Das mit den Befehlen stimmt, bei Warseer ist seit gestern drüber diskutiert worden, weil unter anderem Reds8an den Codex gelesen hat und diverse Gerüchte bestätigt hat. Creed kann übrigens 4 Befehle in pro Runde aussprechen, Oberste 2 oder 3 (hab ich vergessen) und Leutnante einen. Warten wir einfach mal ab, jetzt haben die ersten ihn gesehen, es kann sich also nur noch um Tage handeln, bis ihn jeder hat ^^.
Hier, was zu lesen:
[FONT=Verdana, Arial, Helvetica]Orders[/FONT]
[FONT=Verdana, Arial, Helvetica]HQ HAVE to place theirs first, then Platoon Command and so on. If a unit is "activated" before it receives an Order - which are given at the start of the shooting phase - then it cannot benefit from one that turn.[/FONT]
[FONT=Verdana, Arial, Helvetica]The receiving unit has to pass a Ld test:
Double 1 - they understand and can even be given another Order.
Pass - Order takes effect.
Fail - Order does not take effect, but squad can proceed as normal.
Double 6 - squad can do nothing but mill about in confusion.[/FONT]
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[FONT=Verdana, Arial, Helvetica]Platoon level:[/FONT]
[FONT=Verdana, Arial, Helvetica]"First rank fire, second rank!" - squad gets one additional shot (so 3 at 12", 2 at 13-24").
"(????????)" - squad gets +1 cover save when they Go To Ground (i.e. +2 total).
"Move move move!" - lets them roll more dice when they run and take highest.[/FONT]
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[FONT=Verdana, Arial, Helvetica]Command HQ level:
"Bring it down!" - which twin links weapons shooting at tanks, MCs and units or squadrons thereof.
"(?????????)" - Some form of rallying one which rallies a unit or even unpins them. He thinks this DOES work after they have "ducked and covered" that round.[/FONT]
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[FONT=Verdana, Arial, Helvetica]Special Characters[/FONT]
[FONT=Verdana, Arial, Helvetica]Sly Marbo is a separate Elite choice (he thinks) (not a squad upgrade) and deploys pretty much like a Callidus Assassin. Might be Fearless (not sure). He wounds on a 2+ in close combat.[/FONT]
[FONT=Verdana, Arial, Helvetica]Iron Hand Straken is a full on HQ choice (not a squad upgrade) and very nasty too. Fearless, so is his Command Squad and he can issue a Special Order to nearby units giving them Furious Charge and Counter-Attack.[/FONT]
[FONT=Verdana, Arial, Helvetica]Al'Rahem lets a unit fire one volley immediately and then moves them D6" (might be out of sequence, he's not sure). Instant Death on a 6 with his sword in close combat.[/FONT]
[FONT=Verdana, Arial, Helvetica]Nork Deddog has some funky rule that as he dies in assault he auto hits the enemy X times in a frenzy before passing out. He comes round later and asks if they won.[/FONT]
[FONT=Verdana, Arial, Helvetica]There's a tank commander ala Chronus.[/FONT]
[FONT=Verdana, Arial, Helvetica]Aside from the main/HQ choices there a fair few unit upgrade characters for most units:
Veterans - Catachan guy - basically makes squad Catachan Devils.
Stormtroopers - Bastonne - squad can always try to rally regardless of casualties, etc. He looks scarred and a badass in the drawing of him.
Rough Riders - Some guy - (??????)[/FONT]
[FONT=Verdana, Arial, Helvetica]HQ[/FONT]
[FONT=Verdana, Arial, Helvetica]Primaris Psyker has a shooty assault 2D6 (he thinks) attack.[/FONT]
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[FONT=Verdana, Arial, Helvetica]Elite[/FONT]
[FONT=Verdana, Arial, Helvetica]Storm Troopers
Storm Troopers can reroll the dice for scatter when they Deep Strike. Useful no doubt for when jumping out of a flat out Valkyrie.[/FONT]
[FONT=Verdana, Arial, Helvetica]Psyker squad
Multiple models are lost on Perils result.
The unit of them has two abilities.
- Heavy large blast, something like range 36" S=number of Psykers in the unit, AP D6, 5" blast.
- Focussed attack that drops enemy Ld = number of Psykers in the squad.[/FONT]
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[FONT=Verdana, Arial, Helvetica]Troops[/FONT]
[FONT=Verdana, Arial, Helvetica]Platoons can indeed have a banner = +1 Combat Resolution in assault.
6 man special weapon teams are a choice.
Veteran squads - have defensive grenades.
Penal troops shooting makes them Assault 2 he believes.[/FONT]
[FONT=Verdana, Arial, Helvetica]Fast Attack[/FONT]
[FONT=Verdana, Arial, Helvetica]Valkyries are
[*] points each, a Fast Attack choice and 1-3 in a squadron.[/FONT]
[FONT=Verdana, Arial, Helvetica]Both types of Sentinels are Fast Attack.[/FONT]
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[FONT=Verdana, Arial, Helvetica]Tanks[/FONT]
[FONT=Verdana, Arial, Helvetica]Hellhounds and their variants be taken in squadrons (he thinks). The Inferno Cannon now a 12" range for the template.[/FONT]
[FONT=Verdana, Arial, Helvetica]Heavy Support[/FONT]
[FONT=Verdana, Arial, Helvetica]Hydra Flak Tank has special tracking systems that ignores cover saves for Skimmers going fast and Bikes, etc.[/FONT]