Edit by mf_Greg 12.08.2012
-> http://bloodofkittens.com/blog/2012/08/11/rumor-has-it-csm-codex-rumor-drop-part-2/
First off, I want to say that it just doesn’t make any sense for GW to release the new Starter Set with models that doesn’t have a codex, so we have to assume that CSM codex will be out before the starter set. The only way they don’t (would be a big slap in the face) would be they add a mini update like Daemons and still put off the CSM codex release.
Anyway on to more rumors/leaks.
Remember I might just repeat other rumors floating around and debunk others.
–Special Characters–
Ahriman: Mastery Level 4, Same Stats as before, Access to Biomancy, Pryomancy, Telepathy, and Tzeentch. He is the master of witch ire spells, he can cast three spells that are witchfire in the same phase. He can also give up to three units infiltrate ability.
Huron: Same Stats as before, Mastery Level 1, Spells are randomly determined at the start of each turn.
Typhus: Same Stats as before, Mastery Level 2 can only take Nurgle powers, Destroyer Hive has been changed to be a Nurgle Holocaust Str4 AP2 ignores cover. Has Fear
Kharn: Same Stats as before, Him and his Unit get 2+ to deny witch and is completely immune to force weapons. Still attacks random people, but now a sneaky way around it. Always hits on 2+ in Assualt. Best part is he has Hatred that he can give to the rest of his unit.
Fabius Bile: Same Stats as before. Enhanced Warriors can only ever kill one model gives them Str and Fearless.
Lucius: Same Stats as before. His attacks are the same number as your opponent WS (Avatar vs Lucius fun times). Re-rolls all Wounds, Armor saves made by Lucius inflict str 4 ap2 hits back.
–Vehicles–
Dragon: 170pts AV 12/12/10 Can Vector Strike as a MC, Has Str 8 Heavy 4 guns
Shooty Demon Engine: 120pts AV 12/12/10 Two Str 8 Heavy 4 guns
Assault Demon Engine: 135pts AV 12/12/10, Immune to Cover, 12″ Move, Two Str 8 AP1 Melta Weapons, plus PowerFists
Hellbrute New CSM Dreadnaught: 105pts Crazed, BIG CHANGE no more DCW now just power fist will strike at I1
Chaos Land Raider: 220pts Only Godhammer variant, only holds 10 guys, still can get dozerblades
Upgrades: Mini Deff Roller Str 5 Ap – hits and double for failed death and glory, Chaos Lash whips but reduce attacks to 1
–Unique Items–
Demon Weapons: All Demon Weapons on a roll of 1 will attack user, but no longer will you lose the rest of your attacks.
Unique Chaos Power Axe: +2 str Ap2, Blinds Opponents, Gives Rage, Demon Weapon.
Unique Chaos Power Maul: AP4, Fleshbane, Demon Weapon, Any unsaved wounds causes instant death after toughness test is failed, in addition at the end of the assault phase any model with in 3″ must make another toughness test or take an AP1 wound.
Unique Chaos Power Sword: Ap3 Marked for Death, select any character get str x2 AP1 instant death when engaged with that character
Unique Chaos Flamer: Str 5 Ap3 Torrent, Soulblaze
Unique Icon: Once you kill a model the Icon unlocks and any model enemy model within 12″ must take Difficult and Dangerous Terrain tests and all friendly deep strikers don’t scatter.
Unique Spell Book: Gain Random powers every turn can possible hurt you as well
–Wargear–
Attack Familiar: Two additional familiar attacks
Magic Familiar: Grants Random Spells
Chaos Iron Halo: 4+ invul can stack with MoT so that means 3+ invul
Flails: AP 2 Str 8 reduce WS of targets
–Units–
Chosen: 19pts each, Infiltrate gone
Terminators: 31pts each, Upgrades got very cheap FULLY kitted 10 man unit is about 400 pts with more versatility than another other Terminator unit in the game. Still has Combi-Spam.
Zerkers: 19pts each, Chainaxe Str 4 Ap 4
1k Sons: 23pts each, Champion Mastery Level 1
Plague Marines: 24pts each, Same as before now have Poison Assault Weapon
Noise Marines: 16pts each, Must still buy Sonic Weapons. Sonic Blaster 24″ inch Str 4 Ap5 Salvo, Ignores Cover, Blastmaster 25 pts assault 2 or heavy 1 blast same as before now with ignores cover, Doom Siren Same as before.
Assault Oblits: Elite Slot Weapons act like Ymgarl Genestealers powers
Possessed: Random Chart is now D3 acts like Ymgarl Genestealers powers, but determine at the beginning of the turn.
Havocs: 13pts each, 5-15pt drop for all special weapons from past edition, can buy Flak missiles
–Psychic Powers–
Tzeentch: 4 powers only. Prime Power Random Str blast that keeps on exploding random hits for every dead model, 1-2 Roll on Big Chart re-roll spawn result, 3-4 Bolt of Tzeentch but how is a Beam, 5-6 Breath of Chaos
Ok that is all I got guys every last drop of rumor juice is gone! Enjoy, oh wait what is this at the bottom of my cup…
Prepare to be Despoiled
Abaddon is still one bad ass. His stats and cost remain the same. He will always be your Warlord. Drach’nyen: Demon Weapon, Specialist Weapon, +1 str ap2. Talon of Horus: x2 str, re-roll wounds, BA get hatred to Abaddon, Any friendly unit within 12″ of Abaddon gets Preferred Enemy. The biggest thing about Abaddon though is he makes CHOSEN TROOPS!
Edit by mf_Greg 26.07.2012
Hier mal ein richtig großer Schwung Infos, war hoffentlich noch nicht da:
Chaos Space Marine Codex
As of July 25th, CSM book is set to release in September along with the starter (though not the same week).
General
Having not had an extensive amount of time with the rules, from what I have read so far, there seems to be a theme of if you want it, you can have it, but you have to pay.
Basic CSM squads actually end up cheaper than a tactical squad if they take only 2 special weapons and their aspiring champion has bp/ccw.
It's possible, however, to clear 400 points on a 10 man squad with a transport.
There does seem to be a ton of possible army lists that can be built out of it though, and that's really exciting, but at the end of the day they're just marines and nothing has jumped off the page as 'wtf...OP' (yet)
There are no CSM squads that can combat squad.
