Dark Space Corp. - Beyond the Gates of Antares [Kickstarter]

Dark Space Corporation

Link:
http://www.darkspacecorp.com/

Inhalt:
Figuren (SF) & Regelwerk (Beyond the gates of Antares)

Maßstab:
28mm

Land:
Großbritannien

Reviews zu diesem Hersteller

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Beispielbilder:


Rick Priestley arbeitet an einem neuen ScienceFiction-Setting für ein Tapletopspiel und der Kickstarter ist heute online gegangen.

http://www.kickstarter.com/projects/2037958218/beyond-the-gates-of-antares



Von der Homepage:

Game Designers

  • Rick Priestley – This guy you probably know already, but just in case click here
  • YOU!
Modellers

  • Kev White is an acclaimed and hugely talented sculptor who we’re thrilled to bits to have on-board! You can see some of his work here
  • Bob Naismith is a multi-talented sculptor who created Game Workshop’s Space Marines! He has his own site here
  • Tim Prow is a brilliant modeller who is behind many of the top designs in the world of collectable miniatures and wargames as well as work for TV and films. Check out his website here
  • YOU!
Artists

  • Opus Artz - We’re very proud to say that the staggeringly talented team at Opus are with us
  • Golum Painting Studios - Manchester based painters extraordinaire
  • Karol Rudyk – Slayer Sword winner Karol is with us, we’ll be showcasing some of his work very soon
  • Bruno Lavallée – Slayer Sword winner Bruno is also with us and we can’t wait to show you some of his work either!
  • YOU!

Zwar bin ich noch nicht wirklich dazu gekommen mir Alles durchzulesen, aber ich bin mal sehr gespannt wie sich das entwickelt.

Was meint ihr?

EDIT:

Artikel/News von "Brückenkopf": http://www.brueckenkopf-online.com/?p=72255

 
Zuletzt bearbeitet von einem Moderator:
Antwort auf verschiedene Fragen und ein Video:

Welcome old and new backers!

Today we have a various bits of information to share with you, first up is a look at some of the upcoming updates we're planning:

Hansa Model - When we announced GoA we also opened up a section in our development forums asking for feedback on Hansa the Exclusive Kickstarter Miniature - in line with our backer development program. I'm glad to say we had a great response with over 77 replies so far and so have initiated work on him. We briefed Kevin White this morning and he will be starting work on the model in earnest on monday. Just like we said we would, we're going to show you the process of development in various updates over the next 2-4 weeks as he creates him. So you'll get to see how Kev goes about creating his great models and get graphic detail on each stage. We're extremely happy to be announcing this so that we can hopefully start to put some minds at ease and actually just can't wait to show you his work!

Turn sequence - Lots of people have asked about how our game plays, so we're about to start sharing with you the various elements we have. We playtested the pre-alpha game last night in John's War room over pizza, and Rick is busy putting the finishing touches to the turn sequence from that session so that we can share it with you. We'll also open up a section in the development forums for you to discuss and feedback.

Custom Army update - there have been a number of questions on how these work, what are the choices etc so we're busy putting together a more detailed description so that you have a clearer picture of what figure options you will have, customisations, weapons and so on

WarDrones - We're going to open up a section in the development forums for you to start discussing these beauties. They will play a big part in our universe so lets get into them

Weekend Service - we've been working round the clock over the last 4 weeks as we prepared for launch and then launched our Kickstarter, all of which has been hugely exciting for us so we haven't even noticed really, but our families have and are starting to miss us a little. So over the weekend we'll still be sending out updates and answering direct questions through KS messages, but you probably wont see us as much on the forums or comments sections. Hope that's ok, it's a marathon this one, no good sprinting the whole race - normal service will be resumed first thing on Monday morning.

Singularity Feeder Special - don't forget if you want a singularity feeder special, we're opening up 100 more of this tier at 5pm (UK time) today!

