Gerüchtesammlung - Warhammer - Age Of Sigmar

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11. Juli - The Age of Sigmar - Warhammer 9. Edition

auf Warseer:

As i don't already saw it here, here's a bit more concret from the french warfo :

http://www.hostingpics.net/viewer.php?id=4090581419.jpg

Translation " the age of Sigmar is coming "

It is handed by GW staff in the Lille's shop (french) and Bruxelles (Belgium).
So two different countries, should go global soon.

Pretty uncommon to have official info so long before the release.
 
Sad Panda - DakkaDakka - eine Reaktion auf die heutigen Gerüchte von Steve the Warboss auf BOLS/Faeit

There is no separate board game or mordheim-sized skirmish game.

Age of Sigmar replaces/follows WFB as the other big game next to 40K, though the rules are very different from WFB.

If you even mildly dislike the recent narrative direction of 40K, brace yourself.

Age of Sigmar ist ihm zufolge (100% im Rumor Tracker) die nächste Edition von Warhammer Fantasy - mit deutlich veränderten Regeln und kein separates Brettspiel.
 
Atia auf B&C:

Age of Sigmar
well, as far as i know:
- advertising for AoS starts this saturday (white dwarf (you have seen pics from the white dwarf already 😛), leaflets, etc)
- it's indeed a new start for warhammer fantasy, some big changes are coming
- round bases - yes
- if you want something important - you should buy it now - starting with saturday, some products will vanish :/


Die WFB Armeebücher der 8. [Edit: Alle Bücher der 7./8.] fliegen jetzt wohl komplett aus dem Sortiment, Händler werden darüber gerade informiert, wie man vorhin im DakkaDakka Forum und einem Blog (siehe unten) lesen konnte. Arthurius11 und Harry weisen außerdem darauf hin, daß das Konzept Armeebücher vorerst Geschichte sein wird.

Raffazza - Warseer

So, not sure if this has been mentioned, but the all the current WFB books are being pulled from the shops this weekend...

http://raffazza.blogspot.co.uk/2015/06/times-changin-get-ready-for-age-of.html

Harry

First part of your post really gave me a good laugh. Thanks for that.

Second part ... yeah .... about the army books .... there is some good news and some bad news. The good news is ..... OK .... actually ... there is no good news.

Arthurius11

This right here, as Harry said no good news.

Harry

Originally Posted by Gorthaur Looking at the trends taking place in 40k and GW in general, I doubt the army books will be loaded with good fluff and painting guides. GW likes to keep painting guides in their own books or in the WDs. Expect lots of full page spreads of just photos of models in scenery.. I could be wrong and I hope I am. Plus sparse poorly written fluff here and there, and descriptions that talk about how hardcore the army is. I do think there needs to be a change with GW books as they really aren't worth it anymore to me.
You are still assuming there will be army books as you know them.


Außerdem wiederholte Harry heute noch mal seine Infos über Age of Sigmar von vor einigen Wochen

It's not like I didn't also give the odd useful hint ....

I can have a swing at that if you like.
biggrin.png

I think it all kicks off with the box set I have hinted at for some time with Chaos V's humans. The human faction will be more than just Sigmar Knights ... it will have regular Humans in it and everything and I think the Chaos in the box will be Khorne themed. This will be quickly followed by a bunch of other Human and chaos releases. I suspect after these have had their moment in the spotlight they will crack on with the next couple of armies ...
 
Teaser zu Age of Sigmar

Dann geht's wahrscheinlich hier weiter... heutiges Teaser Video zu AoS... man sieht... nichts interessantes


- - - Aktualisiert - - -

Wie schon bekannt, Bücher und anderes Spiel-Material der 8. ist nur noch heute und am Samstag in den GW Läden regulär erhältlich

http://www.warseer.com/forums/attachment.php?attachmentid=214828&d=1433509334

@Baneblade Ja diese wird (recht) aktuell gehalten:

http://www.warseer.com/forums/showt...WFB-plastic-boxes-going-Direct-Only-(updated)



Die Bücher werden doch zunächst Direct-only.








Von einem User auf Tabletopwelt:

Nach einem kleinen Besuch im örtlichen GW ergaben sich folgende Infos:

- Age of Sigmar: Neue Edition:
- Mehrere Völker werden Zusammengelegt: Alle Elfen, Alle Untoten, Imperium + Zwerge
- Echsenmenschen fliegen raus
- Sigmar lebt
- Das Spiel enthält Regeln für kleinere Skirmishmatche und große "normale" Schlachten.
- Alle Armeebücher erscheinen mit der neuen Edition
Soweit die Infos vom Rothemd.
 
Laut Darnok wird es wie von mir schon vermutet eine Art neues Ravening Hordes geben.

Darnok auf Warseer:

AoS is "the thing", no multiple systems. Box set release, followed by the book shortly afterwards.

There will be "get you by"-lists for all existing factions, possibly digital only. These will be replaced by new books as fast as possible.

Klingt fast so als könnten die Fraktionen mit diesen Ravening Hordes Listen vorerst noch getrennt bleiben.

From what I get, all armybooks until now will become obsolete with the new "Age of Sigmar" version of Warhammer.

I have no details on a schedule, but it should take months rather than years.
 
Im GW Webshop wurden alle WFB Bücher, Spielzubehör und die Blutinsel-Box mit einem Verkaufsstop-Hinweis versehen.

z.B.:

Warhammer: Wood Elves (Englisch)

39 €

Verfügbarkeit: Wird normalerweise innerhalb von 24 Stunden verschickt


Beschreibung

This product will be removed from sale on June 26th. The Age of Sigmar is coming!
 
Hintergrund zu Age of Sigmar

Aus den Kommentaren von BOLS (kann also auch kompletter Blödsinn sein), es geht um den Roman Age of Sigmar der mit der neuen Edition kommt:

I had the chance to spend about 20 minutes with the upcoming book Age of
Sigmar by A. Lanning (a novel, not the game) that deals with the aftermath of
the end times. The prologue makes it very clear that Sigmar survives and the
whole plot takes place after the end times. Nothing that I have read suggests
that there is any time travel involved. It is just a continuation of the story
on a much broader scale. I think it is safe to say that the game of the same
name follows the story of book and doesn't establish a totally different
setting.

In the prologue Sigmar survives and pulls the winds of magics
through the gap into the warp. In the process the pure untouched currents of the
warp are tainted with the personifications of the winds - the Incarnates. This
is the birth of eight new minor gods. But most of the book is not about sigmar
or the incarnate gods directly, only three chapters as far as I could see were
written from their perspective. The rest of the book is an ordinary fantasy
adventure story. The book follows Martellus Mann, a reikguard quartermaster who
was slain in the end times, but is reborn in Sigmarshall, the domain of Sigmar.
I then skipped some hundred pages forward so I don't know what happened in the
aftermath, but in the middle of the book, he has gathered a large party of
heroes from many realms and realities in a quest for something called the spirit
mill or soul mill or something like this. I know for sure that there are several
worlds and that the protagonist can travel from one to the other but I didn't
read a chapter where this was described in person and I don't know if this is
part of the game world. In the middle of the books there is a huge betrayal,
sigmarshall is under siege by the armies of the chaos gods. incarnate fights
against incarnate and all are cast out from the warp. Mann starts a search for
sigmar in the believe that he was reborn somewhere. The second half of the book
is set on a world called Regalia. And here it gets interesting: Regalia is the
only area/realm/world that has a map in the book. Regalia looks like the old
world or earth and has very familiar regions and city names, etc. But there are
some huge alterations: there is no Ulthuan, but a huge landbridge that connects
Canada with Scandinavia. There are no elven or dwarven sounding cities or lands
but strange sounding names in the Americas and Africa that don't fit any race of
the old setting. There is no empire, but lots of different states in Europe and
Asia - Nuln, Middenheim, etc are there, but Altdorf is not. There are more
things you can deduce from the map if you assume that it represents the setting
of the game, which I strongly think it does. Mann finally arrives in the city
Heldenheim that is build in the Worlds Edge Mountains just in time to visit the
crowning of emperor Karl Franz where he announces his plan to conquer the whole
world. Mann thinks that he has found Sigmar and the book jumps to the epilog.
Sigmar is chained somewhere and starts to dwindle, but then he smiles and
proclaims that his great work to eliminate the chaos once and for all has only
started. He vows to conquer the warp.



Rhellion hatte schon häufiger gute Infos, heute auf seinem Twitter-Account:

https://twitter.com/Rhellion/status/609099433578491904/photo/1

- - - Aktualisiert - - -

User auf Warseer:

my flgs will receive on june 26th the list of all miniatures that will be retired.
he was told:
-all new setting
-round and oval bases
- new unit size will be 5-man and they will be priced around 23€.

- - - Aktualisiert - - -

User auf Warseer:

From talking with one of the colleagues at my local GW store he seemed to let on that they will be repackaging a large majority of the miniatures in new packing for AoS and with round bases instead of traditional square. I questioned if Nagash would still be available and his words were "well I can't say for certain, but they have spent a considerable amount of resources on creating and releasing the End Times Models" so I'm going to assume a repackage my not be out of the question? In addition to this he confirmed they will receive models 9 days prior to launch (didn't specify if it was the preorder launch or the hard launch on the 11th) so I would expect to see a few leaks.

As for the new fluff we could just be starting back in an alternate dimension/time line of the original WFB meaning they could still keep and use a lot of the characters from previous editions.


