Neuheiten Sammelthread Sonstiges

um etwas übersicht hier im forum zu schaffen, habe ich mich entschlossen diesen thread ins leben zu rufen. in letzter zeit haben wir viele thread zu alternativen spielsystemen und oft auch zu kleiner spielen und figurenreihen die nicht so viele spieler anprechen. um aber auch diesen leuten eine plattform zu geben und das ganze übersichtlicher zu gestalten, ist dieser thread hier gedacht.dieser thread soll immer wieder aktualisiert werden und eine schöne sammel und schmökerecke darstellen.

also also neuen news und bilder zu systemen die hier nicht so stark vertreten sind (z.B. urban war, rezolution, wargods, reaper, wyrd, heresy, helldorado usw.). systeme, für die wir in der fanworld eigene unterforen haben, sollen auch weiterhin ihre news, in der normalen gerüchteküche posten.

um den anfang zu machen, möchte ich hier auch gleich einige bilder zu neuen minis diverser firmen posten. (bei bildern bitte gleich noch die url des jehweiligen herstellers mit posten).
in disen thread könnt ihr euch auch gerne über die geposteten gerüchte/infos/bilder diskutieren.


Fangen wir auch gleich mit einem richtigen schmuckstück an.
Andrea Warlord 30mm: Horthak
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Link



kommen wir nun zu:
http://www.darkslaveminiatures.com/
das design ist etwas durchwachsen, wobei gerade könig leonidas wiederum klasse aussieht, zu den spartanern aber später mehr 😀 .

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Von we have issues publishing gibt es das witzige Spiel ZynVaded:

Eine bzw. zwei Parteien von winzigen Außerirdischen, die die Erde infiltrieren... das ganze Starterset wird in einer chin. Take-away-Verpackung geliefert, da die Minis die "Invasoren" in Originalgröße darstellen, kann alles als Gelände genutzt werden.

We Have Issues Publishing - ZynVaded!™
I found this game called ZynVaded!™ by We Have Issues! Publishing at Gen Con and thought it was awesome. ZynVaded!™ is a tabletop miniatures game where you fight battles on a table top (or desktop, or counter top, etc.)! In it, you assume the role of one faction of the Zyn, an inch-high, insectile alien race determined to conquer our planet, one cluttered surface at a time! You can choose to play as either the Kyll’al, the militant arm of the alien invasion, or the Sav’m, the rebellious faction looking to halt the invasion.

The 28mm figures are made out of resin and include an integrated base. There are currently 2 races (Kyll'al and Sav'm) with 2 more in the works. The third race should be released probably in a few months. Both the Kyll'al and Sav'm race consist of 4 figures each right now. Games are usually played with only 3 figures per side. The game is designed to play right out of the box or should I say Chinese take out box ($30 gets you the rules, 6 troopers and 4 larva).


Here is a link to the ZynVaded! forum to find out more about the game.


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Sav’m Troopers​


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Kyll’al Troopers


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Review - ZynVaded

ZynVaded starts out something like this...Once upon a time there was this little bug-like alien race, and they decided to send a probe to Earth to gather data. It just so happens that the probe unknowingly lands on a table where miniature wargames are taking place. The probe next proceeds to send back data to the home-world that Earth should be a push over, because we're all made of metal and plastic, and we're all only a little over an inch tall just like they are too.

Once they arrive on Earth, the truth hits them, and they realize how big humans actually are. Now some of the invaders are still determined take over the Earth, while others have come to their senses and want no part of being an invading force, and all they want to do now is live in peace undiscovered here on Earth.

Some of the aliens who are against the invading Zyn have formed a rebellion faction called the Sav'm. As they wait for reinforcements to arrive, the bad Zyn, now called the Kyll'all faction decide to setup shop in the basement of a Chinese take-out restaurant. And today war wages on among the now two factions of Zyn. That's pretty much the whole back story in an nutshell.


It's clear that ZynVaded borrows a lot from the now classic Micronauts comic books from Marvel, which tells a similar story of aliens crash landing on Earth from the Microverse, and then battling it out among each other as six inch tall combatants right under the noses of humans. It was an amazing story line, with fantastic comic-book art from Michael Golden. It's a must ready if you can find those issues.