Ok, so next we have a look at the decision to use D10's over D6's - in video format!
http://vimeo.com/56751403
 
Rick Priestley schreibt auf DakkaDakka über GoA:

Yes I have designed a lot of games over the years - in greater part for Games Workshop - but bear in mind I had numerous jobs and roles during my 28 years with the company. For a large part of that time I was either relatively junior (so I worked on what I was told to work on!) or I was too senior (and only worked on side-projects and took no part in the main work of the studio). In between, when I could have worked on anything and pretty much determined what GW made, that was a very short period during which I ran the studio as well as being part of the management team - roughly 1992-1998. Even at the end of that period decisions about what we made were starting to be heavily influcenced by the sales and financial side of the business (rather than the creative side in the studio). Of course, when I was studio manager I also had the studio to manage - so writing games, doing all the support personally, organising all the promotion for a game and doing everything myself wasn't really practical. I had other things to do - like developing the plastic ranges, launching the 'big box' format for games (with plastics for the first time), launching the army book and codex formats (new back then) and such dull stuff as managing production, print, packaging, buying, the licensing team, Warhammer Records (part of the studio!) and even more tedious stuff such as admin, recruitment and so forth. I still managed to design a few games in my spare moments - editions of Warhammer and 40K as well as Necromunda spring to mind.

So - the point I'm trying to make here is you shouldn't read into the fact that I've worked on lots of projects is any indication that GoA is some here today gone tomorrow affair. Yes I have undertaken some historical projects for Warlord - I thought I might as well - I was unable to work on what GW considered 'competing' projects for a period after I left. That was a contractual issue I couldn't do anything about. Historical proejcts were not considered to be competing. Lucky for the Perrys I say!

I see GoA as practically my last chance to do something I actually own - I don't own 40K although I invented it - and I receive no royalties or payments on account of any of the things I created for GW - from games such as WH and 40K to 'IP' such as the Imperium, Space Marines, and so on. With GoA I intend to retain the copyrights as would the author of any work of fiction - for example - and from that I hope to manage an income that will support myself and my wife over the next twenty years (and I'm 54 this year so let's not tempt fate!). I've been designing games and creating worlds since I worked with my friend Richard Halliwell to create the Reaper game in 1977. Beyond the Gates of Antares will be the first thing I've done that I actually own. So - no - I don't intend to give up on it! Sure we might expand the universe with other games - all of which will roll in to the real-time online metagame - but this one is for keeps.

So - committment - yes 100% - and we know there is a lot of hard work ahead and sometimes things won't go as quickly or as well as we'd hope. It is a dream. But it's not a bad dream though I say it myself. With the help of our backers it's a dream I know we make make happen. Please take a look at our website here at Dark Space Corp http://www.darkspacecorp.com/ and back our kickstarter if you can - we're doing really well so far but the more we can raise the more quickly we can move forward with plastics, full online metagame development, extra sculpting and the unending process of support and innovation.

Thanks for reading this far!


Außerdem gibt es einen Einblick in den Rundenablauf:

http://www.darkspacecorp.com/forum/viewtopic.php?f=57&t=143
 
Heute gabs von R.Priestley Informationen, auf der Kickstarter-Seite, zu den bisherigen Fraktionen:

AN OUTLINE OF FACTION FORCES

Concord factions - CoCom strike units are recruited and provisioned by the CoCom and have a military level of equipment - because all Concord fighting troops are volunteers (or in effect mercenaries) they tend to comprise Revers, various types of Pans - mostly from within the Concord but not exclusively - ditto types of Sims - and a significant element of sentient machines notably WarDrones. Concord exploratory and mission specific units are more likely to be mercenary units (effectively warbands or professional hired fighters) and have a more variable but individual level of equipment and fewer sentient machines. NuHu can appear in both - but have a role of 'special advisors' and sometimes as technicians or investigators. For example, a mission might be to accompany a NuHu survey team to a newly discovered world to project it whilst it conducts a cultural analysis of the native population, a bio-assessment, or some such task.

Isorian faction - the Isorians are essentially a breakaway group of the Concord and they are similar in respect of how the forces operate.The difference is that the Isorians have direct contact with a different group of alien and have developed some unique technologies that are incompatible with the Concord (for various reasons - but mostly I think of this as a giant 'software bug'). This includes Isorian phase-armour - which is the basic armour type for the military arm of the Isor.

Freebooters - Shard and ExCon - these are traders, gunrunners, occasional mercenaries, criminal gangs, and working adventurers - in other words guys whose prime motivation is to look after themselves. I have made these two separate factions corresponding to those who work within the Concord and those who don't - but I'm tempted to amalgamate them, as I'm not sure there's enough essential difference. In the meta-game some of the episodes would invite the Freebooters to enter results for one of the other factions -and they would pick up the benefits from the faction they support. This would neatly divide Freebooter factions anyway, and would enable Freebooter players to 'play the field' - making them really mercenary and opportunistic - which I rather like! Anyway - mostly Revers but also Pans, Sims and renegade aliens - some sentient machines but not universal.