Does the codex promote a mixed army, or mono god armies?
You can get away with a mono-god list, but at that point you should be using cult troops most likely.
If you're adding havocs to your berzerker army, there's no real point in giving the havocs the mark of khorne for instance. In that sense you're varied.
It's not like 3.5 where we'll see thousand son troops with nurgle vehicles to min-max.
Undivided armies are a lot cheaper than cult marines. A lot. Playing undivided gives you many more bodies.
Marks
The only impact on Marks is that HQ models make corresponding cult units Troops.
You can mix/match Marks and Icons.
+1T/FnP isn't as good as a Plague Marine, they're worth their points.
HQ unlocks corresponding cult troop.
Marks are the same.
-Undivided still reroll morale tests?
-Khorne still Rage
-Tzeentch still +1 invuln save
-Nurgle still +1T
-Slaanesh still +1I
Marks are the same, except Khorne which is Rage, not +1 attack and has a point decrease.
Undivided Lords get Inspiring Presence command trait, and improved reserve manipulation.
Dedicated transports get the mark of the unit they're bought for, for free. Only units with the same mark can ride in it, (so be careful).
Undivided vehicles can transport anyone.
Other vehicles may buy them. An example would be the mark of khorne on a predator, which gives it a dozer blade at no additional cost, and allows it to roll d6 wounds on a unit it tank shocks
Yes icons prevent scatter
Marks are bought per squad
CSM/Havocs/Raptors/Chosen pay the same cost. Termies pay more.
Psychic Powers
There are 2 debuff spells in Nurgle and Slaanesh, 2 buff spells in Slaanesh.
Psychic powers are rolled, not bought specifically
Eye of Gods
The "eye of the Gods" table is actually several tables. First you roll to see what table you roll on, then you roll what you get after winning a challenge, killing a monstrous creature or walker, or annihilating a unit in close combat.
One of the tables is Daemonic Gifts.
The chart is 6 charts of 6 options.
Units (General)
CSM and Cultists are Troops
Cult units become troops with the right mark on your warlord.
No bonuses for Sacred numbers
No one comes with icons by default, cult troops get marks by default.
Khorne
Skull Champions can take collars that give the squad and any vehicle it's embarked in a 5+ DtW
Kharne strikes at initiative 5, and he gained armour bane which I guess is new. He's AP3, but for every model he kills (not wound inflicted) he makes an additional attack at initiative 1.
Not quite the same as warrior born as it doesn't keep growing, but it's very devastating for someone with 8 attacks on the charge.
Kharne has a 2+ Deny the witch
Kharne still hits friendly models.
khorne berserkers are AP 5
Berzerkers are 105+21/berzerker
berzerkers are 2 attacks, rage, furious charge, frag and krak grenades, bolt pistol / khornate weapon (ap5 in close combat).
They're 5 attacks at str5 ap5 each on the charge.
They can also upgrade to have chainfists in the form of 2 handed chain-axes.
5-20 in size.
Noise Marines
Noise marines are overall a little bit cheaper. Sonic Blasters are 36" salvo now. Aspiring champions have access to a whip that prevents enemies from denying challenges. Other weapons are the same
Plague Marines
They are 120 for 5, + 24 for more.
Poisoned only in melee. Can throw their blight grenades to reduce enemy movement speed to 2d6 pick the highest, or if already rolling d6 for whatever reason (i.e. cover, charging) pick the lowest.
Plague marines are now poison in CC. Can throw blight grenades
Thousand Sons
Thousand Sons come with an Aspiring Sorcerer in their basic 5 before adding more Rubric marines.
150 points for 4 Rubric marines and 1 Aspiring Sorcerer, He gets a roll included..
Unit size 4-19. 20 points per Rubric. Still slow and purposeful, unless the sorcerer is alive then relentless.
Rubric marines are 1W, 4++
Thousand Son squads are rank 1
HQ sorcerer are rank 1, can be upgraded to 2.
Mark of Tzeench on an HQ is +1 (so you can upgrade all the way to rank 3)
There is a piece of wargear that lets you reroll up to your mastery in dice after you have rolled, but only each dice once.
Ahriman is mastery 4, can cast multiple powers per turn, gets access to almost all lores and has a default psychic attack much like smite but longer range that he can use in addition to his normal psychic powers per turn.
Characters
Most named characters are the same, but overall a point reduction. Abbadon is the same points and does not make terminators troops.
There are no new named characters.
I haven't read any special character adjusting the allies chart.
Abadon is AP2, Daemon Weapons are AP3
Daemon Prince
Kicks ass and takes names, but otherwise no army wide bonus's are granted
Daemon princes are jump if they have wings.
Chaos Space Marine
70 for 5, 14 for each additional marine.
Aspiring Champion is a 10 point upgrade.
Come with bolter/bp/ccw
For every 5 models in the squad you get a special weapon. If the squad is 10 or more, one model can exchange a flamer(5 pts) for a Heavy Bolter, meltagun(10 points) for an Autocannon or Missile Launcher or a plasmagun(15 points) for a Lascannon.
Marks range from 10-50 points, Icons range from 10-40 points.
Cultists
Cultists are 4 points each and come in squads of 10-30. They can have any combination of autoguns (str3 ap-) or auto pistol ccw (str 3 ap-)
They can take special weapons, but not heavy weapons.
they respond very well to dark apostles getting an extra benefit when one is in their unit.
Zombie cultists aren't scoring and cannot be joined by Characters (even with the mark of nurgle)
No traitor guard. Just cultists.
cultists cannot platoon, but you can take up to 30 of them in the first place.
Terminators
Will Terminators be able to be given both marks and icons to essentially be cult terminators?
Yes, but it's expensive. Taking both increases the cost of the second and Terminators pay more in the first place.
Terminators pay 50% more for marks. Taking an icon if you already have a mark costs an extra 20 points
Possessed
Possessed get to buy (not roll) up to 3 boons from the Eye of Gods table.
Maulers (Elites)
str5/t5, 2+/5++, Once per turn can combination of 2:
power weapon, power fist, lightning claw
Each mauler chooses individually.
1-3. Maulers cannot deep strike, but are not slow and purposeful.
Dark Apostles
Yes daemons can be summoned to your CSM icons if you have a dark apostle.
