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Deleted member 4411
Gast
Kommentar zum Games Workshop "40K THE RULES Update Version 1.2" (28.11.2016)
Werte Hobbyfreund*innen! 🙂
Seitdem GW offizielle 40K-FAQs angekündigt hatte, ruhte meine Tätigkeit am T³-40K-FAQ und ich kündigte an, dass ich die offiziellen FAQs betrachten und beurteilen werde.
Die Beurteilungskriterien sind:
RAW (Read As Written = wortwörtlich gelesen, wie es geschrieben steht)
RAI (Read as intended = gelesen, wie die Designer es sich gedacht haben) und
NEW (neu = Regeländerung bzw. Regel[er]neuerung)
Natürlich gibt es hier keine letzten Wahrheiten, alles ist lediglich meine persönliche Meinung, basierend auf meinem subjektiven Regelverständnis.
Gerade der Unterschied zwischen RAI und NEW ist teilweise nur sehr subjektiv möglich, außer bei RAW-Regeländerungen.
Auf die Errata gehe ich nicht weiter ein, diese sind ja bereits per Definition Regeländerungen.
Den Gesamtkommentar habe ich als PDF-Datei angehängt.
In diesem Post beziehe ich mich lediglich auf die, nur meiner subjektiven Meinung nach, *wichtigsten* Aussagen des offiziellen Updates.
Teilweise ergänzt um persönliche Meinungen und Anekdoten.
Viel Spaß beim Lesen!
Mit freundlichen Grüßen
GeneralGrundmann
Q: How do you handle situations where you are attempting to charge a model that is on top of something, where there is no room for a model to be in base contact?
A: The ‘Wobbly Model Syndrome’ rule applies – place the model as near as possible, and keep a note of its actual position. It is assumed to be in base contact with the other model.
RAW (Gab genug Spieler, welche den Nahkampf verweigert haben, weil ihr Modell auf einer Mauer steht und der Angreifer 0,2 Zoll darunter ohne Base-Kontakt.)
Q: When I am using ‘long’ or ‘oval’ Cavalry/Bikes/Monstrous Creatures’ bases, am I allowed to pivot the base on the spot to gain additional movement like vehicles would?
A: When making a move, you have to take into account how far all parts of the model have moved. Or to put that another way, trying to come up with a way of making a move that allows a model to move ‘further’ than its maximum movement distance is illegal. It is not allowed for a model to move 6″ towards or away from something, and end up more than 6″ closer to or further away from it! RAW
Q: Please confirm if a model may never be in coherency unless the model’s entire unit has unit coherency.
A: A model cannot be in coherency unless its entire unit is in coherency. Coherency is determined when a unit has finished moving, not during the move. RAW (Spielpraktisch schon immer sehr wichtig gewesen!)
Q: If a unit includes multiple Psykers – e,g, Independent Characters, or Brotherhood of Psykers – can they cast the same power (e.g. Psychic Shriek) multiple times, once for each Psyker?
A: No. RAW (Schwierig für mich, weil in dem gesamten Textabschnitt häufig ähnliche Bezeichnungen wie „psyker“ und „unit“ abwechselnd gebraucht wurden. ABER wenn man nur auf den einzelnen Satz abstellt, dann ist diese Klarstellung absolut RAW! In der Sache verstehe ich die Designentscheidung dahinter nicht. Im Endeffekt stellt das ja einfach eine Schwächung von insbesondere Psionikern mit identischen Primarispsikräften in einer Einheit [1] dar. Ich würde es persönlich besser verstehen, wenn jede Armee jede verfügbare Psikraft maximal ein [1] Mal wirken dürfte, dass wäre ein absolutes Mehrfachwirkverbot von identischen Psikräften. So haben wir ein relatives Psikraftwirkverbot welches nur unter einer [1] Voraussetzung greift. Aus heutiger Sicht in Sachen T³-FAQ meine größte Fehlentscheidung. Gerade der TzeentchHerolde-Dämonentodesstern funktionierte nur gut, wenn man mehrfach schießen durfte. Generell haben psi-unterstützte Todessterne von der T³-FAQ Entscheidung anscheinend zu Unrecht profitiert. Es tut mir leid.)
Q: Is the maximum number of powers a Psyker can use in their turn equal to their Mastery Level, or the number of powers they have (due to Psychic Focus they often have one more power than their Mastery Level)?
A: Unless explicitly permitted to do so, Psykers may not attempt to manifest more psychic powers than the number of their Mastery Level within a single Psychic phase. RAI („The number of psychic powers a Psyker can use each turn DEPENDS on his Mastery Level.“ Das “DEPENDS” drückt also eine direkte Abhängigkeit aus und nicht nur eine indirekte. Tragischerweise vertrat ich in der ersten T³-FAQ-Version diese Meinung, weil das "depends" im Englischen eigentlich sehr mächtig ist. ABER es gab auch das gute Gegenargument, dass es eben keinen direkten 1:1 Bezug gab in dem Sinne, wer Mastery Level 2 ist darf maximal 2 Psikräfte zu wirken versuchen. Rückblickend meine zweitgrößte Fehlentscheidung, ich bedauere mein Umschwenken.)
Q: When attempting to Deny the Witch on a blessing or conjuration, do you select a unit first to make the attempt? If so, how is it selected, and if that unit has a re-roll on Deny the Witch, do you get that as well?
A: You do not select a unit. If none of your units were the target of the enemy’s psychic power (as is the case with blessing and conjuration powers) you can still attempt to Deny the Witch, but with no re-rolls or modifiers to your dice rolls – you will require rolls of 6 to nullify each Warp Charge point. RAW
Q: On Cleansing Flame – if two enemy units are in range, are there 2D6 hits divided amongst the two enemy units, or 2D6 hits for each enemy unit? If the latter, how many times do you roll the 2D6 – once, or twice?
A: Each enemy unit hit suffers 2D6 hits. Roll separately for each unit. RAI (Aha, okay. Dann eben für jede Einheit einzeln. Aus den Regeln einfach nicht ersichtlich. Eigentlich ist es eine [1] Waffen, die ein [1] Mal gewirkt wird, darum hätte ich persönlich auch nur einen [1] Trefferbestimmungswurf durchgeführt.)
Q: Can Infantry count as intervening for a Monstrous Creature or a Gargantuan Creature?
A: Yes, but only if 25% or more of the model is obscured by the intervening Infantry unit from the perspective of the firer. NEW (SEHR WICHTIGE neue Regeländerung! Kein Gejammer mehr wegen dem Wraithknight dessen linker kleiner Zeh verdeckt ist und deshalb einen 5+ Deckungswurf bekam.)
Q: Models obscured by intervening models get a 5+ cover save just like the cover rules of terrain. Does this mean that I only get the cover save if the models are obscured by more than 25%?