Determinate - I currently have this as one faction in the game - but really it's representing a loose alliance of mostly Pan civilisations that maintain their independence outside of the Concord and Isorian Shards. Their forces would be mostly made up of the Pan or Sim type specific to one world - and might have a military or mercenary type of organising depending upon type. The potential here is for a huge number of distinct armies - as well as mixed 'allied' forces for players who prefer to mix - but some of the Determinate forces will be extreme isolationists - such as the Gwar. To start with we'll make models for Determinate forces that are less rabidly specie-ist (is that a word!) as otherwise we have to make very large numbers of models to facilitate play. There is obviously the potential for us to divide Determinate forces into separate factions - but the players can drive that i.e. if enough players want a 'Gwar' faction then the Gwar will go it alone.

Vorl Orde - the Vorl - and most pure alien species - will have forces of that species - these might include mercenary human types in some cases - but not on the whole. The Vorl shock troops are A-G troops (anti-grav) and these are the troops most likely to be encountered in military type conflicts. I am picturing the Vorl as quite a militarised race – divided into a number of Orde which might occasionally fight amongst themselves, especially where the Prime Orde (if that is the term) is weakened in some fashion.

- Rick Priestley
 
Backer Development Program Update

As you know our backer development program is all about involving you in the process of developing GoA and today we have an update on how Kev is doing making our Hansa model. Before we started the Kickstarter we asked our community what they think he should look like and received well over 70 posts, which we then condensed and merged with our own thoughts and ideas to produced the final brief for Kev. He started work today on the model and he’s kindly provided us with some pics and some of his thought process as he develops the model:

Phase_1_sculpt.png


What do you think? head over to our forums to talk about it
 
Today's update is all about one of the other species we've found in Antarean space - the Pansimians, or sims for short.

PANSIMIANS - SIMS

When Humans spread out into the galaxy in ages past they did not go alone. They took with them domesticated species, wild animals, plants and entire bio-systems from Old Earth. Worlds were terra-formed or built anew in the form of orbital rings or hollow artificial worlds called spheres. The bio-systems of Old Earth were replicated and adapted throughout the galaxy. By the time that humans had spread, multiplied and diversified into the untold Panhuman species that exist today, another group of intelligent creatures from Old Earth had also joined them. These were the descendants of Old Earth apes. Like Panhumans, their evolution had been transgenically enhanced to some extent, boosting their intelligence considerably as well as adapting them to many different environments. Maybe by the time this happened apes had already gained parallel status to humans as fellow sentient creatures, or possibly they were deliberately engineered to undertake tasks felt too dangerous or too difficult for humans. This all happened in the far distant past, and it is impossible to guess at the motives of those long-dead pioneers of Antarean space. Either way, the Spill encompassed not only human and Panhuman societies but societies of Pansimians – commonly called Sims - the descendants of bio-engineered apes.

Today there are numerous Sim worlds throughout the Spill as well as Sim enclaves on human worlds. Sims make excellent fighting troops and can be found amongst even the Concord’s armed forces. As with the various kinds of humans, most Sims would think of themselves of belonging to a particular species or coming from a particular world. For example, K’b Ngo is one such world, whose inhabitant belong to two distinct Pansimian populations: the huge warrior K’bir and the smaller but more intelligent Ngora. Like most Sim worlds K’b Ngo is an independent world that has loose associations with the Free World Determinate. Unlike most Sim civilisations, K’b Ngo has settled other worlds and established its own colonies, The K’b Ngoran Utopica.

The appearance of Sims is – if anything – even more diverse than that of the myriad human species, but few would be recognisable to their primitive ape ancestors of Old Earth. Some are human enough in appearance they can pass as Panhumans, whilst others are savage and monstrous, creatures whose transgenic DNA has mutated unexpectedly. A few are hyper-intelligent, but none are able to exploit the Concord’s IMTel technology in the way of NuHumans. This alone makes it difficult for Sim worlds to integrate with either the Concord or Isorian Shard, and most are independent ExCon planets associated with the Free World Determinate. This does not mean they are technologically backward though. Sim worlds vary a great deal in their development, much as do Panhuman worlds throughout the spill.

