Wer waren die ATEN

Und was sind jetzt die Slann? Ich weis nur soviel (vom Codex Necrons), dass die Alten alle Völker erschjaffen haben.
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Die Alten haben die Eldar, (Zwerge, bei Fantasy), (Kr)Orks erschaffen, und die Menschen in ihrer Evolution beeinträchtigt, so halt im Kampf gegen die C'tan
Die berühmtberüchtigten "Slann", sind halt die Bediensteten der Alten, die angeblich dem Aussehen der Alten nachempfunden wurden, und man kann halt annehmen dass die Alten auch Froschwesen sind, und die Alten waren mal als Space Slann bekannt...
Die Alten/Space Slann verschwanden als der Spalt des Chaos bei ihren Portalen auf der Warhammer Fantasy Welt aufging...
Laut Codex Necrons sollen die C'tan ja für das Verschwinden der Slann verantwortlich sein

So sollten die ja ausgesehen haben
fw87tsf18slann.jpg
 
@Jarjar:
Ein Echsenmenschenspieler (was ich auch werde wenn dieses Armeebuch endlich rauskommt, ich aber schon habe) kann dir dazu auch nicht mehr sagen als wir.

@Edit:

@HiveTyrantPrometheus:
Du darfst keine Paralellen zwischen Fantasy und 40k ziehen. Denn das geht leider nicht da es zuviele Widersprüche gibt.
 
@ Jaq Draco
Du hast ja jetzt schon gepostet das es deine eigenen Theorien sind. Damit ist die Sache ja geklärt. DU wirst also auch keinen Text haben in dem steht das die Slann die Alten sind. Ich würde dann nur immer dabeischreiben das du es annimmst.

Die Alten sind genauso ein Thema wie die 2 verlorenen Legionen. Da will GW einfach nur was geheimnisvolles in den Hintergrund einbringen.
 
Es sind nicht meine eigenen Theorien, da haste mich dann falsch verstanden. Nur wenn man sich mal alle Hinweise und Schriften über die Alten durchliest wird man ganz extrem feststellen können, daß es ganz leicht ist von den Alten auf die Slann zu schließen. Hier sind mal einige...

In mehreren Quellen, "Die Alten waren grün und Echsenartig... "
Im 2nd Edition Orkcodexc, "Die Erschaffer der Orks (Krork) waren grün..."
Im Necroncodex, "Die Alten haben die Jokaero und Orks (Krork) erschaffen..."
Im Necroncodex, "Man könnte ja mal gegen Echsenmenschen spielen mit Necrons, da sich in dieser Armee halt die hinterbliebenden, rückständigen Reste der Altenrasse befindet.." Und was kann as andres sein als ein Slann?!!
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Dann im alten Rogue Trader, "Die Jokaero sehen aus wie Orang Utans weil die Space Slann mal auf der Erde waren..."
Wiederum im alten Rogue Trader, "Die Space Slann haben Millionen von sternen mit ihren Gensaaten bevölkert..."
 
@ Jaq Draco
<div class='quotetop'>ZITAT</div>
Im 2nd Edition Orkcodexc, "Die Erschaffer der Orks (Krork) waren grün..."[/b]
Da steht bei mir nur das die Orks überbleibsel eines uralten grünhäutigen Volkes sind und das dies aus Gretchins , der Kriergerkaste der Orkz und den Brainboyz bestand.
Und die Brainboyz waren mutierte Snotlinge, die erst Gretchins und anschließend die Orkz züchteten, später dann aber verdummten. "WAAARGH The ORKS".

<div class='quotetop'>ZITAT</div>
Im Necroncodex, "Die Alten haben die Jokaero und Orks (Krork) erschaffen..."
Im Necroncodex, "Man könnte ja mal gegen Echsenmenschen spielen mit Necrons, da sich in dieser Armee halt die hinterbliebenden, rückständigen Reste der Altenrasse befindet.." Und was kann as andres sein als ein Slann?!! 
Dann im alten Rogue Trader, "Die Jokaero sehen aus wie Orang Utans weil die Space Slann mal auf der Erde waren..."
Wiederum im alten Rogue Trader, "Die Space Slann haben Millionen von sternen mit ihren Gensaaten bevölkert..."[/b]
Stimmt ja alles
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Bestreitet keiner ! Nur nirgends ein Satz das die Alten die Slann sind.
Die Slann könnten ebenso ein Hilfsvolk für die Alten sein wie die Necrons für die C'tan.

Wie gesagt, ich behaupte nicht das du unrecht hast, alles ist möglich. Aber nirgends gibt es Passagen wo steht das die Alten die Slann sind.

Wobei du den stärksten möglichen Hinweis dafür noch nicht mal aufgeführt hast.
 
