[Confrontation] Neuigkeiten

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August Veröffentlichungen von FFG, also nicht lang danach auch bei uns.

# Unit Box: Executioner
This unit contains a complete Executioner unit for the Temple Army. It contains 4 Executioner miniatures. All miniatures come pre-painted and pre-assembled. Also contains 1 reference card. $24.99
# Unit Box: Nemesis Evolution
This unit contains a complete Nemesis Evolution unit for the Scorpion Army. It contains 2 Nemesis Evolution miniatures. All miniatures come pre-painted and pre-assembled. Also contains 1 reference card. $34.99
# Unit Box: Dasyatis Evolution
This unit contains a complete Dasyatis Evolution unit for the Scorpion Army. It contains 2 Dasyatis Evolution miniatures. All miniatures come pre-painted and pre-assembled. Also contains 1 reference card. $34.99
 
In der Rackham Legends Reihe (selber bemalen und zusammenbauen) erscheint demnächst Belial

Vorbestellungen via Rackham-Store sind bereits möglich. Der Produktionslauf beläuft sich auf 600 Abgüße. Belial wird mit zwei Kopf- und Waffenvarianten geliefert. Später wird die Miniatur auch in Kunststoff fertig zusammengebaut und bemalt erhältlich sein. Preis: 60.00 EURO

Belial

Category: Titan
Rank: -
HP: 4
Movement: 20
Defense: 3
Resilience: 15
Fear: 12
Autorithy: 7

Hand to hand
Dice: 6
Attack: 9
Strength: 15

Range
Dice: -
Attack: -
Strength: -



Attributes

Belial has the three following artifacts. He cannot take any other.

Burn: The player chooses one of the following effects when he resolves a Hand to Hand Strength test with Belial.
– The victim is immediately eliminated;
– The Strength test is resolved in the 2+/4+ column

Leather of soul: Belial cannot lose more than one health point per Strength test.

Horns of Darkness: Once per round, Belial can use any Value 1, 2 or 3 communion or ritual of the Ram for free. The test is an automatic success. No faith points or mana points are spent. The effect cannot be censured or countered.

Feat: Latent vice

For 1 Elixir point, the Incarnate forces one of his enemies in contact to lose the use of one of his abilities until the end of the round.

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http://www.rackham.fr/newsletter/cry_online/img82/Belial_v2.13.jpg
http://www.rackham.fr/newsletter/cry_online/img82/Belial_v2.8.jpg
http://www.rackham.fr/newsletter/cry_online/img82/Belial_v2.17.jpg
 
Sered und Sighthounds

” Sered is an Incarnate who has several faces: he is a hand to hand fighter, a commander and a faithful. To make the most of all this potential, he needs a proper escort: his unit needs to be as big as possible and powerful enough to sustain the efforts Sered demands of them. This Incarnate also needs his men to fuel his communions. Sered is a powerful fighter: the commander should have no scruples about sending him to the front line to smite the enemy with the power of Merin. He is the ideal mage hunter, since one of his artifacts protects him against mystic effects. ”

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“Carried by the wings of science, Syhar sighthounds are the desert´s eyes, greedily tracking the enemies of the Syhar with a taste for carnage inspired by technomancy rather than instinct. The wings of the Syhar sighthounds carry them with lightning speed wherever the enemy tries to run. Mobility is the first quality of the Syhar sighthounds. No-one is safe from their claws or fangs. Even heavily armored fighters, though relatively protected, find themselves bogged down with the time it takes to get rid of these tough creatures. The slower Scorpion troops then have the time to join the fray and massacre the surviving opponents.”

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Kayl Kartan

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"Kayl Kartan is a field technomancer. He brings to his unit his important magical support and combat skills that no warrior could deny.

Kayl Kartan is not very resilient, but surrounded by clones or creatures ready to sacrifice themselves to save him this problem is largely compensated for. Once in contact, he can unleash a storm of dorsal blade slashes that can cut down any opponent.
Finally he becomes a prodigy of sneakiness when equipped with the Skull of souls. He waits in the second rank for his servants to weaken enemy incarnates and then finishes them off without warning. He will often be the game winner thanks to the Elixir this kind of execution will earn you!"

Imperial Griffin

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Unit Box: Clones

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Clones are the pedestal upon which Syhar conquerors stand. Despising them under the assumption that they are nothing special is a mistake that often has dire consequences. Their low strategic value allows them to be deployed in huge units and to fulfil several roles: absorbing shocks, holding objectives and submerging the enemy. A wise commander will use his clones to allow the most precious troops in his company to shine even brighter.
Adding biopsists to their ranks makes the clones the perfect escort for a Syhar magician.

