Dark Space Corp. - Beyond the Gates of Antares [Kickstarter]

Dark Space Corporation

Link:
http://www.darkspacecorp.com/

Inhalt:
Figuren (SF) & Regelwerk (Beyond the gates of Antares)

Maßstab:
28mm

Land:
Großbritannien

Reviews zu diesem Hersteller

-

Beispielbilder:


Rick Priestley arbeitet an einem neuen ScienceFiction-Setting für ein Tapletopspiel und der Kickstarter ist heute online gegangen.

http://www.kickstarter.com/projects/2037958218/beyond-the-gates-of-antares



Von der Homepage:

Game Designers

  • Rick Priestley – This guy you probably know already, but just in case click here
  • YOU!
Modellers

  • Kev White is an acclaimed and hugely talented sculptor who we’re thrilled to bits to have on-board! You can see some of his work here
  • Bob Naismith is a multi-talented sculptor who created Game Workshop’s Space Marines! He has his own site here
  • Tim Prow is a brilliant modeller who is behind many of the top designs in the world of collectable miniatures and wargames as well as work for TV and films. Check out his website here
  • YOU!
Artists

  • Opus Artz - We’re very proud to say that the staggeringly talented team at Opus are with us
  • Golum Painting Studios - Manchester based painters extraordinaire
  • Karol Rudyk – Slayer Sword winner Karol is with us, we’ll be showcasing some of his work very soon
  • Bruno Lavallée – Slayer Sword winner Bruno is also with us and we can’t wait to show you some of his work either!
  • YOU!

Zwar bin ich noch nicht wirklich dazu gekommen mir Alles durchzulesen, aber ich bin mal sehr gespannt wie sich das entwickelt.

Was meint ihr?

EDIT:

Artikel/News von "Brückenkopf": http://www.brueckenkopf-online.com/?p=72255

 
Zuletzt bearbeitet von einem Moderator:
Today's update is all about the Isorian Shard and how they came to be:

THE ISORIAN SHARD

In ages past the world of Isori stood at the forefront of human civilisation, renowned throughout all of Antarean space for its pioneering dimensional research, its vast fleets and its unrivalled prosperity. According to Isorian legend, the planet was amongst the first of Earth’s settlements, the first to be fully terraformed, and the first to establish its own colonies independently of Earth itself. Isori was hailed as a paradise where want and strife had been dispelled by the power of advanced science and rational government. Of the three great human civilisations of the Sixth Age the Isorian Senatex was the largest and most powerful, ever expanding its beneficent influence over the millions of human and alien worlds of Antarean space.

A prolonged series of inter-dimensional tremors wrought havoc with the wormhole nexus and brought the Sixth Age to a cataclysmic end. The gates that held human civilisation together collapsed and the soaring trans-dimensional towers of Antares toppled into the star’s photosphere. Following this unparalleled disruption to the fabric of space-time, none of the connecting wormholes survived intact, although some were to prove more heavily damaged than others. The Builders had foreseen such events, however, as they foresaw so much of what future ages would bring. Their great trans-dimensional machine slowly set about the work of rebuilding itself. Over the following centuries many wormholes were reconstructed and reconnected by the internal processes of Antares. Like a wounded creature the nexus slowly healed and the ancient gateways began to open once more. Those lying at the periphery of the quake were recovered relatively quickly. Some wormholes were re-routed so that distances between worlds were now significantly longer than before. However, not all the worlds of the Spill were recovered; many of the most densely populated worlds remain lost to this day, their gateways yet to emerge from the photosphere of Antares.

During this long period of isolation many human colonies failed altogether. Thousands of advanced civilisations declined to barbarism. Only in a very few places was the light of knowledge carried onwards. One such place was Isori, with the ample resources of the Isorian system behind it. The time of isolation cut Isori from all the other worlds of Antarean space, but it did not prove devastating to Isorian civilisation as it did to so many other worlds, human and alien alike. The Isorians merely pondered the universe as they now perceived it, and predicted a future where even the vast resources of Isori would be exhausted. None then knew whether the wormholes would ever reopen or when. The Isorians cast their eyes upon the galaxy about them and upon the nearest stars.

Several other solar systems lay within twenty-five light years of Isori’s sun Isor, though none were part of Antarean space. Only spacecraft travelling at near-light speeds could journey to these remote stars. Isorian exploratory drones had already investigated the closest two, revealing possible sources of raw materials and at least one rocky world that might one day be terraformed and settled. Because it took a spacecraft at least ten years to reach even the closest of these new worlds, and five years for any information to come back, no manned missions had ever been attempted. With the coming of isolation all that would change.

