Dawn of War II - Chaos Rising angekündigt!

Mehr der Chaos Einheiten.🙄
Chaos Bloodletters

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Bloodletters are fearsome daemons with an intense killing instinct and are immune to the effects of suppression. They have a powerful melee attack, allowing them to slaughter enemy units and can use the powers of the Warp to quickly close with the enemy. Using the Warp to appear on top of vulnerable squads is just one of the ways Bloodletters deliver blood for the blood god.
Availability: Tier 2
Abilities:
Warp – Teleport through the Warp to the target location. Whether that’s on top of a squad of Devastator Space Marines or away from an overwhelming force, this ability grants Bloodletters increased mobility.
Warp Shift – Shift Bloodletters partly into the Warp, making them immune to damage but unable to attack. This may allow you to make a graceful exit with your squad, or get through enemy fire that would normally decimate other melee squads.


Chaos Dreadnought

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The Chaos Dreadnought comes equipped with an autocannon, allowing it to pour powerful ranged fire on enemy units. The default starting equipment for this unit also includes a power claw, allowing it to damage vehicles that get to close.
Availability: Tier 2
Abilities:
Frenzied Barrage – Unleash a barrage of missiles at the target area that will deal damage over time and suppress infantry. Requires the Mark of Tzeentch.
Blood Rage – Send the Chaos Dreadnought into an uncontrolled rage, attacking any nearby unit – friend or foe – with increased strength and speed. Requires the Mark of Khorne.
Upgrades:
Mark of Tzeentch – Tzeentch’s Mark grants a missile launcher, increasing the Dreadnought’s ranged effectiveness and granting the Frenzied Barrage ability. The Chaos Dreadnought is immobile while upgrading.
Mark of Khorne – The Blood God’s Mark grants a second close-combat claw, turning the Dreadnought into a dedicated melee unit, and gives you the Blood Rage ability.


Chaos Bloodcrusher

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Comprised of a Bloodletter riding a bull-headed Juggernaut, Bloodcrushers are shock units that storm into combat, and regain energy by being near melee combat and through Worship. Their speed and lethal attacks, along with their abilities, make them potent infantry killers.
Availability: Tier 2
Abilities:
Furious Charge – Charge at a targeted location, knocking over everything in the Bloodcrusher’s path.
Daemonic Roar – Emit a terrible howl, forcing nearby enemy infantry to flee momentarily in abject terror.


Chaos Plague Marines

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Don’t let their slow uneasy gate or corroded armor fool you, Plague Marines can take a beating and are skilled warriors. Their rotted bodies are immune to pain or discomfort, allowing them to fire their weapons normally even while suppressed. These ranged heavy infantry units are armed with bolters and a rocket launcher, allowing them to deal with vehicle armor as well as infantry units.
Just being near a Plague Marine slows enemy units, and when a Plague Marine does succumb to enemy fire, the fallen will explode in a cloud of noxious disease that damages enemies and heals friendly units.
Availability: Tier 2

Chaos Multiplayer Units – Late Game

Our final installment into our series on the forces of the Chaos Space Marines is a big one. It only covers their two late game (Tier 3) units, but they’re both suitably powerful and you will need to keep an eye out for them when the Chaos Rising expansion hits the shelves.


Chaos Predator

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Chaos Space Marines field vehicles that are a legacy of their past, now adorned in dark icons and daemonic imagery. The Predator is not just impressive to look at, it is a heavy battle tank that can absorb hits and deliver some serious firepower. Players can dedicate their Predator to one of three gods, each bestowing their own unique benefits on the vehicle, customizing it to your play style or the state of the game.
Availability: Tier 3
Upgrades:
Mark of Tzeentch – Dedicating your Predator to Tzeentch upgrades the vehicle’s weapon to twin-linked lascannons, making it very effective at destroying other vehicles.
Mark of Khorne – The Blood God’s mark increases the Predator’s damage output and movement speed.
Mark of Nurgle – The Plague God grants vastly increased Health at the cost of reduced Movement speed.


