Zu Shadespire
Kronk - DakkaDakka
So I played 1 round/turn of shadowspire after the event last night. I worked all day, drove through Heavy traffic to get my buddy from O'Hare,, and had not eaten for 10 hours at the point, so I was tired and hungry. I was not terribly focused on the game. Just so you know where I was.
The minis were decent for push pin style minis (starter box minis). They said in the announcement there would be more factions and add-ons; they were not sure about more boards. There were apparently a lot more board options in the box.
You get 4 activations per turn. You drew 5 action/upgrade cards and 3 victory cards. The mechanics were I activate a dude, I can play a card to buff it or weaken yours, and you can retaliate with a card. I can then move, attack something next to me, or charge something (move and attack). If you charge, then that mini is done. If you move or hit, you can keep using that dude. Some have more attacks, some have more health, some do more damage, and some move further. There were other rules that we did 't bother with in the demo, too. There were also victory cards. For example, after the round, if you had a dude stand on an objective, you got a coin. You could use that to buy an upgrade card like +1 defense or heal 3 wounds or something.
There were stat cards for your dudes. Normal mode is how you start. If you "power up" and go "super Scion" or whatever the nerd behind me kept saying, you flipped the card. The other side had more attacks or sounds or some other benefits. I was unclear on that mechanic. Expansions could have more factions, cards, boards, and other stuff.
All in all, it looked like a brutal game. The guys next to us killed at least 2 of each other's dudes. Only 1 of my guys died in the round.
https://www.dakkadakka.com/gallery/865888-Duncan, Games Workshop, Shadowspire.html
Also, guess who my instructor was!
https://www.dakkadakka.com/gallery/865887-Duncan, Games Workshop, Shadowspire.html