A: No – the target only needs to be partially obscured. If, on the other hand, the target is completely visible to the firer, but the firer shoots through a gap between models in the intervening unit, then the target still receives a 5+ cover save. RAW (Aaaaaaaaaaaah, wundervoll, endlich ist das klargestellt. Eine Dauerdiskussion über x-Seiten mit insbesondere einem [1] geschätzen Forumskameraden, aber insgesamt hat diese Frage mich mehrere Jahre immer wieder beschäftigt. Glücklicherweise richtig gelegen.)
Q: Warhammer 40,000: The Rules states that a model gets ‘the advantage of always using the best available save’. Does that mean we have to use the numerically lowest save, or do we have the option of using any save we have?
A: The controlling player can use their discretion as to which of their model’s saves is ‘the best’. RAI (Das sollte natürlich im Rahmen bleiben. Nicht, dass ein Spieler vielleicht ganz gerne seine Einheit *sterben* lassen möchte, damit sie nicht mehr gecharged werden kann oder so. Und auf einmal nimmt man den unmittelbar zahlenmäßig schlechtesten Save, weil das in der Situation eventuell der mittelbar beste Save ist.)
Q: Do weapon special rules that say ‘a model equipped with this weapon’ or ‘this weapon’s bearer’ take effect even when not used as the attacking weapon?
A: Yes. NEW (Das ist eine ziemlich krasse Regeländerung die vom RAW-Grundsatz abweicht, dass man nur die Effekte lediglich einer [1] Waffe nutzen darf! Freut mich für den Solitär. *froi*)
Q: Do plasma cannons and other Gets Hot Blast weapons benefit from rules that allow them to re-roll To Hit rolls of 1? For example, a Clan Raukaan character wearing the Tempered Helm nominates a unit of friendly Devastators to re-roll To Hit rolls of 1 in this Shooting phase. These Devastators are all equipped with plasma cannons. Do they get to re-roll the Gets Hot roll if it comes up as 1?
A: Yes. RAW
Q: If you make a disordered charge against a vehicle and a non-vehicle unit, which close combat rules count for things like Sweeping Advances, Pile-ins or Consolidation moves?
A: Those that apply to the primary target of the charge. NEW (Ziemlich wichtig!)
Q: Do abilities that allow a model to fire an extra weapon in the Shooting phase allow them to fire an extra weapon in Overwatch or while intercepting (e.g. Monstrous Creatures and Tau multi-trackers)?
A: Yes. In the case of Interceptor, only weapons with the Interceptor rule can be fired. RAW (Das war auch ein ewiger Streit, insbesondere mit Vorwürfen gespickt, ich sei ein Tau-Liebhaber, weil in der Anfangszeit konnten nur bei den Tau eine relevante Anzahl von Modellen zwei Waffen abfeuern. Im Umkehrschluss heißt das für mich übrigens auch, dass selbst wenn ein [1] Modell drei Waffen mit Interceptor hat, es aber regulär nur zwei Waffen abfeuern darf, dies dann auch nur maximal das Abfeuern von zwei Interceptor-Waffen ermöglicht.)
Q: Does a model with a jump pack or jet pack who leaves combat using the Hit & Run special rule do so using his jet/jump pack or moving as an Infantry unit?
A: They use their jump/jet pack. NEW (Auch eine wichtige neue Regel!)
Q: Can a Jet Pack unit that has joined a different unit (e.g. a Necron Destroyer Lord joining Canoptek Wraiths) still use its jet pack move in the Assault phase?
A: Yes, but the model cannot leave its unit and must stay in unit coherency. NEW (RAW dürften sich nur Einheiten bewegen, die zu 100% aus Jet Pack Modellen bestehen.)
Q: When the rules state that all models in a unit must use the same movement type, does that restrict Independent Characters with the Bike unit type joining Jump or Jetbike units, for example?
A: Sometimes a unit will contain models that move at different speeds. When this is the case, each model can move up to its maximum movement allowance so long as it remains in unit coherency. RAW
Q: How does a unit consisting of a mix of Cavalry, Bike, Jump Pack and Infantry models move, Run, Turbo-boost and charge? Do they all use their respective rules while maintaining squad coherency?
A: Yes. Models move individually, so in the Movement phase each model in this unit can move up to their maximum movement allowance so long as the unit is in unit coherency at the end of the move. If the unit elects to Run, no models in the unit may shoot. The unit doesn’t benefit from the Cavalry model’s Fleet rule, as that only applies if every model in the unit has the Fleet rule. If the unit Runs, the Bike may Turbo-boost, but must finish its move in unit coherency. When charging, the Jump model may use its jump pack (if it did not do so in the Movement phase) to re-roll the charge distance – however that model, and only that model, must use the new distance rolled. NEW (Das ist SEHR irre und weicht von dem RAW-Grundsatz ab, dass bei Angriffsbewegungen immer nur die Reichweite des „langsamsten“ Modells für die ganze Einheit gilt gemäß Regelbuch Seite 45!)
Q: How does a Gargantuan Creature move through difficult terrain? A previous official FAQ clarified that a Super-heavy Walker rolls 2D6 and doubles the highest result, but said nothing about Gargantuan Creatures.
A: Roll 3D6 (due to the Move Through Cover special rule) and double the highest result. NEW (Überfällige Anpassung an Super Heavy Walkers.)
Q: Do Blast weapons hit Swooping Flying Monstrous Creatures?
A: No. RAW
Q: Can a Swooping Flying Monstrous Creature or Zooming Flyer be targeted by a Blast or Template weapon with the Skyfire special rule?
A: No. RAW
Q: Can Swooping Flying Monstrous Creatures be hit by nova and beam powers?
A: Yes for nova powers, no for beam powers. RAW
Q: Does Jinking prevent a Flying Monstrous Creature from Vector Striking?
A: No. RAI
Q: Can a Monstrous Creature charge multiple units?
A: No. RAW
Q: Do Flying Monstrous Creatures have the Deep Strike special rule?
A: Yes. RAI (War auch viel drüber diskutiert und gestritten worden, endlich klargestellt.)
Q: Can a vehicle that has Jinked, or which has a suffered a Crew Shaken or Crew Stunned result, use Power of the Machine Spirit to fire 1 weapon at full Ballistic Skill?
A: Yes. RAI
Q: I have a question about pivoting and moving a vehicle. When is the distance that a vehicle can move measured – before it pivots for the first time or after it pivots for the first time? Some vehicles may be able to gain an extra inch or two by pivoting, then measuring, then moving.