War Smiths
war smiths who can restore hull points
Chaos Dragon (Fast Attack)
The only flyer in the codex
Dragon Takes out other flyers with a ranged attack
its 12/11/10 170pts
Fast Attack
the flyer you get is retardedly good at blowing up things that are zooming.
Bikes
Bikes get nothing new, just CSM on bikes with combi-bolters instead of bolters.
Raptors
Raptors still have access to special weapons, only the aspiring champion can take special melee weapons. They are reduced in points.
The Night Lord's raptors are a lot like vanguard (they cannot charge on deep strike though), but they have 2 attacks base + dual power weapons (ap3) with the shred special rule and are 35 points each.
Dreadnoughts
They can take marks
The mark of khorne for instance gives it Rage and a unique weapon option much-like blood talons except it's a giant rotary saw.
Obliterators (heavy Support)
Predators
No new turret options for predators.
New Siege Engine (heavy support)
The siege engine has a melta blast template.
Defilers
They're the same except they have the Daemon special rule, 4 hull points and a 5+ invulnerable save.
Havocs
Havocs, CSM and chosen squads can take autocannons
Vindicator
Daemonicly possessed vindicators I think will be in every list, with their ability to potentially regenerate destroyed weapons at start of the chaos player's turn
Vehicles
There is a sound-based vehicle upgrade but it's more of a Word Bearers item than Slaanesh.
There is a sonic upgrade for tanks, but it's not a noise-marine thing.
no chaos razorbacks, just combi-weapons
No drop pods
There is a new land raider, it's a lot like a crusader.
12 capacity for the basic, 16 capacity for the new one.
New Land Raider can ram fortifications and you can launch an assault on the occupants, except that you don't consolidate at the end, you remain locked in combat.
If the enemy unit flees they immediately exit the terrain. If the door is blocked (by your land raider for instance), they count as having been caught ala Sweeping Advance
Fortifications
There are no new fortifications but there is a unique upgrade to fortifications.
Misc.
don't know about upgrades being finecast. I know that there is intent to upgrade the basic CSM box to support all the cult troops to be able to achieve any of the weapon combinations from the entries (including everyone having soundblasters).
Daemon Weapons are AP3 and pretty different now, you still wrestle with them. I think its a matter of preference.
The "Hatred: Space Marines" rule....is it ALL Space Marines (Chaos and Loyalist), just Loyalist, or just Vanilla?
Just imperial loyalist.
Edit by mf_Greg 23.07.2012
http://bloodofkittens.com/blog/2012/07/23/rumor-has-it-csm-codex-rumor-drop/
Thanks for waiting everyone.
First off, I typically have no idea on the release schedules, but my feelings tell me that this book will be coming out the first Saturday of September. Makes sense to me release some Demon stuff ahead of CSM, then have the 6th edition Starter Box for Oct and the holiday season. This though I could be totally wrong about so take it with extra salt.
Second, let me go over the latest rumor batch that hit last week concerning CSM with my two cents parentheses.
This was posted on various sites by
Skcuzzlebumm-Release date: September 1st (my guess as well)–Important Designer Note–
-Hard back (my guess as well)
-There is an Eye of the Gods-like table ~like the WFB Warriors of Chaos table.
You get to roll on whenever a character kills another character in a challenge, or a Walker or Monstrous Creature. There is a multitude of gifts (and curses) that your Characters can acquire which range from +1 Save, +1 Toughness, or becoming either a Spawn or a Daemon Prince!!! (Sorta True — trying to lump all the funky stuff into one table is not totally accurate. CSM codex is table land. Expect many random charts and upgrades it will be hard to keep track.)
-Chaos Cultists are in (true– said this and others before)
-The Dragon flyer is in – think Necron Night Scythe with the main chassis replaced by a massive mechanical dragon head with segmented wings sweeping forward and around from it. (True – The thing looks like a dragon head attached to the Owl from Clash of the Titans)
-Dark Apostles – ~Word Bearers rejoice!!! (True– but more of cultist leader/moral buffer)
-Warp Smiths – Chaos Techmarines that can curse vehicles and degrade terrain. ~maybe they’ll have anti-psychotic grenades ( True -Think Doc Ock )
-New Daemon Engine – half way between a Dreadnought and a Defiler. (True -I would say halfway between Defiler and Trygon)
-Defilers are Daemons and have a 5+ Inv save. (Yes a Demon, and some extra lovin…)
-’Cult’ units are all Elites and are unlocked to Troops by appropriate HQ choices (True- Said this before, but have some good news on that front)
-No Cult Terminators ~boo hiss!!! (-True, boo hiss!!!)
-Obliterators are exclusively for shooting – so no powerfists. (-False they will shoot, but still have a powerfist)
HOWEVER there is a new unit which is basically a close combat Obliterator. (True)
-There are 2 types of Raptors now: regular CSMs with Jump Packs, and Possessed Daemonic Raptors with Lightning Claws. (True)
-Possessed take multiple benefits from the Eye of the Gods table. (not sure)
-NO Daemons in the Codex. (true, but allies FTW!)
The new CSM codex is not a return to the 3rd edition codex, this is the successor to Gav Thorpe’s creation– the current CSM codex. Unlike before Phil Kelly was put in charge of building from the ground up; Space Wolves, Dark Eldar, and Orks codexes he instead has taken a much more subtle approach with the CSM Codex. This is not the reinvention of the wheel at its core this is a validation for Gav Thorpe and perhaps if you could ask Gav, Phil Kelly’s CSM codex would have been the codex he wished he could have written, but wasn’t allowed to.
–What will be Released–
We will know if GW has changed policy. This codex will reveal if GW has abandoned the wave method to model release with a new codex or if they have stopped caring and show you all the new models even if they don’t come out right away.
Finecast: Dark Apostle, Warsmith, New Lord, Oblits, All Old Special Characters not updated already
New Plastic: Dragon, Raptors, Dreadnaught, Demon Engine, Assault Oblits, Chosen
Upgrade Packs: Plague Marines, 1k Sons, Emperor’s Children
–General Changes–
Almost all of the old units are either the same point cost or have gotten cheaper. With the notable exceptions of Chosen, Terminators, Defilers getting more expensive. The notable cheaper ones being basic CSM, Oblits, Zerkers, The CSM is really an upgrade codex, while things have gotten cheaper you will be hard pressed to keep your units inexpensive with all the wargear you can add. The cheaper units doesn’t come without a cost as well, almost all units saw a LD drop. Also you will start to see a lot of the new USRs in the CSM book.