Applying their vast technical skills the Isorians began to improve space drives and discovered ways to increase the endurance of spacecraft and their crews. The flexible nature of space-fabric had long been understood, and the Isorian’s used their knowledge to build ships capable of reaching para-light speeds previously thought to be practically impossible. This reduced the time taken to reach the stars by almost half, and within a few decades the first colonies had been established within the Oblon and Tsates systems. Although these advances made it possible to travel to new planets, the Isorian colonies were still separated by a communications link of five years in the case of Oblon and nearly eight for Tsates. Only a constant armada of drone craft could hope to maintain either colony. Over hundreds of years these first Isorian colony worlds became established, though never fully independent, and the Isorians prepared to expand to even more distant stars in local space.

By the time the Isorians have settled five solar systems they had built up a network of far-flung colonies separated by years of travel and communication time, but serviced by drone fleets moving constantly between then, connecting the Isorian worlds to each other and to Isori itself. It was only after almost a thousand years of real-space expansion in this way, that contact was re-established with Antares and the Isorians were able to reconnect with the wider universe of Antarean space. As more wormholes became functional, Isori found itself once more the leading light of a new human renaissance. The Isorians revisited many of the most populous and technically advanced worlds of the Sixth Age and found them abandoned or fallen to barbarism. Having carried the torch of human knowledge during the long darkness, the Isorians were able to rekindle the spark of civilisation wherever they found human survivors. The new civilisation spread rapidly thanks to the development of integrated machine intelligence –IMTel - by the Isori Senatexis as a means of conveying technology to the new Isorian colonies of local space. Other worlds that had preserved and even developed new knowledge were absorbed into the new civilisation, feeding the IMTel and further promoting the spread of technologies. As more and more worlds emerged into Antarean space, they were joined with the new Isorian led civilisation. The civilisation became known as the Concord of Humanity a union of independent IMTel Shards bound together by shared machine intelligence. And so the Seventh Age began, and the Concord spread throughout the worlds of the great Spill, until it encompassed half the human worlds of Antarean space.

Meanwhile back upon Isori a strange thing had happened. A drone ship exploring a new star system some twenty five light years from Isor had gone missing. Of course, it took nearly twenty five years for that information to be known, and by the time the Isorians knew what was happening their most distant colonies had been attacked and wiped out. The Isorians mobilised their fleets and so began the centuries long struggle between the Isori Senatex and the strange alien race of Tsan Kiri. Of the Tsan Kiri the Isorians knew nothing at first, except that the Tsan Kiri were a race at least as technically advanced as the Concord and in many ways more so. The two races strove for mastery not only in battle, but also in the technologies vital to both. Analytic probes released clouds of nanobots onto Tsan Kiri worlds to infiltrate alien machinery. Alien spore fields infected Isorian planets and gnawed their way into the IMTel data bases. Of course, those data bases were protected – incompatible data was rejected – just as the Tsan Kiri technology armed itself to repel the attempts of Isorian probes to subvert it. Battles ranged over the Isorian colonies, and as the fighting neared Isori itself the balance of power swung in favour of the defenders. The sheer distances of interstellar space meant that the Isorians were able to bring their forces to bear upon an enemy whose own lines of communication were stretched across more than twenty light years of space.

When the Isorians went over to the offensive the two civilisations had been at war for nearly two hundred years. In that time the Isorians had met their foes upon the battlefield innumerable times, had fought them in the depths of space, and had contested asteroids and the very stars themselves. They came to know their enemy very well. Unusually, the Tsan Kiri were a silicon-based life form, in appearance almost spider-like, though possessed of great intelligence and uncompromising ferocity. They had destroyed several near-neighbouring races before encountering the human colonies of Isori. Using near-light speed drives they had built an empire of a dozen or so star systems. Their homeworld lay almost forty light years from Isori – a huge distance over which to wage an interstellar war.