A: If a model moves, no part of the model (or its base) can finish the move more than the model’s move distance away from where it started the Movement phase. RAW
Q: How does Tank Shock work when you stop on a unit? The rules state that the models ‘must be moved out of the way by the shortest distance’ – but what does this mean? The shortest distance that allows you to be in unit coherency? Or the shortest distance to just be out from under the vehicle, with models dying if not in unit coherency and at least 1″ away from enemy units? What happens if a Gargantuan Creature or Monstrous Creature or any other non-vehicle unit gets Tank Shocked, but cannot move to another place in the shortest way? Are they destroyed or just moved further away?
A: Pick up only those models actively displaced by the Tank Shock, and place them on the battlefield with all models within unit coherency, as close as possible to their starting location and with no models within 1″ of an enemy unit. Any models that cannot be placed in this way will be removed as casualties. If the whole unit is displaced, it will be moved together as above, and because of this it is impossible to remove an entire unit from play with a Tank Shock, unless the unit is unable to move; units that have Gone to Ground return to normal immediately, as it counts as being forced to move. RAI NEW (Schwächt Tank Shock deutlich ab und macht deutlich, dass Tank Shock eigentlich nicht als offensive Waffe gedacht ist.)
Q: I have a question regarding unit special rules that affect all or some units within a certain range of a model or unit. How do these interact with units inside Transports, and what happens if the unit with the rule is inside a Transport?
A: When a unit embarks on a vehicle it is taken off the battlefield and does not interact with anything on the battlefield. However, certain rules may create exceptions to this rule, with the most obvious examples being Fire Points, psychic powers and Transports. If a unit’s rules are meant to apply even when embarked on a Transport, they will specify this. RAW (AUCH ein langjähriges beliebtes Thema! Für eine Abstimmung dazu wurde ich auch teilweise massiv angegangen. Dabei war es RAW tatsächlich schon immer so, dass das Regelbuch sagte nur: WENN man einen [1] Effekt von bzw. zu einer [1] transportierten Einheit messen will, dass vom bzw. zum Rumpf. DIES war aber eigentlich nur die Messanweisung, NICHT die ausdrückliche Erlaubnis, dass Effekte grundsätzlich aus und in Fahrzeuge hineinwirken!)
Q: Do non-psychic powers with an area of effect (‘aura’ powers like the Tau Ethereal’s Invocation of the Elements, or the effects of many Warlord Traits) extend from the hull of a Transport that the model with the power is embarked within?
A: No, non-psychic powers such as those described cannot be used by models embarked upon a Transport unless specifically noted otherwise. RAW (Siehe oben. Anbei auch noch mal der Link zur Diskussion/Abstimmung: https://www.gw-fanworld.net/showthr...nd-Befestigungen-raus-und-rein!-JA-oder-NEIN-! )
Q: Do units disembarking from a Deep Striking Transport also count as entering play via Deep Strike?
A: Yes. RAI (Da freut sich Coteaz!)
Q: If a flyer which is forced to move 18″ forwards due to an Immobilised result ends its move over an enemy unit, does it ‘Crash and Burn!’?
A: No. Use the ‘Wobbly Model Syndrome’ rule, clearly indicating where the model’s actual position is on the table. RAI (Hahahahahahahahaha, oh man, und in der Anfangszeit der Flieger war das DIE Abwehrtechnik, den Tisch zuzustellen um die Flieger entweder in bestimmte Korridore zu zwängen oder gleich zu zerstören. Und ALLE haben so gespielt! ALLE!!!)
Q: Do Skimmers arriving from Deep Strike automatically get moved if they scatter on top of an enemy unit?
A: No, they suffer a Deep Strike Mishap as usual. RAW (Fand es persönlich immer mutig von Spielern, diesen Sachverhalt anders spielen zu wollen. Am besten als Deep Strike Tank Shock.)
Q: The coverage range of the Void Shield Generators’ void shields is 12″. If a unit is not entirely within the 12″ range, does it still benefit from the Projected Void Shield special rule?
A: No. NEW (Hier wird der RAW-Regeltext komplett umgeändert!)
Q: Can Bikes, Super-heavy Walkers, Walkers, and Monstrous Creatures move and/or assault units on the higher levels of ruins?
A: Yes. For simplicity and ease of play, the core game rules allow most models to climb any piece of scenery. Use the ‘Wobbly Model Syndrome’ rule if it is not possible to place the model in the position it is meant to be occupying. If you wish, you may want to say that models are only allowed to move to places that they could reach ‘in real life’, but you will need to apply a certain amount of common sense and discretion in order to make such a rule work well. RAW RAI
Q: Do Gauss, Melta, Haywire, and Graviton special rules affect void shields?
A: Yes – Gauss, Melta and Haywire special rules work as normal. Graviton hits cause a void shield to collapse on a roll of 6, but cannot affect void shields on buildings. NEW (*seufz*)
Q: Does a void shield intercept Psychic Shriek?
A: No. RAI (Void Shield wurde also insgesamt dreifach abgeschwächt, soso.)
Q: A ruin (e.g. a Shrine of the Aquila) is treated as difficult terrain, but does this mean that models can move through the walls?
A: Yes. RAW (Also, alles cool. Alles und jeder darf sich weiterhin DURCH Gelände hindurchbewegen welches nicht ausdrücklich als unpassierbar definiert worden ist. Hindurchbewegen ist aber natürlich was anderes als mit dem Modell IN der Mauer einer Ruine stehen bleiben! Dies geht weiterhin nicht.)
Q: If a unit consists of more than one Faction, what Faction does the unit count as when targeted by a unit with a Preferred Enemy or Hatred ability that affects one of the Factions in that unit?
A: They count as having all the Factions of the models in the unit. NEW (SEHR WICHTIG, auch endlich geklärt!)
Q: Can units that are created from a Formation rule (e.g. Skyblight Swarm’s Skyswarm) Deep Strike?
A: No, only specifically stated otherwise. RAW (Tja, das habe ich Kayu bei meinem RMM-Erstrundenmatch auch gesagt. Immer, wenn ich eine [1] seiner Gargoyle-Einheiten zerstört hatte, schockte er sie mir aus der Reserve in seinem Spielerzug wieder auf die Marker in meiner Aufstellungszone... *seufz*)
Q: Can units that are Battle Brothers embark in each other’s Transport vehicles during deployment?
A: No. RAW (SEHR GUT, verhindert viele Ungleichgewichte!)
Q: Can you clarify the term ‘deploy’?
A: ‘Deploy’ is a word for setting up a unit on the battlefield – this is something you do during deployment, but also when units arrive from Reserve and so on. ‘Deployment’ is the stage in ‘Preparing For Battle’ where the players set up their armies on the battlefield. RAW (Gut, endlich mal geklärt.)
Q: Does a unit always enter the game from Reserves when Deep Striking? The rules for Deep Striking seem to imply that being the case, even when a unit is already on the table. As an example, does a unit of Warp Talons that is using Gate of Infinity trigger its Warpflame Strike each time they use the psychic power?