While you could use wargaming/miniature terrain or a gaming board made for wargames to play ZynVaded, the whole idea of ZynVaded is that the action takes place in our real world, on desktops, living room floors, in a closet, even on kitchen counter tops among the appliances, etc. The beauty is that you can use a can of Pepsi as terrain, a sugar bowl, a salt shaker, books, what ever you have lying on your kitchen table at the moment is a gametable setup and ready to go for ZynVaded to be played out.


They get some points for presentation too, because the rules come on photo copied fliers that are folded like a Chinese take-out menu, and everything is stuffed inside a little Chinese take-out box.


The starter comes with the main rules, More RuleZ and the MissionZ Pack (all three are folded like a pamphlet/take out menu), two character sheets, 2 D10 dice, 2 short pencils already sharpened, a cute little key-chain measuring tape with inches and cm on it both, 3 green models, 3 white models, and 3 little grubs on a base.





















The RuleZ

The rules are extremely easy to learn. SPD is the movement value in inches. MCA is Melee Combat value. RCA is Ranged Combat value. AGL is Agility or how well you can evade attack. ACT is how many Actions you have. CST is how many Actions it cost to use an item/weapon. ROA is Rate of Attack, meaning how many D10 you get to roll to perform that attack. RNG is range of the weapon, and PRC is Piercing, which is the value to beat to cause a wound. Each character sheet has three characters listed on it, and each listing also has a number of boxes marked ammo for the ranged weapons. You mark these off as you go, so you run the risk of running out of ammo, which I thought was a nice touch.

Three little circles also exist with EVO printed over top. This is for Evolution, and how this works is every time you kill someone you mark a box, and if you're alive at the end of the game you mark a box. When all three boxes are filled, you can then roll a D10 and compare it to the EVO Chart. On this chart you can end up having to roll on the Found Items Chart, or you can end up with a 1+ SPD, ACT, MCA, RCA or AGL bonus. Once you've filled the boxes, you also erase them and can begin another round of Evolution for your character. This is sort of like a campaign bonus, but since it counts kills too, you could theoretically evolve before a game ever ends in a larger game.


The Found Items Chart includes Extra Clip, Med Kit, Grenade, Speed Boost, Adrenaline Shot and Trap single use item/bonuses, and each of these except Adrenaline Shot cost one Action to use. Adrenaline Shot is a last ditch effort bonus, allowing you to make one last attack before being removed from play. Speed Boost grants a one time use of an extra 3-inches worth of movement. Trap I really don't quite get, because I don't see how that name fits the ability, but it simply allows you to swap places with any other team model within 12-inches.


Each model also has SpAb (Special Ability) listed on their character profile too. The Exoskeleton that the Support model has grants a +1 to the attacking models PRC, making it harder to pierce his armor. The Scout has Fortify granting a +1 AGL while in cover (in addition to the normal cover modifier), and the sniper rifle the scout carries causes 2 damage. So each of the characters are quite unique, and their profiles reflect their roles quite well.

Each model also has a once per game single use ability called Talentz. Task Master allows the leader model to grant one team member 1 extra ACT point for that round. Sugar Rush grants an extra 3-inches of movement for one round, and Holo Field nullifies the damage of a single ranged attack on the model, and then allows the model to move 3-inches, or it allows a model to move away 3-inches from melee for free. You simply mark the talentZ box off once you've used it. This reminds me of the Feats in Warmachine.















GameplayZ

Every model is given X number of ACT points per round. The Leader has 2, Support has 2 and the Scout has 3. Shooting will cost a number of ACT points equal to the CST value of the weapon. For instance the M.Gun used by the Leader has a CST of 1 ACT to fire it, but it has a ROA of 2D10, so you're essentially getting 2 shots with the machine gun for one Action. However the Support model's Heavy M. Gun has a CST value of 2, and he only has 2 ACT points per round to work with, so he won't be firing and moving. Although he could throw his grenade for 1 ACT at D10+1 RNG, or use the Bayonet at ½-inch range with a 2D10 ROA.