Unit Box CLONES will soon be available with the next wave of releases.

Unit Box: Crossbowman

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Deployed in great numbers, crossbowmen form cheap and versatile units that can be easily sacrificed. The volleys of crossbow bolts they shoot are meant to secure the advance of the regular clones, weaken the enemy infantry and cover the company´s most precious creatures. Whenever the situation calls for it, they enter the fray and contribute to drowning the enemy in a tide of clones.

Unit Box CROSSBOWMEN will soon be available with the next wave of releases.

Und zum Schluß noch ein Interview mit einem der Modellierer Rackhams.

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- CHO: How did you become a sculptor?
Stéphane: Evoking gamebooks and role playing games won´t surprise anyone I suppose… But still it was my first step into miniatures gaming, a sector of activity I came to like and for which I am lucky to be working now. It was all triggered off when I was fourteen, when I discovered miniatures gaming. Very soon, I developed a compulsive need to paint that took over the gaming aspect. It is a hobby I especially like because the time invested allows you to produce physical and concrete works of art in the shape of miniatures. I could have specialized in painting rather than sculpting. However, I find it frustrating to spend hours painting a single model to see it taken from me once the work is done…At least with sculpting, once a piece is finished I can still personally enjoy the fruit of my effort by purchasing a copy of the miniature.
Anyhow, when I started working for Rackham, I was initially supposed to produce technical articles for Cry Havoc. I had been a freelance writer for another magazine. That is how Rackham contacted me. In the end, Jean Bey (CEO of Rackham) quickly offered me to work as a sculptor. I gladly accepted the job. Things went very fast, I only ever wrote one article for Cry Havoc magazine.

- CHO: What have you learned from the Rackham studio?
Stéphane: I have learned to become more rigorous and demanding in my work. It also allowed me to develop a critic´s eye, though it might have meant losing the eye of the enthusiastic neophyte I had when I started. It is harder for me now to appreciate a piece as a whole, I systematically tend to get stuck on the little imperfections…but that is the price you have to pay when you become a professional. I have also gained greater mastery of the sculpting material. I now know what to use to obtain a specific result.
The fact that I am working as part of a team of friends is also a great benefit as we get to share the tricks of the trade. It allowed me to meet my mentor Stéphane Simon, also referred to as "Professor Simon".

- CHO: As part of the Rackham studio, do you have a specialty? If you do, what is it?
Stéphane: Yes, I have specialized in evil beings and other biomechanical creatures. For Confrontation for instance, I have particular affinities with the Scorpion army. For AT-43, I have worked on pieces for the Cog, Karman and Therian armies.

- CHO: What piece are you currently working on?
Stéphane: On a massive Aberration Proteus standing on its hind legs! This miniature has not yet been definitely approved, it is in the making… I am holding my fingers crossed, I am very proud of my creature: she could be a great rival to Belial!
Still for the Scorpion army, I have recently finished the Syhar sighthounds and am now working on a cavalry for this army. We are closing in on the final result.

- CHO: What are the most emblematic pieces you have made?
Stéphane: Without a doubt, the Aberration Prime. It is one of the leading pieces of the Scorpion army and also a technical challenge considering it was made of plastic. The result meets my every expectation; the long hours of work haven´t gone to waste.

- CHO: What is the piece you are the most proud of, and why?
Stéphane: Most proud... The Neferius clone I believe, because it was one of the first pieces I made. Besides, I was using a new material I had never used before: fimo.
I am also very proud of the Storm arachn that the Therian players will discover soon with Operation: Frostbite. These are miniatures I created using various elements I had at hand. I presented it to Rackham´s management team and Paolo Parente really liked the concept of walking mine bombs. These devilish little things will soon be available from the Therian arsenal. The design of the miniature is quite simple and yet striking at the same time.

- CHO: What was the most challenging piece you´ve ever done?
Stéphane: Certainly the "Steel golem" for the Boar army, because I was not used to this theme. In addition, the miniature is composed of 80 pieces and alternate elements. I believe it would be more accurate to speak of a "multi part plastic kit" rather than a miniature.
The designing was painstaking and traditional. I wish I had had the support of computers to help on this one. Unfortunately I didn´t.