Wurde das hier schon gepostet?
http://www.belloflostsouls.net/2015/06/age-of-sigmar-latest-just-how-different-is-it.html

Klingt eigentlich ganz gut, ich weiß nur nicht wieso das “reality bubbles” gerücht als "horrible" bezeichnet wird.
 
Hastings auf die Frage eines anderen Users ob es neue Staatstruppen und Chaoskriger geben würde:

I would GUESS yes for state troops, it's a crap kit, and AFAIK they won't fit in even closely with the new look of humans from what I'm told, however I could be wrong. No idea if chaos warrior kit will go, I'm guessing it will stay as a generic "undivided warrior" whilst god specific versions become the norm.

Wohl auf die frage ob 10, 20, 30 neue Bausätze kommen dann noch:
I'd say over 30, but not in the short term. I've heard about new multi troop kits and new clampack characters and new monsters so I think it's safe to say over 30.
 
Infos von DakkaDakka

- Title of the rulebook is: Age of Sigmar: a Warhammer strategy game
- first the basics (most of which are already known):
- full fledged rule system; no skirmish game - meaning not restricted to low miniature count: 50 models on average, way lower possible, in general you use units but you can field an army consisting of only single models
- everything is on round or oval bases (there paragraph that explicitly allows legacy and diorama bases, though);
- 2 books: the rules (rules and scenarios) and compendium (pictures, unit cards and fluff)
- there are unit cards for every (as far as I can see) old unit in the second book, including warhammer forge models and most or all special characters. Some units get the full treatment with a small fluff text, pictures of the actual miniatures and rules, some units get only rules with nothing more.
- all new rules with complete new mechanics: think not of 40k 2nd -> 3rd but Warhammer 8th -> Bloodbowl, very compact and fast paced, huge emphasis on individual champions, magic and gods (don’t know how powerful, but these have the most rule pages)
- no photos (and no artworks except some very generic drawings) of new miniatures except a couple chaos and human miniatures that are very likely from the Age of
Sigmar box.
- all the races are in, but some are clearly favored. There are few pictures of beastmen and lizardmen for example and some units like steamtanks, gunpowder units (Skaven and new-dwarfs use them still), etc. can only be fielded as mercenaries from a different world or summoned units (in case of most special characters, there is even a picture of a Teclis painted in ghost colors)
- the tech level is between and ancient roman empire and early medieval times, lots of nomadic barbarian tribes, etc. But judging by to the age of sigmar miniatures the armour design draws only a little bit from history and is has a very stylized high-fantasy design instead
- there are lots of different people, races, gods and lots of different alliances. The world is a lot more open minded than the old one, Empire-Orc Alliance would be unthinkable,
but a human-waaghkin force is nothing unusual in this setting

Army building
- you pick one or more gods that determine the theurgic or magic schools (don’t know what the difference is, sorry) you can use and how your champions get power-ups during the game. You can take several gods, but they have to be from the same pantheon - so no nurgle-sigmar armies, but Nagash-Morr is possible.Then you choose whichever unit you want -from every race. There is no limit as far as I can tell.
- The only mechanic that I have spotted that limits the useful choices somehow is that most spells and special rules only affect units with certain traits, the powers of Grimgor (magic and gods are always connected, each lore has a patron god that grants the power) affects only mortals or enemy units in the proximity of mortals.
- There are only rules for one pantheon in the rule book, all the other gods and pantheons are only mentioned in the fluff
- Guardians of Regalia, a conglomerate native spirits and gods and lately some new gods, the incarnates Grimgor, Gelt and Nagash, there are thousand of gods and their relevance changes over time and in different regions, but there are seven big gods that have seven schools of magic associated with them and have rules in the book
- Geshemet or Gesheket or something like this (male and female, fertility, natural disaster) is the head of the pantheon, the other six gods are dual pair of good and evil:
two death gods: Nagahs and Morr
two smith and labour gods: Hashut and Gelt
two war gods: Grimgor and Myrmidia
- five other pantheon get a page of fluff each, and additional minor pantheons/deities are mentioned in the fluff.
The big five are Chaos, Sigmar, Cuth’adai (elven gods), Exoatl (old ones) and the triumvi-rats (Horned Rat + 2 more)
- all characters can earn favor of their gods and get promoted just like the chaos champions until they reach apotheosis, this is also a huge mechanic in the game + you can field gods or at least their avatars, but only three incarnates have rules in the book


Rules
- there is only one ruleset (don’t know what is in the AoS box, but in the book there is no distinction between skirmish mode and battle mode or something like this)
- rules have nothing to do with the old warhammer rules,
- profile is: Melee, Range, Might, Armour, Initiative, Resolve, Wounds, values from 1-6, lower is better
- simple turn sequence: initiative -> player 1 unit 1 moves, shoots, casts -> p1 unit 2 moves, shoots, casts -> ... -> player 2 moves, shoots, casts -> melee
- players roll always against each other, for example Melee vs Initiative and Range vs Initiative, Might vs Armour
- units regenerate all lost wounds at the end of the phase
- both sides in a melee fight simultaneously, winner can roll to fight instantaneously another round until one side is extinct or one side chooses to break from the combat
- there is no moral system or combat resolution whatsoever, but unit can be bounced back
- units use a 1” 40k formation without any facing

- magic spells are all one-use only, when you use it, you have to discard the card
- you can collect ascension points throughout the game and spend the point to buff your champions, mechanic depends on your god(s)
- unit costs points as before, you are not allowed to field multiple units of the same kind unless the former unit have full strength - there are all kinds of unit sizes from 1-3 to 3-15 (that’s the highest I have seen), but you can field lots of different 1-man units
- you don’t buy champions, a set number of models are automatically upgraded to champions, but you cannot exceed the limit
- there are rules for different weapons, magic items, war engines, monsters, special rules, etc and a large section for scenarios and terrain, larger than the actual rules


Setting
game is set on world Regalia that is connected with other young realms through portals of the old ones. Young realms are realms that were populated by the old creators and were guided on similar historical paths. They were untouched by chaos but this has changed since the arrival of sigmar (as a new faith) and archaon (as an actual emissary in flesh and blood)

there is no explanation (or just a brief one so that I have missed it) how this all came to be, just a description of the history of Regalia (and to a lesser extent some neighbouring realms)

On Regalia is dominated by hundreds of human kingdoms. Fast travel is possible through a number of stone circles that allows mages to open portal from one to another and a system of streams and seas under the earth that can be navigated by ship. There were a long period of peace curated by the Exoatl (Old Ones) that watched over the world from the North and Southpole. But then suddenly new faiths arrived, lots of human tribes started to pray to Sigmar and to conquer their neighbouring kingdoms. These lands are each independent, but are united in their faith to Sigmar. The history ends with the conquering of the Worlds Edge mountains and the crowning of the first emperor. At the same time, the first
agents of Chaos arrived and began to corrupt the native people. A part of the Waaghkins rebelled against the old ones in favour of new gods, the Skaven
arrived the first time, and in the south and east a death cult began to spread. The world is in turmoil. There are lots of unfinished story hooks so I think the story will be continued, but that might be wishful thinking.

humans are the majority in this world and they have kingdom and tribes everywhere, most of the known earth-inspired regions like cathay are there, but they are not described as fully flegded feudal nations but constantly changing petty empires and nomadic people ruled by warlords and champions of the gods. there are two factions of humans, the worshippers of sigmar and the polytheistic rest, both are not monocultural, but have different skin colors and cultures. Women fight beside men!

The dominion of sigmar is special, because they are the only ones that are reluctant to allow any other race than humans. They have only one god and their goal is to destroy all other gods and conquer their domains - for the greater good of the world of course. This has nothing in common with the Empire of the old world, except the heraldry, griffons are still en vogue. All tribes and city states and kingdoms are independent, the only common ground is their faith, the emperor is only a warlord with the purpose to expands the dominion towards the east.
There a still knightly orders, zealots, witchhunters
- so they retain some of their medieval flair but there are no state troops. There is no gunpowder, except from some dwarven imports, but they are known for using large warwaggons on their trek to the east. Kislec, Estalia, Araby, city states of Bretonnia, Norse and tribes of the Reiklands are part of the dominion. There are also some enclaves scattered across the world that are connected with magic portals

The Skaven arrived on their own on Regalia and are basically the same. Haven’t spent much time on them. They have now three gods called the triumvi-rat …..

Dawikorr (dwarfs) and Inneadim (elfs) have their own realms that are connected with Regalia. The Inneadim have outposts in America.

Dawikorr are only a legend on Regalia and nobody has seen them, but there are legends that they aid whorshippers of Sigmar in peril. They deliver the dominions of Sigmar with artifacts. They live underneath the world Karak Korr and guard the Soul Mill. Dawikorr have rules, so they can be fielded.


The Soul Mill is a huge machinery that allows minor deities to feed on the power of dead spirits or let them reincarnate or serve them as guardian hosts. It was built by the surviving dwarves of the old world on command of the Incarnates on a older machinery of the old ones. The dwarfs guard the soul mill and are aligned with Sigmar after the shattering of the Incarnates, but are under siege of the skaven that have found their way on this world and managed to steal two mighty souls that formed their new gods.

Inneadim whorship the dreamers, gods that have dreamt themselves, basically the elven gods. They live on their own world and protect the dreamchild. Under Araloth they founded
enclaves on Regalia in search for the archelves, lost gods of their pantheon. They are a darker take on the elves, nightmare are as much part of their culture then dreams. They use necromancy and the death god Ynnead is at the centre of their pantheon. But they still live in symbiosis with the nature. The artwork shows an elf on a feathered mount, not like a chocobo, but more like a feathered raptor. the artbook shows pictures (and rules) from all existing elf armies.


