ETC 2012 Auswahlverfahren - Es geht wieder los

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Um mal irgendwas thematisches zu schreiben:

Der Vote für die Missionen fürs ETC 2012 geht in die letzte Runde. Ende Januar stehen die Missionen dann wohl fest, sodass sich ambitionierte Turnierorganisatoren daran orientieren können.

De Facto wird die blöde 2 Marker-Mission wohl so ziemlich rausgeworfen, und 1 Killpoint mehr reicht definitiv nicht mehr für ein 14:6 bei den KP-Missionen, da braucht man schon 4+ KP mehr.

Ansonsten bleibt abzuwarten, ob sich das deutsche *hüstel* oder das pseudo-französische Missionpack durchsetzt.
 
Hier:

Germany Mission Pack:

Scoring

Primary Objective (up to 8 BP)
For each primary mission objective, the scoring player gets 1 BP. Of course, the sum of the Battle Points collected by the primary objectives is always 8.

Secondary Objective (4 BP)
The player that wins the secondary objective gets 4BP. If it is a draw, both player receive 2BP.

Victory Points (up to 8 BP)
VP diff ---- Winner – Looser
0-300 -------- 4 -------- 4
301-600 ---------5 -------- 3
601-900 --------- 6 --------- 2
901 – 1200 ---------7 --------- 1
1201+ ----------- 8 ----------0

Missions

Mission 1

Deployment: Dawn of war

Primary Objective: Killpoints.
Both players starts with 4 BP. For each killpoint in advance, the leading player adds one BP, and the other one substract one BP, up to a maximum of 4 added / 4 substracted BPs.

Secondary Objective: Seize Ground with 3 Objectives. Deploy one Objective at the middle of the battle field and the other two 18” away, in opposing directions from the first objective and along the border of the deployment zones.


Mission 2

Deployment: Spearhead

Primary Objective: Seize Ground with 4 Objectives:
A player receives one BP for each claimed objective and additional one BP for each objective not claimed by the opponent.

Secondary objective: Killpoints


Mission 3:

Deployment: Spearhead

Primary Objective: Seize Ground.
Deploy the objectives after selecting the table quarters. One objective is deployed in the middle of the table, the other both are 24” away in opposite directions along the diagonal, which crosses the table quarters which are not deployment zones.
A player receives 1 BP for each claimed objective and one BP for each objective not claimed by the opponent. The objective in the middle counts twice in both purposes.

Secondary Objective: “Reconnaissance” The player who has more Units (not necessarily scoring ones!) completely in the deployment zone of the opponent, wins the secondary objective.


Mission 4:

Deployment: Pitched Battle

Primary Objective: Killpoints.
Both players starts with 4 BP. For each killpoint in advance, the leading player adds one BP, and the other one substract one BP, up to a maximum of 4 added / 4 substracted BPs.

Secondary Objective: “Reconnaissance” The player who has more Scoring Units completely in the deployment zone of the opponent, wins the secondary objective.


Mission 5:

Deployment: Dawn of war

Primary Objective: Table Quarters
Divide the table in 4 quarters and a neutral zone in the middle (which has a radius of 12” from the table centre.) At the end of the battle, a player receives 1 BP for each claimed table quarter and 1 BP for each Table quarter not claimed by the opponent.
Each scoring unit can claim an objective, but only non-vehicle units are able to contest a table quarter. If a unit is not completely in a quarter (or the neutral zone) it claims or contest the quarter where the absolute majority of models is inside. If there is no absolute majority in any quarter, roll a dice to decide randomly in which zone the unit is inside.

Secondary Objective: Killpoints


Mission 6:

Deployment: Pitched Battle

Primary Objective: Capture and control
A player receives two BPs for each claimed objective and additional two BPs for each objective not claimed by the opponent.

Secondary Objective: Centre Fight. The player, who has more scoring units completely in 12” radius from the centre point of the table at the end of the battle, wins the secondary objective.

Compromise Mission Pack:
***"COMPROMISE" MISSIONPACK***

***Reasons to choose this missionpack ***
Keeps the overall structure and balance of 2011 scenari. Combines elements of a majority of the proposed missionpack.
Adds a diversification of objectives with quarters which are not too easy to contest and no too easy to score either (the balance of forces is taken into account in a simple manner).
Add a graduation to Kill points as suggested by German missionpack in order to minimize randomness and unfairness of KPs.
A simple mix of 5 objectives (VPs, KPs, objectives taking, quarters taking) balanced for all armies.