–What has stayed the Same–
The Cult units are the same in stats and basic wargear. No new Spacial Characters. Abbadon is still the only one with Eternal Warrior. Demon Weapons still can kill you. The Dreadnaught is still Crazy. The unit sizes have stayed the same as well as the wargear options found in the old codex; e.g. Chosen can still get a butt load special weapons.
–Psychic Powers–
As can you expect each Chaos God gives their chosen Sorcerer access to their own set of spells. That allows you to pick from Basic Spells and the new ones for each God. If anyone was wondering Lash of Submission is gone.
Ok now that we got the basics out-of-the-way let us get to the good stuff
–Daemons–
A good number of units in the CSM codex have this USR.
–It Will Not Die–
- Raptors
- Oblits
- CC Oblit
- Defilers
- Demon Engines
- Dragons
- Possessed
- Demon Prince
Wonder who was getting this new USR well you guessed it CSM is.
–Demon Possessed–
- Dragons
- Defilers
- Demon Engines
Demon possessed just got a whole bunch cuter really. Instead of not being able to embark in demon possessed vehicles they now will only eat one of your guys and repair itself. Otherwise works the same way as before lose BS and ignore shaken and stunned, In addition some things get wargear automatically.
–Challenges–
- Dragons
- Defliers
- Demon Engines
All CSM characters must always accept challenges
–Icons and Marks–
Marks and Icons are both purchasable by most units. That means you have five new Icons and the same four marks, in which units can have a combination of two. This is a list of the USRs and stat bonus possible.
–Space Marines Better Hide–
- Fearless
- FnP
- +1 T
- +1 Invul Save
- Rage
- Soul Blaze
- Furious Charge
- Fear
- +1 I
Almost all CSM units get Hatred Space Marines. Now I am not sure if this includes all Space Marine variants or just Smurfs and friends.
–?Eye of the Gods Table?–
Yeah this will be the chart to end all charts and competitive players will cry everywhere because it is random. All 60+random abilities! Yes you heard it right over 60! How it works I don’t know, but characters can get multiple rolls on the chart through various methods.
Time for some specific models right? Sure why not!
–Dragon–
Oh the Dragon yeah the model on everyone mind. This is a CSM answer to other flyers it is designed almost exclusively to hunt and destroy other flyers. Clocking in about the same points cost of Carnifex these little hell on wings Vector Strike and bring pain to a lot of things. Did I mention it gets to re-roll wounds and armor pens.
–Demon Engines–
The other mystery model that has been leaked. These guys sit on the large bases like Trygons. They have an assortment of special weapons that have never been seen before. They are designed for Building and Heavy armor destruction with Melta CC weapons and bonuses against buildings. They as well get to re-roll wounds and armor pens. Side note: Defilers as well get to re-roll wounds and armor pen.
–Dragons, Demon Engines, Defilers oh my-
So let me put this in perspective. All these models ignore shaken and stunned, have 5+ invul saves, re-roll wounds and armor pens, and can recover wounds and hull points lost.
–Cult Units–
I know much of the Internet was crying about them only being in the Elite slot when I first mentioned it. How dare they force me to take Kharn to spam Berserkers! Well don’t worry is not as bad as you think. You can also get a generic Lord and buy the correct mark and unlock them as troops as well. As for the rules themselves just minor changes.
–Typhus and Cultists–
- Zerkers: Rage, Cheaper
- 1k Sons: Soul Fire, Same cost
- Emperor Children: Weapons Ignore cover and now have Salvo USR, Cheaper
- Plague Marines: Poison Weapons, More Expensive
Typhus is now a mastery level 2 sorcerer of Nurgle. In addition as reported earlier he can make any cultist a zombie. Zombies are going to be disgusting in 6th edition. FnP, Fearless, Fear, and all for no additional cost. As for Cultists they are cheap not conscript cheap, but close. You can get over 30 of them in a squad.
–Daemon Princes, Sorcerers , Chaos Lords–
Princes got more expensive wargear bringing them in line with the Demon Codex. Sorcerers are pretty much the same with the ability to buy up to Master level 3, but they only ever have 2 wounds. Chaos Lords are where it seems to be at, Phil Kelly wants you to design a Lord tailored to your army, their list of wargear options is easily the largest of any model in the book. Also remember they allow you to make Cult Units troops.
Ok that is all I got for now, depending on how the week goes and what GW does I might get more rumors for you, but until now that is all I got. Wait, no I just remembered something…
Edit by mf_Greg 20.04.2012
http://www.heresy-online.net/forums/showthread.php?t=107372
Predictions Section
Rumoured Release Schedule
Q2-Q3 First 6E codex, released just before 6E launch or first codex after launch
General Codex Information
Author: Phil Kelly or Matt Ward
State: Books is done and almost at the printers (Source Darnok), book is done and should be leaving the printers shortly to be stored for distribution (Source theDarkGeneral)
Other: Will be Hardcover
Legions said to be split into 3 books
-Rumours on the split are mixed at the moment. One says the split I have below, the other that there will be a Legions, Renegades and Daemons book which I find allot more plausible. Keeping the current setup just in case and because it involves all the Legion info anyway
Legion Book Specific
Khorne Book
World Eaters (Khorne)
Marked Dreads
Daemon Engines
Khornate characters can nullify psychic abilities aimed at them
Get Bolters
Has to engage in some kind of combat every turn or suffer a random d6 penalty result
Can only have 1 Havoc squad, can take more by "trading in" something else
Having a Khorne Daemon Prince means no Scouts
"Gladiator Themed Unit" Must keep killing in order to stop a timer in their heads from killing them, might be related to the d6 penalty mentioned above
Word Bearers (Chaos Undivided)
Dark Apostles can be split off as squad leaders
Chaplains
Daemonancer (Unit champion)
Summoning Daemons from the Warp, allowed re-rolls to scatter and new mishap chart
Can take Marked units but with restrictions
Turn 1 Daemon Summoning
Can only have 1 Heavy Support choice but get other bonuses to offset this
Nightlords (Chaos Undivided)
Hit & Run
Stealth
Counter Attack (For Elite Units)
Jump Pack
Can only have 1 Heavy Support choice but get other bonuses to offset this
Raptors are Night Lords
Slaanesh and Nurgle Book
Emperor's Children (Slaanesh)
Lash changed to be more like Daemon version
More heavy weapons for larger units
Better bikes
Counter Charge
Higher Initiative
Chosen will be faster
d6 result said to be very harsh
Soul Shieldsman Unit, possibly an upgrade for Veterans
Sonic weaponry
Deathguard (Nurgle)
Feel No Pain and Blight Grenades for Terminators
Poisoned attacks ignore Armour Saves on a roll of a 6
Nurgle Flamers can be made poisoned 3+ or 2+ (possibly through a special character).