Skaven and Dawikorr are the only races that use blackpowder, the rest of Regalia is on stuck on an ancient/medieval tech level. The Exoatl use magic techno gear. There is a certain level of anachronistic gear but it is not steampunk but powered by ancient magic. The only steampunk elements are in the Skaven and to a lesser extent the neo-dwarven fluff.

Chaos has no foothold in the north but is anywhere and consists of corrupted tribes and companies from every region of the world. The barbarian theme of the nomadic tribes is more associated with khorne than with chaos as a whole. Beastmen and demons are likely part of their faction because they are described in the same chapter (both in the fluff and unit cards), but demons can be summoned by everyone, so I don’t know for sure. And beastmen have very few pictures, so that’s a bad omen.

Waaghkins: orcs, goblins and are the servants of the old gods and live in a strict caste system, orcs are the manual laborers. There is a new race called nigmos: a tall and slender priest caste. Waaghkins travel the undersea, a system of flooded caverns that connects the whole world, on longboats and do the dirty work for the Exoatl. There is an artwork of the three
different kinds of greenskins (no squigs and snotlings mentioned): an ork in very strange armour, very front heavy, textured like a symmetric turtle shell, he wields is an axe with multiple disc shape blades, goblin looked like a viking but has a futuristic looking handgun, the third was taller than a ork, female, slender - probably a nigmo. But in the photos of actual miniatures only show the old orc style. There is a subfaction of waaghkins that changed allegiance from the old gods to grimgor incarnate and are much more ferocious than their cousins.

undeads, deamons and spirits, and guardian hosts are used by every faction of the game, necromancy but not summoning is common in the dominion of Sigmar. The Inneadim are famous for their use of animated constructs. These things are not a big taboo in Regalia. However the most fearsome necromancers are (obviously) employed by the Empire of Nehekhara (which is not a desolate wasteland and has no egyptian vibe but is a rich and green country and feels more babylonian to me) and their death gods. But there is no Undead faction per se anymore. Vampires are called Necrarchs now.


Guardians hosts are troops that were granted by a god from another realm or the realm of the dead. They are living beings and have free will, but were brought to Regalia on the command of a deity.


- Lizardmen are not gone. There is a race called Servants of the Exoatl that guard the pole portals on flying pyramids, but no drawings and no fluff page (other races and tribess
get at least half a page). They get unit cards for their old units (which confirms that they are simply lizardmen with a new name), but instead of beautiful pages with pictures like the rest of the bunch they get a simple list in the appendix of the compendium book.

Beastmen get the same lowkey treatment, but ogres get pictures and all, but I cannot say with which pantheon/faction they align. They are mortal, so you can use them in any the
guardians of regalia army, but I don’t know if this is a stop gap solution or not.


Age of Sigmar box content:
Extrapolated from the pictures, they are the only new models. If you think you get 3-5 UNITS for each side, you are wrong. you get 10-15 (haven’t counted) CHARACTERS per side. Each model is really individual and it is in no way possible to field the majority of them as a visual coherent unit. It is late and this summary is long as it is, so I make this brief, but I will come back later and add some info on the miniatures. Chaos looks very similar to the old style except the berserkers, the Sigmarite Force is completely different.

Missionary Force:
3 Knights of the Order of Sigmars Blood, Roman looking armour but more bulky, leather Bands, swords and teardrop-shaped shields, champion is a woman a pair of vigilantes: Male and female, leathercloaked, tricorn, 2 hand-crossbows a hand full of heavy armoured warrior with different weapons and cloaks, almost knightly in appearance but completely over the top bulky, some have eagleshaped helmets One hooded, chainmail wearing, hammer wielding girl a bulldog

standard bearer: naked, chains that are hooked into the flesh, very archaic looking one arabic looking guy with a two-handed scimitar and full armour

one guy in rags that wields a chain that burns at both ends, very impractical looking

Chaos Cult:
two outriders, basically chaos barbarians as we know them, but female ~5 berserkers: african looking, no armour, barefeet, clad in cloth stripes, two axes, bald and gaunt looking, not
overly muscular, bone chain, both male and female three pristesses: flowing robes, sacrifical ziggzagged daggers, skullmasks two armoured harpies with spears and shields, crooked looking, feathered wings at least five chaos warriors similar in appearance to the old chaos warriors, very dynamic fur cloaks and poses, one of them bigger on a larger base, all male as far as I could see one large bloodletter, almost twice the size of a human the leader has armour that looks like a chaos dwarfish, very babylonic, rides a demonwolf, a juggernaut, but with flesh and fur and spikes some more viking-like infantry but with more chainmail That’s only a broad description. Every model is highly individual.

Sorry for the chaotic nature of the info, I spent the evening writing this in a very fast manner. This is only the tip of the iceberg and I will come back with a little bit more soon
- hopefully in a more ordered fashion. If you have a questions or need specifics and a topic, feel free to ask, maybe I remember something of use.

- - - Aktualisiert - - -

Formatierung angepasst
Grundsätzlich klingt es als könnte es stimmen. Andere sagen es wurde nur geschrieben um Leute im Internet zu ärgern.
Dafür sind aber zu viele neue Ideen dabei bzw solche die zu gut zu den Ankündigungen aus EndTimes passen.

Aber das man mit dem Warhammer das man kennt abschließen sollte, dürfte inzwischen wohl so oder so angekommen sein.
 
Infos von DakkaDakka

- Title of the rulebook is: Age of Sigmar: a Warhammer strategy game
- first the basics (most of which are already known):
- full fledged rule system; no skirmish game - meaning not restricted to low miniature count: 50 models on average, way lower possible, in general you use units but you can field an army consisting of only single models
- everything is on round or oval bases (there paragraph that explicitly allows legacy and diorama bases, though);
- 2 books: the rules (rules and scenarios) and compendium (pictures, unit cards and fluff)
- there are unit cards for every (as far as I can see) old unit in the second book, including warhammer forge models and most or all special characters. Some units get the full treatment with a small fluff text, pictures of the actual miniatures and rules, some units get only rules with nothing more.
- all new rules with complete new mechanics: think not of 40k 2nd -> 3rd but Warhammer 8th -> Bloodbowl, very compact and fast paced, huge emphasis on individual champions, magic and gods (don’t know how powerful, but these have the most rule pages)
- no photos (and no artworks except some very generic drawings) of new miniatures except a couple chaos and human miniatures that are very likely from the Age of
Sigmar box.
- all the races are in, but some are clearly favored. There are few pictures of beastmen and lizardmen for example and some units like steamtanks, gunpowder units (Skaven and new-dwarfs use them still), etc. can only be fielded as mercenaries from a different world or summoned units (in case of most special characters, there is even a picture of a Teclis painted in ghost colors)
- the tech level is between and ancient roman empire and early medieval times, lots of nomadic barbarian tribes, etc. But judging by to the age of sigmar miniatures the armour design draws only a little bit from history and is has a very stylized high-fantasy design instead
- there are lots of different people, races, gods and lots of different alliances. The world is a lot more open minded than the old one, Empire-Orc Alliance would be unthinkable,
but a human-waaghkin force is nothing unusual in this setting

Army building
- you pick one or more gods that determine the theurgic or magic schools (don’t know what the difference is, sorry) you can use and how your champions get power-ups during the game. You can take several gods, but they have to be from the same pantheon - so no nurgle-sigmar armies, but Nagash-Morr is possible.Then you choose whichever unit you want -from every race. There is no limit as far as I can tell.
- The only mechanic that I have spotted that limits the useful choices somehow is that most spells and special rules only affect units with certain traits, the powers of Grimgor (magic and gods are always connected, each lore has a patron god that grants the power) affects only mortals or enemy units in the proximity of mortals.
- There are only rules for one pantheon in the rule book, all the other gods and pantheons are only mentioned in the fluff
- Guardians of Regalia, a conglomerate native spirits and gods and lately some new gods, the incarnates Grimgor, Gelt and Nagash, there are thousand of gods and their relevance changes over time and in different regions, but there are seven big gods that have seven schools of magic associated with them and have rules in the book
- Geshemet or Gesheket or something like this (male and female, fertility, natural disaster) is the head of the pantheon, the other six gods are dual pair of good and evil:
two death gods: Nagahs and Morr
two smith and labour gods: Hashut and Gelt
two war gods: Grimgor and Myrmidia
- five other pantheon get a page of fluff each, and additional minor pantheons/deities are mentioned in the fluff.
The big five are Chaos, Sigmar, Cuth’adai (elven gods), Exoatl (old ones) and the triumvi-rats (Horned Rat + 2 more)
- all characters can earn favor of their gods and get promoted just like the chaos champions until they reach apotheosis, this is also a huge mechanic in the game + you can field gods or at least their avatars, but only three incarnates have rules in the book


Rules
- there is only one ruleset (don’t know what is in the AoS box, but in the book there is no distinction between skirmish mode and battle mode or something like this)
- rules have nothing to do with the old warhammer rules,
- profile is: Melee, Range, Might, Armour, Initiative, Resolve, Wounds, values from 1-6, lower is better
- simple turn sequence: initiative -> player 1 unit 1 moves, shoots, casts -> p1 unit 2 moves, shoots, casts -> ... -> player 2 moves, shoots, casts -> melee
- players roll always against each other, for example Melee vs Initiative and Range vs Initiative, Might vs Armour
- units regenerate all lost wounds at the end of the phase
- both sides in a melee fight simultaneously, winner can roll to fight instantaneously another round until one side is extinct or one side chooses to break from the combat
- there is no moral system or combat resolution whatsoever, but unit can be bounced back
- units use a 1” 40k formation without any facing