***Scoring system ***

*Primary objective (8 points)*
The player that wins the primary objective scores 8 points. If the primary objective is a draw both players score 4 points. Killpoint objectives allow for more graduated results as detailed in the missions.

*Secondary objective (4 points)*
The player that wins the secondary objective scores 4 points. If the secondary objective is a draw both players score 2 points. Killpoint objectives allow for more graduated results as detailed in the missions.

*Victory points (8 points)*
Calculate the victory point difference between the players and consult the table below:
VP dif ---- Winner -- Loser
0-300 ------- 4 ------- 4
301-600 ----- 5 ------- 3
601-900 ----- 6 ------- 2
901-1200 --- 7 ------- 1
1201+ ------- 8 ------- 0

***Missions***
In all missions, special rules that will be used are : Reserves, Outflank,Deepstrike. Nightfigthing will be used when Dawn of War deployment is on as per p93 (all pages reference refer to Rulebook). Tabling player gets 20 BPs, tabled player gets 0 BPs.


Mission 1
Deployment: DAWN OF WAR as per p93.
Primary objective: CAPTURE & CONTROL as per p91.
Secondary objective: SEIZE GROUND (4 counters) as per p91.
Positioning the objectives: Each player will each place 2 objectives, of which only two will count for 'Capture & Control' while all will count for 'Seize Ground'. First, dice-off to place each a single counter that will count for 'Seize Ground'. Second, proceed to dice-off who will deploy first (and start the game) and place the 'Capture & Control" as usual but more than 12' from the other objectives.

Mission 2
Deployment: SPEARHEAD as per p93.Place an objective marker in the center of the table for the duration of the game.
Primary objective: ANNIHILATION as per p91 modified as follows.Both players starts with 4 BP. For each killpoint in advance, the leading player adds one BP, and the other one substract one BP, up to a maximum of 4 added / 4 substracted BPs.
Secondary objective : CLEANSE - capture the most quarters.
--- To capture a quarter a scoring unit (p90) is worth 2 control points,a non scoring unit is worth 1,and dedicated transports 0.The player that has most control points wins the quarter.
--- A unit must be entirely within a quarter to capture it.


Mission 3
Deployment: PITCHED BATTLE as per p92.
Primary objective : SEIZE GROUND (5 counters) as per p91.
Secondary objective: ANNIHILATION as per p91 modified as follows.Both players starts with 2 BP . For each killpoint in advance, the leading player adds one BP, and the other one substract one BP, up to a maximum of 2 added / 2 substracted BPs.

Mission 4
Deployment: DAWN OF WAR as per p93.
Primary objective: ANNIHILATION as per p91 modified as follows.Both players starts with 4 BP. For each killpoint in advance, the leading player adds one BP, and the other one substract one BP, up to a maximum of 4 added / 4 substracted BPs.
Secondary objective: SEIZE GROUND (3 counters) as per p91.
Positioning the objectives : one objective is in the center of the table. The other 2 objectives are 24" from player's table edge and 6" of lateral table edges.

Mission 5
Deployment: PITCHED BATTLE as per p92.
Primary objective : CLEANSE - capture the most quarters.
--- To capture a quarter a scoring unit (p90) is worth 2 control points,a non scoring unit is worth 1,and dedicated transports 0.The player that has most control points wins the quarter.
--- A unit must be entirely within a quarter to capture it.
Secondary objective: ANNIHILATION as per p91 modified as follows.Both players starts with 2 BP . For each killpoint in advance, the leading player adds one BP, and the other one substract one BP, up to a maximum of 2 added / 2 substracted BPs.

Mission 6
Deployment: SPEARHEAD as per p93.
Primary objective: SEIZE GROUND (3 fixed counters) as per p91.
Secondary objective: CAPTURE & CONTROL as per p91.
Positioning the objectives: one objective is in the center of the table. The other 2 objectives are in the center of both unoccupied table quarters

Ich glaube Links gibt es da noch nicht zu.