Movement is the SPD value in inches, and you could if you wanted to move three times with all 3 of the ACT points that the Scout has for an 18-inch move (6-inches x3 essentially). Models with 2 ACT points can move twice and do nothing else if they wanted as well. If you have enough ACT points to allow for it, you can also move and shoot, or shoot and move, it doesn't matter which order, the only limitation is you cannot perform a Ranged Attack before or after making a Charge, unless a model has an ability that allows it. A Charge also cost 2 ACT, and adds +2-inches to your SPD for the Charge. You also gain a bonus of +1 to hit, and +1 PRC rolls for that single melee Charge attack.


There's also no pre-measuring allowed in the game. All attacks are declared first, then ranged is checked. So you run the risk of missing with a ranged attack, or charge altogether, and you still waste the ammo and the ACT to perform the attack when you miss too. Line of Sight is straightforward. If you can draw a line to any part of the model, it can be a target. Facing also isn't an issue, as they claim due to the insect-like antennae they can see a full 360-degrees.


To perform a ranged attack to hit roll, you simply roll D10 equal to the ROA value, add your RCA value to the result of each, and compare each combined result to the AGL of the target model. To handle damage, you now roll a single D10 for each successful hit scored, and you compare the result to the PRC value of the weapon. Match or beat the PRC and you've caused a wound, and you now mark off one of the BP circles at the top, which stands for Body Points on the target model profile.

Melee is a similar process. You first pay the CST of the weapon to use it from your ACT pool for that round. You next roll D10 equal to the ROA of the melee weapon, in this case we'll use the Bayonet as it has a ROA of 2, and then add your MCA value to each roll, and compare each combined result to the AGL of the target model. Meet or exceed the AGL and it's a hit. Damage is handled the same was a range, by simply rolling a D10 and matching or beating the PRC value of the weapon to grant a wound.


There's a few other smaller rules too, like Swarm. If 2 or more models from the same team are in melee with an enemy model, they gain +1 to their MCA and PRC for every friendly model in combat. You also can't break away from melee, it has to be resolved to the death, or you need a special ability to get away. Rolling a 10 is always an Auto Hit, and you automatically pass the PRC roll as well, but rolling a 1 is an Auto Miss and Jamz a gun, making you loose any remaining ROA rolls as well. Thankfully Jamz only penalizes you for that round, because the beginning of the next round the weapon is unjammed and ready to use again. Similarly rolling a 10 in Melee is also an Auto-Hit, and they auto pas s the PRC roll too, but rolling a 1 in melee is simply an Auto-Miss regardless of the targets AGL.


There's about five missions included as well in the third MissonZ pamphlet, some of which have some nifty rules. One takes into account that the lights are off so RNG and movement is limited since it's dark. Another mission has a special rule that if you don't end your turn within ½ inch of an object, you are to roll a D10. If the result of this roll is a 10 then a human has spotted you and squishes you, removing that model from play. Cool stuff for sure, and they're all great fun. This is where the three grubs models come into play too, as they're used as objective markers in some of the MissionZ too..


The ModelZ


At a glance I really like these models in terms of their sculpts. All of the models are cast in colored resin. They have that toy soldiers look about them, since they decided to offer two different colors of models to represent the factions. The two main factions are Kyll'al and Sav'm. Pretty slick names if you ask me, and it's clear who the aggressors are by those names. They also offer names for sub-factions. These are only needed if you wanted to take part in games with up to 3 players per side. Ma'Im, Su'nDaar, and Gre'de are the Kyll'al sub-faction choices. V'aan, Yoon'yon and Ze'lots are the Sav'm sub-faction options.


Although these faction/sub-factions are fluff more than anything, because choosing any of them doesn't change the models strengths or weaknesses. Also the character profile sheets are identical for each side. Each Leader, Support and Scout model for each side have identical stats. Therefore game balance isn't an issue. You have the same chances as the other guy, since the stats are the same across the board for each side.