Plague Knives for Chosen/Possessed Poison 4+ Ignores Armour on 6s
Stoic special rule: Can't do sweeping advances
Iron Warriors (Chaos Undivided)
Terminators have access to Thunder Hammer & Storm Shield
Iron-Fire Cannon (Thunder Fire Cannon)
Chaos Marine squads may take an additional heavy weapon once past 10 models
Siege Specialists: Tank Hunters and reduce Cover Saves on enemy units
Tzeentch Book
Thousand Sons (Tzeentch)
New Psychic Powers, one of which can remove an entire squad on a failed stat test
Mindless, need command figure or suffer a d6 result to guide their actions
Sorcerers get something similar to a Psychic Hood but called something else
Higher strength/lower Ap weapons
Alpha Legion (Chaos Undivided)
Infiltrate upgrade for much of army
Outflanking
Temporary control of enemy squads/vehicles
Might be able to re-roll scenario
Greatest access to Imperial style vehicles
May force enemies to take Ld tests before they move or shoot
Black Legion (Chaos Undivided)
HQs allow broader access to all unit types, but lack of better universal special rule
Greatest selection of units/vehicles
All Book Specific
Choice of HQ affects what types of units/marks available to your army
CSM Retain Bolter, Bolt Pistol & Close Combat weapon
New Heavy weapons, no Plasma Cannon
Chaos units have built in negatives depending on God
HQ
2-for-1 HQ choices that can be split off, similar to Haemonculi, Priests and Wolf Guard
Elite
Terminators
-Cult dedicated lists only
Chaos Dreadnought
-Remade into plastic
-No longer random
-Can take Marks
-Can't be Venerable
-Chainfist, Thunder Hammer, Power Scourge
-Said to be one in the 6E starter set
Possessed
-New Upgrades
Chosen
-More upgrade options
-Jump Packs
-Terminator Armour
-All types of Combi-Weapons
-Twin Lightning Claws
-Certain HQ choices may be able to take a Chosen squad as retinue
Legion Specific Mounts
Disc mounted Rubrics
Beast mounted Plague Marines
Seekers mounted Noise Marines
Brazen Knights
-Skull Champions riding on Juggernauts
-May be Apocalypse formation yet to be released
Troops
Scout Unit
-Not available to World Eaters
God specific Daemons
-Same as Daemons codex but slight points adjustments to reflect the ability to summon them and 6E changes
Rubric Marines (Thousand Sons)
-New psychic powers instead of weapon options
-More upgrades for unit and Sorcerer
Dedicated Transports
Fast Attack
Assault Marines
-Can be marked
-Berserkers with jump packs
Locust (No FOC slot rumour, put in FA for the time being)
-Small, fast, single seater Chaos Flyer which features heavily in the Sabbat World's Crusade
-Chaos equivalent of an Imperial Lightning.
Spawn
-Larger packs and able to take Marks
Raptors
-Remade into plastic
-Night Lords only
Bikers
-Nurgle Bikes, have Stoic rule so may not perform sweeping advances (Wouldn't this make them T6? Now that'd be annoying to kill)
-Attack Bikes or similar may be included
"Landspeeder"
-Something "sort of" like a Landspeeder may be available
Heavy Support
Slaughterfiends
-Different versions for Legions and Marks
Obliterators
-Maximum unit size increased to 4
-May take none energy-based weapons
-Remade in Plastic or Finecast
Daemon Engines
-3 per FOC slot
-Might be a Tzeentchian one
Landraiders
-New Legion specific LR with higher transport capacity (possibly 15)
-Described as a "warped version of one of the Imperial versions"
-Version of Power of the Machine Spirit
Havocs
-Marked Legions
Monstrous Creature
-Not Greater Daemon but can have Marks
-Not all Legions can take one, Night Lords and Alpha Legion can not
Predator
-More weapon options similar to Razorbacks
-Twin Linked Plasmagun turret with single Plasmagun sponsons
"Thunderfire Cannon"
-Legions may have access to a Daemonic weapons platform comparable to the Thunderfire Cannon (Iron-fire Cannon mentioned in the Legions section?)
Special Characters
Abbadon
-Eternal Warrior
Doomrider
-Unit upgrade, presumably for a Bike squad
Doombreed
Cypher
Horus Axiamand
Honsou
"Red Angel"
Huron
Unknown Raptor Lord (Night Lords?)
Kharn the Betrayer
-Eternal Warrior
-4+ Inv save
-"His bloodshed knows no bounds"
Ahriman
-Psychic power that can't be stopped with Psychic Hood
Typhus
-Eternal Warrior
Lucius the Eternal
Slaanesh Dreadnought
Iron Warrior character with servo harness
Model Releases, 4 Waves planned
Daemonancer model
Iron Warriors character with huge servo harness
Plastic Plaguebearers
Plastic Plaguemarines
Plastic Dreadnought
Obliterators remade in finecast or plastic
Plastic Raptors
Plastic Chaos Drop Pod
Plastic Locust
-Chaos Flier
New Plastic Chaos Bike kit (Rumoured Attack Bike?)
Legion specific heads and shoulder sprue
Power Armour and Terminator bits could be separate
Cult terminators have been sighted, but could be conversion or above mentioned kit
New Kharn the Betrayer
"Bulkier and still ferocious in motion"
Special Character box including:
Horus Axiamand
Honsou
Unknown Raptor Lord (Night Lords?)
Kharn the Betrayer
Ahriman
Typhus
Lucius the Eternal
Edit by mf_Greg 09.01.2011
von warseer, TheDarkGeneral
Oh, YES, plastic Plaguebearers are on the horizon, though I couldn't actually give you a date release, as I rarely ask those kinds of questions.
