grade gefunden und mir wäre nicht bewusst das diese Meldung so schonmal gab
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von sphaerentorGerüchten zufolge wird im September ein neuer Codex Chaos erscheinen, der alle vier Gottheiten abdeckt. Es wird also keine Aufteilung in mehrere Codizes geben. An neuen Miniaturen soll es neben den Terminatoren auch einen neuen General aus Plastik geben.[/b]
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Hier sind noch einige Gerüchte von Warseer:
Khorne Berserker werden KG 5 haben und rasender Angriff, Kettenäxte und Blutrausch sind verschwunden.
Thousand Sons haben Bolter mit DS3 (Infernomunition), der Hexer hält die Einheit fit, ist er ausgeschaltet marschieren sie wieder nur mit 1W6 (ich nehme an SAP ist Langsam und Zielstrebig).
Der Hexer hat eine Psiwaffe.
Seuchmarines werden Verletzungen Ignorieren haben,
Seuchengranaten werden so wie die Photonengranaten der Tau funktionieren.
Emperos Children bekommen Ini +1, Blast Master funktioniert wie eine Explosive Sprengrakete (? scheint der Einzelschuß zu sein).
Doom Siren wird DS 3 haben.
Dämonen Waffen werden alle S+1 und +W6 Attacken geben, jede 1 verhindert das der Träger zuschlagen darf.
Psikraft:
"Warp Time": erlaubt es fehlgeschlagene Treffer und Verwundungen im Nahkampf zu wiederholen
Speciele Charaktermodele:
Abaddon, Drachnyen ist nun eine Dämonwaffe welche die Stärke Abaddons verdoppelt sie wir mit der Klaue zusammen als eine Waffe behandelt.
Typhus, hat eine Dämonenwaffe die gleichzeitig als Psiwaffe fungiert.
Ahriman, kann 3 Psikräfte nutzen und seine Psiwaffe einsetzten (ähnlich Mephisto)
Huron Schwarzherz, er hat eine Energiefaust (Tyranenklaue ?) mit eingebautem Flamenwerfer und Hamadyra verleiht ihm die Psikraft "Warp Time"
Er sieht dem Spacemarine Captain von vor 2 Jahren ähnlich und seine Klaue ähnelt der von Nazdreg (2. Edi).
Quelle:
Warseer: http://www.warseer.com/forums/showthread.php?t=84306[/b]
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<div class='quotetop'>ZITAT</div>Squad Size: i've been reassured the squad sizes are varible, though the way you can purchase weapons is a little like the Combat Squads, i.e. you can only have a heavy weapon if you have 10 guys
Mark of Tzeentch:
Models with a Mark of Tzeentch no longer auto pass psychic tests, though they can use 2 a turn apparently.
(Thousand Sons: In the copy I saw it said flat out they had a 4+ invulnerable save, it said something along the lines of "MOT bonus already included" thus giving them that save, as the MOT grants anyone with an existing invulnerable save +1 to it.)
Nurgle's PSI-Powers:
Q: Nurgle´s rot is now a psychic power? Cool. What does it do?
A: It's a little like the Pandemic Staff from the current Codex.
Demon Weapons:
You gain +D6 attacks, but if a 1 is rolled for those extra attacks you may not attack and you take a wound with no save allowed.
Q: Is there any dedicate Daemon Weapon? I mean, we had rumours that the Khornate Daemon Weapons would have added +2D6 Attacks (paying the due cost in points, of course)
A: nope, just one weapon option called "Daemon weapon"
Obliterators:
Q: Which weapons can Obliterators morph?
A: A lot more energy based weapons, including Plasma Cannons and Multimeltas, they've lost the ability to morph stuff like Autocannons and Heavy Bolters.
Marks of Chaos Upgrades:
Q: Ooh, and one more thing. How are the bonus granted by Marks applied? Is it just a straight bonus (i.e. MoS marine is I4(5) and a MoN marine is T4(5)) or do they work like Tyranid biomorphs where they actually change the stats of the model in question?
A: Slaanesh has I5 (not I4(5))
Khorne has WS5
Nurgle has T4(5)
Tzeentch gives you a 5+ invulnerable save, or +1 to it if you have one already
Mark of Chaos Costs:
Q: Do we have any vague idea how much the marks are going to cost?
