1.) The Grimoire of True Names from Codex: Daemons is banned
As of right now, this is the only true banning. We feel there is too much potential for abuse, and disagree with the effect it has on the army and the game.
Warum die Grimoire und nicht den Schild der Ewigkeit? Ein Ordensmeister nervt auch herum. Warum gleich komplett weg, anstatt nur den Wiederholungswurf zu verbieten, wenn man denn moderat beschränken wollte? Mit einer Chance von 1/3 würde sich das Problem Screamerstar selber lösen.
2.) A few units will receive 0-1 status
For those of you who weren't around when 0-1 was a thing in codecies, means that a maximum of 1 of that unit may be taken per army. These are all units whose mass inclusion limits the potential lists in the game, and will thus be restricted. (As none of them are a problem on their own.) Rest assured that this will be a very short list, we are not interested in creating very restricted armies.
Benachteiligt einige Armeen, bevorteilt andere. Verlagert das Problem nur. Hier gewinnen flexiblere Codizes, nicht flexiblere Spieler.
3.) Supplemental Codecies will no longer be able to ally to their base codex
There will be no more self-allying, no more cherry picking the best parts of a supplement while paying none of the costs, and no more force-org bloat from doing so.
4.) Dataslates will take an ally slotTaking units from many, many different books and ignoring the force organization chart is too much. This change will make dataslates an interesting addition to the game, without allowing for truly bizzare armies.
Beides sicherlich erwägenswert, ich denke mal das Inqui-Detachment fällt hier drunter.
5.) The number of psychic mastery levels in an army will be limited
This change will eliminate a great many power combos from the game, and will stop a player from making a lot of lucky rolls on the psychic power tables to effectively win the game before it begins.
Siehe oben, verlagert das Problem, Codizes die bestimmte Psikräfte nutzen leiden, andere profitieren, von Balance keine Spur. Ich weiß ja nicht bei wievielen Punkten man das Beschränken will, aber ein Doppelpropheten gibts bei den Eldar schon ewig, und die haben auch Mastery 6. Letztlich ist es auch wieder etwas, was konkret gegen Dämonen geht...
6.) Strength D is out, Lords of Battle are inWe feel the the Lords of Battle are not overpowered on their own, the fact that they give the opponent some advantages (bonus to seize, and especially victory points) balances out their fearsome firepower and powerful endurance. Strength D, however, is too powerful. This is well-known by every apoc player (and I am one of them), and has been the case for the past two editions. (Yes, it was even overpowered back in 5th, and it was much worse then.) There is some debate still going on, but it looks like S😀 will becomeS:10, ordinance, ignores cover. That still makes it very powerful, but more in line with the price paid for the superheavy as well as it's other weapon options. In addition, superheavies will have to start on the table.
Titanenkiller halte ich selber für Unsinn, die hier vorgeschlagene Lösung halte ich dennoch für daneben, S10 und Deckung Ignorieren ist gut, haben aber einige, billigere LOW Auswahlen einfach mal so.
7.) Super-forts are gone, or at least downsizedNo AV15, it will be AV14 instead. Every individual fortification from Stronghold Assault is allowed, but the “network” choices are simply too big and unwieldy to allow for tournament play. (As a consolation, they're pretty terrible, so I think it's OK.)
Passt.
8.) Dedicated transport flyers will be limitedFlyers are not the be-all end-all of this edition, but all-flyer and mostly-flyer armies change the meta in uncomfortable ways and are notoriously unfun to play against. Andere Lösung durch mich bereits erwähnt.