Space Marines im September *Update 30.08.13

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Curgar

Miniaturenrücker
25. Mai 2009
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Hallo,
ich weiß nicht ob das schon bekannt ist aber laut verschiedenen Quellen soll der Space Marine Codex der nächste Dex nach dem Eldar Codex sein.

http://natfka.blogspot.co.uk/2013/04/space-marines-coming.html

Demnach dürften wir dann im Oktober mit neuen Vanillas rechnen.
Ich freu mich zwar darüber finde aber auch das es einige Dexe nötiger gehabt hätten. (Falls das Gerücht stimmt)


Gruß
Curgar


BTW:

Außerdem finde ich folgenden Artikel Interessant nur wollte ich hierzu kein neues Thema eröffnen.

http://natfka.blogspot.co.uk/2013/04/ownership-changes-at-games-workshop.html

Anscheinend hat die Führung von GW gewechselt. Dies könnte dann auch die GW Policy Änderungen erklären.

Update 09 June 2013

http://natfka.blogspot.de/2013/06/codex-space-marines-is-next.html


via apparently from Frontline Gaming Originally
C:SM - next on the deck.
Given that the consensus seems to be that C:SM is the next codex in the pipes
These are some seriously juicy rumors from a source that has proven to be VERY reliable in the past!
Please excuse the grammar and spelling errors, I am quoting this directly.
Well apparently they are going to break up the dex so it’s not ultra marines heavy, they will have more generic characters then bring out expansions with characters and paint jobs for different chapters, same with the Eldar
So you buy the codex, then get the white scars expansion that gives you upgrades, characters etc. Now this fist come from my [deleted] buddy, it came from another source, but he seems to think that it going to happen.
So according to him the Eldar dex is coming out then there will a Ithilian (spelt wrong) expansionYou will need both books to play with themThis will also happen with the SM
Also there will be a integration of some things from FW into the new dex (weapons mostly) to expand on the current system. As well as a lot more upgrade options, givin ou a tone more flexibility with your lists (like the tau, demons crons did) All these dexes are bringing the game up to 6th Ed rule standard.
So ALL the dexes will be upgraded before they are done (GK, IMPS, NIDS, ORKS, SISTERS, BA, BT) But (if the ruinous are true) then the expansions will work with the dex for Imp Fist, White Scars, Ultramarines, etc.This is not official, my mate from [Deleted] [deleted] says they are gearing up For the next HH book (coming out Xmas) so will keep you posted on that, but it had Corax, Vulkan, the Gorgon as the three primarchs.
Plus a load of new awesome mecanicum, oh plus they have released a new Titan above a war lord but not a emporer, but for the life of me can’t remember the name.
Comes out in the battle of calth(The big ultramarine planet the word bearers invade)
Will let you knowHH book is scheduled for next year, Xmas will see mortarion An I think that’s about ItThe FW stuff I true The SM rumors are rumors But sound very plausible
Oh prob going to be a large Contemptor dread as well.
That sounds pretty awesome and very plausible! We’re seeing that Iyanden supplement codex for Eldar now, and it makes sense that GW would put out Chapter specific books as it is easy money, particularly if they are digital only.
This also ties in with the rumors we were told at the beginning of 6th that there would be supplemental codices coming out, and this ties right in with those mini-dex rumors.
Also, I am salivating at the idea of a giant, super Contemptor like the Riptide or Wraithknight! How cool would that be? And you know that would be a big money maker for GW, too.

Erste Pics
http://www.gw-fanworld.net/showthread.php/186865-Space-Marines-im-Oktober?p=3004957&viewfull=1#post3004957

Update 11.08.13
So ich versuche mal alles zusammen zu fassen was an Gerüchten und leaks in den letzten Tagen durchs netz ging.

1.) Neue Taktische Marines, Stern und Vanguard Boxen aus Plastik
via anonymous sources on Faeit 212
The Tactical Squad box comes with 180 components. Full of an array of options, including 3 mk 6 helmets, 1 mk 7 helmet, and a mk 8 errant chestplate. The box makes 10 marines.

The Sternguard box makes 5 sternguard with 108 components. 5 custom bolters, and 8 combi-weapons (were very hard to get until now), power fist and sword.

Vanguard are not left out this month, with a new boxset making 5 Vanguard, each with a different jump pack. There are 4 sets of lightning claws, 4 sets of thunderhammer and stormshields, along with grav pistol, power axe, and relic blade.

Each box has tons of options, from heads to weaponry. Truly a ton of options to customize your new Space Marines.
http://natfka.blogspot.de/2013/08/the-new-tactical-sternguard-and.html

Bilder der TT´s
http://latabernadelaurana.blogspot.co.uk/2013/08/rumores-nueva-escuadra-tactica-en-fotos.html

2.) Ein Bericht über angeblich zu heftige Grav Waffen:lol: (Wie die das ohne Waffenstats beurteilen können😱)
Another upcoming debate is going to be about the weapon of the Imperium... The Grav Weapon. Now I know the weapon has been around for quite some time, mostly through Forgeworld, and we have do not have the codex yet to actually see this weapon in use.

Lets take a look at what Ive seen about Grav Weapons.


Information Based off the Battle Report.

via an anonymous source on Faeit 212
Grav-weapons are powerful. They roll to Wound against target's armor save. And amps are giving them re-rolls. I don't know if they have AP value, but in the report 3 Centurions are wiping out power-armored squad a turn.
http://natfka.blogspot.de/2013/08/are-grav-weapons-too-powerful.html

3.) Die Legion of the Dammed scheint auch wieder mit im Codex zu sein. (Warum auch nicht?)
The Legion of the Damned have made the new Space Marine codex being released Sept 7th. They are listed under the elite section of the codex, as revealed in the new White Dwarf. (anonymously sourced).