A: Not sure, naturally Tzeentch will be the most expensive, but the others will probably be the same cost as they are now.
Q: Are the Cult Marines still Fearless?
A: Yes
Q: Can you have dedicated armies still? e.g. marked units as troops.
A: Zerkers, PM's etc. ARE Troop choices
Q: Does the sacred number of the gods now incur no benifit?
A: no sacred number either
Q: Can You buy Marks for other Models( like Bikes, Havocs etc.), beside the Cult Marines like Berzerkers etc.?
A: ALL of the unmarked units (barring oblits) can take icons which give them the effect of the mark. Termies are one of them.
You don't buy marks on individual models, you buy an icon for the squad. So rather than paying X points per mark you pay a set point cost per Icon. Zerkers, TS etc. are all seperate entries, much like the first codex, and they gain other things over the mark, such as FNP for PM's and Furious Charge for Zerks. For CSM, Raptors and Havocs you can buy icons which give them, in effect, the mark.
The only "true" marked units are Zerks, PM's, TS and Noise Marines.
Q: Will there be limits on what can and can't have certain marks of Chaos (EG no Khornate Havocs, or TS Bikers?)
A: From what I saw, no. As we had a rather good discussion on what mark to give them (MOK seems good, as all CSM come with BP, CCW, Bolter and F+K grenades as standard) so you've got Havocs with 3 attacks a piece if charged
Veteran skills:
no vet skills available to buy for anyone.
Fast Attack:
Q: Any further rumors on what may be in the Fast Attack slot BESIDES just raptors and bikes?
A: Yup, Chaos Spawn units apparently
Q: Interesting...why fast attack, though? They move as beasts or something?
A: No other place for them?
Q: Are Daemonic Beasts (Fleshhounds, Furies, Screamers) present in the book? Or will they be part of the upcoming Codexaemons?
A: Daemons have only 1 entry now called "summoned lesser daemons"
Defiler:
Q: Any news about the defiler
A: On a related note, as it was mentioned in the other thread, just to confirm the changes to Defilers, they have lost indirect fire, but have gained Fleet (!) and the ability to change their two body mounted weapons to additional CCW
Q: So a defiler that fleets, has a battlecannon, and two additional ccws?
A: 6 Attacks on the charge IIRC, my WE are definitely getting one!
Sonic Weapons:
Q: are sonic blasters going to improve as well as Blastmasters? - sorry for the repeated questions
A: SB are exactly the same, only BMs and DSs have changed
PSI-Powers of Tzeentch:
Q: will the TS sorcerors have access to "the key" psychic power as in the trial rules from eye of terror?
A: No Tzeentch specific powers AFAIK (apart from Bolt of Change)
Raptors:
They're effectively CSM assault marines, no HAR etc. apparently. Though all units can take icons that give them that chaos mark, for example you can give them a khorne icon to give them all +1 attack
Chaos Havocs:
Q: Do havocs still exist as an entry? i.e can i still take slaanesh havocs with 4 blastmasters? thanks im off to bed now to dream dreams of chaos!!
A: Havocs still exist, you can effectively give them the MOS (see my previous post on icons) only the noise marine entry has access to all the sonic goodies AFAIK. we'll have to wait to find out that one.
Posessed CSM:
Q: Do Possessed Marines retain their options (rending claws etc.)? Are they customizable?
A: Possessed, interesting, they have gone back to the D6 roll for their abilities. You now have a table that you roll a D6 on to see what abilities the Possessed get.
Chosen:
Termies and Chosen are still there
Huron: This guy? - Yes, although the right hand is down by the waist, almost as if he's beckoning you or saying "just bring it"
http://img.photobucket.com/albums/v289/Zekk/gdmarine1.jpg
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The pure followers get uber abilities while everyone else gets the basics.
Pure
Khorne: +1Ws, +1A, Furious charge
Nurgle: +1 T, Feel no pain, blight grenades
Slaanesh: +1I, sonic weapons
Tzeentch: Slow and purposeful, 5+ invulnerable (possibly 4+), inferno bolts
Basic upgraded CSMs
Khorne: +1A
Nurgle: +1 T
Slaanesh: +1I
Tzeentch: 5+ inv (or +1 to existing inv)
This way it also represents the clear difference between the old skool 10,000 year old vets and the new guys.[/b]