A: Not unless explicitly stated – in the example you use, Gate of Infinity has the unit arrive anywhere on the board using the rules for Deep Strike. This doesn’t mean that it goes into Deep Strike Reserve, or that you have to make a Reserve Roll for the unit and so on, and it means that you don’t get to use the Warpflame Strike each time you do this. RAW
Q: How do special rules like Hatred, Preferred Enemy and Monster Hunter work when targeting a mixed unit that contains models your special rule effects as well as models it doesn’t?
A: The rules mentioned are used if any model in the target unit is of the appropriate type. NEW (SEHR WICHTIG, macht manches Modell gleich VIEL interessanter!)
Q: If a Hit & Run roll would take me off the table, do I stop at the table edge?
A: Yes. RAI NEW (Macht Hit & Run NOCH besser, sollte man vielleicht auch auf der Fluchtendposition stehende gegnerische sowie befreundete Einheiten analog übertragen.)
Q: Does a rule written like the markerlight ability ‘Seeker’ – ‘resolved at Ballistic Skill 5’ – bypass the modifier system or rules that force you to fire Snap Shots?
A: No. RAW (Nach Regelbuch Seite 33 eigentlich wirklich, wirklich, wirklich total klar. Dieser qualifizierte Sonderregelvorbehalt ist fast einmalig, sowas gibt´s sonst nur noch bei "Unwieldy".)
Q: Do blast weapons, regardless of size or type, now hit all models at all height levels under the template? And if so, is intervening terrain (such as bridges or floors) ignored when determining how many hits are caused?
A: A blast marker or template affects all models underneath it, including those on different levels of a piece of scenery. (Designer’s Note: Earlier versions of this rule restricted the effect of blast markers and templates to models on ‘a single level’ of scenery. This created problems with scenery that didn’t have strictly definable ‘levels’ and we decided on this change for simplicity. In addition, we feel the rules now better reflect the explosions being three-dimensional (i.e. spherical and not circular) as well as better representing the deadliness of weapons such a flamers when used in confined spaces.) RAW (Aha, das ist also die Begründung für diese *bescheidene* Regel, das böse böse Gelände hat manchmal für Unklarheiten gesorgt. Natürlich.)
Q: Does the Preferred Enemy special rule allow you to re-roll Gets Hot rolls of 1 for blast weapons (e.g. a plasma cannon)?
A: Yes. RAW (Auch eine ewige Diskussion.)
Q: Does the ability to re-roll 1s allow you to re-roll scatter dice?
A: No. RAI (Hm, okay, Get´s Hot wiederholen, Scatter Dice aber nicht, finde ich persönlich inkonsequent.)
Q: If a unit has multiple template weapons with different names (e.g. a flamer and a heavy flamer), are To Hit rolls made, To Wound rolls made, and Wounds resolved for each named weapon before moving on to the next named weapon?
A: Yes. RAW (Auch dazu gab´s eine schöne Diskussion: https://www.gw-fanworld.net/showthread.php/207944-Abhandlung-mehrer-Flammenwaffen-in-der-Schussphase )
Q: Do abilities that allow you to re-roll rolls To Wound, or re-roll armour penetration rolls, allow you to re-roll the results on the Destroyer weapon attack table?
A: No. RAW
Q: Can you make ‘Look Out, Sir’ attempts against Destroyer weapon hits?
A: Yes. RAI NEW (RAW ging es nicht, weil Destroyer weapons keine mittelbar zuteilbaren Wunden erzeugen sondern Modelle direkt unmittelbare Wunden erleiden lassen.)
Q: Can a model’s Feel No Pain roll ever reach 1+, and if it can, is 1 still a fail?
A: A model’s Feel No Pain roll can never be improved beyond 2+. NEW (Überfällig! Andererseits, wer aufgrund eines 1+ FnP-Wurfs auf automatischen Erfolg bestand, naja... egal...)
Q: If I’m using a special Detachment, such as the Nemesis Strike Force Detachment, and add Independent Characters from Battle Brother Factions (e.g. the Librarius Conclave), can they all still benefit from the first turn deployment and come in together?
A: No, the rules for Detachments and Formations only apply to models/units that are part of the Detachment or Formation. If a Formation or Detachment must appear on a certain turn, that will preclude Independent Characters who do not have the appropriate special rule from joining that unit. RAW (siehe unten)
Q: Do rules applying to ‘the unit’, such as those from Formation special rules (e.g. the Skyhammer Annihilation Force), or unit-wide special rules such as Dunestrider from Codex: Skitarii apply to any attached Independent Characters?
A: No. The Formation special rules themselves do not apply to characters that join the Formation (unless specifically stated otherwise), although they may confer other special rules which do apply to characters that have joined units, such as Stealth or Stubborn. RAW (ENDLICH mal klare Ansagen! Es war schon immer so bei Independent Characters beschrieben, aber hier ist es jetzt endlich mal kristallklar entschieden und deutlichst formuliert.)
Q: If I have two different Independent Character Psykers in the same unit, can both of them attempt to cast the same power in the same Psychic phase?
A: No. RAW
Q: Are models with the Infiltrate special rule allowed to not use the rule to deploy and then charge normally in the first turn?
A: Yes. RAI (Auch interessant, dass es nur auf die Entscheidung der Nutzung ankommt und nicht allein auf den Besitz den der Sonderregel.)
Q: Does a unit that is embarked on a Transport that Jinks also count as having Jinked?
A: No. RAW
Q: Are passengers in Jinking Transports forced to fire Snap Shots?
A: No. RAW (Alle Dark Eldar Spieler an dieser Stelle bitte jubeln!)
Q: How do Graviton weapons work with units with mixed armour saves?
A: Use the armour save that is in the majority within the target unit (in the case of a tie, the player whose unit is under attack can choose which is used). RAI (Analog zu unterschiedlichen Rüstungsklassen wurde das ja meistens eh schon so gespielt.)
Q: Using grenades in the Assault phase. Can every model replace their close combat attacks with a single grenade attack or just one model in the unit? Like in the Shooting phase e.g. a unit of 5 Tau Pathfinders charge a Knight. Do 5 Pathfinders make close combat haywire grenade attacks?
A: Only one model from the unit can attack with a grenade in the Assault phase. Per Warhammer 40,000: The Rules, ‘Only one grenade (of any type) can be thrown by a unit per phase’. RAW (Tja, jahrelang falsch gespielt, aber wenigstens mit allen anderen Spieler*innen gemeinsam. Ich frage mich immer noch, warum? Persönlich habe ich, glaube ich, das "thrown" einfach immer nur auf die Schussphase bezogen. Lässt mich persönlich jetzt doch teilweise ganz stark die Punktekosten hinterfragen für Einheiten mit Melterbomben.)