I was really hoping that the Legion of the Damned would be worth a full supplement, and even this does not preclude it. I think this new Space Marine book is going to be huge, and I am starting to see why the book has more pages in it than other 6th edition codices.


via an anonymous source on Faeit 212
Legion of the Damned are listed under the elite section of the codex, as revealed in the new White Dwarf. Even though I have seen this entry, its very hard to make out, so no other information, sorry. They are revealed in shown pictures of codex entries, which includes Dreadnoughts and more.
http://natfka.blogspot.de/2013/08/legion-of-damned.html

4.) Bericht über die Limitierten Editionen des Codex
There are several new limited editions coming out with the new Space Marine codex on Sept 7th. I can already imagine the collector who is going nuts having to order all of them. (that would be cool, and expensive).

Here is what is coming.


Limited Edition Space Marine Codex (online only) $115
500 copies only for each book (numbered endpaper)

1. Iron Hands
2. Imperial Fists
3. Ultramarines
4. Ravenguard
5. Salanders
6. White Scars
7. Second Founding Edition
Black Templar cover (with many chapter symbols vertically along right border)
Crimson Fists Dust Jacket
http://natfka.blogspot.de/2013/08/limited-editions-on-way.html

5.) Die BT scheinen wohl wirklich im SM Dex integriert worden zu sein
Well, its been found, and I've read it. The Black Templars are officially part of the Space Marine codex. Before readers get upset about it, Robbin Cruddace talks very specifically about the subject in the September White Dwarf.


I will not quote what is said, for obvious reasons. Here is a rundown of what is important.

*The Black Templar are now part of the Space Marine codex
*Black Templar are the only chapter with access to Crusader Squads with Land Raider dedicated transports. Also the only chapter with Emperor's Champions.
*Allows many more units and flexibility being apart of the Space Marine codex.
*Unique Black Templar background and lore is in the codex as well.
*Each of the first founding chapters and the Black Templar have access to unique chapter tactics for their chapter.
*Imperial Fists are seige specialists and tank hunters
*Salamanders are flame weapon experts
*There are 30 successor chapters mentioned in the new codex.


I take this to meaning that the Black Templar will be getting their own supplement. As well as others like the Imperial Fists and Salamanders.
http://natfka.blogspot.de/2013/08/black-templars-in-space-marine-codex.html

6.) Centurions
Bilder der Nahkampf Centurions
http://www.lounge.belloflostsouls.net/showthread.php?33376-Space-Marines-Rumor-Roundup/page31
Bilder der Fernkampf Centurions

Zu den Regeln
Space Marine Centurions rules are starting to come out. While I do not yet see a stat line, weapons and special rules have appeared.


Please remember that these are not official yet (codex is not released)

via 40k radio
Centurions can be taken as Elites or Heavy.Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.

Can upgrade to omniscope which gives night fight and split fire special rules.
They can select a Land Raider as a dedicated transport.

Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricne [sic!] bolters.

Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.

Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.


via GW-Fanworld
1. Centurion “devastator” come with Twin-Linked Heavy bolter and hurricane bolter for 60 pts. You can have up to 6 in a squad.

2. Legion of the Damned have flaming projectiles. All ranged attacks have ignore cover special rule.

3. Black Templars are in the book. They can not take some selections but have access to Centurions, Thunderfires, and so on. They have special rules for Chapter Tactics.

4.Chapter Tactics for the following chapters: Ultramarines, White Scars, Imperial Fist, Salamanders, Iron Hands, and Raven Guard. They have two special rules per choice.



Beschreibung zu den Centurions
With a few pics roaming around on the new Centurion models, there has been a lot of feedback and comments on how people are disliking the new models. While nothing is going to show off the model like the videos that will come out before release day (my favorites), I think the details on the model that I have glimpsed, are rather cool.


First off, a Centurion suit is a suit that a space marine steps up into. Its a walking suit loaded to the brim with guns, and options to take on any type of foe, all within one suit. Centurions in the battle report just layed waste to units to units in powered armour on the Chaos side of things.

Looking a little closer at the details of the model, you can see how and where the marine steps up into the suit. While I am going to (like always) hold off my final thoughts on the look of Centurions, I think the initial backlash I have seen is a little unwarranted as of yet.

I look forward to seeing them in more than just blue and yellow.

http://natfka.blogspot.de/2013/08/space-marine-centurion-its-all-in.html

Ich habe iergendwo noch Bilder gesehen an denen man die richtigen Beinde der Marines im Inneren sehen konnte aber leider nicht mehr gefunden.

Bilder zu den neuen Minis (inc. Panzer, Expugnator Garde, Fernkampf Centurions und die neuen Character Modele)
http://dedard.blogspot.ca/2013/08/more-space-marine-pics.html

Update 12.0813
By Lord Daidalos
http://www.gw-fanworld.net/showthre...im-September?p=3007611&viewfull=1#post3007611

There was quite a few bits of information floating around over the weekend, and some of it I had not yet posted up here. Just so that readers were getting all the bits that are out there, here are a couple sets from 40k Radio that were not posted up here before.


Please remember that until we get more information, these are still classified as rumors.

Via 40k Radio
https://www.facebook.com/pages/40K-R...962884?fref=ts
Most things remained the same. Some units got cheaper vanguard, sternguard, honor guard, tactical marines and some special characters.

Same psychic disciplines and thunderfires are the same and same points.

Kantor is in.

Grav are nasty against heavy armored troops. the roll to wound is based of the armor save. So shooting termies you would wound on a 2+ and all types are AP2.

Lysander is still in there and he is still bad ass but he is 30pts more.

No new shooty HQ. MoF is still in the dex so he's your beat option. No way to make termies troops or scoring.

The only one that deviates in this way is Kantor, he allows sternguard to score. Khan gives bike and dedicated transports in the WS detachment scout.

No bionic rules but Iron Hands have army wide 6+ FNP and It Will Not Die for vehicles and characters .

Centurion "devastator" come with Twin-Linked Heavy bolter and hurricane bolter for 60 pts. You can have up to 6 in a squad.

Legion of the Damned have flaming projectiles. All ranged attacks have ignore cover special rule.