[...]
Story line wise, they're finally expanding forward, as well as filling in the gaps! The interactions with fellow Chaos Legions, and the massive distrust and often full fledged battles is going to be flushed out. We'll all know FOR SURE, who's whom!
They're leaning against Forge World inclusions, like the Hell Blade, Contemptor Dreadnought, Bloodslaughterers, Plague Drones, etc. BUT, we'll still get some better, faster vehicles similar to Speeders (if not actual Speeders). The newish Land Radier that comes possessed and with a higher infantry capacity will be a huge boon, along with the Daemon Engines that can be taken 2 or 3 for one Heavy/Fast/Elite slot.
Spawn in larger packs, and with the ability to be Marked! (this i'm not sure on, sounds a lil' too good)
Now, something else i've been told, is that someone earlier mentioned jetbikes I believe, and one of my buddies brought that up and linked it to Emperor's Children along with Doom Rider!
Edit by mf_Greg 17.12.2011
von theDarkGeneral
They're expanding the current story line greatly, and including much of the inner alliances, distrust and full fledged war within the 9 Traitor Legions. References to the Black Legion and their "arrogance" will help better paint the picture.
Models...interesting that a previous poster (i forget their name) mentioned Cult Terminator Shoulder pads...because i've recently been told that there is a NEWISH sprue to be released along with several boxed sets of Chaos Marines. The ability to build any Legion out of the basic NEW boxed set along with Legion specific sprue sets which are to include just heads and shoulder pads. I also hear that the Terminator version will also be available, but not sure if they'll come with power armor sprues. Suppose to be Direct Only.
I got a lil' more news on the upcoming Monstrous Creature...can have Marks of the Gods, but not all Legions can take it. Apparently Night Lords and the Alpha Legion prefer more subtle and stealthy approaches.
Death Guard gain a new ability (maybe Chosen squads only ?) that allows their poisoned attacks to ignore Armor Saves on a roll of a '6', much similar to Rending without the extra Armor Pen. [...] i believe the Plague Knives [...] will be the new poisoned attacks, wounding on a 4+ regardless of toughness, rolls of a '6' ignore Armor Saves. Who gets them? Prob unit champs, and perhaps Chosen/Possessed.
Daemonic Mounts actual are useful now! The undivided version will be "worth while" for the non-Marked Legions. Thousand Sons will be VERY pleased with their new found speed.
Iron Warriors become "siege specialists" which equivalents to Tank Hunters and reducing cover saves on enemy units!
Word Bearers are "zealots" and benefit from Chaplains as well as Turn 1 Daemon Summoning. New Daemonancers models are suppose to be SICK looking, but I believe just unit champ upgrades.
Emperor's Children have a haughtiness to them, but prideful, which may give them counter charge (on top of their already higher Initiative). More heavy weapons upgrades per squad, and their Chosen will be...scary fast!
Alpha Legion apparently have the greatest access to Imperial style vehicles, as well as more of an unlimited Force Org slot selections, next to the Black Legion. Much of their Army will be able to upgrade to "Infiltrators".
Black Legion, aka Sons of Horus, aka Luna Wolves are tentatively stubborn, and have greatest selection amongst the units/vehicles. HOWEVER, they're not fully trusted, not sure how this works out in game terms.
World Eaters truly become the combat monsters they're story lined to be. Marked Dreads, and Daemon Engines will be a prime staple in most Armies...
Edit by mf_Greg 07.12.2011
Von theDarkGeneral
THINGS I'VE HEARD:
*Brazen Knights: Or whatever they're going to call the Berzerkers a top Juggernauts, won't be in the Fast Attack slot like the Thunder Cav (Space Wolves). Probably Elites, with no way to move to Troops.
*Word Bearers: Will be able to take Marked units but with some restrictions. Apparently with all the current Black Library Books out on them (I'm enjoying their reads!), and mention of the Sanctified in Siege of Vraks, the ability to take Marked units has been brought up. Not sure how they'll do this, if it'll be a 1 unit for 1 unit.
*Alpha Legion: Hardest to get info on, but "might" be able to force a re-roll on the type of scenario?! This honestly sounds more like a Special Character ability to me...but we'll see...
*Iron Warriors: Their Cult Terminators will have access to Thunder Hammer & Storm Shields, as well as Iron-Fire Cannon (thunder fire). Basic Chaos Marine squads "may" be able to take an additional heavy weapons team once past 10 models...
*Kharn: Gets a new model (FINALLY), which is bulkier and still ferocious in motion...his rules get better for survive ability like Eternal Warrior and a 4+ Invul, but his bloodshed knows no bounds...
THINGS I ASSUME:
*Mixing Legions: I'm still not sure about this, but i'm under the impression that Black Legion HQs will grant you more access to a wider variety of different Legion's units, though not gaining their particular Army wide rules.
*HQs: Sounds like they're gonna be the deciding factor on who/what you can take, from the various Daemon Engines, to particular number of each squad in their respective slot.
*Daemons: Odd...but it may be just the lessor and greater daemon versions in the new codex. So example that World Eaters would be able to summon forth just Bloodletters and Bloodthirsters...i'm hoping this is incorrect.
Edit by mf_Greg 03.12.2011
Das fett gedruckte sind KOmmentare von Ghost21Gerade die Landspeedervariante ist ja an sich nicht abwegig, die Nurgle Blight Drone ist ja praktisch ein Landspeeder mit etwas besserer Panzerung.
EDIT: Kleiner Nachtrag von ghost21.
EDIT 2: Ein weiterer Nachtrag von ghost21.i can see certain viechles getting a chaos daemon engine equivalent but not exact copies, n thats all i can add on the matter(under penalty of catapult)
chaos do refit some things but really all those deamon forgeworlds have to make sth apart from those defilersOriginally Posted by movin_picsthank jeebus ghost said "kinda" to a few things cos like alot of chaos fans i feel we dont need a whirlwind (for example.. insert whichever loyalist USR/tank/gear here) we need a chaos slant.. a different tank, different look same role. I think thats all we really want something without spikes tacked on as an after thought
It sounds like we're getting a large upgrade to our current plight when it comes to vehicles and gear and equipment and special rules. Some will be current "Marine type" vehicles, but a few new ones. Yeah, there is a Chaos "flyer" but it's NOT the Hell Blade (or Hell Talon). Not a troop transport, just designed to cause havoc on entrenched enemy squads (hvy Flamers?).