As the Isorians gained ascendancy upon the battlefield so to they began to overcome the resistance of the Tsan Kiri technology. Much of this alien technology was based upon a biomechanical principle that was inherently incompatible with human technology just as it was resistant to it. Ironically, it was the Tsan Kiri themselves who provided the Isorians with the means to infiltrate their technical base. The aliens had devised a silicon-carbon interface spore as a means of attacking the Isorian IMTel at source. At first this was successful and the machine intelligence of the Tsatean Shard was corrupted giving the Tsan Kiri access to all the knowledge of the IMTel. What the Tsan Kiri hadn’t appreciated was that IMTel, deprived of its layers of defence by the interface spore, rather than rejecting the influence of the Tsan Kiri technology very quickly merged with it. Unaware of what had happened spacecraft carried the modified IMTel from Tsate to Isori. Soon the new hybrid IMTel had spread into Antarean space itself and to the worlds of the Concord. This half-human half-alien IMTel brought many new wonders to the worlds it reached, and many other strange things beside, for the IMTel was as much a reflection of the living creatures who formed a part of it as it was machine.

It took some hundred of years more for the Isorians to overcome the Tsan Kiri, whose homeworld they found incinerated and lifeless – abandoned by the last of the aliens as they fled from Isori’s resurgent armies. But by now the Isorians carried new technologies that combined the best of both civilisations. Isorian troops were protected by phase armour and their bodies encased in bio-silicon interface suits. If the Isorians presented something of an alien appearance that was not perhaps surprising – for the nanobot clouds of the hybrid IMTel filled the air, flowed in the water, and pulsed through the living tissue of Isorians and all the worlds touched by the new IMTel.

As the new hybrid IMTel spread wider it encountered other planetary IMTel increasingly remote from the original source of Isori. These distant worlds of the Concord had evolved sufficient differences to the Isorians that their IMTel proved incompatible. It wasn’t that this created any antipathy, simply that the two vast integrated intelligences no longer recognised each other – they were no longer integrated. They had become incompatible. The Isorian IMTel and Concord now formed two separate civilisations that shared a common ancestry, but which were unable to interface. Their populations, driven and moulded by integrated machine societies, neither recognised this as a problem nor considered it a problem they could address. They simply divided. They had become, through no human will or intent, incompatible. The worlds that were host to the Isorian IMTel now formed a part of a new and separate entity: the Isorian Shard.

So now you know!
 
Das fertige Modell dass jetzt in die Produktion geht:

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Und die neuen Q&A-Videos

Volume 2
http://vimeo.com/58037447

Volume 3
http://vimeo.com/58039557
 
Hi everyone

We're moving into the crucial second half of our Kickstarter and as you'd expect we've been busy trying to make sure that we can hit our target buy focusing on the big items you've all said you wanted. Well, I think we've got that sorted and the our remaining days should be full to the brim with great content updates. A number of people in the forums wanted to know more about what we're working on, so here's a handy list:

-Developing a WarDrone(or two) in front of your very eyes
-Golem's painting process whilst they use their awesome skills on our Hansa miniature (and others!)
-Boromites Green(s)
-CoCom Green
-Freebooters (soon to be renamed Freeborn) Concept Art
-Algoryn Concept Art
-Isorian Concept Art
-NuHu Concept Art
-CoCom Concept Art
-Example armies for each faction
-Faction Icons
-Real-time Dynamic Gaming Universe - graphical representation of how this will work, with a video explaining it to boot!
-Club real-time incentive program - oooh you'll like this we think!
-Outline Rulebook - this has taken a little longer than we wanted as Rick has been pulled around doing all kinds of PR activities. We're still on track for our original target of the early Feb - Some backers are playing GoA games using the information we've already released!
-Stores - we're rolling out a couple of new store reward tiers and will be reaching out to stores directly. If you want to support your local stores by buying your Kickstarter rewards through them, you can! If you are a store and are not on Warlords list, get in touch (Details on our website).
-We even have a collaboration miniature to announce in the near future! (fingers crossed!)
-More greens!

What I can't tell you right now is exactly when these things will come through. Like with any creative endeavour things change all the time, sometimes you need a little extra time to tweak and sometimes you even have to go back to the drawing board - we've had a couple of them already! - but come through they will, and more besides.

Thanks for sticking with us so far, the next part should be fun 🙂

Rik

To keep you going until tomorrow, here's volume 4 of the Q&A we did:
http://vimeo.com/58041012
 
Fraktionssymbole

The feedback on our Freeborn concepts was incredible! Thank you!

Today's update is more artwork in the form of faction icons. One of the big things you guys have been talking to us about is having an identity with the factions, so we've worked up some icons that will go with the concepts and backgrounds of each faction and should help to give you more flavour for each. Thank you to those of you that contributed to the Isorian request for ideas on the forums - you'll see some of your ideas captured within the icon 🙂

Quick note: As mentioned previously, the Determinate is a multi-faceted faction and the Algoryn are our first range of Determinate miniatures. Ultimately the Determinate will have many icons representing each of their divisions and the one below specifically represents the Algoryn.