- magic spells are all one-use only, when you use it, you have to discard the card
- you can collect ascension points throughout the game and spend the point to buff your champions, mechanic depends on your god(s)
- unit costs points as before, you are not allowed to field multiple units of the same kind unless the former unit have full strength - there are all kinds of unit sizes from 1-3 to 3-15 (that’s the highest I have seen), but you can field lots of different 1-man units
- you don’t buy champions, a set number of models are automatically upgraded to champions, but you cannot exceed the limit
- there are rules for different weapons, magic items, war engines, monsters, special rules, etc and a large section for scenarios and terrain, larger than the actual rules


Setting
game is set on world Regalia that is connected with other young realms through portals of the old ones. Young realms are realms that were populated by the old creators and were guided on similar historical paths. They were untouched by chaos but this has changed since the arrival of sigmar (as a new faith) and archaon (as an actual emissary in flesh and blood)

there is no explanation (or just a brief one so that I have missed it) how this all came to be, just a description of the history of Regalia (and to a lesser extent some neighbouring realms)

On Regalia is dominated by hundreds of human kingdoms. Fast travel is possible through a number of stone circles that allows mages to open portal from one to another and a system of streams and seas under the earth that can be navigated by ship. There were a long period of peace curated by the Exoatl (Old Ones) that watched over the world from the North and Southpole. But then suddenly new faiths arrived, lots of human tribes started to pray to Sigmar and to conquer their neighbouring kingdoms. These lands are each independent, but are united in their faith to Sigmar. The history ends with the conquering of the Worlds Edge mountains and the crowning of the first emperor. At the same time, the first
agents of Chaos arrived and began to corrupt the native people. A part of the Waaghkins rebelled against the old ones in favour of new gods, the Skaven
arrived the first time, and in the south and east a death cult began to spread. The world is in turmoil. There are lots of unfinished story hooks so I think the story will be continued, but that might be wishful thinking.

humans are the majority in this world and they have kingdom and tribes everywhere, most of the known earth-inspired regions like cathay are there, but they are not described as fully flegded feudal nations but constantly changing petty empires and nomadic people ruled by warlords and champions of the gods. there are two factions of humans, the worshippers of sigmar and the polytheistic rest, both are not monocultural, but have different skin colors and cultures. Women fight beside men!

The dominion of sigmar is special, because they are the only ones that are reluctant to allow any other race than humans. They have only one god and their goal is to destroy all other gods and conquer their domains - for the greater good of the world of course. This has nothing in common with the Empire of the old world, except the heraldry, griffons are still en vogue. All tribes and city states and kingdoms are independent, the only common ground is their faith, the emperor is only a warlord with the purpose to expands the dominion towards the east.
There a still knightly orders, zealots, witchhunters
- so they retain some of their medieval flair but there are no state troops. There is no gunpowder, except from some dwarven imports, but they are known for using large warwaggons on their trek to the east. Kislec, Estalia, Araby, city states of Bretonnia, Norse and tribes of the Reiklands are part of the dominion. There are also some enclaves scattered across the world that are connected with magic portals

The Skaven arrived on their own on Regalia and are basically the same. Haven’t spent much time on them. They have now three gods called the triumvi-rat …..

Dawikorr (dwarfs) and Inneadim (elfs) have their own realms that are connected with Regalia. The Inneadim have outposts in America.

Dawikorr are only a legend on Regalia and nobody has seen them, but there are legends that they aid whorshippers of Sigmar in peril. They deliver the dominions of Sigmar with artifacts. They live underneath the world Karak Korr and guard the Soul Mill. Dawikorr have rules, so they can be fielded.


The Soul Mill is a huge machinery that allows minor deities to feed on the power of dead spirits or let them reincarnate or serve them as guardian hosts. It was built by the surviving dwarves of the old world on command of the Incarnates on a older machinery of the old ones. The dwarfs guard the soul mill and are aligned with Sigmar after the shattering of the Incarnates, but are under siege of the skaven that have found their way on this world and managed to steal two mighty souls that formed their new gods.

Inneadim whorship the dreamers, gods that have dreamt themselves, basically the elven gods. They live on their own world and protect the dreamchild. Under Araloth they founded
enclaves on Regalia in search for the archelves, lost gods of their pantheon. They are a darker take on the elves, nightmare are as much part of their culture then dreams. They use necromancy and the death god Ynnead is at the centre of their pantheon. But they still live in symbiosis with the nature. The artwork shows an elf on a feathered mount, not like a chocobo, but more like a feathered raptor. the artbook shows pictures (and rules) from all existing elf armies.


Skaven and Dawikorr are the only races that use blackpowder, the rest of Regalia is on stuck on an ancient/medieval tech level. The Exoatl use magic techno gear. There is a certain level of anachronistic gear but it is not steampunk but powered by ancient magic. The only steampunk elements are in the Skaven and to a lesser extent the neo-dwarven fluff.

Chaos has no foothold in the north but is anywhere and consists of corrupted tribes and companies from every region of the world. The barbarian theme of the nomadic tribes is more associated with khorne than with chaos as a whole. Beastmen and demons are likely part of their faction because they are described in the same chapter (both in the fluff and unit cards), but demons can be summoned by everyone, so I don’t know for sure. And beastmen have very few pictures, so that’s a bad omen.

Waaghkins: orcs, goblins and are the servants of the old gods and live in a strict caste system, orcs are the manual laborers. There is a new race called nigmos: a tall and slender priest caste. Waaghkins travel the undersea, a system of flooded caverns that connects the whole world, on longboats and do the dirty work for the Exoatl. There is an artwork of the three
different kinds of greenskins (no squigs and snotlings mentioned): an ork in very strange armour, very front heavy, textured like a symmetric turtle shell, he wields is an axe with multiple disc shape blades, goblin looked like a viking but has a futuristic looking handgun, the third was taller than a ork, female, slender - probably a nigmo. But in the photos of actual miniatures only show the old orc style. There is a subfaction of waaghkins that changed allegiance from the old gods to grimgor incarnate and are much more ferocious than their cousins.

undeads, deamons and spirits, and guardian hosts are used by every faction of the game, necromancy but not summoning is common in the dominion of Sigmar. The Inneadim are famous for their use of animated constructs. These things are not a big taboo in Regalia. However the most fearsome necromancers are (obviously) employed by the Empire of Nehekhara (which is not a desolate wasteland and has no egyptian vibe but is a rich and green country and feels more babylonian to me) and their death gods. But there is no Undead faction per se anymore. Vampires are called Necrarchs now.


Guardians hosts are troops that were granted by a god from another realm or the realm of the dead. They are living beings and have free will, but were brought to Regalia on the command of a deity.


- Lizardmen are not gone. There is a race called Servants of the Exoatl that guard the pole portals on flying pyramids, but no drawings and no fluff page (other races and tribess
get at least half a page). They get unit cards for their old units (which confirms that they are simply lizardmen with a new name), but instead of beautiful pages with pictures like the rest of the bunch they get a simple list in the appendix of the compendium book.

Beastmen get the same lowkey treatment, but ogres get pictures and all, but I cannot say with which pantheon/faction they align. They are mortal, so you can use them in any the
guardians of regalia army, but I don’t know if this is a stop gap solution or not.


Age of Sigmar box content:
Extrapolated from the pictures, they are the only new models. If you think you get 3-5 UNITS for each side, you are wrong. you get 10-15 (haven’t counted) CHARACTERS per side. Each model is really individual and it is in no way possible to field the majority of them as a visual coherent unit. It is late and this summary is long as it is, so I make this brief, but I will come back later and add some info on the miniatures. Chaos looks very similar to the old style except the berserkers, the Sigmarite Force is completely different.

Missionary Force:
3 Knights of the Order of Sigmars Blood, Roman looking armour but more bulky, leather Bands, swords and teardrop-shaped shields, champion is a woman a pair of vigilantes: Male and female, leathercloaked, tricorn, 2 hand-crossbows a hand full of heavy armoured warrior with different weapons and cloaks, almost knightly in appearance but completely over the top bulky, some have eagleshaped helmets One hooded, chainmail wearing, hammer wielding girl a bulldog

standard bearer: naked, chains that are hooked into the flesh, very archaic looking one arabic looking guy with a two-handed scimitar and full armour

one guy in rags that wields a chain that burns at both ends, very impractical looking

Chaos Cult:
two outriders, basically chaos barbarians as we know them, but female ~5 berserkers: african looking, no armour, barefeet, clad in cloth stripes, two axes, bald and gaunt looking, not
overly muscular, bone chain, both male and female three pristesses: flowing robes, sacrifical ziggzagged daggers, skullmasks two armoured harpies with spears and shields, crooked looking, feathered wings at least five chaos warriors similar in appearance to the old chaos warriors, very dynamic fur cloaks and poses, one of them bigger on a larger base, all male as far as I could see one large bloodletter, almost twice the size of a human the leader has armour that looks like a chaos dwarfish, very babylonic, rides a demonwolf, a juggernaut, but with flesh and fur and spikes some more viking-like infantry but with more chainmail That’s only a broad description. Every model is highly individual.