- CHO: Have plastic miniatures changed the way you work?
Stéphane: The difference between plastic and metal seems pretty thin. Using technical terms, the compression rate on a metal piece is of 3%. It is the deformation rate suffered by the matrix when the piece is produced on a large scale. For plastic, the rate is different and variable. This requires some extra work to anticipate the possible deformation the piece will suffer in mass production.
Concerning the loss of detail everybody seems to be talking about, it is important to note that it remains minimal, and can be compensated using separate elements.

- CHO: A last word concerning your expectations as a player?
Stéphane: As a great fan of Hybrid (I just love the ambiance), I would like to see a second version of the game soon. Rackham is currently working on it! Following the same idea why not envision a game for AT-43 that would be like what Hybrid is to Confrontation?
I would also like to see organic "aliens" in AT-43. It would bring extra diversity and I am sure I wouldn´t be the only one interested.

Stéphane war übrigens der nette Modellierer, den man 2006 auf der SPIEL in Essen auf dem Universal Cards Stand antreffen konnte.
 
Fantasy Flight Games have announced details on the next set of Confrontation releases set to reach stores in September 2008. All prices are in US$.

Unit Box: Cannon $29.99
This unit contains a complete Cannon unit for the Temple Army. It contains 1 Cannon and 3 crew miniatures. All miniatures come prepainted and pre-assembled. Also contains 1 reference card.

Unit Box: Syhar Sighthound $29.99
This unit contains a complete Syhar Sighthound unit for the Scorpion Army. It contains 3 Syhar Sighthound miniatures. All miniatures come pre-painted and pre-assembled. Also contains 1 reference card.

Unit Box: Sacred Vestals $29.99
This unit contains a complete Sacred Vestals unit for the Wolf Army. It contains 3 Sacred Vestals miniatures. All miniatures come pre-painted and pre-assembled. Also contains 1 reference card.
 
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Kanone der Greifen

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Scorpion Dusk Rider

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Unit formation
Category: Heavy Cavalry (Rank 3).
Numbers: 1 to 3.
Equipment: heavy armor, shield, spear.
Special fighter : None.

Attributes
Savage: Each « 5 » or « 6 » obtain during a hand to hand strength test with a Savage, entitle to an extra die.
Regeneration: The player role as many dice as the number of unit fighters able to regenerate, before the loss removing. Each « 5 » or « 6 » cancel one damage point.

Equipment
Elongated weapon: A fighter with an elongated weapon is able to attack an enemy within 3 cm.

Cost of a Dusk Riders unit
Standard number: 300
Maximum number: 900
Extra fighter: +300

Category: Cavalry
Rank: 3
HP: 2

Movement: 15
Defense: 5
Resilience: 10
Fear: 9

Hand to hand
Dice: 2
Attack: 5
Strength: 9

Range
Dice: -
Attack: -
Strength: -

Held des Temples des Nordens

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This Hero box: Temple of the North contains two Incarnates for the Griffin army.
Thurbard is the leader of this faction described in the Army Book: Temple. On foot and mounted, this exceptional commander can join any templar unit.
As for Severian, he is a templar champion who can join even the smallest companies of the Temple. He too can join any templar unit.

The story, the artifacts and special abilities of the heroes of the Temple of the North are detailed in the Army Book: Temple.

Kheris

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Kheris is one of the most reliable fighters of the Scorpion. His low strategic value (135 A.P.) and the large choice of units he can join (any Rank 1 unit) allows him to tag along in any Scorpion company. Though his combat characteristics might be far from outstanding, he is still an Incarnate and therefore benefits from their amazing advantages.
Kheris reaches his full potential when he is given the Blade of Shekara, his reserved artifact. He then gains the ability to indefinitely resuscitate for free, as long as luck is on the Scorpion´s side. Never was the Scorpion given a more loyal hero!
 
Dasyatis Evolution

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A Dasyatis evolution is a war beast in the truest sense of the expression, designed to remove any opposition with a swipe of its hand. It has the strength and intelligence of two men, both working towards the same goal: combat.
The Dasyatis evolution are the laboratories´ shock troops: Receiving the charge of these creatures constitutes a shock that very few fighters can truly claim to have survived.
With two health points, their thick armor and colossal strength, the Dasyatis evolution can dispense with any kind of tactical finesse. They charge their target and smash it to bits with their reach weapons, which allow them to strike a second row fighters and ignore screening troops. With their "Regeneration" ability, they can even endure the riposte!