Gruß
GeneralGrundmann
Werte Hobbyfreund*innen! 🙂
Seitdem GW offizielle 40K-FAQs angekündigt hatte, ruhte meine Tätigkeit am T³-40K-FAQ und ich kündigte an, dass ich die offiziellen FAQs betrachten und beurteilen werde.
Die Beurteilungskriterien sind:
RAW (Read As Written = wortwörtlich gelesen, wie es geschrieben steht)
RAI (Read as intended = gelesen, wie die Designer es sich gedacht haben) und
NEW (neu = Regeländerung bzw. Regel[er]neuerung)
Natürlich gibt es hier keine letzten Wahrheiten, alles ist lediglich meine persönliche Meinung, basierend auf meinem subjektiven Regelverständnis.
Gerade der Unterschied zwischen RAI und NEW ist teilweise nur sehr subjektiv möglich, außer bei RAW-Regeländerungen.
Auf die Errata gehe ich nicht weiter ein, diese sind ja bereits per Definition Regeländerungen.
Den Gesamtkommentar habe ich als PDF-Datei angehängt.
In diesem Post beziehe ich mich lediglich auf die, nur meiner subjektiven Meinung nach, *wichtigsten* Aussagen des offiziellen Updates.
Teilweise ergänzt um persönliche Meinungen und Anekdoten.
Viel Spaß beim Lesen!
Mit freundlichen Grüßen
GeneralGrundmann
Q: How do you handle situations where you are attempting to charge a model that is on top of something, where there is no room for a model to be in base contact?
A: The ‘Wobbly Model Syndrome’ rule applies – place the model as near as possible, and keep a note of its actual position. It is assumed to be in base contact with the other model.
RAW (Gab genug Spieler, welche den Nahkampf verweigert haben, weil ihr Modell auf einer Mauer steht und der Angreifer 0,2 Zoll darunter ohne Base-Kontakt.)
Q: When I am using ‘long’ or ‘oval’ Cavalry/Bikes/Monstrous Creatures’ bases, am I allowed to pivot the base on the spot to gain additional movement like vehicles would?
A: When making a move, you have to take into account how far all parts of the model have moved. Or to put that another way, trying to come up with a way of making a move that allows a model to move ‘further’ than its maximum movement distance is illegal. It is not allowed for a model to move 6″ towards or away from something, and end up more than 6″ closer to or further away from it! RAW
Q: Please confirm if a model may never be in coherency unless the model’s entire unit has unit coherency.
A: A model cannot be in coherency unless its entire unit is in coherency. Coherency is determined when a unit has finished moving, not during the move. RAW (Spielpraktisch schon immer sehr wichtig gewesen!)
Q: If a unit includes multiple Psykers – e,g, Independent Characters, or Brotherhood of Psykers – can they cast the same power (e.g. Psychic Shriek) multiple times, once for each Psyker?
A: No. RAW (Schwierig für mich, weil in dem gesamten Textabschnitt häufig ähnliche Bezeichnungen wie „psyker“ und „unit“ abwechselnd gebraucht wurden. ABER wenn man nur auf den einzelnen Satz abstellt, dann ist diese Klarstellung absolut RAW! In der Sache verstehe ich die Designentscheidung dahinter nicht. Im Endeffekt stellt das ja einfach eine Schwächung von insbesondere Psionikern mit identischen Primarispsikräften in einer Einheit [1] dar. Ich würde es persönlich besser verstehen, wenn jede Armee jede verfügbare Psikraft maximal ein [1] Mal wirken dürfte, dass wäre ein absolutes Mehrfachwirkverbot von identischen Psikräften. So haben wir ein relatives Psikraftwirkverbot welches nur unter einer [1] Voraussetzung greift. Aus heutiger Sicht in Sachen T³-FAQ meine größte Fehlentscheidung. Gerade der TzeentchHerolde-Dämonentodesstern funktionierte nur gut, wenn man mehrfach schießen durfte. Generell haben psi-unterstützte Todessterne von der T³-FAQ Entscheidung anscheinend zu Unrecht profitiert. Es tut mir leid.)
Q: Is the maximum number of powers a Psyker can use in their turn equal to their Mastery Level, or the number of powers they have (due to Psychic Focus they often have one more power than their Mastery Level)?
A: Unless explicitly permitted to do so, Psykers may not attempt to manifest more psychic powers than the number of their Mastery Level within a single Psychic phase. RAI („The number of psychic powers a Psyker can use each turn DEPENDS on his Mastery Level.“ Das “DEPENDS” drückt also eine direkte Abhängigkeit aus und nicht nur eine indirekte. Tragischerweise vertrat ich in der ersten T³-FAQ-Version diese Meinung, weil das "depends" im Englischen eigentlich sehr mächtig ist. ABER es gab auch das gute Gegenargument, dass es eben keinen direkten 1:1 Bezug gab in dem Sinne, wer Mastery Level 2 ist darf maximal 2 Psikräfte zu wirken versuchen. Rückblickend meine zweitgrößte Fehlentscheidung, ich bedauere mein Umschwenken.)
Q: When attempting to Deny the Witch on a blessing or conjuration, do you select a unit first to make the attempt? If so, how is it selected, and if that unit has a re-roll on Deny the Witch, do you get that as well?
A: You do not select a unit. If none of your units were the target of the enemy’s psychic power (as is the case with blessing and conjuration powers) you can still attempt to Deny the Witch, but with no re-rolls or modifiers to your dice rolls – you will require rolls of 6 to nullify each Warp Charge point. RAW
Q: On Cleansing Flame – if two enemy units are in range, are there 2D6 hits divided amongst the two enemy units, or 2D6 hits for each enemy unit? If the latter, how many times do you roll the 2D6 – once, or twice?
A: Each enemy unit hit suffers 2D6 hits. Roll separately for each unit. RAI (Aha, okay. Dann eben für jede Einheit einzeln. Aus den Regeln einfach nicht ersichtlich. Eigentlich ist es eine [1] Waffen, die ein [1] Mal gewirkt wird, darum hätte ich persönlich auch nur einen [1] Trefferbestimmungswurf durchgeführt.)
Q: Can Infantry count as intervening for a Monstrous Creature or a Gargantuan Creature?
A: Yes, but only if 25% or more of the model is obscured by the intervening Infantry unit from the perspective of the firer. NEW (SEHR WICHTIGE neue Regeländerung! Kein Gejammer mehr wegen dem Wraithknight dessen linker kleiner Zeh verdeckt ist und deshalb einen 5+ Deckungswurf bekam.)
Q: Models obscured by intervening models get a 5+ cover save just like the cover rules of terrain. Does this mean that I only get the cover save if the models are obscured by more than 25%?