Black templars are in the book. They can not take some selections but have access to Centurions, Thunderfires, and so on. They have special rules for Chapter Tactics.

Chapter Tactics for the following chapters: Ultramarines, White Scars, Imperial Fist, Salamanders, Iron Hands, and Raven Guard. They have two special rules per choice.

Centurions can be taken as Elites or Heavy.

Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.

Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.
Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricne bolters.

Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.
Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

(Centurions) Two plus save no invul. Toughness and strength of five.

Also you can not deep strike the centurions.

Most things remained the same. Some units got cheaper vanguard, sternguard, honor guard, tactical marines and some special characters.

Same psychic disciplines and thunderfires are the same and same points.

Kantor is in.

Legion of the Damned are 25 points a model.

No Vows (Black Tenplars), just chapter tactics. via faeit


Update 13.08.13
Regeln
http://www.gw-fanworld.net/showthre...im-September?p=3008007&viewfull=1#post3008007

http://40kwarzone.blogspot.de/2013/08/breaking-space-marine-new-rules-3.html



Hier nochmal für alle freunde der BT eine Zusammenfassung was sich für BT ändern soll.
http://www.gw-fanworld.net/showthre...im-September?p=3008954&viewfull=1#post3008954


Update 15.08.13
Hier nochmal eine Zusammenfassung der Gerüchte.

http://www.belloflostsouls.net/2013/08/the-mother-of-all-space-marine-rumor.html

@ The Hivemind

Danke für den Hinweis

Zum Thema Supplement´s
http://natfka.blogspot.de/2013/08/new-units-for-codex-supplements-and.html#more

Codex Supplements will not have exclusive supplement only units. If new units are to be added alongside a release, they will in fact be also for the parent codex, no one will be left out. Much more below the break.



It looks like a lot of the units mentioned in this morning's rumors will either be released before the supplements alongside their codex, or are for something else related. Take a look below, as our rumor for earlier is checked and refined.

here is a link to the original rumor if you missed it, or need to check it.
http://natfka.blogspot.ca/2013/08/a-huge-supplement-release-5-releases-in.html#comment-form

via an anonymos source on Faeit 212 (checking in on earlier rumors)
There's merit to your rumor. However to poke some holes:

The Salamanders squad is for the pre-heresy book coming christmas. They're modified tartaros pattern terminators. Kind of like ornate "artificer" versions.

Imperial Guards will have access to all their tanks in plastic with the release of their new codex.

Nobz in Mega Armor and new War Buggies and Traks are getting new models with their new codex also.

Supplements will not be providing new model kits until after all of the 6th edition codexes are up to date. Furthermore, if a new unit is introduced, it will be available to the core codex as well.

Example 1) An update of an old kit that is the center of the supplement:a new khorne berserker kit alongside a World Eater's supplement. This kit, while a targeted release, is still available to any Chaos Player.
Example 2) If it introduces an entirely new unit that has previously never had rules, it would specifically say that it's an XYZ option for the parent dex: A new breed of tyranid, with some cool rules in a Hive Fleet supplement. While it may be a troops choice for the supplement army, it is also a Fast Attack (or something) choice for the parent codex.

The Supplements will often introduce new ways to configure units. Either with different wargear, size of squad, force organization position, dedicated transport options, or cool army rules

Example: Supplement: "Hammer of Dorn," not simply Supplement: "Imperial Fists," this supplement could hark back towards the 4th edition Space Marine Codex. Fluff wise this book would talk about Lysander's specific fleet and methodology. Rules wise it would make Assault Terminators Elites, and Shooting Termiantors Heavy Support, while making you roll once for all terminators to enter from deep strike, and would do so with a reduced scatter. This would create a very specialized force, one that would be illegal normally (up to 6 terminator squads), alongside some unique rules (deep strike at once, reduced scatter), and would probably inspire some new armies to be made centered around it, but it's still not giving Imperial Fist only models that make people feel pigeon holed into a specific codex or colour scheme, etc.

The idea here is that people shouldn't feel like they have to get a supplement. Anything that's in a supplement, they have access to (model wise). No one is left out.

I hope that makes sense, it was a bit of a rant.


Noch einmal eine Sammlung aller Gerüchte, zusammengestellt von Terminus_Est (Stand 16.8.13):
Well, its been found, and I've read it. The Black Templars are officially part of the Space Marine codex. Before readers get upset about it, Robbin Cruddace talks very specifically about the subject in the September White Dwarf.

I will not quote what is said, for obvious reasons. Here is a rundown of what is important.

*The Black Templar are now part of the Space Marine codex
*Black Templar are the only chapter with access to Crusader Squads with Land Raider dedicated transports. Also the only chapter with Emperor's Champions.
*Allows many more units and flexibility being apart of the Space Marine codex.
*Unique Black Templar background and lore is in the codex as well.
*Each of the first founding chapters and the Black Templar have access to unique chapter tactics for their chapter.
*Imperial Fists are seige specialists and tank hunters
*Salamanders are flame weapon experts
*There are 30 successor chapters mentioned in the new codex.

I take this to meaning that the Black Templar will be getting their own supplement. As well as others like the Imperial Fists and Salamanders

There was quite a few bits of information floating around over the weekend, and some of it I had not yet posted up here. Just so that readers were getting all the bits that are out there, here are a couple sets from 40k Radio that were not posted up here before.


Please remember that until we get more information, these are still classified as rumors.

Via 40k Radio
https://www.facebook.com/pages/40K-R...962884?fref=ts
Most things remained the same. Some units got cheaper vanguard, sternguard, honor guard, tactical marines and some special characters.

Same psychic disciplines and thunderfires are the same and same points.

Kantor is in.

Grav are nasty against heavy armored troops. the roll to wound is based of the armor save. So shooting termies you would wound on a 2+ and all types are AP2.

Lysander is still in there and he is still bad ass but he is 30pts more.

No new shooty HQ. MoF is still in the dex so he's your beat option. No way to make termies troops or scoring.