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Hi again!
A number of you have been asking for example faction forces, so here goes:
[h=1]EXAMPLE FORCES[/h]The following examples are selected to a total value of 240 credits and illustrate a possible combination of forces for the Concord, Isorian Shard, Algoryn Prosperate, Boromites, and Freeborn. To each of these we would add 20 WarDrones, and Hansa Nairoba as the forces overall leader.
CONCORD
The Concord Combined Command – or CoCom – has at its disposal a highly trained force of elite troops. As elite troops 240 credits stretches to a complete squad of ten CoCom troopers– although this could be divided for tactical purposes into smaller squads for deployment.
CoCom Squad

  • 1 CoCom Commander = 30
  • 6 CoCom Troopers with Plasma Carbines = 120
  • 2 CoCom Trooper with Plasma Cannon = 60
  • 1 CoCom Trooper with X-Launcher = 30
  • = 240
Alternatively, a CoCom force could consist entirely of Mercenaries hired from the Freeborn, or a mixture of CoCom troopers, Mercenaries, and some physically distinctive pans of the Corcord such as the Boromites. Here is an example of such a force. It comprises three separate squads of CoCom, Boromite and Freeborn Mercenaries led by a NuHu Contact team Leader.

  • 1 NuHu Contact Team Leader = 30
  • 2 CoCom Troopers with Plasma Carbines = 40
  • 1 CoCom Trooper with Plasma Cannon = 30
  • 1 Boro Engineer = 20
  • 2 Boromite Miners with Mass Compactors = 20
  • 1 Boromite Miner with Frag Borer = 10
  • 3 Freeborn Troopers with Plug Carbines = 60
  • 1 Freeborn Trooper with Fractal Cannon = 30
  • = 240
ISORIAN SHARD
The military of the Isorian Shard operates in the same way as the Concord, with a core of elite troops and the option of mixing in other pans or mercenary Freeborn. They are elite fighters and this squad could easily be deployed as two very effective units.
Isorian Squad

  • 1 Isorian Battle Leader = 30
  • 6 Isorian Troopers with Plasma Carbines = 120
  • 2 Isorian Troopers with Fractal Cannon = 60
  • 1 Isorian Trooper with X-Launcher = 30
  • = 240
An Isorian force could consist entirely of Mercenaries hired from the Freeborn, or a mixture of CoCom troopers, Mercenaries, and some physically distinctive pans of the Concord such as the Boromites. Here is an example of such a force. It comprises three separate squads of CoCom, Boromite and Freeborn Mercenaries led by a NuHu Ambassador.

  • 1 NuHu Ambassador = 30
  • 2 Isorian Troopers with Plasma Carbines = 40
  • 1 Isorian Trooper with Fractal Cannon = 30
  • 1 Boro Overseer with Chain Lash = 20
  • 2 Boromite Miners with Mass Compactors = 20
  • 1 Boromite Miner with Core Charge = 10
  • 3 Freeborn Troopers with Plug Carbines = 60
  • 1 Freeborn Trooper with Fractal Cannon = 30
  • = 240
ALGORYN PROSPERATE
The Algoryn are just one distinctive species of pans – they have established colonies and control a number of worlds forming the Algoryn Prosperate. Their forces are well trained and equipped. Here is a typical Algoryn squad:
Algoryn Squad

  • 1 Prosperate Captain = 30
  • 6 Algoryn Troopers with Plug Carbines = 120
  • 1 Algoryn Troopers with Plasma Cannon = 30
  • 3 Algoryn Troopers with Plasma Pistols + Grenades = 60
  • = 240
Alternately, an Algoryn force could include a mix of Freeborn mercenaries and Algoryn, and it could also include Boromites from the Asteroid colonies on some of the Prosperate’s outlying worlds. Here’s what that might look like.