Sorry for the chaotic nature of the info, I spent the evening writing this in a very fast manner. This is only the tip of the iceberg and I will come back with a little bit more soon
- hopefully in a more ordered fashion. If you have a questions or need specifics and a topic, feel free to ask, maybe I remember something of use.

- - - Aktualisiert - - -

Formatierung angepasst
Grundsätzlich klingt es als könnte es stimmen. Andere sagen es wurde nur geschrieben um Leute im Internet zu ärgern.
Dafür sind aber zu viele neue Ideen dabei bzw solche die zu gut zu den Ankündigungen aus EndTimes passen.

Aber das man mit dem Warhammer das man kennt abschließen sollte, dürfte inzwischen wohl so oder so angekommen sein.


Es ist Quatsch. Sad Panda:


Those rumours sound cool. Perhaps better than the real thing.


But the good guys of the starter really are Fantasy Space Marines for all intents. And nothing else. Even a bit broader than Space Marines, even a bit chubby looking. Models might make reasonable Adeptus Custodes conversions even. And they are all male of course.

Wenn die Miniaturen schon falsch beschrieben sind, ist es schwer, die anderen Teile seines Posts für korrekt zu halten.




Hastings auf Warseer:
Quite a bit of that actually ties in to what I've heard, I wouldn't be so quick to poopoo it.

I find some of it a bit self conflicting - i.e. only skaven and exdwarves have guns - but then later on mentions goblins do too?

I wouldn't be too surprised to see a lot of this come to pass.
 
Darnok - Warseer

Just a few words of warning about those "Dakka rumours": they sound nothing like what I've been told so far. No overlap with things that I have heard about, but lots of things that where not in that. I can not go into more detail, but to me it sounds like somebody either got a lot of things wrong, or stuff has just been made up.

http://www.warseer.com/forums/showt...of-Sigmar-II&p=7468076&viewfull=1#post7468076


User auf Warseer (angeblich von B&C):
Next week WD:
-at the dusk of a new age...
-...we are celebrating warhammer
- new mission: hunt The Fallen

Supposition:

So the week of 27 nothing expected of 40k..Maybe comes the box that harry said? sigmarines vs chaos/khorne that have a small rule book or "pamphlet" and is a game board as space hulk.
And the week of 4, comes the big book of rules (that always in a new edition comes first) for the new edition/game.


Hastings auf Warseer:
Yep...... I think this guy is actually NOT talking entirely about the AoS box/set but in some instances the Rules AFTERWARDS...


....... consists of three books (what I have heard too)


- full fledged rule system; no skirmish game - meaning not restricted to low miniature count: (as I understand it AoS WILL be skirmish level, the later rules bring about massed battle rules)

- there are unit cards for every (as far as I can see) old unit. I was told there would be separate rules to allow fielding of old units, however I thought these were included in the kits

Setting
game is set on world Regalia that is connected with other young realms through portals of the old ones. Young realms are realms that were populated by the old creators and were guided on similar historical paths. Exactly what I was told

...... Fast travel is possible through a number of ..... circles that allows mages to open portal from one to another ..... There were a long period of peace curated by the Exoatl (Old Ones) ...... Exactly what I was told

The Skaven arrived on their own on Regalia and are basically the same. Exactly what I was told

The Soul Mill is a huge machinery ...... to feed on the power of dead spirits..... Exactly what I was told

- Lizardmen are not gone. There is a race called Servants of the Exoatl - I was not aware of the "servants of" part but the name Exoatl was mentioned to me.


The way I understand it AoS is a standalone skirmish game, the 'rules' included with it as my pastry based friend has already said multiple times are minimal. I then understand that the Rulebooks that come later deal with expanding the base game of AoS in every way in which you would imagine a GW product to do, upscale the battles, further the fluff, detail the world(s) & protaganists, lots of artwork etc.

I think rather than anyone being "wrong" there are 2 separate products here that are being merged into 1 topic.

Of course, the parts I am hearing about could just be rumour reverb from the post on Dakka???


Welches Dakka Gerücht meinst du?

Das 2 Boxen kommen stand immer wieder im Raum, wurde von anderen verneint, dann wurden unterschiedliche Inhalte der einen Box aufgeworfen usw.
Hastings hat eben auch nur eingeräumt das es sein könnte wenn viele Leute von unterschiedlichen Sachen berichten.

Hastings hat aber vor 5 Minuten oder so gesagt, dass Age of Sigmar doch nur ein Einsteiger-Skirmish ist, nicht das eigentliche Fantasy.

75hastings69 schrieb:
No.

As far as I understand AoS is a skirmish level game, pretty light on rules, a stand alone entry level game. What comes after is different, full ruleset for bigger battles with all the fluff, artwork etc.

http://www.warseer.com/forums/showt...of-Sigmar-II&p=7468503&viewfull=1#post7468503
 
Damit wir mal vorwärts kommen:

via anonymous sources on Faeit 212
I think players should be doing a bit more to give current players more info,
but as they don't seem to want to do that, I thought I'd weigh in with what
I know.

I had to be taught how the new game works in order to
teach it to potential players.

As this info comes from the intro game there may be some simplification of
the rules that I am unaware of, as you don't want to overload a newbie with
too much info.

Anyway, on with what I know:

Age of Sigmar offers a skirmish-level fantasy game, he did not know
whether it would be expanded to a mass-battle game later but he thought it
would.

Players take control over several small units, organised into loose groups.
The models are on round bases. He mentioned that at least at our location,
people can use square bases if they want to, in fact with the new
unit formation rules it might be slightly easier to use squares.

Units can choose how loose their units form up, either very loose (think
8th ed skirmisher loose) with benefits to movement and defense against
shooting, tight, or square.

Tight allows for more maneuvers than square, but is less maneuverable than
loose. However, if you receive a charge in tight formation you're better
off in CC than if you received it in Skirmish.

Square offers almost no maneuverability, you can only move slowly forward.
However, if you receive a charge in Square formation then you're better off
in CC than if you received it in Tight or Skirmish formation.

One of the units in the intro game (the Chosen of Sigmar) can elect to
change their formation when someone declares a charge against them as long
as they pass a Ld check (base Ld 8 so it's fairly easy, hero had Ld 9)

The only real benefit to receiving a charge in Skirmish formation (and
there are a ton of negatives - you don't get a bonus from your numbers,
only the models in base contact with the enemy can strike (see below), and
you can't parry) is that the enemy don't get the bonus for charging you in
your flank/rear, since the skirmish formation means you effectively don't
have any.

A lot of the base rules are the same as in 8th ed fantasy. The same
statline is there (M, WS, BS etc etc), armour works the same, shooting
takes similar penalties (long range, soft cover, shooting at skirmishers
etc), the difference is in the recommended level of play. CC works out in
much the same way, highest I goes first, units in base contact with either
an enemy model or a friendly model in base contact with an enemy model get
to strike, though only the former get to use all their attacks. Casualties
are removed from the back, as per usual. Different kinds of weapons
(halberds, spears, etc) and their associated bonuses weren't brought up
since the models involved only used hand weapons. Hand weapon + shield
still gives you a parry save though, as long as you received a charge (or
charged yourself) in tight or square formation, and the attacks weren't
coming from your flanks or rear.

GW is trying to push this to be played at the 1000-1500pt level. A lot of
focus was put on the heroes leading each force, and leaders will have more
impact on the game. Think LotR Strategy Battle Game and its Warband rules.
He implied that leaders in general will be more expensive, but have
more of an impact on the game. So a 1000pt force might be led by a 300pt
hero who is absolutely the core of the force, and if they die the rest of
the force is at a severe disadvantage. This goes double if the leader is
killed in a challenge by the enemy leader.

On a personal note, the game seemed...fun. The choice between different
types of formation provided a level of tactical flexibility that didn't
exist in the old game, but required more forward thinking. Do you start in
skirmish formation for more maneuverability, risking getting charged with
no bonuses from your numbers? Or do you form up Tight and split the
difference? Or do you make like a Dwarf and form up Square and just risk
getting outflanked? Also, when the two leaders got into a challenge in the
middle it was exciting - mine was faster but not as strong, hers was slower
but more likely to do lasting damage. We stopped before one leader killed
the other though.

Magic wasn't raised in the intro game, but once again I was told
it hasn't hugely changed. Only thing I should mention is that,
aside from some notable exceptions, wizards can't be leaders of a force.

On a background note - I was laughed at for about 10 straight minutes
when I told her about the rumours of "Waaaghkin" led by an all-female caste
of "Nigmos", though he was strangely silent when I mentioned Regalia.

From what little he did mention, the core races are all-but unchanged in their
basic background. Humanity is represented by the Empire, with the Chosen of
Sigmar being an auxiliary detachment that is often fielded alongside Empire
forces. Orcs and Goblins are there, nothing about 'Nigmos' or whatever.
Chaos is obviously there, in both Daemon and Warrior form, he didn't know
anything about Beastmen. Lizardmen weren't mentioned, neither were Skaven,
Elves were though. Elves are becoming a bit more like Space Marines in one
specific aspect - they're all one race, but differentiated on the grounds
of how they wage war, a bit like Chapter Tactics. High Elves will have 'Elf
Tactics' that reflect their training and drilling, Dark Elves will
have 'Elf Tactics' that reflect their cruelty and malice, and Wood Elves
will have 'Elf Tactics' that reflect their reliance on hit-and-run attacks.
I anticipate this means a single Elf book with basic troop units, some
specific units for each type of Elf, and the rest of the differences will
be in these 'Elf Tactics' and colour scheme etc.