Individual spare faring Sims mix fairly freely with humans and can be found throughout Antarean space. They are numerous amongst the ExCon Freebooters, where they often form entire mercenary companies. They also fight as part of the Concord Combined Command (CoCom), the Isorian Shard, Shard Freebooters, and Determinate forces. They are mostly stronger and more robust than practically any human species, and include some of the most accomplished warriors in the whole Spill.

We have lots of ideas about what these chaps look like, but we'd really like to hear your thoughts so head over to the forums if you fancy talking about them or even posting a possible concept for them.


Und nochmal Rick zu den Fraktionen:

We'll I've called the different basic groups ‘factions’ - and remember Rik is from the video games industry where the term gained its currency. I think of them as essentially a point of entry for the player collecting a force - an army list even - and I've worked them around these big political structures to flesh out a backstory. So, though I have six factions set out to begin with, they don't all fit into the backstory the same way.

Concord and Isorian Shard are two big monolithic structures - overbearing - utopias or dystopias depending on your point of view - where humans are freed from all burdens of responsibility and work. Within these huge structures the combat forces are partly machine and partly human - but the human elements are by definition outsiders and fringe members of the society. The faction represents the military arms of those structures - in the case of the Concord the Concord Combined Command - which I usually abbreviate to CoCom - though I'm also using CCC as it's more distinctive on the page - perhaps C3 - anyway - the 'faction' in this case is the Concord Combined Command which identifies threats and opportunities to the Concord within Antarean space and assembles forces to act accordingly.

The Vorl Orde are a classic single-species militaristic alien race - and I included these as an example of the many alien races that exist in Antarean space - some hostile, others less so - I wanted to show form the start that the game and background have aliens. The Vorl are also powerful enough to be a threat to the Concord/Isorian ambitions - competing for new worlds, exploration, and colonies. In this case the faction is the Vorl race – although even the Vorl are prone to internal division during times when the Prime Orde falls or is challenged for supremacy.

The Determinate is a cover-all description for a huge swathe of independent worlds and small empires populated by humans of various kinds - it is not a united poitical entry - in fact the only thing that unites it is each world's/empire's desire to retain its independence. The Concord/Isorians are not necessarily aggressive conquerors - but their technology is such that other human worlds they come into contact with become absorbed within the Concord's/Isorian's Integrated Machine Technology network (IMTel). This isn't deliberate or planned - it's just the way the Concord/Isorian societies function - they are like a virus that spreads by integrating the technological basis of other societies they touch. Their separateness arises from a basic incompatibility resulting from a period of Isorian isolation and contact with technologically advanced alien societies whose technology they absorbed in this way. The Determinate faction could easily be any number of factions, but to begin with I wanted to sketch out the broad idea. The backstory also allows for the concept of mixed forces, with different worlds getting together, or single species forces of highly isolationist, zenophobic species.

Freebooters is a coverall description for bands of individuals of all kinds who exist beyond the immediate control of any planetary or larger scale of government. They are not all the same, and they are not all mercenaries as such, some would be traders, explorers and merchantmen plying the gates and turning their hand to whatever opportunities arise. That might include fighting as mercenaries on behalf of the other factions, or banding together with other Freebooters to mount a big raid. I don’t imagine them as in any way forming an organised political body as a whole – they are the glue and the facilitators that ensure trade and technology can move between the Concord/Isorian Shard and worlds within the Determinate. Most of them are ordinary humans, and therefore able to work without the aid of the IMTel that permeates Concord/Isorian societies, so they can move between the nano-sterilizers that act as barriers between IMTel enabled forces and worlds within the Determinate. The faction represents these free agents – in all their forms – and I identify it as a faction because technology and information is traded freely within it. I initially had these as two separate factions (based out of the Concord/Determinate) but I'm increasingly thinking there isn't sufficient difference to make a clear distinction - so one faction works better.

Of course – some of these touch upon or potentially touch upon archetypes which have proven popular subjects for models and games – I make no apologies for that – I would sooner make models that people want to buy and design games that folks want to play – and if that means making provision for the familiar alongside the innovative and outlandish I don’t see that as a bad thing. Not everyone likes exactly the same thing – and the success in any miniatures range and game often rests upon providing a variety of experience both in the model ranges and gameplay.

That's my take on it anyway!

