2000 Pts - Blood Angels Army
Unit Name ## WS BS St To Wo In At Ld Save Cost
Chaplain (HQ) 1 5 5 4 4 2 5 4/5 9 +/4(I) 222
Bolt Pistol (x1); Crozius Arcanum; Rosarius
Frag Grenades Fight simultaneosly with troops in cover. Models [1]
with Power Fists still go last.
Melta Bombs When assaulting vehicles or immobile [5]
Dreadnoughts, model may make 1 attack with an AP
of 8+2D6.
Terminator Honours +1 Attacks. [15]
Jump Pack Move 12", ignoring terrain. Deep Strike if [20]
allowed. If model enters difficult terrain, roll
a D6- on a 1 it crashes and is removed. Flee &
pursue 3d6".
Death Company 1 4 4 4 4 1 4 2 9 3+/4*+ [0]
Each member of the Death Company is armed with a
Bolt Pistol & CC Weapon, Bolter or Bolt Pistol &
Power Weapon / Power Fist (Veteran Sergeants
only); The Death Company may only be led by a
Chaplain or Sanguinary High Priest without an
Honour Guard; If it is not led, the Company must
move toward the nearest enemy unit and assault it
as fast as possible; Fearless; Ignore Injury;
Bolter / Bolt Pstl. & CCW; Frag Grenades
Veteran Squad (Elites) 8 4 4 4 4 1 4 1 9 3+ 286
Bolter (x7); Meltagun (x1); Frag Grenades
Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [51]
Frag Grenades; Bolt Pistol (x1); Power Weapon
(x1)
Melta Bombs When assaulting vehicles or immobile [5]
Dreadnoughts, model may make 1 attack with an AP
of 8+2D6.
Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [73]
Carries up to 10 Space Marines; Tank; If
immobilised, can attempt to repair instead of
shooting - this succeeds on the roll of a 6;
Supercharged Engine; Storm Bolter
Smoke Launchers Use instead of shooting- for one turn, [3]
penetrating hits count as glancing blows.
Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Veteran Squad (Elites) 8 4 4 4 4 1 4 1 9 3+ 286
Bolter (x7); Meltagun (x1); Frag Grenades
Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [51]
Frag Grenades; Bolt Pistol (x1); Power Weapon
(x1)
Melta Bombs When assaulting vehicles or immobile [5]
Dreadnoughts, model may make 1 attack with an AP
of 8+2D6.
Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [73]
Carries up to 10 Space Marines; Tank; If
immobilised, can attempt to repair instead of
shooting - this succeeds on the roll of a 6;
Supercharged Engine; Storm Bolter
Smoke Launchers Use instead of shooting- for one turn, [3]
penetrating hits count as glancing blows.
Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Veteran Squad (Elites) 8 4 4 4 4 1 4 1 9 3+ 286
Bolter (x7); Meltagun (x1); Frag Grenades
Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [51]
Frag Grenades; Bolt Pistol (x1); Power Weapon
(x1)
Melta Bombs When assaulting vehicles or immobile [5]
Dreadnoughts, model may make 1 attack with an AP
of 8+2D6.
Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [73]
Carries up to 10 Space Marines; Tank; If
immobilised, can attempt to repair instead of
shooting - this succeeds on the roll of a 6;
Supercharged Engine; Storm Bolter
Smoke Launchers Use instead of shooting- for one turn, [3]
penetrating hits count as glancing blows.
Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Tactical Squad (Troops) 9 4 4 4 4 1 4 1 8 3+ 253
Bolter (x8); Meltagun (x1)
Veteran Sergeant 1 4 4 4 4 1 4 2 9 3+ [35]
Bolter
Melta Bombs When assaulting vehicles or immobile [5]
Dreadnoughts, model may make 1 attack with an AP
of 8+2D6.
Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [73]
Carries up to 10 Space Marines; Tank; If
immobilised, can attempt to repair instead of
shooting - this succeeds on the roll of a 6;
Supercharged Engine; Storm Bolter
Smoke Launchers Use instead of shooting- for one turn, [3]
penetrating hits count as glancing blows.
Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Tactical Squad (Troops) 9 4 4 4 4 1 4 1 8 3+ 253
Bolter (x8); Meltagun (x1)
Veteran Sergeant 1 4 4 4 4 1 4 2 9 3+ [35]
Bolter
Melta Bombs When assaulting vehicles or immobile [5]
Dreadnoughts, model may make 1 attack with an AP
of 8+2D6.
Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [73]
Carries up to 10 Space Marines; Tank; If
immobilised, can attempt to repair instead of
shooting - this succeeds on the roll of a 6;
Supercharged Engine; Storm Bolter
Smoke Launchers Use instead of shooting- for one turn, [3]
penetrating hits count as glancing blows.
Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Tactical Squad (Troops) 9 4 4 4 4 1 4 1 8 3+ 253
Bolter (x8); Meltagun (x1)
Veteran Sergeant 1 4 4 4 4 1 4 2 9 3+ [35]
Bolter
Melta Bombs When assaulting vehicles or immobile [5]
Dreadnoughts, model may make 1 attack with an AP
of 8+2D6.
Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [73]
Carries up to 10 Space Marines; Tank; If
immobilised, can attempt to repair instead of
shooting - this succeeds on the roll of a 6;
Supercharged Engine; Storm Bolter
Smoke Launchers Use instead of shooting- for one turn, [3]
penetrating hits count as glancing blows.
Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Blood Angels Scout Squad (Troo 4 4 4 4 4 1 4 1/2* 8 4+ 78
Infiltrate if allowed (unless accompanied by a
Sanguinary Priest or Techmarine); Roll an extra
D6 and pick the best when moving through
difficult terrain; Bolt Pistol & CCWep. (x4)
Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 4+ [26]
Bolt Pistol & CCWep.
Blood Angels Scout Squad (Troo 4 4 4 4 4 1 4 1/2* 8 4+ 83
Infiltrate if allowed (unless accompanied by a
Sanguinary Priest or Techmarine); Roll an extra
D6 and pick the best when moving through
difficult terrain; Bolt Pistol & CCWep. (x4);
Frag Grenades
Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 4+ [27]
Bolt Pistol & CCWep.; Frag Grenades
Total Army Cost: 2000
Wenns unübersichtlich ist, dann sag bescheid. (ich hasse Armybuilder)