I'm trying to remember anything else, the units were about 10-15 models
each. The Chaos forces were comprised of a unit of 10 warriors, 15
marauders, 5 warhounds, and the chaos leader. The Chosen of Sigmar (being
represented by Lizardmen models as the actual models are obviously
currently unavailable) had 15 'warriors of light', 10 'hunters' with
shortbows, and 10 'chosen', plus the leader.

It seemed a little unbalanced
in the Chosen's favour, but my manager said that when you're introducing
people to the game, although you let them pick, you talk up the Chosen more
so that they're more likely to pick them and be the good guy. That way,
although it looks fairly even, the Chosen have an advantage. Like other
intro games that have come before it, it is intended to provide 2 good,
though small, starting forces.

It was implied that both armies would
need 2-3 boxes of troops added to them to get them to 'average game' size.
This was obviously important because a key part of the intro game is not
only selling the intro box, but also upselling the customer to get a couple
more boxes for a bigger force.

Stat-line wise, though I wasn't told any specifics (this was more a matter
of 'Okay so the Warriors of Light are in close combat with the Marauders,
so you go first and hit on...') regarding statlines, this is a rough
breakdown:
- Warriors of Light are a halfway point between marauders and Chaos
Warriors, not as tough or as well armoured, but more skilled than
marauders, they were hitting marauders on 3s and saving wounds on a 4+
- Chosen are basically Chaos Warriors, same armour save, they were hit on a
4+ and wounded on a 4+ by Chaos Warriors, saving on a 4+
- Hunters are skirmishing bowmen, their only unique aspect is that I think
their bows are armour piercing. They were hitting stuff at long range
(range 24") on 5s, wounding Chaos Warriors on 5s, but Chaos Warriors with
shields were only saving on a 4+, instead of the 3+ they were saving on
against the Hunters in close combat.
- Leader of the Chosen was basically the Chosen's statline with +1 to
everything except Movement and Toughness. He had a sword that allowed him
to re-roll failed hits against Chaos things.

I am using the current statlines for Chaos Warriors, Marauders etc in these
estimations, and they are liable to change.

Anyway, that's all I can remember. I hope this is informative!


Nächste Woche könnte ein Buch erscheinen das auf 30 Jahre Warhammer Fantasy zurückblickt:
Von SheriffOfNottingham auf Warseer:
Sent to me as a rumor:

"A celebration of Warhammer will be a limited edition hardcover book with a look back at over 30 years of Warhammer. Lots of pictures of minis and classic illustrations as well as articles from the makers of the game."


Von einem User auf Dakkadakka der Händler ist:
"Was given some info 3rd hand:

- There will be some free downloads to give unit stats for older models. These won't be in the book itself. The stats online are a onetime thing, meaning they won't be maintaining it or adding info for it going forward. But people with existing armies will have stats for all their models. Extrapolating from this, I expect that the focus of rules and stats of the aos book and any future books will be on models they currently sell. As a store, i'll probably just make a bunch of copies of this and hand it out to players as needed, so everyone has them.

-Setup may be alternating units, with the player who has the least units having some control over what objectives you'll be playing the game around.

-Statlines will be more along the line of the die roll needed.

-Very large monsters may have their stats get worse as they lose wounds."


Anderer User dazu:
"I heard the same about the rules being online for free. On the release rules for stuff not new will have free rules online and they will be in card format. Unit cards for everything not in the new book on the launch. I am positive that as books come out there will be changes to each unit so that the free rules are no longer curent.

I also heard that with less books but 15 armies still available that army composition will be determined by which god your army follows. I like this idea. The gods of the old world will aparently play a part of the game now."


Von einem User auf Warhammer-Board.de:

Moin,

als ich gestern im örtlichem GW meinen Carnosaurus, den ich als Dread Saurus spielen werde, zusammengebastelt und einige Kampfechsen bemalt habe, hatte ich mich mit dem Mitarbeiter dort über das neue Age of Sigmar unterhalten, das wohl, Gerüchten zufolge, die neunte Edition sein soll. Er erhielt eine Mail von seinem Vorgesetztem, die die grundlegendsten Änderungen beinhaltete und über die wir uns unterhielten.
Was ich im Gedächtnis behalten habe, möchte ich hier einmal kurz aufschreiben:

- Age of Sigmar ist die 9te Edition und spielt nach Endtimes. Die Warhammer-Welt ist zwar zerstört, doch haben sich die unterschieldichen Völker teilweise vor dem Kataklysmus retten und neue Reiche erbauen können. Sie haben sich teilweise stark, wenn auch nicht bis zur Unkenntlichkeit, verändert und ihre "Domizile" scheinen Welten, Orte und Reiche zu sein, die sowohl als "Dimensionsebenen", wie auch unterirdische Säulen oder sogar ehemalige Welten der Alten existieren auf denen noch immer intakte Polartore stehen.
- Keines der Völker ist vernichtet wurden. Das ist schon einmal eine gute Nachricht. Allerdings wird es wohl so sein, dass z.B. Bretonen, Tileaner, Estalier und Imps in einem großem Dominion der Menschheit aufgegangen sind. Das Lesen der Charaktereigenschaften dieses Imperiums der Menschheit bereitete uns große Freude und es wurde viel gelacht. Nicht nur scheint es so, dass sie alle "unter einem sigmaritischem Glauben vereint sind", sondern darüber hinaus noch sehr xenophob. Ach ja, sie suchen "Lebensraum im Osten". XD
- Die Fraktionen und völker sind teils miteinander kombinierbar. Das orientiert sich an ihren religiösen Überzeugungen (Götter sind sehr stark in den Fokus geraten) und hauptsächlich scheint es so, dass unterschieldiche Religionen und Glaubensrichtungen den Ton angeben. Es gibt Sigmar (als einzigen monotheistischen Glauben), sowie die Götter der Toten (Morr und ... na? Wer könnte der andere wohl sein?
zunge.gif
. Kleiner Tipp, großer Hut, großes Modell.), des Krieges (Myrmidia und Grimgork), der Skaven (gehörnte Ratte + 2 weitere), die Götter der Elfen (die jetzt irgendwie anders heissen - Illianor? - und sich wohl extrem vom ursprünglichem Pantheon unterscheiden), sowie der Exiyotl (die nicht näher benannt wurden). Die Choasgötter sind nicht mehr so extrem präsent und dominant, dafür aber allgegenwärtig.
- Dämonen kann wohl eder beschwören.
- Zwerge (Dawigor) leben unter der Erde in einer gewaltigen "Seelenbschmiede" und in ständigem Konflikt mit Skaven. Mehr hab ich mir nicht merken können.
- Die Elfen leben in einem Traumreich ihrer Götter, das sie selbst erträumt haben. Ihr Pantheon unterscheidet sich ... irgendwie ... in normale Träume und Albträume...mehr kann ich da auch nicht sagen.
- Orks leben in Kasten und haben eine hochgewachsene, dürre Priesterkaste hinzugewonnen
- DIe Exiyotl (morphologische Nähe zu "Exil"?) bewachen die Polartore in ihren schwebenden Pyramiden am Rande der Welten
- das Großreich Nehekara ist keine ägyptische Totenwüste mehr, sondern ein großes, grünes und prosperienders Reich. Vergleichbar mit Mesopotamien oder Babylon
- Oger bleiben wohl söldner...

Zu den "Welten": Wie gesagt, scheint die thematische Plattform wohl ein größeres Konglomerat an Wlten zu sein, die durch die noch intakten Polartore der Alten und magische Steinkreise bereist werden können. Auf diesen Welten lebten vor Ankunft der Warhammer-Völker sicher auch andere Spezies und Wildlinge, die sich nun mit diesen Neuankömlingen auseinandersetzen mussten. Teils wird auch von paradiesischen Welten gesprochen, die noch bis vor kurzem von den älteren Göttern bewacht wurden.

Das Spiel wird nicht als Skirmisher gedacht sein, jedoch so konzipiert werden, dass Armeen kleiner, und Spiele einfacher zu verstehen sein werden. Magie wird in Form von Karten eingefügt, die man ausspielen kann.
 
via "Mikhael" 6-22-2015

Regarding Age of Sigmar Product Changes

Retailers have been informed that these kits are will be pulled shortly after Age of Sigmar ships:

Empire Free Company
Empire State Troops
Empire Handgunners / Crossbowmen
Empire Great cannon / Mortar
Reiksguard / Knightly Order Box

Khorne Chaoslord on Juggernaut
Galrauch
Marauders of Chaos
Warriors of Chaos
Chosen
Dragon Ogre Shaggoth
 


Das Chaos triumphiert die alte Welt zerbricht, wird endgültig zerstört...

klingt komisch , weil zweimal fast das selbe nur anders formuliert. Der Englische Originaltext lautet so:

Chaos reigns and the old world shatters, with final, absolute destruction.


Das Chaos triumphiert und die Alte Welt zerbricht - Entgültig in völliger Zerstörung.