The models themselves are very cool. They're rather large, and I'd say they're bigger than most 28mm models. They all have thick bodies, all of them have 4 arms, and quite a few bug-like visual attributes. One thing I really look for in models is character, and these all have lots of character. They're fun and comic-book like in appearance, instead of being dark and grim like say Warhammer 40k models. I can't complain at all about any of the sculpts, because they're all unique, and all very cool.


At present there's 4 models for the Kyll'all in off-white resin, and 4 models to represent the Sav'm in light green resin. There's a Leader, Support and Scout in the starter set for each side, and there's an Assassin add-on model you can purchase separately for each side as well, which takes up the Scout slot. So no matter what you're always using 3 models per side.


The Kyll'all Leader model sports some sort of large bladed weapon, is holding a pistol, and the two front most arms are holding a machine gun-like rifle. The Kyll'all Support guy I think it my favorite heavy weapons guy from the two factions, as I really like the rhino-horn-like helmet and his huge heavy machine-gun. The blades underneath the weapon are really impressive too, as not only is there a bayonet-like one, but another blade pointing straight down looks like an axe-blade or something. His outfit also features little grenades.

Those are all weapons reflected in his profile, so visually he matches what his profile says he has in terms of weaponry. That's a really nice touch. Lastly the Kyll'all Sniper is sporting a rather large scoped sniper rifle, along with what looks like a cape, but a closer inspection reveals the cape to be a set of wings. He's also posed down on one knee, and the wings are strictly for looks, as there's no use for them in the game.


The Sav'm Leader looks a little thinner than the Kyll'all Leader, and the facial detail I think is nicer, as he has more of a drill sergeant look about him. He appears to be barking orders, plus he's also holding his rifle more true to military style. The Sav'm Support model is standing on a thumbtack, and his heavy weapon looks more alien than the Kyll'all Support option. It's held like a chainsaw, encased in an alien-bug-like shell, with a heavy machine gun built in over top of the huge blade. The head is quite interesting too, as it looks like there's some sort of NVG (Night Vision Goggles) apparatus over the eyes, with pincer-like things pointing out and downwards from each side of the jaw.


The Sav'm Sniper is a standing model, holding a rather impressive looking sniper rifle, wearing NVGs, while holding his pistol in his other left arm. He too sports the wings, which from the front look like a cape. Lastly if you wanted to drop the Scout/Snipers and add Assassin models instead, the Kyll'all Assassin is hooded, holding two double-bladed sword-like weapons, a pistol in his other right hand, and a stun grenade in the second left hand. The Sav'm Assassin appears to be a female bug, and she's holding a single sword with both or her right arm hands, a pistol in a left arm, and another sword is held behind her back with her other left arm.


The only problem I have with the models is that the Starter set models are all really rough around the edges. There's lots of flash and some quite thick mold lines to tend to. There's also some miscast-looking spots in places around the edge of the bases. The tiny little micro-beads of resin all over some of the models also require extensive cleaning up. Therefore there's quite a bit of work to do before ever considering laying primer and paint down on these models.

I'd have to say these starter set models are the roughest models I've seen in a while. A few bubbles are also present in the resin, so the tiny holes will need filled in too before paint is an option. Even the 30mm round lipped display bases molded onto the models are thick underneath with excess resin that needs filed or cut off before the bases can sit like they should.


Now the Assassin models are a different story. They're a little rough, but much much cleaner all around. I didn't find the little micro-beads on the Assassins, and they appear to be a much better run altogether than the Starter kit models. My guess is that they may have learned from the mistakes made on the first run of the Starter kit models, because the difference is day and night between those and the Assassins.


Although I will say this, it's clear that these models are a first attempt from a completely new and unknown small company, and for a first attempt I must say they've done really well. The sculpting is top notch. All they have to do now is utilize some better form of quality control, or rethink what they're doing in the casting process that is leaving the models so rough. It's clear that the Assassins are an improvement too over the Starter kit models, so they may already be moving in the right direction.
















Conclusion

All in all, this really isn't a bad game. The rules are simple enough that all you need to really know can be found in the two pamphlets. These mechanics are so simple, that diagrams and photos of the models in action would be overkill too. I think with a little refinement, it could be so much more. Based on what I've gathered, they're still fleshing things out, and are looking for suggestions and feedback so that it can evolve into an even more robust skirmish game. To say the future looks bright for ZynVaded is an understatement.