The only one that deviates in this way is Kantor, he allows sternguard to score. Khan gives bike and dedicated transports in the WS detachment scout.

No bionic rules but Iron Hands have army wide 6+ FNP and It Will Not Die for vehicles and characters .

Centurion "devastator" come with Twin-Linked Heavy bolter and hurricane bolter for 60 pts. You can have up to 6 in a squad.

Legion of the Damned have flaming projectiles. All ranged attacks have ignore cover special rule.

Black templars are in the book. They can not take some selections but have access to Centurions, Thunderfires, and so on. They have special rules for Chapter Tactics.

Chapter Tactics for the following chapters: Ultramarines, White Scars, Imperial Fist, Salamanders, Iron Hands, and Raven Guard. They have two special rules per choice.

Centurions can be taken as Elites or Heavy.

Heavy support are the devastator option. They come with twin-linked Heavy bolters and Hurricane bolters. Hurricane can be upgraded to missile and HB upgraded to Twin- Las cannon or Grav-cannon and grav-amp.

Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.
Special Rules: Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

Elites are the assault option. They come with Siege Drills at S9, twin-linked flamers and Ironclad assault launchers. They can upgrade flamers to meltas and assault launcher can be upgraded to hurricne bolters.

Can upgrade to omniscope which gives night fight and split fire special rules.

They can select a Land Raider as a dedicated transport.
Special Rules: Move through cover, Slow and Purposeful, Decimator Protocols(Can fire up to two weapons in each shooting phase), Very Bulky, Chapter Tactics, and TSKNF.

(Centurions) Two plus save no invul. Toughness and strength of five.

Also you can not deep strike the centurions.

Most things remained the same. Some units got cheaper vanguard, sternguard, honor guard, tactical marines and some special characters.

Same psychic disciplines and thunderfires are the same and same points.

Kantor is in.

Legion of the Damned are 25 points a model.

No Vows (Black Tenplars), just chapter tactics.


Grav are nasty against heavy armored troops. the roll to wound is based of the armor save. So shooting termies you would wound on a 2+ and all types are AP2.

Posted by Natfka at 5:15 AM


Via40k Radio:

The scouts went down 2 points and they can now take a Storm as a dedicated transport. They mostly stayed the same.

-----

Tactical Marines are fourteen points each.

----

Raven guard get stealth and the ability to use their jump packs in the movement and assault phase.

----

IF get bolter drill and that allows them to re-roll any 1s, it does not work with sternguard special rounds. Also Devs and Centurion Devs get Tank Hunters special Rules with a +1 on damaging buildings.

Sallies get to re-roll any failed armor saves from flame based weapons, also with their flame weapons they get to re-roll any failed wounds or armor penetration that fail to cause a penetration or glancing hit. Also any character gets to master craft one weapon for free points.

-----

Both weapons (Anti-Tank weapons on new AA tank) are S7. The Hunter is AP2 and has armorbane so it should handle most flyers out there.
-------

Vows are gone. BT come with Chapter Tactics just like all the other marine army. One allows you to re-roll to hits rolls and rending, when you're in challenges. The other one gives you Adamantium Will and Crusader. Also their ally matrix did not change.

-----

The only way you get twin-meltas is if you take Vulkan

-----

The crusader squads are cool because you can have up to two power weapons in the squad, if you take a Sword Brother. The Initiates are fourteen points and come with bolter, bolt pistol, frag, and krak. You may exchange the bolter for a ccw for the price of free.

-----

There is new wargear for Chapter relics, 6 of them.

Stalker has RoF 4 and the Hunter has RoF 1.

You get the option to take 5 bikes as a troop if your captain has a bike, also your command squad can have bikes.
-----

The Emperor Champion is and HQ choice and for his points will be a good character hunter. Those abilities no longer exist, they're just gone. The chapter Tactics they get are called "Accept any Challenge, No Matter what the Odds" and "Crusaders".

(Emperors Champion) When in a challenge you get to re-roll your To Hit rolls and all attacks have rending.

-----

Q) Does special characters still add the USRs/special rules that they have in this codex to your army/squad? EX: Shrike and Infiltrate? Pedro and +1 Attack aura?

A) Yes some SC still have USR that boost their army.

Q) Is it finally possible to take jump packs for our command squads?

A) No, only bikes.

Q) Can you confirm/disprove the "special" Rhino variants that were rumoured? EX: Medical, Recovery, etc.

A)Those do not exist. That was wish listing.

Q) Could you shed some light on the UM special rules?

A)Ultra marines are a little lengthy but they choose the doctrines of Tactical, Assault, or Devstator. The Tactical detachment re-roll ones, unless they're tactical marines and they re-roll all failed to hit rolls in the shooting phase. The Assault detachment re-rolls charges, unless they're assault squads, bikes, attack bikes and they get fleet. The Devastator detachment get to re-rolls on snap shots and overwatch shots, unless they're Devastators and they gain relentless as long as they're not disembarking from a transport in the movement phase.

Q) Are there any special banners that can be taken? EX: Banner of Devastation from DA Codex, etc.

A)No, that is more wish listing. You can have the good old Chapter Banner.

------

(Sternguard) went down to 22 points.

------

(Emperors Champion) has an AP2 sword striking at initiative and if you add the BT Chapter Tactics be becomes a challenge machine. He also has 2+/4+.

-----

(Emperors Champion) are only for BT armies.

-----

Once per game Helbrecht can give Hatred and Fleet in the Assault phase. It only works on units with Chapter Tactics(Black Templars)

------

Bikes are 21 points.

-----

Q) how big can a crusader squad be?
A)Up to 10 Initiates and up to 10 Neos.

Q) what USRs do Helbrecht and Grimaldus provide?
A)Grimaldus gives Zaelot

Q) what units are restricted to Templars?
A) Only librarians

Q) how do Castellans work?
A)You pick either a SM captain, Chapter Master or Termie Captain.