@ jaq es ist wirklich nicht eindeutig.... es gibt rel gute hinweise aber wie ich dir schon in den 10 themen davor gesagt habe gibt es auch gute hinweise dagegen... (ich hab sie da auch genannt aber ich habs sie auch wieder vergessen
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naja aber nur mal so am rande, die alten habe duie menschen indirekt erschaffen sie haben ihr vorfahren die menschenaffen erschaffen, die sich dann weiterentwickelten und dass die eldar für den krieg geschaffen wurden STIMMT NICHT sie wurden vorher geschaffen im krieg jedoch mit starken psionischen fähigkeiten ausgestattet...

@ lobo

mein reden
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Jokaero

Jokaero - "The Jokaero are a fascinating race. For one thing, no outsider has ever decided whether they are intelligent. They are certainly capable of tremendous feats of engineering, construction and problem solving, yet they have no language, culture, or motivation higher than survival. Their physical appearance is of a heavy, orange-furRed ape, similar to the orang-utang which roamed ancient Earth. This may or may not be coincidence, for it is an established fact that the Slann created and modified many races at the dawn of time, and appear to have visited the Earth on numerous occasions. The most amazing thing about the Jokaero is their technical brilliance - they appear to have an innate, genetically structured understanding of technology. Given sufficient pieces of battered machinery, a group of Jokaero can make almost anything, from a spaceship to a las-cannon. Their comprehension of astro- physics is baffling, they seem able to tap power-currents which flow imperceptibly through the galaxy. Their understanding of such matters goes far beyond that of even the most advanced of other known races, with the possible exception of the Great Mages of the Slann. Jokaero spacecrafts are a case in point. A Jokaero spacecraft looks like no other form of space transport, consisting entirely of an open framed lattice structure, forming a unique polyhedral shape. This structure draws energy from galactic power-currents simply by virtue of its shape, in a similar way to which weapons channel psychic energy by virtue of their spiral patterns. Jokaero spacecraft move, manoeuvre, and transcend warp-space by means of making physical changes t the ship's shape, thereby altering the craft's relationship to the universal powers it employs and modifying its place in the natural galactic order. Jokaero live in large family groups, roaming the galaxy at random, concentrating on survival. They frequently land on inhabited worlds, usually to scavenge for oddments or specific components they require. If necessary they will band together and attack other creatures in order to gain what they need. Because of their extraordinary talents, they use weapons and equipment and tactics in a similar way to intelligent creatures, and are capable of mounting coordinated and complex attacks. Usually they will single out a lone station, a farmstead or a distant mining ship as their target, attacking, looting and making good their escape before they attract retaliatory action. It is impossible to argue or even reason with a Jokaero. Even giving them what they want is difficult, scince they are incapable of communicating.

If the Jokaero could be controlled they would be very useful to other races. However, this has proved largely impossible. They tend to build things which meet their own immediate needs. Attempts at capturing Jokaero and compelling them to work can have disastrous effects - they build things with which to escape (197 Rogue Trader)."

Und die sehen in etwa so aus:
jokaero.jpg


Und macht euch keine Hoffnungen, es ist eine Foto-Montage aus Portent
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Und hier nochwas über Slann

Slann ? The Ancient "Of all the races in the galaxy the Slann claim to be, and may actually be, the oldest. The bright days of their empire are waning, but still they remain amongst the most enigmatic creatures of known space. The Slann evolved, matured and spread throughout the galaxy many hundreds of thousands of years ago. During the heyday of their empire they discovered and nurtured many primitive creatures encouraging the evolutionary process on countless worlds, eradicating or moving dangerous species, and seeding many planets with promising stock. For millennia they experimented and played with the galaxy, possibly creating many of the races of modern times in the process. But their empire dwindled, the pace of their civillisation slowed and their genetic experiments were largely abandoned. The Slann retired from an active role in galactic affaires, falling into a long dream of indolence and introspection. They do not seem to have suffered from any physical conflict, there are no records of destructive wars or disasters. Instead, their racial motivations appear to have undergone a sudden and drastic change, so that they have lost interest in material conquest and power. Perhaps the Slann discovered something yet unknown to other races, some secret to the universe, a spiritual truth or supreme mystical insight. In the realms of psychic- philosophy and mystic-technology the Slann have no equals, fulfilling themselves by study of spiritual life-forces and the secret powers of other realities.

The Slann originally evolved from amphibian stock, and even today traces of their ancestry are not hard to distinguish. Their hands and feet are long and webbed, their skins cool and moist, and their heads large with protruding eyes. They are quite at home in water, and are capable of breathing oxygen from water (or other poorly oxygenated atmospheres) directly through their skin. Slann vary in colour a great deal ? green and blue are common, yellow is fairly well represented, and there is a scattering of other, rarer colour morphs as well as albino and melanistic forms. Brightly pigmented Slann are often extrovert, talented or especially noteworthy in some way. Skins are sometimes mottled, stripped or otherwise marked. On some Slann worlds, and especially among primitive Slann, these markings represent tribal divisions. Height is fairly constant, with an adult reaching 2 metres, females are sightly larger and bulkier.