  • 1 Prosperate Captain = 30
  • 2 Algoryn Troopers with Plug Carbines = 40
  • 1 Algoryn Trooper with Fractal Cannon = 30
  • 1 Boro Overseer with Compression Carbine = 20
  • 2 Boromite Miners with Mass Compactors = 20
  • 1 Boromite Miners with Core Charges = 10
  • 3 Freeborn Troopers with Plug Carbines = 60
  • 1 Freeborn Trooper with Fractal Cannon = 30
  • = 240
FREEBORN
Freeborn forces belonging to one of the great houses – or Vardo – form a fighting army in their own right, able to go into battle on behalf of their Vardo. But the Freeborn also hire their troops out to anyone willing to pay for them. Indeed – one of the chief commodities traded by the Freeborn is its own military. Here is what a typical Freeborn mercenary squad might look like.
Freeborn Mercenary Squad

  • 1 Freeborn Captain = 30
  • 6 Freeborn Troopers with Plug Carbines = 120
  • 1 Freeborn Trooper with Fractal Cannon = 30
  • 3 Freeborn Troopers with Plasma Pistols + Grenades= 60
  • = 240
Alternatively, here is a 120 credit force that could be added to the Boromite WarGang – there are many Boromites amongst the Freeborn, some operating mining and construction projects on behalf of their Vardo.

  • 1 Freeborn Captain = 30
  • 3 Freeborn Troopers with Plug Carbines = 60
  • 1 Freeborn Trooper with Fractal Cannon = 30
  • = 120
CONCORD, ISORIAN, FREEBORN OR DETERMINATE BOROMITE WARGANG
The Boromites spread throughout the Spill long before the Seventh Age, and can be found mining the asteroids of systems throughout space. As such there are Boromites in different armed forces – even amongst the Freeborn – and here is one possible make up for a Boromite Wargang. This comes to 120 credits, and could be doubled if you are really fond of Boromites, or mixed with another 120 credits of another faction to make a mixed force.
Boromite Wargang

  • 1 Boro Overseer with plasma pistol and chain lash = 20
  • 6 Boromite Miners with Mass Compactors = 60
  • 3 Boromite Miners with Core Charges = 30
  • 1 Boromite Miner with Frag Borer = 10
  • = 120
 
Du das war kein angriff gegen dich. Ich weiß ja das du dich sehr für das Spiel begeistern tust. Ganz kalt läßt es mich ja auch nicht, sind ja einige interessante Ideen mit dabei, aber der KS ist einfach deutlich zu früh gekommen.

Und mir ist bewusst das es KS gibt die ihr Startziel im letzten Moment noch erreicht haben. Aber die wollten keine 300.000 Britsche Pfund (ca 350.000€) und waren auch nicht mehr noch knapp 200000 Pfund von ihrem Ziel entfernt. Schaut euch doch mal den ersten Games&Gears KS an (die spielplatten nicht die panne pinsel) die hatten auch keine Chance, zu wenig info zu unattraktives angebot.
 
Global Club Stretch Goals

Hello everyone

We've been working on many things during the last 30 days since we launched our Kickstarter and one of the things we've been wanting to do is to give incentives to clubs & stores to back us. So we racked our brains and came up with a plan. Today we reveal the start of that plan in the form of Global Club Stretch Goals!

It's a simple system that tracks backers and gives points based on pledge amount + a bonus for when you backed us(the earlier the bigger the bonus!) + a bonus for certain levels of backers in your club. Those points are then pooled together to form stretch goals with which we award rewards, those rewards are Global rewards in that EVERY backer gets to take part in them. Here's a graphic that explains it:

club_goals_rik1_update.png


Boromite_02.png
 
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Global Club Stretch Goal - 500,000 pts - ACHIEVED!

HURRAH!!!!

We've hit our first stretch goal in the Global Club rewards!

This one boosts EVERY feeder box with an extra 10 credits so the feeder box now has 510 Custom Army Credits! Nice!

If you're not involved in this yet all you need to do is register on the forums and fill in a couple of fields, and your current pledge level will be counted towards the Grand Total which will then count towards hitting these targets and give you all more rewards!
 
Hello everyone

Today we have a couple of updates for you, the first one is part 2 of the Boromite Overseer Diorama - thank you to those that pointed out my spelling mistakes!

The Global Club Stretch Goals are rapidly progressing and we're well on our way to the next goal!

Thank you to everyone that has taken part so far! Just a quick note: As so many of you have selected The Ronin as your club it's not easy to tell if you're being counted or not, there are a number of you that have put your backer name down in the forums but it's not the exact same as the Kickstarter one, so your pledge is not being counted currently and you're not getting your bonuses! The easiest way to check if yours is working is to go into your user profile and select one of the drop down test options (at the bottom of the lists) in either guilds or factions (check no-one else is using it first on the league table) and then hit refresh on the league table. If your selected test appears, then you're all good and being counted! If not, check if your KS name is the same with no spaces at the end or the beginning, and PM one of the moderators if you need any help - Thank you!

Onto the Boromite Overseer!

Boromite-Overseer_part-2_long.png