Great Unclean One

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We first teased you with this guy in our Developer Diary video, ending it on his jiggling belly of innards and jolly laugh. Our holiday greeting message revealed the Great Unclean One in his full glory, and now we look at how this monstrous daemon translates into the game.
As a mass of flesh, the Great Unclean One can absorb a metric ton of damage and laugh it off. This great durability comes at a cost though, he’s expensive to field and not very quick to get around the battlefield.
The Great Unclean One’s massive sword is just one of his many vile weapons that he can bring to bear. Whether it is a swarm of flies or putrid vomit, any enemy will have their hands full when this unit hits the field.
Availability: Tier 3
Abilities:
Vomit – Spew forth the foul contents of the Great Unclean One’s stomach, damaging and debilitating all enemies caught in the foul stream.
Foul Snare – His innards are not there for just looks, they actually serve a valuable purpose. You can use this ability to project the writhing intestines of the Great Unclean One, snaring any enemies near the target and pull them to their doom.
Consume – Low on Energy? Not a problem. Consume the life force of an allied unit to regain Energy. This is yet another reason to keep some expendable Heretics around.
Swarm of Flies – The Great Unclean One stomps the ground, projecting a caustic cloud of flies that damages all nearby enemy units.


Chaos Multiplayer Heroes – Plague Champion

The Plague Champion is a follower of the Dark God, Nurgle. His armor is a vessel for all manner of contagion and pestilence. Fearless and seemingly immune to pain of any kind, the powerful Plague Champion is one of three heroes that you can choose when playing as Chaos in Chaos Rising.
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Many of the Plague Champion’s abilities revolve around supporting his allies in their battles or weakening enemy units. By choosing the Plague Champion, you gain the blessings of Nurgle, the Chaos god associated with disease, decay, despair, destruction, and rotting death. At shrines built to Nurgle, allied units enjoy healing benefits, including the ability to reinforce squads if you command Heretics to worship at your shrine.


Gear & Abilities

The Plague Champion’s innate ability allows him to construct a Heavy Bolter Turret, capable of suppressing enemy infantry and locking down a portion of the map with its withering fire. The turret can be upgraded to a Lascannon Turret once you have reached Tier 2, making it very effective against vehicles.


Tier 1


Bile Spewer – This weapon spews sticky, caustic bile, weakening and slowing enemies. It also grants the Bilious Discharge ability which coats the target area with adhesive bile, slowing any units that pass through the it.
Fetid Armor – Grants increased Health and the Unholy Stench ability, which damages and suppresses nearby enemies.
Blight Grenades – An accessory that grants the use of Gas grenades that slow and damage all units in the targeted area.
Plague Sword – Enemies slain with this foul blade will linger on the battlefield as undead allies attacking nearby enemy units, until they expire.
Mucus Discharge – An accessory that grants the Breath of Nurgle ability. The Breathe of Nurgle releases a cloud of vile fumes that heals the Plague Champion and all nearby friendly infantry units. Allies around the Plague Champion also receive reduced range damage.


Tier 2
Armor of Pestilence – Grants increased Health and immunity to most forms of knockback at the cost of movement speed. Also causes the Plague Champion to emit a foul cloud of toxic gas when incapacitated in combat.
Plague Fist – Plague-infected Power Fist that is effective against all targets. Grants the Pestilent Strike ability that causes the Plague Champion to strike the ground, stunning nearby enemies and releasing a cloud of flies that reduces incoming ranged damage.
Icon of Nurgle – This accessory grants the Plague Champion a permanent aura of decay, dealing constant damage to enemy infantry in the area surrounding him.


Globals Abilities

Touch of Nurgle – Bestow the blessings of Nurgle on an allied unit. That unit will explode into a foul cloud on death, damaging nearby enemies and healing nearby allies.
Noxious Cloud – Spawn a controllable cloud of death and decay, dealing damage to any enemy infantry and vehicles within it.
Plague of Undeath – Invoke Nurgle’s power over death, causing enemy casualties to linger as undead warriors attacking nearby enemies.
Empyreal Abyss – Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect.