Rick
 
Hi everyone,

In today's update we have finalised details on our exact miniature range for our 300k min funding level. Once we've hit this (fingers, legs, arms, talons crossed!) then we can get into adding many other figures to the range through stretch goals and we'll be redoing the stretch goals quite soon so that you can see a clearer picture on exactly what they are! I know you've been eager for this list so without further ado:

Custom Army List

NOTE: Each pose or variant is a separate model and costs the same credit amount shown next to model name.

Rever Mercenaries

Revers are old-fashioned humans who form a significant portion of the armed forces of all human factions.

20 Credits - Rever Mercenary with plasma pistol and grenades – 2 poses
20 Credits - Rever Mercenary with plug carbine – 3 poses
30 Credits - Rever Mercenary with fractal cannon – 1 pose
30 Credits - Rever Mercenary Captain with plasma pistol and tech-harness (1 alt parts)

NuHu

NuHu are the masters and most profiles species of the Concord and of the Isorian Shard – but rarely are they seen putting themselves in danger. Those that must are volunteers of unusual temperament and courage for their species. NuHu don’t form units of troopers but specialist individuals within a force.

30 Credits - NuHu Ambassador – 1 variant
30 Credits - NuHu Bio-Surveyer – 1 variant
30 Credits - NuHu Assessor with hypercom harness –1 variant
30 Credits - NuHu Contact Team Leader – 1 variant

CoCom Troopers

CoCom has developed shield-base battle armour fields that afford protection and mobility. These are activated by pack generators and the field is held by light metallic plates attached to the trooper’s battlesuit. These will be Rever types or will have alternate heads representing different Pans and helmets.

20 Credits - CoCom Trooper in battle armour with plasma carbine – 3 poses
30 Credits - CoCom Trooper in battle armour with X-Launcher – 1 pose
30 Credits - CoCom Trooper in battle armour with plasma cannon – 1 pose
30 Credits - Isorian Shard Battle Leader (1 alt parts)

Drones

These include all kinds of sentient machines including WarDrones. All human factions have type of drones and can have WarDrones, although not all factions have equally effective WarDrones.

N/A - WarDrone Plastic set – plastic multi-posed kits with a choice of weapons and head variants.
20 Credits - CoCom WarDrone armed with plasma carbine – 3 variants
10 Credits - Hunter drones – 2 variants
10 Credits - Targetter drone – 1 variant

Algoryn Troopers

The Algoryn Prosperate is a powerful group of worlds within the Determinate and one of the chief enemies of the Gwar. The Algoryn are adapted to high levels of radiation and very hot temperatures, with thick, gnarly skins, dense musculature and bony outgrowths over their eyes that shield them from the radioactive glare of the Algoryn suns. They have a relatively high civilisation level and trade Concord technology through Freebooter traders.

20 Credits - Algoryn trooper with plasma pistol and grenades – 2 poses
20 Credits - Algoryn trooper with plug carbine – 3 poses
30 Credits - Algoryn trooper with plasma cannon – 1 pose
30 Credits - Algoryn Prosperate Captain with plasma pistol and tech-harness (1 alt parts)

Isorian Shard Troopers

The Isorians have developed numerous unique technologies through contact with advanced alien species – amongst these advances is the phase armour worn by Shard Troopers. These will be Rever types or will have alternate heads representing different Pans and helmets.

30 Credits - Isorian Shard Trooper in phase Armour with fractal cannon – 1 pose
30 Credits - Isorian Shard Trooper in phase Armour with X-Launcher – 1 pose
20 Credits - Isorian Shard Trooper in phase Armour with plasma carbine – 3 poses
30 Credits - Isorian Shard Battle Leader (1 alt parts)

Boramites

The Boramites originated in the Boram Asteroid mines of Gar’Xu. They have now spread throughout many of the mining colonies of the Spill and can be found throughout Antarean Space. Boramites are a Panhuman species that is highly dimorphic in nature – with a small subtype a well as a larger ruling caste.

10 Credits - Boramite Miner with mass compactor – 3 poses
10 Credits - Boramite Miner with frag borer – 1 pose
10 Credits - Boramite Miner with core charges – 3 poses
20 Credits - Boramite Overseer with plasma carbine – 2 poses
20 Credits - Boramite Overseer with plasma pistol and chain lash – 1 pose
20 Credits - Boramite Trader with compression carbine – 1 pose
20 Credits - Boramite Engineer – 1 pose Weapon details coming soon!

Head over to the forums to discuss what army type will suit you best
Weapon stats & details coming soon!
 