A: No – the target only needs to be partially obscured. If, on the other hand, the target is completely visible to the firer, but the firer shoots through a gap between models in the intervening unit, then the target still receives a 5+ cover save. RAW (Aaaaaaaaaaaah, wundervoll, endlich ist das klargestellt. Eine Dauerdiskussion über x-Seiten mit insbesondere einem [1] geschätzen Forumskameraden, aber insgesamt hat diese Frage mich mehrere Jahre immer wieder beschäftigt. Glücklicherweise richtig gelegen.)
Q: Warhammer 40,000: The Rules states that a model gets ‘the advantage of always using the best available save’. Does that mean we have to use the numerically lowest save, or do we have the option of using any save we have?
A: The controlling player can use their discretion as to which of their model’s saves is ‘the best’. RAI (Das sollte natürlich im Rahmen bleiben. Nicht, dass ein Spieler vielleicht ganz gerne seine Einheit *sterben* lassen möchte, damit sie nicht mehr gecharged werden kann oder so. Und auf einmal nimmt man den unmittelbar zahlenmäßig schlechtesten Save, weil das in der Situation eventuell der mittelbar beste Save ist.)
Q: Do weapon special rules that say ‘a model equipped with this weapon’ or ‘this weapon’s bearer’ take effect even when not used as the attacking weapon?
A: Yes. NEW (Das ist eine ziemlich krasse Regeländerung die vom RAW-Grundsatz abweicht, dass man nur die Effekte lediglich einer [1] Waffe nutzen darf! Freut mich für den Solitär. *froi*)
Q: Do plasma cannons and other Gets Hot Blast weapons benefit from rules that allow them to re-roll To Hit rolls of 1? For example, a Clan Raukaan character wearing the Tempered Helm nominates a unit of friendly Devastators to re-roll To Hit rolls of 1 in this Shooting phase. These Devastators are all equipped with plasma cannons. Do they get to re-roll the Gets Hot roll if it comes up as 1?
A: Yes. RAW
Q: If you make a disordered charge against a vehicle and a non-vehicle unit, which close combat rules count for things like Sweeping Advances, Pile-ins or Consolidation moves?
A: Those that apply to the primary target of the charge. NEW (Ziemlich wichtig!)
Q: Do abilities that allow a model to fire an extra weapon in the Shooting phase allow them to fire an extra weapon in Overwatch or while intercepting (e.g. Monstrous Creatures and Tau multi-trackers)?
A: Yes. In the case of Interceptor, only weapons with the Interceptor rule can be fired. RAW (Das war auch ein ewiger Streit, insbesondere mit Vorwürfen gespickt, ich sei ein Tau-Liebhaber, weil in der Anfangszeit konnten nur bei den Tau eine relevante Anzahl von Modellen zwei Waffen abfeuern. Im Umkehrschluss heißt das für mich übrigens auch, dass selbst wenn ein [1] Modell drei Waffen mit Interceptor hat, es aber regulär nur zwei Waffen abfeuern darf, dies dann auch nur maximal das Abfeuern von zwei Interceptor-Waffen ermöglicht.)
Q: Does a model with a jump pack or jet pack who leaves combat using the Hit & Run special rule do so using his jet/jump pack or moving as an Infantry unit?
A: They use their jump/jet pack. NEW (Auch eine wichtige neue Regel!)
Q: Can a Jet Pack unit that has joined a different unit (e.g. a Necron Destroyer Lord joining Canoptek Wraiths) still use its jet pack move in the Assault phase?
A: Yes, but the model cannot leave its unit and must stay in unit coherency. NEW (RAW dürften sich nur Einheiten bewegen, die zu 100% aus Jet Pack Modellen bestehen.)
Q: When the rules state that all models in a unit must use the same movement type, does that restrict Independent Characters with the Bike unit type joining Jump or Jetbike units, for example?
A: Sometimes a unit will contain models that move at different speeds. When this is the case, each model can move up to its maximum movement allowance so long as it remains in unit coherency. RAW
Q: How does a unit consisting of a mix of Cavalry, Bike, Jump Pack and Infantry models move, Run, Turbo-boost and charge? Do they all use their respective rules while maintaining squad coherency?
A: Yes. Models move individually, so in the Movement phase each model in this unit can move up to their maximum movement allowance so long as the unit is in unit coherency at the end of the move. If the unit elects to Run, no models in the unit may shoot. The unit doesn’t benefit from the Cavalry model’s Fleet rule, as that only applies if every model in the unit has the Fleet rule. If the unit Runs, the Bike may Turbo-boost, but must finish its move in unit coherency. When charging, the Jump model may use its jump pack (if it did not do so in the Movement phase) to re-roll the charge distance – however that model, and only that model, must use the new distance rolled. NEW (Das ist SEHR irre und weicht von dem RAW-Grundsatz ab, dass bei Angriffsbewegungen immer nur die Reichweite des „langsamsten“ Modells für die ganze Einheit gilt gemäß Regelbuch Seite 45!)
Q: How does a Gargantuan Creature move through difficult terrain? A previous official FAQ clarified that a Super-heavy Walker rolls 2D6 and doubles the highest result, but said nothing about Gargantuan Creatures.
A: Roll 3D6 (due to the Move Through Cover special rule) and double the highest result. NEW (Überfällige Anpassung an Super Heavy Walkers.)
Q: Do Blast weapons hit Swooping Flying Monstrous Creatures?
A: No. RAW
Q: Can a Swooping Flying Monstrous Creature or Zooming Flyer be targeted by a Blast or Template weapon with the Skyfire special rule?
A: No. RAW
Q: Can Swooping Flying Monstrous Creatures be hit by nova and beam powers?
A: Yes for nova powers, no for beam powers. RAW
Q: Does Jinking prevent a Flying Monstrous Creature from Vector Striking?
A: No. RAI
Q: Can a Monstrous Creature charge multiple units?
A: No. RAW
Q: Do Flying Monstrous Creatures have the Deep Strike special rule?
A: Yes. RAI (War auch viel drüber diskutiert und gestritten worden, endlich klargestellt.)
Q: Can a vehicle that has Jinked, or which has a suffered a Crew Shaken or Crew Stunned result, use Power of the Machine Spirit to fire 1 weapon at full Ballistic Skill?
A: Yes. RAI
Q: I have a question about pivoting and moving a vehicle. When is the distance that a vehicle can move measured – before it pivots for the first time or after it pivots for the first time? Some vehicles may be able to gain an extra inch or two by pivoting, then measuring, then moving.