I also have a suggestion for them. I'm not at all a fan of having to use a pencil/pen and paper. The current profile sheets are simply nothing more than a nicely folded sheet of single-sided photocopied paper. It would be more advantageous to have the profile sheets in card form, and of a size and dimension that would fit into CCG card protectors. This way you could use dry-erase markers, instead of pencil and paper.


I never have printer ink, and my printer is crap, so once I use these sheets up, I'm done. If I had cards I could slip into card protectors I'd never need to copy a thing ever again for this game. Even if the current paper profile sheet sections were closer to the size of a standard CCG card, that would also be a major improvement.


The game itself is quite genius, because being able to play it almost anywhere is a major plus. It doesn't look or feel out of place anywhere in the house, or even in the back yard, because the models are 1-to-1 scale, and they're supposed to be that size next to everything else. This opens the door to so many gameplay possibilities. With ZynVaded you could easily create a campaign event that takes place all throughout the house, with each mission taking place in a specific room. How cool is that?


A messy child's bedroom is a ZynVaded battlefield with more terrain and obstacles than most will ever find on a tabletop. Even a cluttered garage floor would make a nice battlefield for this game. The possibilities are truly endless with ZynVaded. This really is an ideal skirmish game to introduce the kids to the hobby, and to the genre of wargaming too. The models are lighthearted, the rules are simple, and a father and son/daughter could setup a quick game at the breakfast table even.

Since the models are different colors, you really don't even have to paint them either. That fact alone makes this one of the very few skirmish games you can play right out of the box as soon as you get it home too. I bet Gen Con attendees were playing this in their hotel rooms, simply because they could.


At $30 USD the ZynVaded Starter is also quite reasonable. Even with the first run Starter models being a little rough around the edges, you're paying just $5 per model, they're resin models, and they're fantastic sculpts. That's not counting the rules, the two D10, the 3x grub markers and the key-chain measuring tape and pencils. The buy in cost to ZynVaded is quite low, so there's not a lot to loose by giving it a try. The additional Assassin models are also only $5 USD each direct from We Have Issues Publishing.


I also think that the ZynVaded models would fit in perfectly as proxy models for the new skirmish game AE Bounty. It makes use of various alien species as bounty hunters, and these definitely are some of the coolest looking alien models I've seen in a while. I've also seen others online comparing ZynVaded to Fairy Meat, and while there are some similarities since both games use 1-to-1 scale models, and both can be played anywhere; I seem to think ZynVaded is cooler, because it's more sci-fi than fantasy. These bugs aren't eating each other either.


I also did some more research on Fairy Meat, and I can't find a retailer that even sells the models to play Fairy Meat with, and the parent company only seems to sell the rules for it in .pdf format. It appears the models are all out of production actually, and even the parent company Kenzer & Company doesn't offer a boxed set/starter deal with models. Therefore at present it appears ZynVaded is the more readily available game of the two 1-to-1 scale skirmish games out there.


On a side note, We Have Issues Publishing is already hard at work on making re-sculpts of the existing Starter models. Some people online have pointed out that there are similarities between some parts of the models, and some of Games Workshop's models. So they've went back to the drawing board to clear up any of those possible issues, just to be safe.


They also said if any existing Starter Set customers would like the new models they'd offer to swap them out for the first-run Starter models without a problem. I should also have the new version models any day now as well, and once in-hand I'll do a follow up article. Two more races are also planned for ZynVaded, one of which should be available pretty soon, as they showed off two of the models for the new faction at GenCon already a few weeks ago.
 