-----

1) (Emperors Champion has fighting stances. First one is +2 str and AP2) yes if you pick that stances, but counts as two-handed. the other stances gives you rending.

2)Yes he is always 2+/4+.

-----

Q) can castellans/marshals take command squads
A)Yes they can take command squads, but they are just Captains now.

Q) can Helbrecht take an honor guard
A)Yes because he is a Chapter Master

Q) what USRs and where in the Force Org chart are normal chaplains
A)Chaplains are HQ and Zealot.

Q) which HQ choices actually take up a slot, and which ones don't
A)Chapter Masters, Captains, Chaplians, and Librarians. BT can not take librarians.

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Only major change to dedicated transports is the Storm moving there.

-----

(Devestators) went down. Close to Dark Angel book.

-----

No way to get 2 special (weapons).

----

(Grav Weapons) Solid shot and they have concussive.

----

Dreads a basically the same.

-----

All Ultra characters are in. (They are) Virtually the same. Calgar can take three Warlord traits and went up in points. He's a beast.

-----

(Chaplains) Two wounds and two attacks (base).

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(Lysander) Yes he still has Eternal Warriors.

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If you play a successor chapter you will use the Chapter Tactics of the Founding Chapters. The codex covers a lot of the successor chapters.

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(Is it possible for White Scars to run an all bike army) Yes but you have to take 2 captains so you can get two bike squads to be troops.

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(Honour Guard) They went down in points. That is their big change.

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(Hunter Missle) S7 AP2 Armourbane.

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(Vanguard vets) They are 19pts without jump pack and 22 points with jump pack. Heroic Intervention does not work the same as last codex.

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Shrike can only infiltrate with jump infantry.
Khan give scout to bikes and mounted troops. His bike does D3 Hammer of Wrath hits.

-----

(Centurions)


WS/BS 4 S/T 5 W2 I4 LD8/9 Sv 2+

First 3 cost 190 and 60pts for each. Squad can be 3-6 suits
-----

(Centurions) The drills give a bonus attack to the assault version.

-----

No Termie command squads.

-----

(Transport capacity) LR = 10, LRC = 16, and LRR = 12

-----

(Lysander Chapter Tactics) Gives all units in 12" with Chapter Tactics (IF), re-roll on morale and pinning test.

-----

Master of the forge is almost the same. He will get "It Will not Die" USR and a 1+ to Blessing of the Omnissiah from the IH Chapter Tactics.

-----


Zitat von BOLS Forum
UNIT CHANGES
-Chaplains are HQ , W:2, A:2 and grant Zealot.
-Master of the Forge gains It Will Not Die
-Scouts drop 2 points, can take LS Storm as a dedicated transport.
-Tacticals drop 2 points.
-Devastators drop 2 points.
-Sternguard drop 3 points.
-Vanguard drop 1 point, jumppack option drops 7 points.
-Honour guard are cheaper.
-SM Bikes drop 4 points.
-Hunter/Stalker re both armed with s:7 weapons (Stalker heavy4, Hunter heavy1). The Hunter's weapon is AP:2 Armorbane.
-Command Squads may take bikes, and a bike-equipped Commander makes a SM Biker unit troops.
-Crusader Squads may take 2 power weapons per squad. Costed and equipped as Tacticals as standard. May swap out for BP/CCW for free. Max size 10 Initiates and 10 Neophytes.
-Centurions WS4 BS4 S5 T5 W2 I4 Ld8/9 Sv2, Squad size 3-6, each costed as a Predator.


CHAPTER ABILITIES
- Raven Guard have Stealth, may use jump packs in movement AND assault phase.
- Imperial Fists reroll '1s' to hit with standard bolters (Bolter Drill). Devatators/Centurions have Tank Hunters and +1 on the building damage table.
- Salamanders reroll failed to-wounds with flame weapons, and failed armor penetration rolls versus vehicles. Characters gain a free master crafted weapon. Vulkan is the only way to grant twin-linked meltas.
- Black Templars have Chapter Tactics options instead of Vows. The Emperor's Champion is an HQ choice for them only and chooses from either (reroll failed to-hits plus rending in challenges), or (gain Adamantium Will plus Crusader). No Librarians allowed.
- Ultramarines choose from one of the following donctrines:
a) Tactical - Re-roll ones, unless they're Tactical marines and they re-roll all shooting failed to hits.
b) Assault - Re-roll charge distance, unless they're Assault squads, Bikes, Attack bikes who gain Fleet.
c) Devstator - Re-roll on snap shots and overwatch, unless they're Devastators who gain Relentless (except when disembarking).
- White Scars bike equipped Captain makes 1 bike squad troops
- Successor Chapter use the Chapter Tactics of their Founding Chapter. Many Successor Chapters are listed by name.

NEW ITEMS
6 new Chapter Relics
Grav Weapons have Concussive

CHARACTERS
-Marneus Calgar may take 3 Warlord Traits and is pricier.
-Korsarro Khan grants Scout to mounted troops and bikes. He inflicts D3 Hammer of Wrath hits.
-Kayvan Shrike may Infiltrate with Jumppack units.
-Emperor's Champion equipped with AP:2 sword, armor is 2+/4+i
-High-Marshal Helbrecht grants Hatred and Fleet to Black Templars in the Assault phase once per game.
-Lysander returns with Eternal Warrior, Units in 12" re-roll on morale and pinning test.
-Grimaldus Grants Zealot to his unit.
-Several Named Characters retain USRs that affect their entire army.

30 Aug. 2013
Hier nochmal eine Zusammenfassung mit Relicten und Wargearlist.

There is a ton of information here on Space Marines, and while this is still considered rumors, it is very solid information on what we will be seeing in the codex.
A huge thanks to Zion for throwing all of this information into one format from 40k Radio. 40k Radio has a print copy of this codex, and on their show went through it in detail.