Here's a list of what things we talked about, items with an evil grin are tentative...
*Power of the Machine Spirit/Infernal Engine![]()
possible
*Land Raider Crusader/Redeemer/?:![]()
possible
*They Shalt Know No Fear:
no
*Fearless:(Cult Terminators, and a few specific Legions)![]()
certain units posibly
*Razorback:
no
*Whirlwind:
no
*Attack Bikes:(possibly with Reaper Autocannons)![]()
kinda
*Thunderfire Cannon:(Iron Warriors and Alpha Legion)![]()
they get sth else , but kinda
*Landspeeder:
sort of
*Artificer Armor:
its called sth else
*Techmarines:(about half the Legions)![]()
kind of
*Chaplains:(Word Bearers)![]()
only word bearers
*Psychic Hood:
its called sth else
*Stormraven Gunship:
no
*Venerable Dreads:
only one thats a sc
BUT, we're definitely getting new Monstrous Creature (that's not a Summoned Greater Daemon), as well as Juggernaut ridden Berzerkers, and a retinue similar to Command Squads (which can take either Terminator Armor, Jump Packs, ride a Bike or Daemon Beast!)...though I'm not 100% on the riding Daemonic mounts for the Chosen Command Squad...
Edit by mf_Greg 22.11.2011
Edit by mf_Greg 21.11.2011Viele "News":
Quelle: http://natfka.blogspot.com/2011/11/chaos-legions-continuous-rumors.htmlIt seems like the rumors coming for the future Chaos Legions book are just coming and coming. Perhaps this is because it is what people want, but it baffles me that we are not hearing more Tau and Black Templar (assuming they really are coming early next year).
Either way, I still love hearing new Chaos Legions rumors. They definitely will be my next "new" army.
Please take with the standard salt. Rumors are rumors until we have codex in hand.
theDarkGeneral
I'm glad ghost21 was able to confirm my early reply about Warsmiths and Dark Apostles, and World Eaters w/Bolters...
Here's more tidbits over a few shots of bourbon and some cigars...
*Chaos Dreads: No longer crazed or deranged, and new plastic (FINALLY) sprue to incorporate some new/old dreadnought close combat weapons types (chainfist, thunderhammer, power scourge, etc.)...but i'm more excited about being able to have Marked Dreads!!!
*Assault Berzerkers! Finally, Berzerkers with jump packs counting as Fast Attack!
*Slaughterfiends from Apoc will make their way into the Codex, along with versions for "Marked" type ones for other Legions.
*HQs making a return (lil' salt): Droomrider, Doombreed, Cypher , along with 5 newish guys.
*Unit size changes: Oblitz can come in up to 4, while most Daemon Engines can be 3 for 1...
*New Landraider: So we no longer have to suffer with just the old crumby one, has a higher capacity (15?) but is more of "warped" version of one of the Imperial versions.
*Force Org Chart: As ghost21 has alluded to, it won't change according to your Legion (HQs) as in swapping more Heavies for less Fast, but your access to units in those categories opens up, becomes limited, or closes off accordingly. Easy example I was given, is taking Khorne Daemon Prince means no Scouts...
I mean there is to be a "scout unit", but no associated with the World Eaters.
And as Brother Dimetrius has already mentioned, Cypher indeed was a Chaos model, and appeared in at least one of our previous Codexes. Could that mean a hint at Dark Angels around the bend? I think that'd be very cool, especially considering they are the FIRST Legion...
*Nightlords: I don't ask much about them, though a lil' i have for my buddy Paul has around 25,000+ points of them...Hit & Run and Stealth for universal special rules, but possible counter attack (for elite unit) as well as jump pack troops.
*Possessed: FINALLY getting some love, and according to Legion, they will have upgrades either already included or that you can pay for.
*Word Bearers: Apparently getting a lil' extra attention, and besides Dark Apostles, new models for "daemonancers", which just might be unit champs/sgt upgrades. I'm not sure. BUT, their summoning of Daemons from the Warp apparently allows re-rolls on the scatter dice, as well as new mishap chart!
*Deathguard: Feel no pain and blight grenades for their Cult Terminators, new nasty flamers upgrades.
*Thousand Sons: AP3 bolters will be MUCH more useful under 6th Edition, and a couple new Psychic abilities, one of which (supposedly) can remove an entire enemy squad from the table on a failed stat test!
*Iron Warriors: Access to Thunder Hammer & Storm Shield termies, thunderfire cannon off-shoot, Havocs w/Tank Hunters and relentless for some squad...
*Emperor's Children: Lash is finally changed to be more in line with Daemon version. More heavy weapons upgrade count for larger units. Better Bikes? Not sure what that means...
*Alpha Legion: Lots of infiltrating abilities, outflanking, and even temporary control of enemy squads/vehicles...basically sneaky bastards!
*Black Legion: HQs allow broader access to all unit types, but lack of better universal special rules.
via Ghost21
there are downsides to chaos units, nurgle cant do sweeping advances(i think thats what there called, n are stoic ), khorne has to engage in some kind of combat every turn or suffer a d6 result, tzzench (sp, ooooh i hate that word)are mindless automatons, who need a command figure or suffer a d6 result to guide there actions, and slaanesh well lets say they have very harsh results
as ive said, it will probably be the first or second 6th ed book, 6th ed is slated for jully i think (but also i have bb then... so i dunno), so anything upto 4 months after that (n this is the Legions book, not the renegades)
(Könnte einer der Admins, den Post in den CSM-Gerüchte-Thread schieben, bitte. Wenn es nicht geht, bitte löschen. Danke!)
und noch einmal von ghost21:
basically as i understand if world eater want more than 1 havoc squad they have to trade sth for it(so not limits on hs per say)
as i understand they can take khornate engines without restriction
sorry to cause confusiuon
Edit by mf_Greg 20.11.2011
Die neuesten Infoschnipsel von warseer (ghost21).