Scorpion Army Book

The location of the Eclipse laboratory is a jealously guarded secret. SO 78 surpasses all the other laboratories in terms of Hybrid technology. The clones and creatures born from these tanks naturally synthesize mutagenic substances. This means these creatures do not suffer from the dependency or secondary effects of mutagenic. Their life expectancy is also prolonged. And it is not their only asset: they are also able to reproduce. Soon the word "clone" will become obsolete!
If it triumphs in the Rag´narok and avoids the traps laid by other laboratories, SO 78 will have everything it needs to spark a revolution and overthrow the Syhar government. The genetic supremacy of its members is already a reality, the conquest of Aarklash will follow naturally. It is only a question of time!
http://www.rackham.fr/newsletter/cry_online/img89/AB_DIRZ_SO78_ECLIPSE_UK.pdf

ANIMAE SYLVESTRES

Every wolfen pack that settles in a wooded area can count on the support of the sylvan animæs and the other immortal spirits of the forest. This alliance sometimes leads to the fusion of wolfen predators and animæs. Invested with the powers of the Immortal, the wolfen´s power is increased tenfold and becomes a bloodthirsty predator.

Sylvan animaes are fighters meant to be used in support or as bait. Thanks to their "Flight" and "Scout" abilities, they can be deployed very close to the enemy, while keeping behind cover to avoid exposing themselves to enemy fire.

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Dirz Army Book Auszug

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The laboratory of Cadwallon is the latest evolution of a secret Syhar organization called "Code Noctis". Its goal, whose first part is almost complete, consists of creating a gene library referencing the genes of all the species living on Aarklash, in order to exploit it to create life forms based on the best stems.
The perfect gene library will also allow the Scorpion to keep traces of the abundant variety of creatures living on Aarklash, making sure the stems survive the Rag´narok.

http://www.rackham.fr/newsletter/cry_online/img90/AB_DIRZ_SO58_CADWALLON_UK.pdf

Executioners

Executioners are monks who lead a double life: scholars by day, assassins by night. This army corps, created by the Empire, is the final resort of Akkylannian diplomacy.

All executioners are orphans, trained from childhood by scholars and repentant criminals connected to the Emperor. Each dignitary of the Empire is accompanied by one of them, and when the need arises they join the templars in battle!

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Demnächst erhältlich

Shadow Trackers

"Do not trust what you see, mortal. We have the strength of the lion and the endurance of the wolf. Our claws are as sharp as blades and our kicks powerful as hammers. Endure the wrath of nature!"

The Rag´narok has begun. With the clatter of arms new wolfen fighters have appeared. Having once followed the way of the hunter, these trackers have traded their javelins for a blade to get into close combat and give their enemies a taste of the strength for which they are famous. Trained for any kind of terrain, the shadow trackers enjoy infiltrating enemy lines and dealing death from the shadows when the opponent is least expecting it.

Shadow trackers are used with great caution for very precise objectives. Although their striking power is less impressive than that of the great fangs, their ability to infiltrate will take the fighting into the opponent´s side of the battlefield and force him to close his ranks if he doesn´t want to lose his most precious pieces. A well timed assault will allow them to hit at the heart of the enemy army. The commotion caused will buy time for other units to advance safely and deal the final blow.

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Cry Havoc Online 91

Veröffentlichungen für Juli

- Army Book Wolfen
- Lion cards
- Throne of Stars HB
- Wolfen Hunters UB
- Griffin Spearmen UB
- Griffin Spearmen AB


Interview with a sculptor: YANNICK FUSIER

- CHO: How did you become a sculptor?
Yannick: I have always loved sculpting dinosaurs and other creatures from play dough. I really began as two step process: the first was the purchase a magazine called "Mad Movies" (issue 24, I ordered it again recently!) that had an article explaining how to start a sculpture and how to shape certain minute details.
I first reproduced the creatures from their examples before moving on to illustrations and pictures of other models. The "Star wars" films then came into play. I was fascinated, and still am, by the variety of creatures created for these movies. The dragon from the movie "Dragonslayer" was also exceptionally realistic. The movie didn´t age well though. But the technology involved to reduce the staccato effect characteristic of stop motion movies was incredible.
Second step: I caught the chickenpox when I was fifteen and found myself forced to stay indoors for two weeks. To occupy my time I modeled a rancor from "Star Wars" and realized that if I spent just a little more time on a piece I could further detail and improve the structure of my sculpture. It was my first "large" sculpture (approximately 20 cm). Dozens of pieces from comics, illustration or movies followed after that.
Thanks to internet, we now have access to all the pictures and information we need. Before that, you were hunting for fanzines and pictures for inspiration. Being a fan a special effects and animation movies, I really admired the work of SFX creators. The sculptors working in that sector are among the very best in my opinion! Luckily, quite a few pictures got around. It was exiting because those things were real.
I was published twice in Mad Movies and that is how got noticed.
I had already purchased a few miniatures to paint them, and my choices often went to dragons and monsters…
I was around nineteen when I started getting more interested in miniatures gaming. Within a few catalogs, I saw hundreds of miniatures each one more appealing than the next. When you think some people spend hours creating dioramas with these pieces… Respect!

