Hier ein Review von Tabletop Tactics zu Ad Mech was wieder geht:
Chef’s Note- So some of these are still in the main AdMech FAQ. If you honestly think that won’t get changed, or takes precedent over this despite being the most up to date errata, then fine I guess…
A much smaller section in the PDF, as a bunch of things have now been removed, returning them to their original Codex state (for the most part).
IRONSTRIDERS and DRAGOONS are CORE again. This makes me quite nervous, as the fear of returning to a ton of laser chickens surrounding a Marshall and basically never missing and rarely failing to wound is at the forefront of my mind.
Clandestine Infiltration can be used multiple times again, which given the CP reduction and how CP hungry AdMech already are pre and in game, this isn’t too bad.
Acquisition at Any Cost is now usable more than once per game again. It still retains the wholly within requirement (as that is still in the basic Errata adjustment), and again CP reductions should help curb its overall power, so it shouldn’t be a big deal.
Galvanic Volley Fire returns to its book form, giving you Rapid Fire 2 on a unit of RANGERS. Still 2CP, and once again the CP limitations of Nephilim will mean this isn’t quite as potent as it was, but the potential it has is still quite scary.
Enriched Rounds now costs 1CP again regardless of unit size, but still only does its autowounds on 5+. Once more, in the wake of the overall CP changes, probably not a big deal, though the potency of a brick of 20 is no less mitigated outside of that now.
Overall, these are some interesting backtracks. Will they be enough to bring AdMech back up the rankings, or is the book being ludicrously complicated and lacking of variety in army builds what is making it suffer? In which case these changes will just keep the homogenous lists as they were, but make them more effective. The concern I have is this will simply return them to the mono-build of old with Ranger and Ironstrider spam, with a sprinkle of Vanguard and Infiltrators- something already capable of stomping mid-tier armies whilst doing nothing to deal with their overall issues, nor really being enough to help them compete against top armies. Whilst most of their points are still the same, and the CP changes as mentioned ad nauseam now should act as a limiter, I’m wary of the impact this might have overall.
Still no CORE on Kataphrons, and this makes Cawl sad.