Apocalypse 2 im Sommer 2013?

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Die coolste Explosion meinerseits war als mein Ur-alt CoS im Team Up mit dem IW DP einen Reaver den Gar ausmachte und irgendwas bei über 20" knallte. Da ging noch ein Warhound in die Knie (dessen Schilde schon gestrippt waren) eine BB Varainte wurde beschädigt, ein GK Trupp weggefegt (*jubel*) und so etliches an Infanterie und Fahrzeuge u.a. meine Kyborgs (die den Warhound angesoftet hatten) aber die beiden großen Dämoentypen hatten beide ihre Retter bestanden😎 Herrlich!
 
@offtop: Wenn wir schon bei den alten Kamellen sind, hab gesehen wie ein einzelner Ork Killakopta den Brassskorpion der noch keine Rumpfpunkte verloren hatte mit einen einzelnen Schuß ins Heck zerstört und ein gutes Spielfeldviertel (leider unsers) durch die Explosion mitgenommen hat ^^ Gork und Mork waren sehr stark in dem kleinen. So viele 6en waren schon fast unerhört ^^ (der Killakopta hat das Spektakel dank der Explosion übrigens nicht überlebt )
 
Bei uns war die spektakulärste exposion ein Eldar Scorpion.


Ein aus 50 Terminatoren besethender Deathwing schockt direkt vor einen schwer beschädigten Scorpion...

Dieser führt einen Panzerschock aus...

Eine Tod oder Ehre Attacke von einem Thunderhammer...

Der Scorpion Explodiert...

40 Terminatoren sterben...


Ich bin ja mal gespannt ob und wie sich die Makrowaffen ändern. Ich schätze mal der Banblade wird ja Teurer, dafür hat er jetzt die 15" Schablone.
Mit der neuen TK Regelung werden die Eldar noch schlagkräftiger. Werden sie dann teurer oder hasbe sie weniger TK Waffen.
 
Damit wir nicht nur in Apokalyptischen erinnerungen schwelgen neue Infos von BolS

What are the scenarios?
There's 6 in the normal part, + 3 more for warzone: Armageddon.

Allies
All armies on the same side are treated as Allies. Armies from the same codex but commanded by different players are considered battlebrothers. Armies that according to the allies matrix ally are "come the apocalypse" count each other as desperate allies. It doesnt say that you HAVE to use the allies matrix in fact it says "alternatively" for when you cant decide which players are put in which team.

FOC and Scoring Units
Biggy: No force organization chart, in fact something which I forgot to mention, ALL units are scoring, even HQ everything.

Space Wolves
What do you get bonus wise for fielding the Space Wolf Formations, ie Great Company and such?
Great Company: stubborn for all.
All models in the formation re-roll their charge moves and re-roll to hit rolls on overwatch.
x1 per game start of assault phase all within 18" of the wolf lord/Ragnar gain furious charge and fleet.

Librarius: 5 Runepristes is the same as 5 Librarians: They're a psychic choir formation (see the blog post from Loken for more info) and get a choir power. Warp charge 4, 24", S
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, Ap1, Heavy 1, large blast, Vortex. Vortex doesnt destroy everything like it used to, it's a normal D weapon but the blast stays on the table and scatters 2D6 each turn, on a double it disappears. In the case of this power though when it dispappears the game will start using the Seismic explosion rules as the vortex buries itself into the plant's surface.

Brethren of the Great Wolf, which contains logan, njal, ulrik, arjac, bjorn and 1 wolf guard pack. It's a high command formation, wolf guard needs to have the banner of the great wolf which within 24" all have Furios charge. Formation has fear and all space wolves on the table have stubborn. Then all characters in the formation can all do the finest hour/sons of primarch buff not just one, but all at the same turn so it's a mega strong unit for that turn.

