heavies gain cav rules, may run without focus, uses STR for impact attacks that have 1/2″ melee range. Impact attacks my be boosted.

Pathfinder, May turn any direction after destroying a model, brutal charge and parry.
Khador

Beast 09
Affinity w/ Sorscha
Brute Force - additional damage die on headbutts, slams and trample damage rolls
Heavy Boiler - if not stationary and suffers damage from enemy attack, can move up to his speed towards attacking model. May spend a focus point to gain an extra die on all attack rolls against living warrior models.
Critical Freeze, Reach, Thresher.

Man, that sounds pretty outrageous. If I'm reading it right, for 2 focus, this guy can trample with boosted attack and damage rolls?! Glorious!

Drago
Affinity w/ Vlad
same abilities are Berzerkers (free charge, cumulative damage bonuses, unstable, etc.)
Run Riot - spend a focus to move 2" after resolving all attacks.
Tenacious - need to destroy an extra system to take him down.
Critical Amputation. Chain attack - bloodbath.

Great Bears
Coordinated Strike - a bit unclear, but seems like if three models hit the same target, it is knocked down
Furious Charge - charge at +5
Precision Strike - choose column on warjacks
While the leader is in play, unit cannot be knocked down.
Alert - ignore clouds and forest for LOS and have 360 degree arc. (I think only one model in the unit has this and applies it to the rest)
When in BTB, gain +2 ARM and +2 DEF.
Fearless.
Tough.
Reach, Backswing (extra attack), Weaponmaster.

These guys will probably be extremely expensive, seeing as they can maul warjacks and infantry alike, are as tough as Demo Corps, as fast as Iron Fangs, and can't be knocked down/charge through forests and clouds.

Wardog Warcaster Attachment
Counter-charge.
Fearless.
If within 3" of warcaster and not stationary, warcaster cannot be targetted by free strikes, gains +3 DEF against melee, and enemy models do not gain backstrike bonuses.
After wardog completes charge, may move up to its speed, but may not end farther from the warcaster than it began.
Scent - eyeless sight, basically.
Tough.

Eh, I was hoping for something to make our warcasters more efficient at running warjacks, or something to increase their spell range ala Hierophant, but at least this makes our squishier casters harder to kill in melee. Makes Vlad a real terror while it's alive, too. SUCK ON DEF 21 ARM 21!

Koldun Greylord Solo
Battle Wizard - +2 on charge attack rolls, and if destroys model with melee attack, he can cast a spell.
Cohort (Greylords) - Greylords gain Battle Wizard.
Jack Marshal (2)
Drive - jacks under control gain boosted rolls on initial attacks (doesn't clarify if attack, damage or both. Either way, hellooooo Mr. Kodiak).
Cold Iron - attacks made by warjacks he control can affect models only damaged by magic/may charge incorporeals
Iron Wall - Gains +2 ARM for each warjack in BTB. If hit by enemy range or melee attack, can choose to have warjack in BTB with him hit instead.
Magic Ability (8)
*Freezing Mist - warjacks in marshalling range gain concealment. Enemy models within 2" become stationary.
*Frostbite
*Ice Cage

Uhlan Cavalry Solo
Cohort (Uhlans) - Makes them fearless.
Combat Rider.
Fearless.
Critical Knockdown on mount.
Precision Strike - chooses column.
Relentless Charge.
Iron Fang Commander.
Concussion Lance (weapon) - if hits someone with it on a charge, creates 4" AOE that deals POW 10s to everyone in the AOE. On a critical hit, they are knocked down. He is not affected by his own AOE.
Close Combat - ?
Cryx
eGoreshade feat models cannot activate that turn
sad.gif

Still looks badass though, just need new thinking. new banes go in formation and cannot activate.

Cankerwurm
-75 Punkte
-AD
-Extended CNTR w/ Asphyxious
-Psuedo AP against models suffering Corrosion
-AllTerrain
-Weakness - pay 1 FOC, if attack hits then enemy model rolls one less damage die next turn
-Additional Die vs. Living, gets Focus when kills living
-Eats wreck markers to heal, D6 light, D6+3 heavy
-If kills a model & no longer in melee, may move its SPD
-Stealth
-Adapt - If B2B with wreck marker, may take a weapon from the destroyed 'jack. Steals the weapon's POW and special rules. Can be Melee or RNG weapons.

Nightmare
-121 Punkte
-MAT 7
-Stealth when used with Deneghra
-Has Prey, but instead of a SPD increase when within 10", it has Predation
-Can spend a FOC to go Ghostly
-Has Combo Strike and Reach with its Claws

Bloodgorgers

-12 Punkte
-two weapons
-Furious Charge
-Fearless
-Gang
-Tough
-Blooddrinker (or something): When destroying a living model, mark a Blood Mark. As long as they have the required # of Bloodmarks, they get a bonus:
-2 Bloodmarks, 4+ Tough Roll
-4 Bloodmarks, +2 SPD and additional damage die
-8 Bloodmarks, after killing something, they move 3"

Revenant Crew Cannon
-32 Punkte
-Weapon Team
-can replace lost crew if they kill enemy warrior model
-Ghost Shot
-Wraithbane
-Crit Wasting
-Marks models that it hits, Undead models get +2 MAT against marked models
-range:14, P:14 and NOT inaccurate

Blackbane Raiders

-9 Punkte
-Order: Charge @SPD +5, if they kill any living models they can add more Raiders to the unit
-Incorporeal
-If a Raider dies, models within 1" catch Fire
-Blackbane regains any damage lost when he kills a model

Gerlack Slaughterborn

-If he kills a living model, mark a Bloodmark. +1 STR for each Bloodmark
-After everything in your army has activated, Bloodgorger units in his CMD range may spend 8 Bloodmarks to activate again
-Commander
-Fearless
-Flying Steal
-Gains Bloodgorger's Bloodmark bonus if they're in his CMD range
-Terror
-Tough
-Charge SPD+5 through rough terrain
-Reach


Söldner


Epic Eiryss

Zitat: Can only be field in games of 750+.
Point cost: 38

Same stats and weapons as nEiryss. Same wounds.

AD
Arcane Hunter - "Disruptor Bolt" on all her weapons.
Camoflauge
Fearless
Pathfinder
Weapon Master
Retribution Partisan - When included in a Retribution army, Eiryss is a Retribution model.
Sniper - Choose branch, column. May auto point.
Stealth
Technological Inteference - While within 5" of Eiryss, non-myrmidon warjacks cannot channel spells or be allocated focus.
Whiplash - Magic attacks missing Eiryss, attacker is automatically hit instead. AOE magic attacks that miss are centered on the attacking model.

Unravel (on Crossbow) - Enemy upkeep spells on model/unit hit expire and controlling spellcaster suffers d3 damage.
 
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