The Slann inhabit an area to the north of the galactic pole, living upon a number of proximate, prosperous worlds. Their society remains closed to other races, but appears to be homogeneous throughout, with a similar technical base, language and culture on each planet. Exceptionally, groups of Slann live as primitive savages on a number of worlds beyond Slann space, including planets of the Imperium. Strangely enough, these primitive Slann are scattered throughout the galaxy, and probably comprise the remnants of what was once a much larger pattern of Slann settlement. These primitives have little or no contact with their technologically advanced kin. The Slann are a curious people, rarely trading with other races and unpredictable when dealing with territorial dispute or any form of rivalry. There is little that the Slann want or need, and traders often get the feeling they are getting watched and studied, and that the exchange of goods is of no importance to the Slann (194 Rogue Trader)."
 
Die Jokaero sind ursprünglich Affen, aber durch den Eingriff der Slann in ihrer Evolution haben sie große technische Kenntnisse erlangt.
Die könnten dir aus ner Radkappe n Lasergewehr basteln oder so ^^

Paar Leutz die Jokaero gefangen haben und sie zur Arbeit zwingen wollten haben das zwar geschafft, aber das Problem bestand darin, das Jokaero nur Sachen bauen, die für sie selbst von nutzen sind, also haben die in solchen Fällen Sachen gebaut mit denen sie abhauen können
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@ Jaq Draco
Stimmt. Ist einer der 3 Ork Regel/Hintergrundwerke aus der RT-Zeit

Das "Waaagh The Orkz" enthält gute 100 Seiten Hintergrundmaterial zu den Orkz"

Die anderen zwei Bücher sind "Ere we Go" (knapp 200 Seiten) und das "Freebooterz" (knapp 150 Seiten)


Hier übrigens die Passage die dich interessieren könnte:

DA LOST RACE


Imperial scholars have speculated that on the Ork world of origin (wherever that might have been), there existed an ancient race that was indirectly responsible for the spread of Orkish society. Difficult as it is to believe, this ancient race was extremely intelligent, and rose to dominance over the other Orkish races in just a few generations. They understood and developed technology and even created the legendary (and summarily lost) Ork Standard Construct Templates. It was this race, historians argue, that must have initiated the Ork expansion into space.

Now a physically underdeveloped slave race, the Snotlings are thought to be the only living remnant of this lost race. The sudden rise of super-intelligent Snotlings can only be explained as the result of a catalyst. Snotlings are symbiotic with fungi, which they cultivate and eat. It is believed that these fungi grew in the underground cave-systems of Orkoid culture and caused genetic mutation in the brains of these ancient Snotlings. The Snotlings raised the fungi for food. Over generations, a diet of this fungi stimulated the growth of the Snotling brain to its full potential. Later, the fungi was cultivated by the mentally enhanced Snotlings.

According to legend, the intelligent lost race of Snotlings, known as the Brainboyz, were still diminutive, so they bred a race of less-intelligent, but tougher, larger and more brutal creatures to do their work and fight their wars. These were the Orks and Gretchin.

Gretchin probably represent an intermediate stage in the development of Orks. The Orks were put to work cultivating the fungi. Unfortunately for the ancient Snotlings, the Orks also nibbled at the raw fungi as they collected it. Their masters took no notice, unaware that their own intelligence was the result of this peculiar diet. Over a few generations, the Ork brain was enhanced enough for the Orks to rise up and overthrow their masters.

The Brainboyz were enslaved and allowed only a small amount of fungi. Slowly, they began to regress to a juvenile level of mentality (even by Orkish standards). However, the Orks neglected the cultivation of the fungi, and eventually it died out. As the fungi became less abundant, the Orks also began to regress. By this time, the greatest advances in Ork technology, culture, and expansion into space had already taken place. Gradually, the Orks reverted back to a lesser mental capacity that was nevertheless superior to the original state of the Brainboyz (thus, they remained dominant). This is the situation that persists to this day. It is difficult to reconstruct this phase of Ork history in any precise detail. Like most Ork history, the story had to be pieced together from fragments of Ork legends which have only passing references to Brainboyz and give only brief glimpses of a time when the Orks were not in control.

With Ork society now dominated by its strongest and most brutal elements, Ork civilization is faced with a major problem: the maintenance of technology. The Orks have found the obvious solution in their use of slaves. Apart from the Mekboyz, who are Orks with a residual, mate talent for technology, Orks rely on enslaved Humans and other aliens in their workshops and factories. More importantly, they rely on tribute exacted from vassal alien communities. This tribute is paid in the form of armaments and technology. Sometimes whole communities and planets are occupied by Ork warriors, enslaved, and put to work making armaments.

After several vicious and destructive wars, many alien communities willingly manufacture equipment for the Orks as bribes to keep them away, or as tribute to provide protection.