- CHO: What have you learned from studio Rackham?
Yannick: I have been around since the beginning. Progress has been constant while the originality of the pieces was always renewed even yet they all fitted within the same extensive range.
When I started sculpting "small" pieces, I could have worked on an historical range. At the time, I thought these artists were mad because every bit of detail had to be in a very precise place. I was disappointed and gave up. And yet today I find myself carefully reproducing every last detail to keep the miniature as close as possible to the artwork! But a dwarf or a wolfen is not an Imperial soldier!
Spending entire days sculpting has automatically helped me improve my skills. Sculpting a hand, a leg, some imaginary yet plausible anatomy with a little more ease is for me the accomplishment a childhood dream. I am a fan of sculpting of all sorts. I am generally easy to please and looking at other people´s work helps me realize my own progress. The creation a character or a creature from scratch still helps me find that extra detail or that new a way of rendering a texture. Personal research and sharing with other sculptors are both very important.

- CHO: As part of Rackham studio, do you have a specialty? If you do, what is it?
Yannick: Goblins, dwarves, wolfen, devourers, dragons, ogres, trolls and some other pieces here and there…

- CHO: What piece are you currently working on?
Yannick: The Griffin, after the Scorpion dragon, Belial and the Dusk riders. I am also working on a tigre and an auroch. The hydra is not far either…
We still have surprises up our sleeve…


Rendezvous next week for the second part of this interview as well a sneak preview of a mystic of Darkness, soon available in the Legends range!

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Cry Havoc Online #92

Knights of Alahan

The knight of Alahan represents the Barhan heroic ideal: unfailing courage, steadfast loyalty and the will to fight Darkness all over Aarklash. These noble riders are trained from childhood to become the greatest warriors of Alahan. Their families provide them with the best combat equipment available in the kingdom. The armors and cavalry lances are handed down generation after generation with religious respect. The destriers they ride are bred from the most prestigious equine bloodlines, selected for their unfaltering courage and rare power.

In battle, the knights of Alahan spearhead the most difficult assaults. Thanks to their armor, they fear no enemy. Their lances will skewer even the most terrifying creatures. The years they spend in training give them the strength to smite their enemies with mighty blows. Each one of them is worth an entire unit.

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Interview with a sculptor: YANNICK FUSIER (part 2)

We still have surprises in reserve…And among these I believe the mystic of Darkness I am currently working on will thrill a lot players and fans of fine miniatures!

- CHO: What are the most emblematic pieces you have made?
Yannick: Among the pieces I made I will mention those that are really dear to me: for the Wolf, the prowler and the hunters 3; for the Hyena, Shurat and the headhunters; for the Boar, the mountain-warrior for every piece of scale armor added one by one (I would like to say that several of us worked on this one) and the son of Uren as well as the boar from the clan box; Kelzaral for the Hydra; for the Rat, Goreth and the Ströhm warriors 3 but also Master Sulfur and his Red troll; for the Immobilis the Cadwë agitator and Khaurik´s musician; the militia dwarf with his battered face. I would also throw in the sons of Ogmios, the wolfen zombies and the degenerate dwarves.

- CHO: What is the piece you are the most proud of, and why?
Yannick: There are two pieces that count for me: the Cynwäll wyrm for the time spent sculpting it and the nice little piece of respect a mini like that can impose when it hits the table; and the flesh golem for the entanglement of bodies and the global mass of the piece. Otherwise there are some other pieces that should come out and surprise you!

- CHO: What was the most challenging piece you´ve ever done?
Yannick: The scale 1:1 wolfen chiefly made in collaboration with Benoît Cosse and the help of Guillaume Bélanger. This is the kind of project that is usually done by some other company. We got to do it ourselves. The anatomy, the mouth, the massive volumes and the molding have made it a very important piece in my career.