Wolfpack Flanking Force, wolflord on wolf/canis wolfborn, 2+ thunderwolf units, 5+ fenrisian wolve packs. Acute senses, hit and run, outflank, rage and can charge in the turn they arrive from reserves

Imperial Guard
Lord Castellan's Supreme Command.
Lord Castellan Creed includes him, Kell, a company command squad and an Imperial bastion. When his unit is in the bastion he can issue orders to units anywhere on the table. The master of ordnance can make D3+1 artillery bombardments instead of 1. The formation is a high command formation, so you receive 1 extra strategic asset normally in the break, in Creed's case though you receive 2 assets.

CSM
Lords of the Black Crusade,
Lord of the Black Crusade is Abaddon and Kharn, Ahriman, Lucius, Typhus or lords with mark of khorne instead of Kharn etc. High Command Formation. They can all use the finest hour/sons of primarch at the same turn.

The planet killer: once per game you can have Abaddon's flagship start bombarding so from now on you start using the Magma Storm Unnatural Disaster table. You are the master of disaster as long as Abaddon is alive. Basically there's a table you roll on and it affects everybody, but if you're the master of disaster you're the one that begins applying the results. So if you get a result to do D3 blasts and you roll a 3, the master of disaster places the 1st one, then your opponent, then the master, so you have that advantage when you roll an odd number.


The Lost and The Damned
Lost and the Damned: 1 Dark Apostle, 6+ chaos cultist units. Gain inflitrate. After each break you can return a single unit of cultists. All cultists in the formation have feel no pain and furious charge.


Legionnaire Warband
Legionnaire Warband: When in close combat with any loyal space marine they re-roll to hit every round of combat. And if they're within 12" of loyal space marines they get fearless. That's the only rule.

Black Templars
Black templars have 2 formations in Warzone armageddon, one's for Land Raider Crusaders and the other for a company style.

Sons of Grimaldus
They all get feel no pain, all dword brethren gain fearless and hatred(orks). When charging any unit from codex
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rks they gain furious charge. This formation is from Warzone :Armageddon so that's why it's themed against the orcs.

Dark Eldar
Dark Eldar formations are incredibly great in my opinion. There's 5 of them. I'll detail two of them:

Ravager Titan Hunters: Armoured spearhead formation. Any ravager within 6" of the command vehicle (including the command vehicle) gets shrouded. The command vehicle has a shadow ray weapon in addition to the normal stuff. You shoot it before you shoot the rest of the dark lances. If it hits then any subsequesnt hits by any ravager in the formation will ignore the effect of Void shield, power fields AND eldar titan holo-fields. Range for the shadow ray is 36".

Dark Olympiad. 1 succubus or lelith, 0+ hekatrix bloodbrides, 2+ wyches units, 1+ hellions, 0+ beastmasters, 1+ reavers. The beastmasters and the beast gain the efffects of combat drugs. With this formation you roll twice on the combat drugs table and apply BOTH. if you have Duke Sliscus you roll 3 dice and choose 2. Whenever anything from this formation gets a pain token you can give a free extra pain token to anything within 24".

Space Marines
Thunderhawk Gunship
Thunderhawk costs 215 points less, but to get the turbo laser it's 90 points. AV is 12 12 10 (-2 from the rear) and Hull points is 9 only (would have been 12 normally). Has power of the machine spirit.


Tau
Riptide Wing contains 3+ riptides. Any riptide that shoots on a unit that another riptide has already shot at gets +1BS. Each Riptide within 6" of another riptide can re-roll Nova reactor tests.


Tyranids
Hierophant: is 250 points cheaper. Bio-cannon is assault 6, and he also has a 6+ inv save.

Living Fortress: 2 Hive Tyrants (can be Swarmlord), 3 Tyrant Guard, 3 Hive Guard. Feel no pain for all. Any Tyranids within synapse range of a Hive Tyrant from this formation has the preferred enemy and counter attack rules.
If they're attacked by a shooting attack they can form a Fortress of Chitin. They get shrouded and add +1 to their armour saves but the formation moves as if in difficult terrain next turn. Btw this is a High Command formation, so extra asset.