http://www.warseer.com/forums/showpost.php?p=5921830&postcount=414
i know allot of you have questions about individual units and legions, ill try to address them all, however there are limits on how much i can get away with,
ill say this there are havoc's for marked legions
though each legion will get something unique to them, from force organization to individual units to hqs, for example night lords n world eaters can only have 1 heavy support but get other boni
remember huron has quite decent kit, so expect something like a 2nd ed list for him. also, in some ways picking a legion will restrict you, there are allot of chaos characters already in fluff so expect most to return, plus a few new faces
whos the star of the show huh?... now that is something ill hold onto for a while
Ghost21 von Warseer:
i have to say im excited for chaos, there is allot allot of inspiration from the 3.5 dex, with warsmiths, dark apostles n the alpha legion rules well lets say they have a dual command structure
Laut ghost21 ist der Typ aus dem Artbook gemeint und nicht Angron. Außerdem:
Quelle: http://www.warseer.com/forums/showthread.php?t=323182&page=18
ghost21 ist bei warseer noch einmal auf die Anzahl der Bücher eingegangen. 3 scheint zu stimmen, aber nicht 3 Bücher mit je 3 Legionen, sondern eines für Dämonen, eines für Renegaten und eines für alle 9 Legionen.
http://www.warseer.com/forums/showpost.php?p=5919640&postcount=331
In den nächsten Tagen dürfte er wohl noch einige weitere Infos raus rücken, da ihm schon einige Fragen gestellt wurden.okay time to end the what ifs....
there will be 3 chaos dexes as far as im aware, legions, renegades n daemons
now daemons will appear in the legion dex but not those awful lesser things they are now... im not sure about greater daemons... however if you are doing a legion list its based on "black legion(or the generic list)" or one of the others
legions
whats there ?, lots
world eaters with bolt guns you say... yeah there there
expect very powerful characters here (they are 10 Milena old)... my favorite is the overpowered red angel... now he IS angry
ill do the others if people wish
Neue Gerüchte (3-5 Dexe fürs Chaos!!!!!! oO)
REDEATH:
hmmm I was speaking to someone who works for GW and he said there were actually 6 Chaos codexes in the pike....One called Chaos Renegades which covers everything from traitor guard to red corsairs (renegade non Heresy Chaos Space Marines) then he said 5 codexes to follow Archtype Legions....Chaos Legions World Eaters (Khorne), Chaos Legions Death Guard (Nurgle), Chaos Legions Thousand Sons (Tzeech), Chaos Legions Emperors Children (Slaanesh) and lastly one called Chaos Traitor Legions or Chaos Legions Undivided which would concentrate on the Black Legion but have lists, characters and rules also for Alpha Legion, Night Lords, and Iron Warriors. He said they were really excited about the 4 Legion Specific ones and that this has been a long standing desire in the studio to make some CSM codexes that were Legion specific to balance out against the regular SM Codexes (Blood Angels, Black Templars, Dark Angels, SPace Wolves)Quelle: http://www.warseer.com/forums/showthread.php?t=323182&page=15theDarkGeneral:
Considering the broad depth of background and story line change (and expanse) that has recently hit most of the current new codexes, I wouldn't be all that surprised to see some alterations of the Chaos Legions and how they currently function, keeping them quite different from each other.
As I've stated (about a year or so ago), GW understands the need, desire, and profit margin that producing multiple Chaos Legions Codexes will bring and fulfill. Quite a few new Black Library books have been appearing, more and more on the Chaos Legions (though us World Eaters still have as yet none dedicated to us!) all for which is to be timed several BIG changes come out next year. Many of the 6th Edition Rumors are true, and 40K will change much like Fantasy has from 7th to 8th...![]()
From what i'm still told, there are 3 FOR SURE Chaos Codexes coming out, of which 3 Legions will appear in each, and 2 more possible Codexes within the next couple of years for all to see the shelves. Probably 2 Legions Codexes this coming year (2012), and the 3rd arriving early the following year (2013), with (possible) follow up Codexes of The Lost and Damned (named something else) and a Campaign Codex (ya'll remember the Eye of Terror?) that will be largely if not entirely Daemon based...
As for the Daemons in each, they'll largely (not completely) remain the same in each up coming Codex as they appear in the current Chaos Daemons Codex, with most getting points cost hikes and smaller maximum unit sizes, to reflect their ability to be summoned (changing in new 6th Edition) and either Move, or Shoot, or Assault...
Again peeps, just what i've been told in casual gamer talk with my GW higher ups friends...
Edit: Im selben Form spricht auch jemand davon, dass die Dexe als Hardcover erscheinen, dick sind und ca. 60 Pfund kosten werden.
Edit by mf_Greg 12.11.2011
Von BolS via Warseer
------------------------------------------i really really shouldnt but, ive only seen a dreadnaught of the two mentioned (regarding a previous report of new plastic Chaos Dread and Raptors)
-To quickly add. will lesser chaos gods feture. yes n all of the fallen legions will be there
-saw preliminary types for khonate chrono gladiators... and a really bizarre night lord assassin type thing...
-oh im sure if people want a new abaddon.. i saw one but really it isnt much...
-little horus on the other hand... now there's a wow figure
-there was a little heated discussion weather alpha legion should be in this or the traitors dex... there in the legion dex
-the new abaddon as really it just seems bigger n bulkier, like somebody 3d scanned it n made him larger
-the minor chaos gods are already named, its like marks though, no daemons
-i did see a dark mechanicus guy... not sure if he will make it though, a very creepy sculpt based on a john Blanche piece
-this is really something to be taken with a grain of salt there may may be a 30k boxed set at some point, containing one of each of the legions
characters
-oh one last thing its ward
Jow,
Von BoK:
* first real 6th edition codex: Codex Chaos Legions, really big release in three waves, doesn’t invalidate Codex Chaos Space Marines which gets extensive White Dwarf update as Codex Renegade Space Marines
* two starter sets, each with rules, dices, movement markers, mission booklet, one with Dark Angels and fitting scenery, the other with Black Legion and Chaos scenery.
You can combine both to play the campaign or use one set alone to play a selection of dumbed down scenarios against every other force, first starter set that comes with a model for a well established special character
----------------------------
Also wenn ich das richtig verstehe gibt es bald vanilla CSM und wieder die Legionen zu spielen. Das wäre mal der Knaller und das mit den Renegaten klingt auch ganz gut.
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