Schön, dass sie mittlerweile ein paar Informationen nachschieben, allerdings in meinen Augen immer noch zu unkonkret. Das drückt sich irgendwie auch in den etwas schleppenden "Backing" aus. Aber gut, es sind ja noch jede Menge Tage Zeit.

Allerdings muss ich sagen, dass mich die Völkerbeschreibungen, jetzt gar nicht vom Hocker reißen (aber gut, sie sind ja auch sehr knapp). Einmal Menschen, die Menschen sind, dann die Menschen, die ein bisschen wie die Zwerge wirken und ein paar Menschen die wohl trollisch / orkisch aussehen. Naja. Ich bin ja eher ein Fan der Dramatik, daher fehlen mir irgendwie so ein bisschen die ganz Nette und total Fiesen (aber darauf legen sie es ja bei GoA auch nicht an). Mal schauen, wie es weiter geht.
 
Die Prognosen stehen im Moment auch eher auf rot:



Der Trend zeigt mittlerweile schon eher in richtung Knapp die Prognosse geht im worsed case von knapp 200k (GBP) aus was ein verfehlen um ein drittel bedeuten würde.

Meiner Meinung nach kamm dieses Crowdfunding zufrüh es gibt keine Green keine bekannten Minis (mcVey, Reaper, KoD konnten deshalb soviel einsammeln weil sie eine Fanbasis haben und die Qualität der Minis "bekannt" ist), di Info die jetzt kommen reichen nicht und die mehr als wagen konzept arts sind nicht aussage kräftig genug.
 
Meiner Meinung nach kamm dieses Crowdfunding zufrüh es gibt keine Green keine bekannten Minis (mcVey, Reaper, KoD konnten deshalb soviel einsammeln weil sie eine Fanbasis haben und die Qualität der Minis "bekannt" ist), di Info die jetzt kommen reichen nicht und die mehr als wagen konzept arts sind nicht aussage kräftig genug.

Sehe ich auch so, wenn man sich anschaut, welche Tabletop und Brettspielprojekte bei Kickstarter wirklich gut laufen sind das immer die, wo die Firma schon länger im Geschäft ist und/oder wo im Vorfeld schon auf diversen Plattformen Werbung gemacht wurde.
Und genau das wurde hier versäumt, einfach zu viel verschenktes Potential, 1-3 fertige Minis (Greens) vor Kickstarter auf diversen Tabletop Foren zeigen und eine grobe Richtung wie sich das ganze in etwa entwickeln soll bzw. schon eine kleine Diskussionsrunde mit den Regelschreibern einrichten und die 300 000 wären schon lange zusammen gekommen.

Nur namen ohne etwas vorzeigbares, bringen heutzutage keine Erfolgsgarantie.
 
Sorry, aber so richtig habt ihr das Konzept dieses Kickstarters nicht verstanden.

Es geht hier nicht um eine glorifizierte Vorbestellung wie bei vielen Kickstartern, sondern um eine wirkliche Entwicklung unter voller Beteiligung der Spieler. D.h. Es können gar keine fertigen Greens exiostieren, weil diese erst im Lauf des KS durch die Wünsche der Community erschaffen werden. Es war von Anfang an klar, dass man nicht sofort das Goal abräumt, da sich das Ganze erst entwickeln muss.

Wer sich übrigens im Dev-Forum umsieht, merkt übrigens wie aktiv das ganze schon ist.

Ich gebe zu, dass es einigens chwerfällt zu verstehen, dass dies wirklich ein Kickstarter im ursprünglichen Sinne ist. Interessanterweise aber motzen immer viele, dass sie gerne bei einem Spiel mehr einbezogen würden, wenn es dann aber geschieht, dann meckern sie, dass es nicht so viel Vorabmaterial gibt. Was will man nun eigentlich.

Evtl. wird der Kickstarter wirklich nur die 300.000 um ein paar 10.000 übertreffen, dass ist aber kein Problem, denn die 300.000 sind realistisch kalkuliert. Andere Kickstarter mit ihren 20-50.000 Goals verschweigen nämlich, dass sie eigentlich 200-300.000 brauchen um überhaupt produziert werden zu können. Da wird einfach gehofft, dass man die Summe schafft, kann aber auch gut nach Hinten losgehen.