Da krieg sogar ich ne bessere übersetzung hin und meine Grammatik ist so-la-la. :huh:

[edit]

Erste Bilder vom neuen WD:

http://www.lounge.belloflostsouls.net/attachment.php?attachmentid=14774&d=1435078242
http://www.belloflostsouls.net/wp-content/uploads/2015/06/unnamed-32.jpg
http://www.lounge.belloflostsouls.net/attachment.php?attachmentid=14776&d=1435078246
http://www.lounge.belloflostsouls.net/attachment.php?attachmentid=14777&d=1435078249
http://www.belloflostsouls.net/wp-content/uploads/2015/06/unnamed-36.jpg
http://www.belloflostsouls.net/wp-content/uploads/2015/06/unnamed-37.jpg

Vorschau auf die nächste Ausgabe:

http://forum.spikeybits.com/attachment.php?attachmentid=4144&d=1435076727


Es wird indirekt was angedeutet. Im einen Satz heißt es:

The exciting thing is, through that what the the future holds dwarfs these engagements

http://www.lounge.belloflostsouls.net/attachment.php?attachmentid=14777&d=1435078249

Darauf bezogen was in Endtimes abging. In einem anderen Text heißt es noch:

The mighties Battles of Endtimes but were skimishers in the face of what will happen

http://www.belloflostsouls.net/wp-content/uploads/2015/06/unnamed-36.jpg

Ich denke wir werden bei AoS immernoch riesige Schlachten mit großen Regimentern in Formation sehen können. Nur wird die minimale Modellzahl nach unten geschraubt und und es werden Rundbases samt passende Movement Trays verwendung finden.
 


Wieder einer falschen Knopf gedrückt:

http://natfka.blogspot.de/2015/06/the-first-leaks-age-of-sigmar-free-rules.html

"Contained within this free download is the core ruleset needed in order to begin your own adventures within the Age of Sigmar. This four-page PDF is yours to keep, print out and play with, and when combined with a Warscroll Compendium or two-available below, also totally free- is everything you need to know. Grab it, read it, and begin playing right away!"
 
Bilder zu Age of Sigmar!





Erinnert mich an good old Morrowind Ordinator Rüstung 😀

http://i.4cdn.org/tg/1435427814131.png






Von /tg.
>DARNOK ON WARSEER

>The official part first: "Age of Sigmar" is the first box set in the "remake" of Warhammer, with the first pre-orders up on the 4th of July, to be released on the 11th.
>The most recent of my bird singings:

>Concerning models:
>humans much larger in scale than standard WHFB humans
>not just more bulky and differently proportioned, but I mean the models themselves stand taller, they're just a different scale as WHFB humans (each about the size of a Terminator)
>about the model compatibility, and they just went like "yeah well if someone really wants to use their old armies they can, but we didn't intend the new models and old models to be compatible, we think larger models are the way forward, blah blah"

>Concerning rules:
>it's really for small battles and not as deep and strategic like LOTR was
>very simplified, seems intended for short quick beer & pretzel games, lots of random and little strategy
>no way you can use it for existing warhammer armies, so with the scale difference and incompatible rules I don't think there's any point in rebasing your existing collection
>'post it note' size of the rulebook is pretty much accurate
>very much revolves around your commander, which has elaborate special rules
>rest of the squads feels much as filler for the commanders to smash up and feel good about
no info yet about anything planned for really large-scale battles

>This box set is not the full deal though. There will be a "big rulebook" coming shortly afterwards. That one should cover larger battles, I have yet to hear anything definite on it though (unless I missed something ).

>POSTED BY HARRY:
>Oh .. this is just the tip of a very large pile of ... I mean iceburg. There is a a lot of stuff backed up ready for release. Did you mean weeks or months?
>I would expect to see nothing but more Humans and Chaos stuff for a couple of months along with a bunch of terrain (so folks can build 'new look' tables) and then the Skaven stuff to hit.




dakkadakka

Local retailer received this:

Warhammer Age of Sigmar Starter Set

•The most awesome Starter Set Games Workshop has ever produced!
•Recreate the first battle in the Age of Sigmar as the Stormcast Eternals battle the Khorne Goretide to open a Realmgate!
•47 incredibly detailed plastic miniatures; 18 Stormcast Eternals and 29 Warriors of Khorne.
•96 page Warhammer Age of Sigmar book and 4 page rules sheet.
•12 dice, 2 range rulers and 2 Transfer Sheets.
•Totally new beginning for Warhammer miniatures.
•The new miniatures in the starter box are some of the best we have ever done, some will Slot straight into existing collections, while the new

Stormcast Eternals are going to inspire customers to start new armies.

Interessant dabei, das 96 Seiten AoS Buch nennt sich nicht "Regelbuch" wie sonst üblich.
 
Dämonen der Ordnung würde ich sagen.

Von Warseer:

Box will be 100€.
Rules will be available on the website.
Rules for playing old armies will also be available on the website, no ETA given thought.
Game doesn't care which shape of bases you use.
There was no info regarding the current range being repackaged with round bases. Not that it won't happen, just that there was no info.
No info about long term plans or what will follow after the box.

Overall I'm unhappy. Box pricing is far to high to be a recruiting tool and instead looks aimed at people already playing a GW game.


Estimated time of arrival - voraussichtliche Zeit für die Verfügbarkeit



[/INDENT]
Games Workshop is proud to introduce you to Warhammer – The Age of Sigmar. The old Warhammer World is gone. It exploded and now we can only look ahead at what is to come – The Age of Sigmar. Together we are about to explore new realms. Exciting new adventures lay ahead, with brand new miniatures and new scenarios, set in brand new landscapes. We are opening new realms. Let’s embark on the very first battle of this new era.
The old Warhammer World is gone, and so is Warhammer Fantasy. Forget what you know about Warhammer Fantasy, as Warhammer – the Age of Sigmar is nothing like it. We are going to introduce you to a whole new experience. A brand new game with brand loads of new miniatures and brand new rules.
It is different to what you will expect. It is different to what we have done, but it will amaze you and all your customers. Don’t worry. Warhammer Fantasy miniatures stay relevant. Old miniatures can still be used, however how you will play them has changed. Size doesn’t matter anymore. Whether you want to play with 10 or 100 miniatures, it is all possible in Warhammer – The Age of Sigmar.
The change is big, but you and your customers can still use the existing miniatures. On the 4th of July all the new rules will be available digitally on our website for FREE – It will explain to you how the new game works, and how you can use your old miniatures. The rules will be available in many languages (including Dutch). The new rules for each miniature will also be in the newly rebranded boxes.
Square bases and movement trays are gone. The new and rebranded products will now come with oval and round bases. However don’t worry, as you can play the game with any base shape you want. No need to rebase your existing miniatures. Bases are now only used to stand up your miniatures and you can use whatever shape base you like most.



Von warseer


Including Dutch.

:lol::lol::lol:

EDIT
Mein Twitter sagt:
https://twitter.com/Lady_Atia/status/615488202783199232
 
Got the below from the Oakland area rep, below the ellipse is a summation:

This is pre order week for the Age of Sigmar.. Newest Version of Warhammer!!!!.
Out with the Old and In with the New...

Get a new hobbyist into the game with 1 miniature.. (their favorite box set)..
That simple.. War scrolls come in the boxes. The Rules are only 4 pages long and they are available from the web.(downloadable).. No more heavy rulebooks and army books. All a person would need is their miniatures war scroll.. Now you can get into the hobby and play a game with your favorite miniature or miniatures. If you already have an army. Start Playing as early as July 4th, when the rules and war scrolls are posted. Play games as small or as big as you want. There are no points.. Bases don't mean anything, modular trays don't mean anything. Measure from the tip end of the model.. Base your guys any way you would like too.

The Age of Sigmar allows you to get some one started with a minimum of $10-40 after that they just purchase miniatures as they want to increase their experience and as the game brings in new characters and armies. There will be new enemies, old enemies, new friends and old friends coming back. You can play with your favorite miniatures, you don't have to be tied down to one particular army. You may like other Units in other armies, well that;s okay..

Also, I took inventory for what you had on old fantasy print materials. I will have instructions on that this week for you. Let's get it...
.....

Bases are no longer need or rather don't care as measurements are from model to model not base to base.

Movement trays are still availiable, but are optional to use.

No more points costs per model.

Flexible army from 1 vs 1 model to apoc size games.

4 page pdf. Lots of different scenerios. No army books.

Tons of new models. New armies. All armies are playable

Warscrolls think of warmachine Stat cards in the new box sets. Older boxesets will be downloadable on Saturday.

Next week announcements will be lore. Old armies etc
Army building isn't points it's based on units. We say okies build an army that includes 2 hqs. 2 troop choices 3 fast attacks. Each player then chooses their models based on that army building...I think


So, just got off the phone with my GW rep. They are really going big on this one. I've been offered quite a few nice incentives to support the launch, and will be receiving free copies of the box, demo armies, credit on old product, posters, prizes, etc. Thursday I'll receive a full copy of the rules with i will take home and eat with ketchup and spend a day digesting. Nice incentives across the board for retailers that take a bunch of them, support the launch, (and are currently paying their bills, of course.)

Info I was told:

-It's not 9th edition WFB, its a totally different game. There is no 9th edition coming. There is no huge rule book coming. Age of Sigmar is the main product.

-Most of the leaks on the internet are wrong. I'll be able to confirm this Thursday. In particular the bit about different formations is incorrect.

-The 96 page book is a hobby book, painting, history, how to play examples etc. The 4 pages of rules is indeed the rules. Laminated.

-Each unit in the game has a War Scroll that has the rules specific to that unit. So rules for each artillery piece will be on that unit's scroll, each monster will have a scroll, etc.