Von Khurasan Miniatures gibt es neue SciFi Charaktere in 15mm (!!!):

We are proud to release two new sets of models for our 15mm sci-fi range, the Heroes and Villains of the Sepulvedan Resistance.
Last year we contacted sculptor Tom Meier just out of curiosity, to see if he might take on a discreet 15mm project, and we were delighted when Tom agreed to work on some sci-fi character models. The models are meant to stand out on the 15mm gaming table, and we hope you agree that they will do so!
While these models have benefited from the beautiful brushwork of the Paintrix herself, Jennifer Haley, we think you'll have great fun lavishing attention on them to give them your own unique stamp.
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First up is that shrinking violet herself, the Genocidal Overlord Jellina Jo-eli I. Having seized control of the Jo-el Freehold by having her nearly-as-diabolical brother shot into the void of space, she shows no more mercy to her subjects as she squeezes them dry for her own selfish aims.
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In order to assure that her reign of terror extends to even her most powerful subjects, Jellina has retained the services of a Hesha Assassin, Lily6. The most dreaded and expert killers in all known space, the Hesha Adepts are trained from infancy by the Old Man of the Rock, an ancient droid who sits on a hover platform and has compiled all knowledge in the galaxy on the subject of expunging life. For the right fee, he will loan out one of his trained killers to penetrate the safest sanctuary and snuff out the most heavily guarded or redoubtable target. Their power daggers and heterostasis pistols are deadly, but nothing can match the lethality of the body of the Hesha Assassin herself, each motion perfectly tuned to cease the functions of life in any organism. So adept are they at balance and poise, it is said they can walk barefoot without dirtying their soles or burning their feet on a surface of molten rock.
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Against such diabolical foes it is fortunate indeed that the Sepulvedan Resistance can call on two extraordinary heroes. Leading the resistance is Dave Rimmer, a scientist who conducted experiments for Jellina until he comprehended the horror of her fiendish goals and fled to Sepulveda, the epicenter of resistance to her rule, to undo the ghastly work he had unwittingly assisted. A veritable one-man army, Rimmer is armed to the teeth with an experimental anti-matter gun, a shotgun for close encounters, and even a crude but effective close-combat object to pry open any reluctant passageway. So great and inspirational is his leadership on Sepulveda, so unstoppable are his assaults, that the Federal Marines themselves take his counsel and admire him as an incomparable, just warrior.
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By his side, teaching him the ways of her exotic planet, is Desiree Kim, the orphaned daughter of scientists, who appears young and slight but is tough and tactically gifted, a deadly shot with her custom plasma pistol, and a virtual spider at climbing sheer walls. This young woman motivates and guides the Resistance fighters in their deadly encounters with the sinister Control Battalions and, with Dave Rimmer, seeks to secure freedom for the people of Sepulveda 7.
These extraordinary models are available now! They are codes TTC-1901 and TTC-1403 respectively.
 
Von den Perrys wird es im nächsten Frühjahr nun auch Plastikpreussen für die napoleonischen Kriege geben:

Perry Plastic Prussian Infantry 1813-15

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The most common question we've been asked over the last two years is, quite rightly, 'when are you going to make Prussians!' At last, they're here! Well, the three-up's for the plastics are, anyway. These are in the tooling process at the moment, so we have no release date.
The set will comprise 40 Line Musketeers/Grenadiers, plus a detachment of six Volunteer Jaegers which were often attached to regiments. The 40 infantry will give you a full-strength battalion at 20:1 (for man-sized games), although we will be making the command frame available to buy separately too (direct from us) for those who use a different ratio. This is something we'll be doing for the other Napoleonic sets.
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I've gone for the traditional march-attack pose for the line infantry and, as they're advancing at speed, I've made the Jaegers 'at trial', firearms in one hand and their Hirschlangers in the other (!). There will be a metal conversion pack to make the musketeers/grenadiers into fusiliers, too. A metal range will accompany this plastic set, and will possibly be available prior to this set.
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There will be enough heads with covered shakos for all the figures in the box. In addition, there will be heads with the Line Feldmutze and peaked Schirmutze for the Jaegers, as some units had them. Likewise, the Jaeger belly pouch is separate, as some Volunteer Jaeger units had them. With all the faces, I've tried to give them a Germanic look.
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Most figures are in three pieces, as we realize people like to build up units quickly, so you'll get head, equipment (knapsack, haversack, cartridge box, short sword and half the greatcoat are in one piece) and body to put together.
The command frame comprises one officer, one standard bearer, one drummer and an NCO.
As soon as we have finished sprues, I'll put them up on our website and TMP.
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As with buses, you wait a long time and then two arrive at the same time. It's the same with Prussians! As you'll see, there are alternative plastic Prussians available at a website near you…
We have rough release dates for the Mercenary Wars of the Roses plastic set and ACW Zouaves. The Mercenary box will be available in November, and the Zouaves in February.
In a week or so's time, I'll be showing another plastic set I've been working on.
 