A: If a model moves, no part of the model (or its base) can finish the move more than the model’s move distance away from where it started the Movement phase. RAW
Q: How does Tank Shock work when you stop on a unit? The rules state that the models ‘must be moved out of the way by the shortest distance’ – but what does this mean? The shortest distance that allows you to be in unit coherency? Or the shortest distance to just be out from under the vehicle, with models dying if not in unit coherency and at least 1″ away from enemy units? What happens if a Gargantuan Creature or Monstrous Creature or any other non-vehicle unit gets Tank Shocked, but cannot move to another place in the shortest way? Are they destroyed or just moved further away?
A: Pick up only those models actively displaced by the Tank Shock, and place them on the battlefield with all models within unit coherency, as close as possible to their starting location and with no models within 1″ of an enemy unit. Any models that cannot be placed in this way will be removed as casualties. If the whole unit is displaced, it will be moved together as above, and because of this it is impossible to remove an entire unit from play with a Tank Shock, unless the unit is unable to move; units that have Gone to Ground return to normal immediately, as it counts as being forced to move. RAI NEW (Schwächt Tank Shock deutlich ab und macht deutlich, dass Tank Shock eigentlich nicht als offensive Waffe gedacht ist.)
Q: I have a question regarding unit special rules that affect all or some units within a certain range of a model or unit. How do these interact with units inside Transports, and what happens if the unit with the rule is inside a Transport?
A: When a unit embarks on a vehicle it is taken off the battlefield and does not interact with anything on the battlefield. However, certain rules may create exceptions to this rule, with the most obvious examples being Fire Points, psychic powers and Transports. If a unit’s rules are meant to apply even when embarked on a Transport, they will specify this. RAW (AUCH ein langjähriges beliebtes Thema! Für eine Abstimmung dazu wurde ich auch teilweise massiv angegangen. Dabei war es RAW tatsächlich schon immer so, dass das Regelbuch sagte nur: WENN man einen [1] Effekt von bzw. zu einer [1] transportierten Einheit messen will, dass vom bzw. zum Rumpf. DIES war aber eigentlich nur die Messanweisung, NICHT die ausdrückliche Erlaubnis, dass Effekte grundsätzlich aus und in Fahrzeuge hineinwirken!)
Q: Do non-psychic powers with an area of effect (‘aura’ powers like the Tau Ethereal’s Invocation of the Elements, or the effects of many Warlord Traits) extend from the hull of a Transport that the model with the power is embarked within?
A: No, non-psychic powers such as those described cannot be used by models embarked upon a Transport unless specifically noted otherwise. RAW (Siehe oben. Anbei auch noch mal der Link zur Diskussion/Abstimmung: https://www.gw-fanworld.net/showthr...nd-Befestigungen-raus-und-rein!-JA-oder-NEIN-! )
Q: Do units disembarking from a Deep Striking Transport also count as entering play via Deep Strike?
A: Yes. RAI (Da freut sich Coteaz!)
Q: If a flyer which is forced to move 18″ forwards due to an Immobilised result ends its move over an enemy unit, does it ‘Crash and Burn!’?
A: No. Use the ‘Wobbly Model Syndrome’ rule, clearly indicating where the model’s actual position is on the table. RAI (Hahahahahahahahaha, oh man, und in der Anfangszeit der Flieger war das DIE Abwehrtechnik, den Tisch zuzustellen um die Flieger entweder in bestimmte Korridore zu zwängen oder gleich zu zerstören. Und ALLE haben so gespielt! ALLE!!!)
Q: Do Skimmers arriving from Deep Strike automatically get moved if they scatter on top of an enemy unit?
A: No, they suffer a Deep Strike Mishap as usual. RAW (Fand es persönlich immer mutig von Spielern, diesen Sachverhalt anders spielen zu wollen. Am besten als Deep Strike Tank Shock.)
Q: The coverage range of the Void Shield Generators’ void shields is 12″. If a unit is not entirely within the 12″ range, does it still benefit from the Projected Void Shield special rule?
A: No. NEW (Hier wird der RAW-Regeltext komplett umgeändert!)
Q: Can Bikes, Super-heavy Walkers, Walkers, and Monstrous Creatures move and/or assault units on the higher levels of ruins?
A: Yes. For simplicity and ease of play, the core game rules allow most models to climb any piece of scenery. Use the ‘Wobbly Model Syndrome’ rule if it is not possible to place the model in the position it is meant to be occupying. If you wish, you may want to say that models are only allowed to move to places that they could reach ‘in real life’, but you will need to apply a certain amount of common sense and discretion in order to make such a rule work well. RAW RAI
Q: Do Gauss, Melta, Haywire, and Graviton special rules affect void shields?
A: Yes – Gauss, Melta and Haywire special rules work as normal. Graviton hits cause a void shield to collapse on a roll of 6, but cannot affect void shields on buildings. NEW (*seufz*)
Q: Does a void shield intercept Psychic Shriek?
A: No. RAI (Void Shield wurde also insgesamt dreifach abgeschwächt, soso.)
Q: A ruin (e.g. a Shrine of the Aquila) is treated as difficult terrain, but does this mean that models can move through the walls?
A: Yes. RAW (Also, alles cool. Alles und jeder darf sich weiterhin DURCH Gelände hindurchbewegen welches nicht ausdrücklich als unpassierbar definiert worden ist. Hindurchbewegen ist aber natürlich was anderes als mit dem Modell IN der Mauer einer Ruine stehen bleiben! Dies geht weiterhin nicht.)
Q: If a unit consists of more than one Faction, what Faction does the unit count as when targeted by a unit with a Preferred Enemy or Hatred ability that affects one of the Factions in that unit?
A: They count as having all the Factions of the models in the unit. NEW (SEHR WICHTIG, auch endlich geklärt!)
Q: Can units that are created from a Formation rule (e.g. Skyblight Swarm’s Skyswarm) Deep Strike?
A: No, only specifically stated otherwise. RAW (Tja, das habe ich Kayu bei meinem RMM-Erstrundenmatch auch gesagt. Immer, wenn ich eine [1] seiner Gargoyle-Einheiten zerstört hatte, schockte er sie mir aus der Reserve in seinem Spielerzug wieder auf die Marker in meiner Aufstellungszone... *seufz*)
Q: Can units that are Battle Brothers embark in each other’s Transport vehicles during deployment?
A: No. RAW (SEHR GUT, verhindert viele Ungleichgewichte!)
Q: Can you clarify the term ‘deploy’?
A: ‘Deploy’ is a word for setting up a unit on the battlefield – this is something you do during deployment, but also when units arrive from Reserve and so on. ‘Deployment’ is the stage in ‘Preparing For Battle’ where the players set up their armies on the battlefield. RAW (Gut, endlich mal geklärt.)
Q: Does a unit always enter the game from Reserves when Deep Striking? The rules for Deep Striking seem to imply that being the case, even when a unit is already on the table. As an example, does a unit of Warp Talons that is using Gate of Infinity trigger its Warpflame Strike each time they use the psychic power?