-The 4 pages of rules and all War Scrolls will be free and online July 4th at midnight. This will be a living document.

lets say that again, since some of the words like "free" may seem surprising to some folks
c944477abc92c1c101da485e07ff06d8.gif


-The 4 pages of rules and all War Scrolls will be free and online July 4th at midnight. This will be a living document

-Cost is 125.00 in the US

-There may be additional books in the near future, hobbyist/collectors items. Not at all needed for the game, and may not even have the rules in the them. Age of Sigmar: The Big Book of pictures and how to paint....etc. There is no HC big rulebook like we had in WFB, no 3 rule books in a slipcover like in 40k. Just the Age of Sigmar box. And the rules for that box are online and free along with rules for all the old models in your army.

-Supposedly doesn't matter how things are based.

-Scales well from skirmish to large battles. Leave your models ranked and on bases if you like.

Looking forward to reading it all on Thursday.

http://www.dakkadakka.com/dakkaforum/posts/list/3570/643158.page#7940708

-----Red Dox



1) Hero Phase, Movement phase, Shooting Phase, Charge Phase, Combat Phase, Battleshock Phase
2) Magic and Command abilities are done in the Hero Phase
3) You fight people within 3"... or people you have charged.
4) Free rules. This Saturday. PDF form on GW site. 10am central time. Army books are now called warScrolls, also free.
5) No points. I guess it is determined by model count. If opponent outnumbers, lower count gets special rules. (I don't understand it either)
6) Said we can still use ranked up units but doesn't sound like it gives a bonus.
7) Doesn't sound like you need a general. Said you can take any two box sets off the wall and play a game.

von warseer
 
Rhellion postet einen Einblick in die AoS-Regeln:

https://www.twitter.com/Rhellion

Er ist noch auf Arbeit, von daher etwas schleppend.






Ein Nutzer, der unerkannt werden will, auf TWF (rumor):
"I have touched the promo set. I have seen it. It is real. Here's what I know.

- you do not need to re-base your armies. Bases have one function only; to make your model stand up. All measurement is done from the model itself. A wing, a horn, the very tip of a sword sticking out...doesn't matter. If you want to re-base your army, stick your models on tiny weights so you can group them up as tightly as possible. Why? Because each model now fights against any model in a 360 degree arc that is up to 3" away.

- army books are gone but the new rules are free. And not just the rules but the rules for EVERY FANTASY MODEL GW CURRENTLY SELLS. So you're going to want to buy a printer because each unit comes with it's own card. The old stats are gone and have now been replaced with the cards. Whether a Human swings at a Dragon, a Steam Tank, or a Zombie, he hits on a 4+. Zombies however are easy to hit so on the Zombie card they might have a rule that anything swinging at them gets +1 to hit so the Human would then hit on a 3+. However when the Human swings on a Chaos Warrior, he may hit on a 4+ but because of their armor, he may be -1 to wound them. Every unit has its own cards (I now understand why this is a low model count game). You can now field anything from any army. If you want an army to consist of warp lightning cannons led by a Wood Elf on a dragon, knock yourself out. But the minimum unit size is whatever was sold in the box. Witch Elves are sold in boxes of 10 so that is their minimum unit size. Only 1 Screaming Bell comes in a box so minimum unit size is 1. There are no maximum unit sizes. Weapon specifications also come on the cards. Elvish archers have a bow, it shoots 24" and always hits on a 4+ for example. Orcs have Choppas that give +1 to wound on the charge. It's all on the cards themselves which is why the rules pack is so small.

- Brettonians and Beastmen still exist. There are cards for EVERY model.

- Whatever your units used to do, it has all changed. It might be the same. But it probably isn't.

- Wizards have cards just like everyone else. But they list the spells they can cast. So magic does exist. A Goblin Shaman casts different spells than a Necromancer.

- This game cannot be used for tournament play. When Player A achieves one of a handful of victory objectives (like killing Player B's General), Player B then gets a "hail mary" shot where they can specify a particular condition they have to meet and if they do it, they win. For example, Player A kills Player B's General. Player B picks the option to kill player A's General within a single turn. If he does it, Player B wins. If not, Player A wins. It's like adding weights to the winner to make his actual winning more difficult.

And then we run into the real problems. I am going to guess that the geniuses at GW did not bother to playtest the game because I saw no rules for fielding armies. Just show up, put down some models.
"I brought 39 Skaven Slaves led by an Ogre. What did you bring?"
"I brought 40 Star Dragons."

WTF?! There is no points system? Like...none?!?!?! Just throw some **** on the table and start rolling dice?! Are you freaking kidding me??????? Ok, I get that you can now buy a box of anything and you can play. They figured out a way to beat the high entrance cost of the game. But...words fail me at the stupidity of the game. In its current release form, it is completely unplayable. In absolutely no way do I see how this could be even fun as it is. Without some kind of balance, there is no game. Now the rules are free and in theory they could update them at any time with point costs. And if that happens instantaneously, great! But IMHO the folks at GW needed to get it right and in the beginning or there will just be an exodus of players. If they fix this 3 months from now, people will have found a new game they like and not bother with the train wreck this looks to be. I would guess they have 30 days to fix it or their fantasy product is done.


Von Darnok und Hastings hieß es doch das BRB soll erst in einigen Wochen erscheinen.


@Lordkane So hab ich sie auch verstanden

Alle Fotos von Twitter in übersichtlicherer Darstellung:

http://www.dakkadakka.com/dakkaforum/posts/list/3780/643158.page#7941517


Das BRB, von dem die sprechen, soll aber wohl nur ein Fluffbuch sein mit ein paar Seiten Regeln drin. Im Endeffekt verlagern sich die Spielregeln ja in diese Einheitenkarten. In dem Grundregelwerk steht ja kaum was drin.

Das Fluffbuch soll im Startset enthalten sein.

Ein Vollständiges Regelwerk wurde von beiden wohl für August gerüchtelt.




Von Bols:
The next set of Age of Sigmar rules and World background hare coming in. I am shocked at how much GW is shaking things up!


New Rules & Lore items:

via Dr. Caligari 6-29-2015


– White Dwarf 75 states bases don’t matter and show a small Nurgle group with round and square bases.AoS World Information
– Nine Mortal Realms, all based on the eight colours of magic, and Chaos makes nine.
– Sigmar rules from Azyrheim, and when a Stormcast Eternal dies, he returns there.
– Four Great Alliances:
– Order: Stormcast Eternals, Steamhead Duardin (Dwarfs), Red Slayers (Mercenaries of sorts. Where the old Empire went?), Aelf, and Seraphon – reptilian warriors who appear out of nowhere.
– Chaos: Fully combined army – beastmen, warriors, daemons, *does* include the Skaven.
– Death: Undead.
– Destruction: Orruks, Grots, Ogors, and ravening beasts beyond count.Turn Sequence:
Hero Phase – Spellcasting and Command Abilities used here.
Movement Phase – Movement in inches, on warscrolls. 5″ seems like the new standard. Cannot move within 3″ of the enemy during the movement phase. Running is a d6 added to the distance. Flying ignores scenery and friendly models, but still cannot come within 3″ of the enemy. Units that start the movement phase within 3″ of the enemy can remain stationary or retreat (moving up to full movement away.)
Shooting Phase – Units that ran or retreated may not shoot. Roll to hit and wound as normal.
Charge Phase – Within 12″ of enemy. Could not have ran or retreated that turn, nor be within 3″ of enemy. Roll two dice and that’s your charge distance. Must end within .5″ of enemy or charge fails and no models move. No charge reactions.
Combat Phase – Charge or units within 3″ of enemy unit. Two steps: 1.) Pile in, may move models in unit up to 3″ towards closest enemy model. 2.) Attack with melee weapons.
Battleshock Phase – 2d6 + Casualties. For each point the total beats the unit’s bravery, one model flees and is removed from play. Bravery is +1 for every 10 models in the unit when the test is taken.Attacking Rules:
Pick attacking unit, and target unit.
1. Hit Roll. No WS vs WS, all to hit rolls are the same regardless of who target is. Based on Warscroll.
2. Wound Roll. No S vs T, all to wound rolls are based on weapon on attacking unit’s Warscroll.
3. Save Roll. Save on Warscroll, modified by attacking unit’s weapon Rend value.



Via Dr. Caligari 6-29-2015
White Dwarf
– WD 75 WILL include a free Stormcast Eternal.
– WD 75 will include all four pages of AoS rules in it.
Rules
– There are no point values in Age of Sigmar.
– All units will be represented by warscrolls.
– If your side is severely outnumbered, there are several “Sudden Death” objective you can pick from that success will result in your victory.
– Warscrolls have all the rules for the models with them.
– New models will come with warscrolls in their boxes.
– Army books are gone.
– Bases will not matter.
– Measurement is based on closest point of the models. (So yes, a sword that thrusts well past your base is where you’ll be measuring from.)
Rules Pics Are Out
There is a set of partial rules pics that corroborates most of this stuff, so it’s probably correct. You can find it on Facebook and in the Lounge Roundup below.

My Thoughts:

I have to say I am really REALLY surprised by these. The rules are very, very condensed, and streamlined. We know this is only a 4 page set, but with all the other changes coming, like Warscrolls in the box with each mini, Age of Sigmar is shaping up to be an entirely different animal than the 8th Edition that came before it – connected only loosely by it’s background and the use of common miniatures. I am genuinely curious about how the community will react. I don’t think the industry has EVER seen such a large product range/license go through such a massive reboot.
GW and all of us are in completely uncharted waters here.
Age of Sigmar Roundup
~Have at it folks. I expect this will be an EXTREMELY BUSY week, so check back often.

Dann hatte ich doch recht mit 9 Welten.
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grins3.gif
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GW ist echt leicht zu durchschauen.


 
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