- CHO: Have plastic miniatures changed the way you work?
Yannick: Yes, probably, but when I began working for Rackham I already had to adapt by making specific tools for instance.
It is not that difficult for us as we always give our best. Critics are there to remind us that we still need to progress. And that is what we do as we try new things but it is a long running process! It seems to me the progress achieved is visible and I cannot wait to see the future releases!

I believe this step is very important as plastic offers the possibility to pick a character and play a painted piece directly out of the box, which was not the case before that. I am not much of a player but I quite like these kind of pieces and, considering I lack the time, my showcases are colorful thanks to these ready painted pieces!
In fact, this can provide a little more time to paint some of the more prestigious pieces.
This new way of seeing gaming "tokens" is I believe a real plus even though it requires some adaptation. We are going to keep sculpting metal and resin pieces to quench the thirst for mythical miniatures and thus still give the opportunity to buy pieces that require painting.

- CHO: A last word concerning your expectations as a player?
Yannick: I am not a player! However I love these universes and the depth in them. I am a fan of cinema and action figures. My dream is to one day see the universe of Confrontation on the big screen, maybe in anime? Seeing wolfen tear through some evil doing creatures would be rather cool.
If reference volumes are required by the animators for computer generated graphics, I would be glad to sculpt a few pieces! As for the action figures that would accompany the movie(s), I would also enjoy to help make them…
Otherwise I have a soft spot for Cadwallon. I would say the universe of Cadwallon is far from having been entirely exploited. Many of the colorful characters living in the city have yet to step into the light. I really hope one day it will be the case!

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Demnächst erhältlich:



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Unit Box Redemption riders

"Charge!"
Redemption riders are the heavy cavalry of the Order of the Temple. These templars are carefully selected for their riding skills. Armed and protected with the best steel available from Akkylannian forges, they bring chastisement anywhere their destriers carry them. When they charge, the earth shakes and it is almost as if Merin rides with them!

Many Akkylannian generals send these elite riders out to the front line after the fusiliers´ first salvo, to break enemy morale. Their armor is so tough nothing seems to be able to stop them. Others will keep them in reserve to strike when the time is right. Redemption riders are the image of Merin´s justice: glorious and merciless!

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Attachment Box Redemption riders

The battle had been raging for close to an hour; an eternity when caught in the midst of combat. The leader of the redemption riders had smote his eighth opponent and they were still coming. His standard bearer suddenly hailed him:

"Brother! Look next to the ruined mill! The master of the heretics has finally joined the battle."

"This is the time or never. Musician! Sound the charge! Let us ride forth, brothers. Trample every last infidel and ride to victory!"


The Attachment Box Redemption riders contains a musician and a standard bearer to complete the Unit Box: Redemption riders/GREL03. The presence of the standard bearer reinforces the courage of the redemption riders so they can overcome even the most frightening armies. The redemption rider musician provides a new tactic to his unit: ploughing through enemy units to reach the objectives faster!
 
CHO #93

Unit Box Paladins

Paladins are rocks upon which the foundations of the kingdom and the army of Alahan rest. There is no desperate cause as long as they support it. Their healing powers and heavy weapons shelter them from blows, even the most powerful ones. With the support of a herald of Arïn, they become the impregnable fortress of virtue and Light. And this fortress is not defenseless: oozing with the power of Light, the paladins´ swords can slay any enemy!

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RACKHAM LEGENDS

In der Vergangenheit ausverkaufte Figuren sind ab sofort wieder im Rackham Store erhältlich:

UKCYTI01 - Titan Dragon of Aarklash
UKLIRG02 - Guards of Alahan
UKWFMA03 - Irix the Fury
UKGRRG02 - Griffin Spearmen 1
UKMVCH03 - Chagall the Ever-Hungry

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Demnächst erhältlich:

Unit Box Sentinels

"We are the guardians of the desert. We are the pillars upon which an entire civilization of progress and science rests. A new age is dawning and we are its sentinels!"
– Arkeon Sanath

The sentinels form a particularly reliable elite whose aura fuels the pride of Syhar commanders and the fear of their enemies. Their longevity on the battlefield is guaranteed by solid armor and a powerful survival instinct. In addition they are equipped with sword-axes, sophisticated weapons designed to mince even the toughest of enemies, such as enemy creatures and Incarnates. Their only weakness is their lack of numbers. One can never have enough warriors of such quality!
When deploying sentinels, you are unsheathing your staunchest and most hard-wearing blade.

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Status
Für weitere Antworten geschlossen.