Chaos Multiplayer Heroes – Chaos Lord

The Chaos Lord has the genetic advantages of a Space Marine and the blessings of the Dark Gods, making him incredibly powerful. The Chaos Lord is one of three heroes that you can choose when playing as Chaos in Chaos Rising. Here is a closer look at the gear and abilities this warrior has.
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The Chaos Lord hero is a melee specialist that uses brute force and health draining attacks to crush enemies. By choosing the Chaos Lord, you gain the blessings of the Blood God, Khorne, granting you Bloodletters that spawn at the shrines constructed by your Heretics. These daemons will remain for as long as they have Energy, which drains over time, after which they vanish back into the Warp. If you command Heretics to worship at your shrine, Bloodletters will spawn more frequently.


Gear & Abilities

Kill the Weak! is the Chaos Lord’s innate ability and allows him to strike out at all nearby enemies, draining their life to restore his own.


Tier 1
Combi-Flamer – A bolter with an underslung flamer. This weapon grants the Immolate ability which ignites an area in flames, dealing damage over time.
Harness of Rage – Armor that grants energy with every strike the Chaos Lord lands in close-combat.
Dark Halo – Accessory that allows the unit to raise a shield of unholy energy that causes damage to reduce your Energy instead of your health.


Tier 2
Blood Maul – A huge two-handed weapon that deals heavy damage to infantry units and grants the Sweeping Doom ability, which knocks back all enemies surrounding the Chaos Lord.
Armor of the Inferno – Increases the health and health regeneration of the Chaos Lord, and grants the Let the Galaxy Burn! ability which fires orbs of empyreal flame at the target. They detonate on impact and leave smoldering residue that continues to burn and cause damage over time.
Daemonic Visage – Accessory that causes all nearby enemies to lose combat power whenever the Chaos Lord kills an enemy.


Tier 3
Lightning Claws – Paired claws capable of heavily damaging all targets and also grants the Destructive Strike ability, a channeled strike that deals massive damage to nearby units.
Mantle of Hate – Foul armor that increases the Chaos Lord’s health and health regeneration. It also grants the Drain Life ability during which the Chaos Lord grips an enemy with invisible force, draining life from them to replenish the Chaos Lord’s health.
Icon of Khorne - Grants the Chaos Lord health for every melee attack made against an enemy.


Global Abilities

Malignant Blindness – Temporarily reduce all enemy units’ sight range to almost nil.
Bloodlust – For a period of time, your infantry will increase the damage of nearby allies whenever they attack in melee.
Blood Sacrifice – Sacrifice a friendly infantry unit to spawn a squad of Bloodletters. These daemons will remain so long as they have Energy, which drains over time.
Empyreal Abyss – Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect.
 
Es wird auch einen Tzeentch-Hexer als Unterstützenden MP-Char geben.
Chaos Multiplayer Heroes – Sorcerer

The Chaos Sorcerer is represented as a follower of Tzeentch, the Dark God known as the changer of ways. These psykers are unlike those of most other factions. The Sorcerer wields death and destruction with all the fireworks and power you’d imagine from a servant of the Dark Gods. His powers can break enemy formations, his

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shrines fire bolts of energy that damage enemy units, and they can hide friendly units from enemy sight if Heretics are worshipping at the shrine. The Sorcerer’s tricks and abilities are many.


Gear & Abilities

The Sorcerer’s psyker abilities are pronounced even without the aid of wargear upgrades. His skills allow him to fire off psychic power at an area with his Doombolt ability. The more energy he has the more bolts he fires off. He can also use his Consume ability to consume the life force of an allied unit to regain Energy.
Tier 1


Sword of Flame – This weapon increases the Sorcerer’s melee damage and grants the Coruscating Flame ability which wreaths an allied unit in unholy flame, burning all those around them.
Vestments of the Warp – Inlaid with foul spells, these vestments grant the Warp ability, allowing the Sorcerer to teleport.
Sigil of the Rift – Granting the Warp Rift ability, this accessory allows the Sorcerer to tear an entrance and an exit in the Warp. The two locations can teleport nearby units from one to the other. The entrance and exit will remain available so long as the Sorcerer channels Energy to it.
Tier 2
Rod of Warpfire – Bestows increased melee damage and grants the Warpfire ability which triggers a line of fiery detonations, damaging infantry and vehicles.
Robes of Torment – Woven from barbed chains, these robes grant the Chains of Torment ability to the Sorcerer. The ability summons a mass of sorcerous chains that snare all nearby enemy infantry, immobilizing them so long as the central mass is not destroyed.
Icon of Tzeentch – The icon allows the Sorcerer to curse an enemy unit, causing them to explode if they die while under the effects of the curse, damaging those nearby.
Daemon Armor – Grants the Daemonic Shield ability that reduces incoming ranged damage. The shield can be placed at a chosen location by the Sorcerer and benefits all units within it.
Tier 3
Tome of Subjugation – This accessory grants the Subjugate ability, allowing the Sorcerer to temporarily gain control of an enemy unit. The Sorcerer is immobile during subjugation.