Ich empfehle wirklich sich im DSC-Forum umzusehen, bevor man behauptet, dass es zu wenig Infos gibt. GoA verlangt sicherlich etwas mehr als nur nen Pledge, nämlich Mitarbeit. Aber dafür fließt meine Mitarbeit deutlich sichtbar in das Spiel ein und ich bekomme das Spiel das mir und den anderen vorschwebt. Und bevor hier der Vorwurf kommt, dass das ja nur Täuschung sei. Rick und Co gehen schon jetzt ziemlich gut auf die Vorschläge der Poster ein und berücksichtigen sie.

Das Regelwerk an sich steht, aber im Moment muss noch das Fleisch drum herum wachsen und das machen wir Backer grade.

Meiner Prognose nach wird GoA im Lauf der Zeit Fahrt gewinnen und die 300.000 problemlos schaffen, aber die Leute müssen sich erst umgewöhnen, dass es auch Kickstarter gibt die nicht nur reine Vorbestellungen sind sondern sie auch involvieren.
 
Schon mal daran gedacht das wir Kickstarter durchaus verstehen, da schon einige male mitgemacht haben diverse Projekte beobachten und uns nicht unbekannt ist was da wie funktioniert.

Und tu doch bitte nicht so als ob Teaser oder gezeigte Bilder vor dem Kickstarterprojekt eine Entwicklung unter Beteiligung der Spieler ausschließen würde, das ist schließlich kein Widerspruch. Dazu kommt ja auch das Spieler nur einen Gewissen teil des Projekts beeinflussen können, gewisse Eckdaten sind schließlich immer festgesetzt. Und mit diesen vorher sein Projekt zu bewerben ist ja nichts anormales, gerade wo wir in einer Welt leben wo ohne nichts wirklich läuft.

Andere Kickstarter mit ihren 20-50.000 Goals verschweigen nämlich, dass sie eigentlich 200-300.000 brauchen um überhaupt produziert werden zu können. Da wird einfach gehofft, dass man die Summe schafft, kann aber auch gut nach Hinten losgehen
Äpfel und Birnen, wer sagt das gewisse Projekte nicht auch schon mit 25 000 $ umgesetzt werden können? Worauf du anspielst sind scheinbar auch die Brettspiele und hier braucht man für die Umsetzung deutlich weniger Geld als für ein Tabletop System das sich nicht gerade auf Skirmishausmaße festlegt.

Ich empfehle wirklich sich im DSC-Forum umzusehen, bevor man behauptet, dass es zu wenig Infos gibt. GoA verlangt sicherlich etwas mehr als nur nen Pledge, nämlich Mitarbeit. Aber dafür fließt meine Mitarbeit deutlich sichtbar in das Spiel ein und ich bekomme das Spiel das mir und den anderen vorschwebt. Und bevor hier der Vorwurf kommt, dass das ja nur Täuschung sei. Rick und Co gehen schon jetzt ziemlich gut auf die Vorschläge der Poster ein und berücksichtigen sie.
Ich brauche nicht in irgendein Entwickler Forum zu gehen um irgendetwas zu behaupten, vor dem Kickstart Projekt gab es zu wenig Eigenwerbung um eine vernünftige Fanbase auf zu auf zu bauen. Ich habe bis kurz vor dem Kickstartprojekt noch nie etwas von dem Spiel gehört oder gesehen und wie mir scheint es wohl der breiten Masse zu gehen. Also kann man sich wohl schlecht hinstellen und behaupten das es im Vorlauf viele/genügend Informationen gab.

Meiner Prognose nach wird GoA im Lauf der Zeit Fahrt gewinnen und die 300.000 problemlos schaffen, aber die Leute müssen sich erst umgewöhnen, dass es auch Kickstarter gibt die nicht nur reine Vorbestellungen sind sondern sie auch involvieren.
Was hat das bitte mit unseren Aussagen zu tun? Richtig nichts, weil wir auf etwas ganz anderes abgezielt haben.
 
Naja, ein GRoßteil der bisherigen KS waren wirklich nur Pre-Order und zu 90% fertig, der Einfluss der Spieler war sehr minimal.

Und nix Äpfel mit Birnen, die Projekte die ich meine können allein produktionstechnisch nicht mit z.B. 25.000 Funktionieren. Sedition Wars z.B. brauchte mindestens 250.000. Sobald Minis ins Spiel kommen werden selbst Brettspiele verdammt teuer. Und Glaub nicht, dass Rivet Wars zum Goal hätte produziert werden können... die kommen jetzt erst in den Bereich wo sie nicht draufzahlen.