Von Crooked Dices gibt's was für die Dr. Who Fans:

Crooked Dice are now taking pre-orders for their 28mm Scary Statue figures.

Crooked Dice have their new Scary Statues available for pre-order from their web store.
There are three statues in various eerie poses ready for insertion into your favourite modern, historical or victorian games. These are all provided in 2 parts: bodies and wings, and are £4.50 each or available as a Coven deal for £12 for all three. Due to ship at the end of September.

Wargames Factory zeigt erste Bilder ihrer Perserbox:

Wargames Factory have posted photos of the digital sculpts for their upcoming 28mm plastic Persian range.

We’re excited to launch a completely new range for Wargames Factory – Legacy of the Greeks.
We’ll be showing off the first plastic for this range next week – but in the meantime we wanted to showcase some of our “greens”. Now, remember that we use the SensAble Freeform sculpting system and design and tool everything in a digital environment so when we say “green” we mean that these images have been shaded in green tones.

Und von Pig Iron gibt's auch was neues:

Pig Iron Productions have added a Feral HQ pack to their online store.

Our latest release is a HQ pack for the ferals which has been quite an interesting range to develop. The headgear gets stranger with every release.
I’ve been getting a bit of help on the sculpting front by Sean Green who did quite a bit of work on the HQ pack. He’s a great sculptor who generally works at a larger scale and has done some great work for various companies including Forgeworld and Rackham plus his own range of large scale figures. He was keen to get into 28mm scale and liked the Ferals so he took some pre-cast parts with sketches and headed back to deepest Sale and the results speak for themselves.
He has also worked on another pack of Ferals with nasty close combat blades which I am finishing off for casting at the moment.
I have also completed some new dollies on the System Trooper range – this will speed up things and get some more packs released soon.
 
Bei Scibor Monstrous und Paulsongames frage ich mich darf man den so einfach das Copyrigth verletzten den diese "Templar" sind ja mal zu 200 % Space Marines und bei den Schiffen ist es ja noch eindeutiger. Kenne mich mit der Gesetzeslage nicht so gut aus aber , für mich wirkt das doch so wie die NIKE Schuhe die man in der Türkei auf dem Basar kaufen kann geklautes Produkt mit kleinen Änderungen.
 
Verschiedenste Geschmäcker werden wieder einmal von Reaper bedient. Fantasy, Science-Fiction, Horror, Superhelden und Manga sind geboten. Laßt mich beginnen mit den Special Edition Miniatures, zu denen sich der putzige Frumitty, Lemur Cleric gesellt. Für Dark Heaven kommen Bregol Jagstone, Dwarf Ranger, die Men At Arms und Ardellen, Ranger. Die Rollenspielwelt Pathfinder wird um Queen Ileosa of Korvosa, den Skinsaw Man und den Troll Hookmaw Kreeg bereichert. In der losen Reihe P-65 werden das Dire Crocodile und der Cyclops nochmals veröffentlicht. Chronoscope bekommt die bunteste Mischung mit Lady Tiger, Super Villain, Garvin Markus, Nova Corp Hero, Stillwater, Zombie Hunter und Sugar, Anime Heroine.

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01428: Frumitty, Lemur Cleric

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03508: Bregol Jagstone, Dwarf Ranger

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03509: Men At Arms (3)

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03512: Ardellen, Ranger

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60031: Queen Ileosa of Korvosa

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60033: Skinsaw Man

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60037: Hookmaw Kreeg ($16.99)

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65107: Dire Crocodile

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65108: Cyclops

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50169: Lady Tiger, Super Villain

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50173: Garvin Markus, Nova Corp Hero

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50174: Stillwater, Zombie Hunter

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50176: Sugar, Anime Heroine
 
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