Quelle: http://www.belloflostsouls.net/2013/07/40k-rumors-apocalypse-tidal-wave-pt-ii.html


Und noch weiteres vom 40Kings:

Holo-Fields
Eldar titan holo-fields: Before rolling for damage (including the destroyer table, so yes they work vs D weapons) you roll a D6 per hit so see if it hits the titan or the holo-field image. If it moved it hits on 4+, if it didnt hits on 3+. Same thing for he revenant. Phantom is pages 146-147, revenant 148-149 if you want to update the list
Apocalypse Fortifications
The aquila strongpoint can be armed with macro cannon or vortex missile (it isnt remove everything it touches anymore although still powerful). They cost quite a bit, AV15 all sides. Macro cannon can fire in 2 way, 1st is 2 D shots large blast, 2nd apocalyptic megablast at S10/7/5 Ap1/4/6 (1st number for the 5″ at the centre, 5-10″ 2nd, 10-15″ 3rd). this shot also has a sonic boom rule, which affects flying stuff in the patch of the shell, not going to go into more detail as the mods will kick me out soon

Titan Optional Weapons
Can you please just confirm if Titans pay extra points for different weapons or as current they swap them out for free.
For old models like the reaver/phantom titans etc it’s still free to choose. Others like the tesseract vault/transcendant c’tan have to pay for their weapons, so maybe newer models will be following this example. The D weapon for the c’tan is hellstorm template, and it isnt the highest points cost ability that he gets, there’s 2 that cost more.

Is the SM Fellblade in there?
No it’s not, wished it was there too myself. Hopefully it’ll be in Forgeworld’s Imperial armour apocalypse, or maybe they could release a Warzone with heresy vehicles but with updated points for 40k apocalypse. We also dont know what’s in the 2nd Warzone book which comes with the limited edition but we’ll have to wait until next week for that.

Necrons
The tesseract vault chooses 2 powers (weapons) from 6. if you deploy the transcendent C’tan on it’s own (which counts as a gargantuan creature) you choose 1 power from 3, and 2 weapon powers from 6 again. C’tan outside of vault costs more than being inside. So buying the tesseract vault to field it as the Obelisk and tanscendent c’tan is quite a bargain in my opinion as you’ed be going very close to 1k points with just 1 purchase.


1) What Titans are in the book?
Phantom, Revenant. Imperial Reaver and Warhound. Harridan and Hierophant Bio-titan for tyranids. The imperial reaver and warhound are in the warzone armageddon section, so maybe there’s some more in the limited edition warzone?

2) What about Flank March?
Use this strategic asset when an Apocalypse Formation enters play from strategic reserve. That formation may enter play from any table edge.

3) Explain how Super Heavy Vehicles work.
Structure points are removed, only Hullpoints now, but for old models 1 structure is 3 hullpoints. They’re immune to shaken/stunned/weapon destroyed/immobilised. An explode result removes an extra D3 hull points. When it loses the last hull point it always explodes, there’s a table with how bad the explosion is. Basically:
Roll a D6
1= D/4/2 AP2/4/6
2-3= D/8/4 Ap2/3/5
6=D/10/5 AP2/3/4
I’ll explain why there are so many numbers. You use the 15″ template for this. for the the inner circle (5″), 2nd circle you use 2nd (5″-10″) and last number for 10″-15″
There are some weapons that work like that aswell.
Movement 6″, walkers 12″.

4) Explain the Destroyer Weapons Table.
You roll on the table instead of rolling to wound or armour penetration. No saves of any kind (even invulnerable, Feel No Pain or Necron Reanimation Protocols) can be taken against them now.
vs vehicles D6 roll:
1= target suffers penetrating hit.
2-5 Super heavies lose D3+1 hull points, other normal vehicles suffer
Explode! result.
6= as above but D6 +6 hull points lost for super heavies.
vs non-vehicle D6 roll:
1= avoid shot
2-5 model loses D3+1 wounds (I like this as monstrous creatures can
survive 2 or 3 shots now so daemons and tyranids will be happy)
6= D6+6 wounds
The last table count for gargantuan creatures as well.

More insight into the new Apocalypse Rulebook.