Der Vorteil von Backern die Zugriff auf das Dev-Forum haben hat einige Vorteile, von daher wäre vorherige Öffnung dieses Forums eher kontrapsoduktiv gewesen.
 
Ich hab sehr wohl verstanden wie ein Crowdfunding funktioniert. Und Sorry so völlig ohne Plan wie das hier bisher rüberkommt darf man nix erwarten.

Aber auf einer Crowdfundingplattform muss man schon was "bieten" wenn man an die Börsen der normalen Geldgeber will. Und an diese richten sich diese Plattformen.

Und ich meine damit keine Geschenke wie CMON sie gerne Raushaut sondern einfach was das Aufmerksamkeitfesselt und die Leute dazu bringt nicht einfach weg zu klicken. Rivetwar macht das und hat sein Geld zusammen.

Ich empfehle wirklich sich im DSC-Forum umzusehen, bevor man behauptet, dass es zu wenig Infos gibt. GoA verlangt sicherlich etwas mehr als nur nen Pledge, nämlich Mitarbeit.

Hab ich gemacht aber so dolle ist das nicht was da abgeht die leute schreiben wunschzettel, und das ist zwar wichtig aber nützt dem Funding nicht.

Darum ging es in meiner Aussage auch nicht, aber eine solche Projektplanungsphase hätte man vor dem KS anstoßen sollen. Um so wenigstens etwas vorweisen zu können.

Aber dafür fließt meine Mitarbeit deutlich sichtbar in das Spiel ein und ich bekomme das Spiel das mir und den anderen vorschwebt. Und bevor hier der Vorwurf kommt, dass das ja nur Täuschung sei. Rick und Co gehen schon jetzt ziemlich gut auf die Vorschläge der Poster ein und berücksichtigen sie

Wie schon gesagt sowas ist nix schlechtes, in dieser Projektphase aber fehl am Platz.
 
Wer sagt denn das die Kickstarter Projekte nur mit der Summe die sie über diese Plattform bekommen alles bezahlen müssen?
Reaper sagte ganze offen das Kickstarter genutzt wird um das finanzielle Risiko zu senken und nur 1/3 der eigentlichen Kosten deckt, der Rest wird auf herkömmliche Weise finanziert. Gleiches gilt für gut 70-80% der Videospiele Kickstarter, wo die Kickstartersumme nur genutzt wird um den Anfang der Entwicklung zu finanzieren und das Projekt einem Publisher schmackhafter machen wollen.
Nur weil man Kickstarter als eine Finanzierungsoption nutzt heißt das ja nicht das alle anderen, „herkömmlichen“ Optionen automatisch wegfallen.
 
Sorry, aber so richtig habt ihr das Konzept dieses Kickstarters nicht verstanden.
Da hast Du recht! Vielen Dank an dieser Stelle, dass Du uns in unserer Dummheit erleuchtest. Ich weiß nicht, wie es den andereng geht, aber ich habe da noch ein paar allgemeine Fragen zum Leben, die ich gerne mit Dir abarbeiten würde.

Aber vielleicht hat ja auch die DSC nicht verstanden wie ein Kickstarter-Projekt funktioniert? Nichts bieten und dafür Geld wollen? Ach ne stimmt, dass ist ja in den ganzen Foren versteckt. Wie dumm von mir. Und wenn ich es mir gerade so durch den Kopf gehen lasse: Eingentlich eine grandiose Idee! Warum bietet eigentlich der Rewe keine anonymen Pappboxen für 100 Euro an und wenn jemand fragt was drinn ist, verweißt der Supermarkt einfach auf vier willkürliche Ausgaben der regionalen Tageszeitung. Top!

Ich schließe mich einfach mal DeusExMachinas-Prognose an: Wenn da nicht mehr viel Inhalt kommt, schrammt der KS entweder gerade so am Ziel entlang oder verliert kurz davor die Puste.

Das Regelwerk an sich steht, aber im Moment muss noch das Fleisch drum herum wachsen und das machen wir Backer grade.
Den Satz finde ich übrigens auch sehr süß 🙂.

PS:

Bei Rivet Wars haben sie übrigens nach sieben Tagen schon fast die 200.000er Marke geknackt. Dann wird der "Man in Charge" freigeschaltet. Es fehtl nur noch ein Schlild 😉.

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