Please remember that until the codex is in hand, these are still considered rumors. If you missed the first batch of these, here is the link
http://natfka.blogspot.com/2013/08/space-marines-what-is-in-codex-and-what.html

Thanks again Zion (and for sending me the link)


via Zion at talkwargaming from 40k Radio
Relics
Burning Blade: S+3, AP2, Melee, Blind, Incandescent Same cost as a Razorback with Extra Armor
Incandescent: At the end of an Assault Phase in which the bearer made a successful to-hit roll with the Burning Blade roll a D6. On a roll of a 2+ nothing happens. On a roll of a 1 the bearer takes a S4, AP2 hit.


Armor of Indomitus: 2+, 6++, Relentless Same cost as a Landspeeder with a Multi-melta
Once per game during any phase the wearer may choose to temporarily push the forcefield to its limits. For the duration of that phase the Armor Indomitus has a 2++ Invunerable Save.


Shield Eternal: Storm Shield, Adamantium Will, Eternal Warrior Same cost as a Landspeeder


Primarch's Wrath: Bolter, S4, AP4, Salvo 3/5, Shred, Mastercrafted 15 points less than a Rhino


Teeth of Terra: S+2, AP3, Melee, Rampage, Specialist Weapon, Strikedown Same cost as a Rhino


Standard of the Emperor Ascendant: Same cost as Landspeeder Stom with Multi-melta
Friendly units n 12" with the same Chapter Tactics as the bearer re-roll morale checks and pinning tests. Additionally, friendly units chosen from Codex: Space Marines within 6" of the bearer have the Hatred special rule, and add +1 to their total when determining their assault rolls. Furthermore, the bearer and his unit have the Fear special rule.


Wargear
Ranged Weapons: Models may replace their Boltgun or Bolt Pistol with one of the following:
Stormbolter
Combi-Flamer, Melta, Plasma, or Grav
Grav Pistol
Plasma Pistol


Melee Weapons: Models may replace their Boltgun or Bolt Pistol with one of the following:
Power Weapons
Lighting Claw
Power Fist
Thunderhammer
Terminator Weapons: (These are restricted to Independent Characters in Terminator Armor)
Storm Bolter may be replaced with:
Combi-Flamer, Melta, or Plasma
Lighting Claw
Thunderhammer
Power Weapon may be replaced with:
Lighting Claw
Stormshield
Powerfist
Chainfist
Thunderhamer


Heavy Weapons:
Heavy Bolter
Heavy Flamer
Multi-melta
Missile Launcher
Plasma Cannon
Lascannon


Special Weapons:
Flamer
Meltagun
Grav rifle
Plasma gun


Special Issue Wargear:
Auspex
Melta bomb
Digital Weapons
Teleport Homer
Jump Pack
Bike


Vehicle Wargear:
Dozer blade (Land Raiders can not take)
Storm bolter
Hunter-killer missile
Extra armor


HQ
Chapter Master
+5 points base
Artificer Armor new cost +5
Wargear Lists: Relics, Ranged, Melee, Special, Special Issue (Terminator Armor unlocks Terminator Wargear)
Terminator Armor same cost
+1 Wound/Attack over current incarnation
Mounted Assault: If the Chapter Master purchases a bike, all Bike Squads of at least 5+ models may be taken as Troops.
Orbital Bombardment: S10, AP1, Assault 1, 1 use only.


Honor Guard
-10 points less model
Relic blades 5 points less per model
Chapter Banner same cost
May take Standard of the Emperor Ascendant


Captain
-10 points less
Mounted Assault
Wargear Lists: Relics, Ranged, Melee, Special, Special Issue
Terminator Captain
Seperate entry
-20 from current Captain in Terminator armor


Command Squad
1 may be taken for each Captain, Chaplain or Librarian in the army
-15 points less
Apothecary +15 upgrade
-60 point discount for bikes
-5 point discount on Storm shields
May trade Bolt Pistols for Bolters for free
Veterans may take Melee, and Ranged, Special wargear
May take Standard of the Emperor Ascendant


Librarian
-35 point discount
Mastery level 2: -25 point discount
No codex powers
Has access to Biomancy, Pyromancy, Telekenesis, and Telepathy disciplines
May take Terminator armor for same base cost
Not permitted in Black Templar armies (Black Templars have no rules to prevent allying psykers in)
Wargear Lists: Relics, Ranged, Melee, Special, Special Issue (Terminator Armor unlocks Terminator Wargear)
No Combi-grav


Chaplain
-10 point discount
Wargear Lists: Relics, Ranged, Melee, Special, Special Issue (Terminator Armor unlocks Terminator Wargear)
Terminator armor same cost
No Combi-grav


Master of the Forge
-10 point discount
Lord of the Armory unchanged
Wargear Lists: Relics, Ranged, Melee, Special, Special Issue
May replace Bolt Pistol or Bolter with Power Axe


Techmarine
Same points cost
May take one per HQ in your army. Does not use a slot
Wargear Lists: Ranged, Melee, Special Issue
May replace Bolt Pistol or Bolter with Power Axe


Servitors
Same base cost for unit
Additional Servitors cost 5 points less each
Heavy bolter -10 cost reduction
Multi-melta -20 point cost reduction
Plasma Cannon -10 point cost reduction


Troops
Tactical Marines
-2 point per model cost reduction
Veteran Sergeant upgrade same cost as in DA book
Sergeant/Veteran Sergeant have access to Melee and Ranged wargear
If the unit has less than 10 models 1 model may take 1 weapon from either the Special or Heavy Weapons Wargear lists
If the unit has 10 models one model may take 1 weapon from the Special Weapons list and a different model may take 1 weapon from the Heavy Weapons Wargear list


Scouts
-2 points per model cost reduction
Heavy bolter -2 points
Hellfire shells same cost as Meltabomb
Missile launcher same cost as wargear list
Flakk same cost as wargear list
Veteran Sergeant upgrade same cost as in DA book
Sergeant/Veteran Sergeant have access to Melee and Ranged wargear
Camo cloaks -1 point discount
Teleport homer -5 points
Sniper Rifle +1 points
May take a Landspeeder Storm as a Dedicated Transport