A: Not unless explicitly stated – in the example you use, Gate of Infinity has the unit arrive anywhere on the board using the rules for Deep Strike. This doesn’t mean that it goes into Deep Strike Reserve, or that you have to make a Reserve Roll for the unit and so on, and it means that you don’t get to use the Warpflame Strike each time you do this. RAW
Q: How do special rules like Hatred, Preferred Enemy and Monster Hunter work when targeting a mixed unit that contains models your special rule effects as well as models it doesn’t?
A: The rules mentioned are used if any model in the target unit is of the appropriate type. NEW (SEHR WICHTIG, macht manches Modell gleich VIEL interessanter!)
Q: If a Hit & Run roll would take me off the table, do I stop at the table edge?
A: Yes. RAI NEW (Macht Hit & Run NOCH besser, sollte man vielleicht auch auf der Fluchtendposition stehende gegnerische sowie befreundete Einheiten analog übertragen.)
Q: Does a rule written like the markerlight ability ‘Seeker’ – ‘resolved at Ballistic Skill 5’ – bypass the modifier system or rules that force you to fire Snap Shots?
A: No. RAW (Nach Regelbuch Seite 33 eigentlich wirklich, wirklich, wirklich total klar. Dieser qualifizierte Sonderregelvorbehalt ist fast einmalig, sowas gibt´s sonst nur noch bei "Unwieldy".)
Q: Do blast weapons, regardless of size or type, now hit all models at all height levels under the template? And if so, is intervening terrain (such as bridges or floors) ignored when determining how many hits are caused?
A: A blast marker or template affects all models underneath it, including those on different levels of a piece of scenery. (Designer’s Note: Earlier versions of this rule restricted the effect of blast markers and templates to models on ‘a single level’ of scenery. This created problems with scenery that didn’t have strictly definable ‘levels’ and we decided on this change for simplicity. In addition, we feel the rules now better reflect the explosions being three-dimensional (i.e. spherical and not circular) as well as better representing the deadliness of weapons such a flamers when used in confined spaces.) RAW (Aha, das ist also die Begründung für diese *bescheidene* Regel, das böse böse Gelände hat manchmal für Unklarheiten gesorgt. Natürlich.)
Q: Does the Preferred Enemy special rule allow you to re-roll Gets Hot rolls of 1 for blast weapons (e.g. a plasma cannon)?
A: Yes. RAW (Auch eine ewige Diskussion.)
Q: Does the ability to re-roll 1s allow you to re-roll scatter dice?
A: No. RAI (Hm, okay, Get´s Hot wiederholen, Scatter Dice aber nicht, finde ich persönlich inkonsequent.)
Q: If a unit has multiple template weapons with different names (e.g. a flamer and a heavy flamer), are To Hit rolls made, To Wound rolls made, and Wounds resolved for each named weapon before moving on to the next named weapon?
A: Yes. RAW (Auch dazu gab´s eine schöne Diskussion: https://www.gw-fanworld.net/showthread.php/207944-Abhandlung-mehrer-Flammenwaffen-in-der-Schussphase )
Q: Do abilities that allow you to re-roll rolls To Wound, or re-roll armour penetration rolls, allow you to re-roll the results on the Destroyer weapon attack table?
A: No. RAW
Q: Can you make ‘Look Out, Sir’ attempts against Destroyer weapon hits?
A: Yes. RAI NEW (RAW ging es nicht, weil Destroyer weapons keine mittelbar zuteilbaren Wunden erzeugen sondern Modelle direkt unmittelbare Wunden erleiden lassen.)
Q: Can a model’s Feel No Pain roll ever reach 1+, and if it can, is 1 still a fail?
A: A model’s Feel No Pain roll can never be improved beyond 2+. NEW (Überfällig! Andererseits, wer aufgrund eines 1+ FnP-Wurfs auf automatischen Erfolg bestand, naja... egal...)
Q: If I’m using a special Detachment, such as the Nemesis Strike Force Detachment, and add Independent Characters from Battle Brother Factions (e.g. the Librarius Conclave), can they all still benefit from the first turn deployment and come in together?
A: No, the rules for Detachments and Formations only apply to models/units that are part of the Detachment or Formation. If a Formation or Detachment must appear on a certain turn, that will preclude Independent Characters who do not have the appropriate special rule from joining that unit. RAW (siehe unten)
Q: Do rules applying to ‘the unit’, such as those from Formation special rules (e.g. the Skyhammer Annihilation Force), or unit-wide special rules such as Dunestrider from Codex: Skitarii apply to any attached Independent Characters?
A: No. The Formation special rules themselves do not apply to characters that join the Formation (unless specifically stated otherwise), although they may confer other special rules which do apply to characters that have joined units, such as Stealth or Stubborn. RAW (ENDLICH mal klare Ansagen! Es war schon immer so bei Independent Characters beschrieben, aber hier ist es jetzt endlich mal kristallklar entschieden und deutlichst formuliert.)
Q: If I have two different Independent Character Psykers in the same unit, can both of them attempt to cast the same power in the same Psychic phase?
A: No. RAW
Q: Are models with the Infiltrate special rule allowed to not use the rule to deploy and then charge normally in the first turn?
A: Yes. RAI (Auch interessant, dass es nur auf die Entscheidung der Nutzung ankommt und nicht allein auf den Besitz den der Sonderregel.)
Q: Does a unit that is embarked on a Transport that Jinks also count as having Jinked?
A: No. RAW
Q: Are passengers in Jinking Transports forced to fire Snap Shots?
A: No. RAW (Alle Dark Eldar Spieler an dieser Stelle bitte jubeln!)
Q: How do Graviton weapons work with units with mixed armour saves?
A: Use the armour save that is in the majority within the target unit (in the case of a tie, the player whose unit is under attack can choose which is used). RAI (Analog zu unterschiedlichen Rüstungsklassen wurde das ja meistens eh schon so gespielt.)
Q: Using grenades in the Assault phase. Can every model replace their close combat attacks with a single grenade attack or just one model in the unit? Like in the Shooting phase e.g. a unit of 5 Tau Pathfinders charge a Knight. Do 5 Pathfinders make close combat haywire grenade attacks?
A: Only one model from the unit can attack with a grenade in the Assault phase. Per Warhammer 40,000: The Rules, ‘Only one grenade (of any type) can be thrown by a unit per phase’. RAW (Tja, jahrelang falsch gespielt, aber wenigstens mit allen anderen Spieler*innen gemeinsam. Ich frage mich immer noch, warum? Persönlich habe ich, glaube ich, das "thrown" einfach immer nur auf die Schussphase bezogen. Lässt mich persönlich jetzt doch teilweise ganz stark die Punktekosten hinterfragen für Einheiten mit Melterbomben.)
Gruß
GeneralGrundmann
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