ENDLICH
XV95 Regeln 1
XV95 Regeln 2
via Faeit212
- - - Aktualisiert - - -
Leider is der Fusion Collider eine Schablone, aber die Regeln klingen auf jeden Fall gut. Hängt halt viel davon ab, was es als Ausrüstung gibt & wie der Decker genau funktioniert.
Schade, dass des Gerücht, dass er eine HQ Auswahl ist & Geister zu Standart macht, anscheinend nicht stimmt :huh:
XV95 Regeln 1
XV95 Regeln 2
via anonymous sources on Faeit 212
The Ghostkeel is an elite choice that comes with 2 stealth drones for each Ghostkeel. It's a Jet Pack Monstrous Creature, and you can take 1-3. It has the normal Tau BS 3 with 4 wounds, but only a T5. However the 3+ save with +2 to it's cover save outside of 12" should make up for it.
The main gun- Fusion Collider is an 18" S8 AP1 melta blast gun that can be exchanged for a Ion weapon that is more infantry based with a S7AP4 Assault 6 gun that can overcharge for additional strength and a large blast.
It also has a twin- linked flamer that can be exchanged out for a TL bust cannon or fusion blaster.
The model has gear that doubles the cover saves to a max of +2 but also gains shrouded from it's drones. It seems powerful with stealth, shrouded, and the limited doubling, but I have not had time to read the details to see what stacks.
Two support systems are also allowed for upgrades. Cost wise its a little over a hundred and a quarter.
Regarding special rules- no infiltration
-Fire Team
-Stealth
-Supporting Fire
Countermeasures. Once per game, you can disrupt the targeting of an enemy unit, if it is targeting the Ghostkeel's unit, before dice are rolled. That unit can only make snap shots during that shooting phase.
via Faeit212
- - - Aktualisiert - - -
Leider is der Fusion Collider eine Schablone, aber die Regeln klingen auf jeden Fall gut. Hängt halt viel davon ab, was es als Ausrüstung gibt & wie der Decker genau funktioniert.
Schade, dass des Gerücht, dass er eine HQ Auswahl ist & Geister zu Standart macht, anscheinend nicht stimmt :huh:
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