Crusader Squad
Initiates same cost as Tacticals
Neophyte base leadership now 8 (Zion's notes: I did check, and the old ones were base 7, they just tested on an 8 because of the Initiates, so please no burning my car down for being "wrong")
1 Initiate may take either a Heavy Weapon or a Power Weapon or a Power Fists
A different Initiate may take a Special Weapon
Sword Brethren upgrade same cost as Veteran Sergeant (same wargear options too)
Has Chapter Tactics: Black Templars
May take a Land Raider Crusader as a Dedicated Transport


Dedicated Transports
Rhino
No changes (wargear prices changed for codex)


Razorback
+15 points base cost
Twin-Linked Heavy Flamer now a free option
Assault Cannon -15 point reduction
TL Lascannon -15 reduction
Lascannon/TL Plasmagun -15 point reduction


Drop Pod
10 model capacity


Land Speeder Storm
Now a dedicated transport for Scouts
-5 point reduction
May replace Heavy Bolter with free Heavy Flamer, Multi-melta for 5 points less, Assault Cannon for 15 points less
Jamming Beacon now makes models that are in range roll twice the number of scatter dice that distance they normally would
Cerberus Launcher: 18" S2, AP-, Heavy 1, Large Blast, Blind


Elites
Sternguard
-3 points per model
Up to two Sternguard may take a Special or Heavy weapon from the wargear lis
Combi weapons went 5 points each


Vanguard
-1 point per model
All models may take weapons from the melee wargear list
Jump packs -7 points less per pack
Storm shields -5 points less per shield
Heroic Intervention: Unit doesn't suffer penalties for disordered charges, and Veteran Sergeants automatically pass Glorious Intervention checks


Dreadnoughts
-5 points less model
Venerable a +25 point upgrade
Assault Cannon +10 point increase
TL Lascannon -5 point decrease
Left-arm Autocannon +5 points
Does not have Chapter Tactics


Ironclad Dreadnought
Points cost unchanged
Meltagun option free
No Chapter Tactics


Legion of the Damned
-10 points per model
1 model may take one of the following special weapons: Flamer (-15 points cheaper), Melta (-10 points cheaper), Plasma (-5 points cheaper)
No grav option
1 model may take a Heavy Weapon from the wargear section
Sergeant may take a weapon from Ranged wargear
Sergeant may replace bolter with chainsword for free, power weapon (same cost as wargear), power fist (same cost as wargear)
All shooting attacks ignore cover
All special rules the same


Terminators
Same base cost
Heavy Flamer +5 points more
Assault Cannon -10 points cheaper
Cyclone Missile Launcher -10 points cheaper


Assault Terminators
Same base cost
Thunderhammer/Stormshield +5 points more


Assault Centurions
First 3 cost 10 points less than base Terminator squad
Up to 3 models may be purchased for purchased for the squad for the same cost as a Predator (each)
May replace the Iron Clad Launcher with Missile Launcher for free
May replace Twin-linked flamer for a Twin-linked Melta for the cost of a flamer in the wargear section
Sergeant may purchase an Omniscope for the cost of a melta gun. It grants him Night Fight and Split Fire
May take a Land Raider as a Dedicated Transport
Has Move Through Cover, and Extra Bulky Special rules
Decimator Protocols: Models with this rule may fire up to 2 weapons in the shooting phase.


Fast Attack
Assault Squad
-1 point per model cheaper
Flamer 5 points cheaper
Plasma pistol unchanged
Veteran Sergeant upgrade same cost as in DA book
Sergeant/Veteran Sergeant have access to Melee wargear, and purchase a Grav Pistol or Plasma Pistol for the same cost
Dedicated Transport rules unchanged


Land Speeder Storm Squadron
Typhoon Missile Launcher 15 points cheaper
Assault Cannon 10 points cheaper
Multi-melta, Heavy Flamer, and Heavy Bolter unchanged


Storm Talon
Same as in Death from the Skies


Bike Squad
4 points less per model
Veteran Sergeant upgrade same cost as in DA book
Sergeant/Veteran Sergeant have access to Melee and Ranged wargear
Attack bike upgrade +5 points more
Attack Bikes
+5 more per model


Scout Bikes
2 points cheaper per model
Grenade launcher upgrade -5 points cheaper
Locator Beacon -15 points cheaper
Veteran Sergeant upgrade same cost as in DA book
Sergeant/Veteran Sergeant have access to Melee and Ranged wargear
Cluster mines are now placed by putting a marker in a terrain peice for both players to see. They alsonow turn a piece of difficult terrain into Dangerous terrain. Limit 1 marker per terrain piece.


Heavy Support
Devastator Squad
Same base cost as new Tacticals
Veteran Sergeant upgrade same cost as in DA book
Sergeant/Veteran Sergeant have access to Melee and Ranged wargear
Up to 4 Marines may each take 1 Heavy weapon from the Heavy Weapons wargear section


Devastator Centurions
Same base cost as Assault Centurions
Same cost for additional models as Assault Centurions
May replace the Hurricane Bolter with Missile Launchers for the cost of a meltagun
May replace the Heavy Bolters with Lascannons for the cost of 2 meltaguns
May replace Heavy Bolters with Grav Cannon/Grav Amp for the cost of 2 meltaguns
Sergeant may take Omniscope for same cost as meltagun
May take Landraider as Dedicated Transport
Does not have Move Through Cover

Thunderfire Cannon
No change

Predator
Base cost +15 points more
TL Lascannon -20 points cheaper
Heavy bolter Sponsons -5 points cheaper
Lascannon Sponsons -20 points cheaper


Whirlwind
Base cost -20 cheaper
Vindicator
Base cost +10 points


Hunter
10 points more than current Predator
Skyspear Missile Launcher: 60" S7, AP2, Heavy 1, Savant Lock, Armorbane
Savant Lock: When shooting at a flyer or flying monstrous creature, you put a marker on it for each miss. The markers stay on the flyer until it leaves the table, is destroyed or is engaged in close combat. At the beginning of every friendly shooting phase you roll for those markers. On a 5 or a 6 that missile hits vehicles in the rear armor, these shots are resolved using the above profile.