Gründe für die neuen Missionen sind, dass nahezu alle Länder mit den alten Missionen unzufrieden waren und aufgefordert waren, neue Missionen zu schreiben. Das deutsche Mission pack habe daraufhin ich (mit Zustimmung der deutschen Spieler 2011) geschrieben, das "compromise Mission Pack" hat Chtiofonce geschrieben. - Pseudofranzösisch, weil das französische Mission pack in der Vorabstimmrunde nur 1 Stimme bekommen hat und Chtiofonce aus Frankreich kommt...

Mehr Details erspare ich euch, bzw. ihr könnt mich ja in RGB auch so dazu fragen. Immerhin haben sich nicht Vorschläge wie "6* die gleiche Mission - und in jeder Mission alle 3 Missionsarten" durchgesetzt 😀
 
Zuletzt bearbeitet:
DEUTSCHLAND:
Scoring

Primary Objective (up to 8 BP)
For each primary mission objective, the scoring player gets 1 BP. Of course, the sum of the Battle Points collected by the primary objectives is always 8.

Secondary Objective (4 BP)
The player that wins the secondary objective gets 4BP. If it is a draw, both player receive 2BP.

Victory Points (up to 8 BP)
VP diff ---- Winner – Looser
0-300 -------- 4 -------- 4
301-600 ---------5 -------- 3
601-900 --------- 6 --------- 2
901 – 1200 ---------7 --------- 1
1201+ ----------- 8 ----------0

Missions

Mission 1

Deployment: Dawn of war (The first mission should ALWAYS be Dawn of war! )

Primary Objective: Killpoints.
Both players starts with 4 BP. For each killpoint in advance, the leading player adds one BP, and the other one substract one BP, up to a maximum of 4 added / 4 substracted BPs.

Secondary Objective: Seize Ground with 3 Objectives. Deploy one Objective at the middle of the battle field and the other two 18” away, in opposing directions from the first objective and along the border of the deployment zones.


Mission 2

Deployment: Spearhead

Primary Objective: Seize Ground with 4 Objectives:
A player receives one BP for each claimed objective and additional one BP for each objective not claimed by the opponent.

Secondary objective: Killpoints


Mission 3:

Deployment: Spearhead

Primary Objective: Seize Ground.
Deploy the objectives after selecting the table quarters. One objective is deployed in the middle of the table, the other both are 24” away in opposite directions along the diagonal, which crosses the table quarters which are not deployment zones.
A player receives 1 BP for each claimed objective and one BP for each objective not claimed by the opponent. The objective in the middle counts twice in both purposes.

Secondary Objective: “Reconnaissance” The player who has more Units (not necessarily scoring ones!) completely in the deployment zone of the opponent, wins the secondary objective.


Mission 4:

Deployment: Pitched Battle

Primary Objective: Killpoints.
Both players starts with 4 BP. For each killpoint in advance, the leading player adds one BP, and the other one substract one BP, up to a maximum of 4 added / 4 substracted BPs.

Secondary Objective: “Reconnaissance” The player who has more Scoring Units completely in the deployment zone of the opponent, wins the secondary objective.


Mission 5:

Deployment: Dawn of war

Primary Objective: Table Quarters
Divide the table in 4 quarters and a neutral zone in the middle (which has a radius of 12” from the table centre.) At the end of the battle, a player receives 1 BP for each claimed table quarter and 1 BP for each Table quarter not claimed by the opponent.
Each scoring unit can claim an objective, but only non-vehicle units are able to contest a table quarter. If a unit is not completely in a quarter (or the neutral zone) it claims or contest the quarter where the absolute majority of models is inside. If there is no absolute majority in any quarter, roll a dice to decide randomly in which zone the unit is inside.

Secondary Objective: Killpoints


Mission 6:

Deployment: Pitched Battle

Primary Objective: Capture and control
A player receives two BPs for each claimed objective and additional two BPs for each objective not claimed by the opponent.

Secondary Objective: Centre Fight. The player, who has more scoring units completely in 12” radius from the centre point of the table at the end of the battle, wins the secondary objective.



