HELL DORADO - fantastische Minis

Hier der Diskussionsthread aus dem Lead Adventure Forum:

http://forum.backofbeyond.de/viewtopic.php?t=207

Zum Thema Gameplay:

2 small groups of 6-8 minis. One priest+adventurer+gipsy sorceress+2 arquebusiers against a fallen angel, a succubus, 3 damned and 2 laziness demons. The minis look smaller than Confrontation. More like standard 28mm to me.

Every turn, you activate one mini, then your opponent one, and so on.
Each group receives a number of action points every turn (about 8, depending on the quality of the characters in the group ad the total number of the minis).

You can use these points in three ways :
- vae soli : the opponent looses his turn : you play two of your minis without the opponent being able to react
- vae victis : bonus to shooting or fighting
- some characters can get special ability for the reste of the game (like frenzy, ..), but you have to sacrifice your action points permanently.

Every mini has his card, ala Warmachine. You stick off hit points using a white board marker. Below a certain threshold of hit points, the mini becomes wounded and has decreased characteristics.

Shooting is simple. You throw a number of dice, depending on the firer's quality, the presence of some inspiring characters nearby, the activation points you use to boost the attack. You always keep the 5 best scores. The difficulty (eg. 4, 5 or 6) depends on he quality of the target and its cover. Each die that scores greater or equal than the difficulty is a hit and removes 2 hit points from the target.

Arquebusiers need two full turns to reload.

Close combat is resolved like two simultaneous shootings. But you ignore the damages done by the mini who looses.

Magic works through lemures (sorts of hell basic spirits) holding a spell and invoked by the magicians during the game. In the game, there were spells of explosion and possession. Then the lemure can be moved like another mini towards its target and has an effect only when it reaches it. Lemures are rather slow and can't run, but they can be activated twice in a turn, so the opponent have time to try to counter them.

Magicians have a maximum number of lemures thay can control simultanously (in the game, 1 or 2) and a max number they can invoke in a game (in the game, 2 or 3).

Some minis have special hatred properties. The priest hates all the demons and so has a 2 dice bonus against them. The demons, knowing that the priest hates them, have a 1 die bonus against him.

A simple fast game.[/b]
Gameplay, die Zweite:

Game play example found on The TGN page:

Helldorado game comments

TGN reader Darth Swen passed along some comments about the gameplay of the upcoming Helldorado game based on the games he was able to play recently. Many thanks to him for sending us these comments.

It is an alternative rounds game: Each player does all the actions available for one miniature alternatively during the turn. Note you may choose to pass and allow your foe to activate another miniature just after his round as long you have less miniatures to play than your opponent.

The unit for the distance is the “Toise”, more accurate regarding the background. (I don’t know yet the equivalent in centimetres or inches). Some players complained about this point, judging it disturbing…

Be aware you can check distances before every action you would like to do. No more charges stopped by a wrong evaluation or a spell to short to be effective… again some players disagreed with this specific rule (generally the same who can easily estimate distances without tools)

Movement. Each miniature can move its Mvt value and do another action (shot, close combat or cast a spell). You can double this Mvt value, as long you do nothing after. Note by moving so far you loose one dice on Fight skills (too “out of breath” to act normally)

Each miniature has a “control area” around its position. You can’t go through it without engage the miniature.

Combat: The principle is really simple. Each player throws number of dices equal to his fight skill. It’s a hit when the result is bigger than the opposite defense. The damages are relative to the delta between the attack and the defense. Damages may also vary considering specific attacks (poison for example)

Your fight skill could be increased by using some feats, if an ally assists you or by spending “authority points”. If you got more than five dices for the same action, every dice after the 4th one is considered as a possible re-roll. Note combats are simultaneous. Each player fights in the round regardless if the previous attack in the same round killed him or not. Wound points are noted on the character card. Human fight skill is affected when he has no more than one point.

Range attacks are powerful but limited. You have no choice; you have to shoot the nearest miniature. Difficulty level is determined by range or foe defense (higher is considered)

Spells
There is two families of spells in this game: “Aura spells” and “lemurs” invocation.

The wizard cast “aura spells” by spending “authority points”. The effects are for every miniature inside a specific area or responding a specific criterion. With these spells you can cure, increase your defense, armor value or weapon damages)

In opposition a wizard can cast a “lemur”. This funny creature gets its proper abilities and a determined spell/power (fire ball, mind control, poisoned cloud…). The lemur will move in direction to its target the turn after it arrived on the table. As an individual miniature the “lemur” can be attacked and killed before it activated its power. This is in fact the only way to counter the spell.

“Authority points”. These points are used to temporary (given back at the beginning of the turn) or permanently increase a skill or cast a spell. Note the number of point you got determines the initiative during the turn. All your strategy will depend of these points. This will probably also determine the cost of the character as well.[/b]

Bin noch etwas skeptisch, aber die Minis sind hübsch.
 
Mein Favorit ist dieser hier:

hsa002-chams-al-majid.jpg
 
<div class='quotetop'>QUOTE(Dark Eldar @ 03.03.2007 - 17:50 ) [snapback]980702[/snapback]</div>
@Kaisergrenadier: erstmal danke für die infos, da stehen ja shcon ein par sehr interessante sachen drin. vorallem über die größe der minis.

meine nächste frage, wer hat einen link zu einem online shop, würde gerne wissen was die minis kosten.[/b]

Nach den mir vorliegenden Infos soll das Spiel ("wenn alles gutgeht") Ende Mai in Frankreich auf den Markt kommen (Starterpacks mit "Quickstart-Regeln", volles RB einen Monat später), und "eventuell" eine englische Übersetzung "einige Monate später" erscheinen. Ansonsten gibt es AFAIK keine harten Daten.
 
Die Starter Boxen sollen ab dem 26. Mai erhältlich sein wie uns ein Franz. Händler mitteilte. Unsere Bestellung ist schon drausen.
😀

Wir haben auch eine Fan-Seite eröffnet:

helldorado-welt

An für sich liest sich der Regelansatz schonmal ganz gut. Nur was die Reichweiten darstellt ist uns noch unklar. Tois/Klafter oder wie auch immer ist ein seltsames Maß.
 
Hallo zusammen!

<div class='quotetop'>ZITAT</div>
Achtung! Das Helldorado-welt Forum zieht um auf einen neuen Server.

Neue Domain: http://www.helldorado-welt.de

Bei Fragen wendet euch bitte an mich (Mega).

Vorteile für uns/euch:

• Keine Werbe Pop Ups
• Keine Ausfälle (hoffentlich)
• Mehr Platz
• Freiheit
• .de Domain
• ...[/b]

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<div class='quotetop'>ZITAT</div>
Wir haben auch eine Fan-Seite eröffnet:

helldorado-welt[/b]

Ich hätte ja gerne mal ein wenig in eurem Forum geschaut, aber leider sind die Beiträge dazu nur nach Anmeldung zu erreichen... das ist etwa so prickelnd, wie daß ich mir eine CD/DVD erst kaufen muß, um zu sehen, ob sie mir gefällt... 🙁

So wird das aber nix...
 
es gibt wohl ihrgen wo eine offizele englishe übersetzung im netz aber wo weis ich jetzt drade nicht ein deutsche wüste ich jetzt nicht.

aber ich weis das zu mindest im französischen alles drin steht was man braucht es stehen eigentlich alle modelle die es gibt drin. und als kleiner typ die grundbox ist eine volle Bande mit der maximal spielbaren punktzahl 😉 also die anderen modelle dienen nur der variants ;D