Stalker
Same cost as new Predator cost
Icarus Storm Cannon Array: 48", S7, AP4, Heavy 4
Icarus has two firing modes: Single target and Dual Target
Single target: above profile, twin-linked
Dual target: Must be declared before shooting. Pick two targets in range and resolve shooting attacks against them using both of them, but at BS2


All Land Raiders
No points change
"Godhammer" variant now holds 10 models.
No other changes


Storm Raven
No changes from Death from the Skies
Other Notes:


Graviton Weapons
All S-, AP2
All have the Graviton rule: Use armor save to wound. Against vehicles roll a D6, on a 1-5 nothing happens, on a 6 the vehicle is Immobilized and loses a hull point. Grav weapons do not effect buildings.

Quelle:
http://natfka.blogspot.de/2013/08/here-is-what-you-need-to-know-about.html#more
 
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Viel wichtiger sind doch die Eldar im ?Juni?!

Da habe ich Geburtstag und was kann es besseres an Geschenk von GW sein, mir zum Geburtstag einen (hoffentlich tollen ausgeglichenen) Codex zum Kauf zur Verfügung zu stellen?

Aber wenn GW wirklich so weiter macht mit den Codizes aktualisieren, dann haben wir in 2 Jahren die siebte Edition draußen!
 
Viel wichtiger sind doch die Eldar im ?Juni?!

Da habe ich Geburtstag und was kann es besseres an Geschenk von GW sein, mir zum Geburtstag einen (hoffentlich tollen ausgeglichenen) Codex zum Kauf zur Verfügung zu stellen?

Aber wenn GW wirklich so weiter macht mit den Codizes aktualisieren, dann haben wir in 2 Jahren die siebte Edition draußen!

Sehe das ja jetzt erst, wenn die Gerüchte stimmen kommt Anfang nächsten Jahres der Tyra dex.

Tja, scheint so als wären BT, Orks und Soros GW´s AK :huh:


@Warsheep

Ich finde es würde reichen die Cybots als MC zu deklarieren. Sind ja im mom schon fast MC´s (Widerstand 8, 3HP´s Save: NA )
Allerdings wenn sie soetwas vor gehabt hätten, hätten sie die Cybots der CSM´s schon als MC gebracht. Zumindest diese komischen Dämonen Walker hätten MC´s sein müssen.
Aber der Riptide ist dann wieder nen MC, irgendwie ist GW was das angeht nicht konsequent.
 
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WENN Sm die nächsten nach Eldar sind, dann wird es August, nicht Oktober... pünktlich zu MEINEM Geburtstag 🙂
Wenn nicht, dann bleibt die Frage, wer vor ihnen im August kommt...Der Gerüchtelage nach ja Orks oder Imps, wobei beide das nicht nötig haben, es aber zumindst bei den orks trotzdem verständlich wäre (Codexalter).
So oder so: Grund zur Freude... ist doch schön für alle Beteiligten 🙂
 
Naja, wir werden es sehen, wenn es soweit ist...oder: Es wird Wasser geben, wenn der Imperator es will.
Halten wir mal fest:
Space Marines zwischen Anfang August und Ende Oktober; keine monströse Kreatur, dafür mini-Cybot für Charaktermodelle und - wenn wir Pech haben - Ami-Strandbuggys für Scouts; HQs werden drastisch billiger in der Grundausstattung, Techmarine kriegt mehr Spielsachen. Alles in allem gut, solange Ward nicht mitmachen darf und der Fluff wieder besser wird... bin etwas skeptisch, aber freue mich jetzt schon 🙂
 
Naja, wir werden es sehen, wenn es soweit ist...oder: Es wird Wasser geben, wenn der Imperator es will.
Halten wir mal fest:
Space Marines zwischen Anfang August und Ende Oktober; keine monströse Kreatur, dafür mini-Cybot für Charaktermodelle und - wenn wir Pech haben - Ami-Strandbuggys für Scouts; HQs werden drastisch billiger in der Grundausstattung, Techmarine kriegt mehr Spielsachen. Alles in allem gut, solange Ward nicht mitmachen darf und der Fluff wieder besser wird... bin etwas skeptisch, aber freue mich jetzt schon 🙂

Ich sag es ja ungern aber hat Matt Ward nicht den derzeitigen Codex für SM geschrieben?
Das ist der Beweis das er es kann wenn er will.

Solange er auf dem Niveau bleibt darf auch MW den nächsten Codex wieder schreiben.
 
Alter Hut und nein, darf er nicht. Der aktuelle Codex war sein erster überhaupt, da war er wahrscheinlich noch nicht so wahnsinnig/frei/verbittert/whatever. Ja, die Regeln waren insgesamt sehr ausgeglichen, aber der Fluff war halt gnadenlos scheiße. That said und in Anbetracht der Tatsache, dass seine späteren Codices immer schlimmer wurden... nein, gebt mir einen Phil Kelly-Codex 🙂
 
Mhhh.... meine Fenriswölfe sind immer so hungrig - also ja zur Niere, aber nur OVP.

Matt Ward mag zwar verschrien sein, aber der SM-Codex war bisher seine beste Arbeit und vielleicht ist ihm die Kritik daran sogar bewusst und er wird seine eigene beste Arbeit noch weiter verbessern wollen. Ganz im Sinne von Back-to-the-roots halt.
Ich denke, man sollte ihn einfach mal machen lassen, der SM Codex ist ja immerhin nicht mein geliebter SW-Codex 😉

~ aber ganz ganz bisschen vielleicht sollte sich Herr Ward aber ein klein wenig Beistand beim Fluffteil von anderen Autoren holen. Man kann seine Armee auch gut präsentieren ohne sich selbst nur als "Uber-Killa" darzustellen.
 
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