**"COMPROMISE" MISSIONPACK***

***Reasons to choose this missionpack ***
Keeps the overall structure and balance of 2011 scenari. Combines elements of a majority of the proposed missionpack.
Adds a diversification of objectives with quarters which are not too easy to contest and no too easy to score either (the balance of forces is taken into account in a simple manner).
Add a graduation to Kill points as suggested by German missionpack in order to minimize randomness and unfairness of KPs.
A simple mix of 5 objectives (VPs, KPs, objectives taking, quarters taking) balanced for all armies.

***Scoring system ***

*Primary objective (8 points)*
The player that wins the primary objective scores 8 points. If the primary objective is a draw both players score 4 points. Killpoint objectives allow for more graduated results as detailed in the missions.

*Secondary objective (4 points)*
The player that wins the secondary objective scores 4 points. If the secondary objective is a draw both players score 2 points. Killpoint objectives allow for more graduated results as detailed in the missions.

*Victory points (8 points)*
Calculate the victory point difference between the players and consult the table below:
VP dif ---- Winner -- Loser
0-300 ------- 4 ------- 4
301-600 ----- 5 ------- 3
601-900 ----- 6 ------- 2
901-1200 --- 7 ------- 1
1201+ ------- 8 ------- 0

***Missions***
In all missions, special rules that will be used are : Reserves, Outflank,Deepstrike. Nightfigthing will be used when Dawn of War deployment is on as per p93 (all pages reference refer to Rulebook). Tabling player gets 20 BPs, tabled player gets 0 BPs.


Mission 1
Deployment: DAWN OF WAR as per p93.
Primary objective: CAPTURE & CONTROL as per p91.
Secondary objective: SEIZE GROUND (4 counters) as per p91.
Positioning the objectives: Each player will each place 2 objectives, of which only two will count for 'Capture & Control' while all will count for 'Seize Ground'. First, dice-off to place each a single counter that will count for 'Seize Ground'. Second, proceed to dice-off who will deploy first (and start the game) and place the 'Capture & Control" as usual but more than 12' from the other objectives.

Mission 2
Deployment: SPEARHEAD as per p93.Place an objective marker in the center of the table for the duration of the game.
Primary objective: ANNIHILATION as per p91 modified as follows.Both players starts with 4 BP. For each killpoint in advance, the leading player adds one BP, and the other one substract one BP, up to a maximum of 4 added / 4 substracted BPs.
Secondary objective : CLEANSE - capture the most quarters.
--- To capture a quarter a scoring unit (p90) is worth 2 control points,a non scoring unit is worth 1,and dedicated transports 0.The player that has most control points wins the quarter.
--- A unit must be entirely within a quarter to capture it.


Mission 3
Deployment: PITCHED BATTLE as per p92.
Primary objective : SEIZE GROUND (5 counters) as per p91.
Secondary objective: ANNIHILATION as per p91 modified as follows.Both players starts with 2 BP . For each killpoint in advance, the leading player adds one BP, and the other one substract one BP, up to a maximum of 2 added / 2 substracted BPs.

Mission 4
Deployment: DAWN OF WAR as per p93.
Primary objective: ANNIHILATION as per p91 modified as follows.Both players starts with 4 BP. For each killpoint in advance, the leading player adds one BP, and the other one substract one BP, up to a maximum of 4 added / 4 substracted BPs.
Secondary objective: SEIZE GROUND (3 counters) as per p91.
Positioning the objectives : one objective is in the center of the table. The other 2 objectives are 24" from player's table edge and 6" of lateral table edges.

Mission 5
Deployment: PITCHED BATTLE as per p92.
Primary objective : CLEANSE - capture the most quarters.
--- To capture a quarter a scoring unit (p90) is worth 2 control points,a non scoring unit is worth 1,and dedicated transports 0.The player that has most control points wins the quarter.
--- A unit must be entirely within a quarter to capture it.
Secondary objective: ANNIHILATION as per p91 modified as follows.Both players starts with 2 BP . For each killpoint in advance, the leading player adds one BP, and the other one substract one BP, up to a maximum of 2 added / 2 substracted BPs.

Mission 6
Deployment: SPEARHEAD as per p93.
Primary objective: SEIZE GROUND (3 fixed counters) as per p91.
Secondary objective: CAPTURE & CONTROL as per p91.
Positioning the objectives: one objective is in the center of the table. The other 2 objectives are in the center of both unoccupied table quarters
 
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