Globals Abilities

Dark Flames – Creates a line of fire that damages infantry. Infantry will temporarily catch on fire and hurt other nearby units.
Mass Warp – An ability to ensure that a breach is exploited or that your units safely escape from a superior force, Mass Warp teleports all of your units to the Sorcerer’s location.
Daemonic Summoning – Brand a targeted location with a summoning circle from which Bloodletters will periodically spawn. These daemons will remain so long as they have Energy, which drains over time.
Empyreal Abyss – Creates a devastating warp rift that deals heavy damage to units in an area. Unholy chains will pull nearby infantry into its area of effect.
In einem der Teaser sieht man wie er einen Loyalisten mit der Psywaffe aufspießt und zerfetzen lässt.
Das Addon wird wohl sehr geil 😀
Mir gefallen auch die Khorne und Nurgle Einheiten, sehr sehr schick.
 
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Wieso sollte es die im Multiplayer nicht geben? 😵

Viel wichtiger ist für mich WO BLEIBT SLAANESH ?

Es gab bis jetzt kein einziges Spiel zur Warhammer ( 40k und Fantasy) mit Slaanesh Einheiten. -.-

Das hat mit den Dämonetten zu tun, da sieht man zu viel, nun ja, weibliche Brüste und dann könnte man das Spiel ja in den USA nicht mehr rausbringen. 😉
 
Ich glaube es wurden schon alle Einheitentypern bis auf den 4ten Helden(Ich denke mal der Chaos General in Servorüstung) fürs Chaos gezeigt und darunter sind keine Khorne Berserker.😱

Die wird es auch nicht geben. Man kann nur den Chaos Space Marines nach einem Gebet das Mal des Khorne (Kettenäxte) oder das Mal des Tzeentch ( Infernomuition) geben. Kulttruppen wird es nur Seuchenmarines geben.
 
Morgen ist die Veröffentlichung von Chaos Rising. Lustigerweise kann man es im Saturn heute schon kaufen. Hab ich auch direkt gemacht, aber beim installieren wird dann irgendwann abgebrochen, weil das Produkt hier noch nicht verfügbar ist -.-

Naja, ich werds um 00:01 Uhr nochmal probieren... Immerhin kann man schon mit oder gegen Chaos als CPU spielen. 😉
 
Pünklich vom Amazon-Postboten um kurz nach 10 geliefert bekommen und den Rest des Tages damit verbracht, meinen Rekrutenspielstand weiterzuführen. Mein Fazit: Die Kampagne macht Laune, die Missionen machen Spaß und die Story ist nett erzählt. Vermisst habe ich aber das Invasionsfortschritt-System und die Boni durch eroberte Fabriken/Schreinen/Arrays. Auch war das, was in DoW2 an Zufallsmissionen zuviel war (vor allem im späteren Verlauf der Kampagne), war hier nun zu wenig - die Nebenmissionen die ich spielen konnte, lassen sich an einer Hand abzählen. möglicherweise ist das in höheren Schwierigkeitsgraden aber anders. Da wird dann auch sicher das Korruptionssystem etwas stärker zum tragen kommen, auf Rekrut waren die entsprechenden Missionsteile nie ein Problem und ich konnte schön imperatortreu bleiben 🙂 Zum Multiplayer kann ich nix sagen, weil tangiert mich ungefähr soviel, wie man Fahrzeuge in der Kampagne spielen kann ^^ Mal sehen, was der nächste Teil bringt... und wann er kommt 😀