Formations do not cost anything to include and they’re split into sections, which are:
Armoured Spearheads
Flyer Wings
Battle Formations (this is the old basic formation type)
High Commands
Massive fortifications
Psychic Choirs
Super-heavy vehicles/walkers/flyers and Gargantuan Creatures/Flying

Armoured Spearheads are for vehicles, there 3 formations you can do and each one gives the vehicles a special rule. For example if you place 5 predators side by side with the front forming a straight line they would be in “broadsword” formation and gain preferred Enemy.

Flying Wings are the same, just with flyers
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High Commands: Models in this are treated as 1 unit, examples of this is the phoenix court of khaine where you have the avatar and the 6 phoenix lords in 1 unit, or masters of the chapter where you can have 1 chapter master, 0-1 honour guard, 4-10 captain all in 1 unit (and they cant leave even if they’re independent characters). Once per game you also can get another strategic asset per high command. They can also order an all-out attack, which makes a single unit triple it’s movement but cannot shoot or tun, but can assault.

Massive Fortifications are obviously the ones we saw, some have an AV of 15!

Psychic Choirs have a special psychic power that they can use and pool all of their warp charge points. Theres a different table instead of perils of the warp if you mess up on this power though, wont spoil everything but lets just say some big daemons can come out…

Super Heavy Vehicles can use a ram/tank shock attack called thunderblitz, has its own table, can run over models and hit vehicles hard.
Super heavy walkers cannot overwatch even against other super heavy walkers or gargantuan creatures, same applies vice versa. Walkers and gargantuan creatures have a different “stomp” attack now. They get D3 stomp attacks and each stomp is a 3″blast marker, 1st one touching the walker, then other within 3″ etc. There’s a table to decide what happens under each stomp, for example on a 6 all normal non vehicles models are removed from play so getting up close can be a bit riskier now, although the 2-5 result is a S6 ap4 hit. can stomp normal vehicles too, the 6 result is fun.

Super Heavy Flyers cannot evade and are destroyed the same way as the super heavy vehicle (not the crash and burn rules for normal flyers).

Finest Hour
Each warlord can use this once per game, it’s like a warlord trait but much more pwerful, also for that turn he’ll have a 3+ inv save and eternal warrior but if you do lose him in that turn the opponent scores 1 strategic victory point. There’s 3 tables to roll on to see what he gets. For Space marines and the chaos ones theres a table with all the different 1st founding chapters, all of them have a different ability which is a really great (it’s called Sons of the Primarch instead of the finest hour)
Divine Intervention
Another table… this one is split depending on the gods or something close for others (hive mind, greater good etc), so the emperor for imperium, gork and mork for orks etc. These events have a trigger component so for example for the imperium, it triggers when you lose half of your army, all units will then gain Furious charge and fearless and effects lasts until his next turn.

Void Shields
Void shields work differently now. Instead of the roll per structure point left you now roll for each void shield that’s collapsed and on a 5+ you regain it. You roll at the end of your turn.

Quelle: http://www.40kings.de/2013/07/apocalyptische-geruchtewelle/
 
am besten gefällt die neue 15" schablone, das waffen die diese benutzen 3 profile haben je nach radius und wie sich es liest reine D-waffen nur die 5" schablone benutzen .... nichtmehr ganze spielfeldviertel lehren nachdem man sie zeitaufwendig hingestellt hat ~.~ (ach und infanterie/MC´s bei etwas glück einem D-schuss ausweichen xD ..... der kleine soldat horst sieht dieses riesen projektiel auf sich zufliegen und geht mal nen schritt nach links und zupppp ... es ging vorbei ^^)
 
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Und warum sollte der dann in der Box sein? Da sind doch schon 9 Panzervarianten drin.

Oh - das wäre ein echter Mehrwert gewesen. Ist immerhin eine der ersten (die teuren Resindinger von FW) und fluffgefestigten Varianten des BB Chassis. Die neueren, die zum Release der ShadowSword-Box rauskamen sind ja mehr oder weniger an den Haaren herbeigezogen um zu sagen: Hey guck, drölfzig Variaten, hier mal mit Muzzle, hier ohne ... ja GW.
 
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