Ja, wobei sie einem Warlord erst gefährlich werden können, wenn er abgeschossen ist. Zuvor kann er sie ignorieren.
Oh dann hab ich das wohl überlesen. Basierte das auf Vermutungen oder Quellen?
Meiner Meinung nach könnte GW hier die Leute begeistern, die irgendwo bei AoS abgesprungen sind, weil die ganze Regimentstaktik weggefallen ist.
Ich bin guter Dinge.
Du meinst Maßstäbe, Komplexität und Vertranen aus GW Sicht oder aus Tabletop Sicht allgemein? Bei ersteren könnte man vielleicht zustimmen, bei letzteren nicht.Aber das Spiel setzt neue Maßstäbe. Es hat ein bisschen was von Gothic mit den Befehlen, es geht in Richtung Battletech mit dem Management der Maschinen und der alternierenden Aktivierung.
Gerade letzteres sorgt viel für Spielspaß, weil nicht einer stundenlang warten muss.
Es wird sicher kein Einsteigerspiel, sondern ein Expertenspiel. Ein System für die alten Veteranen, die gerne komplexe Herausforderungen haben.
https://www.dakkadakka.com/dakkaforum/posts/list/1620/716640.page#10002901Floofybirb - DakkaDakka
I never thought I'd register here, but this post is incorrect enough to make me stop lurking. The figure given at the stream was the same one as at the Fest: between 5 and 200 pounds. As the exact figure has indeed not been set yet, any other figure you hear can safely be discarded. At some point I will make a second post detailing what went on at the Fest regarding AT as depressingly few people have done that.
[..]
Ok here is my attempt at answering questions from the last few pages of thread:
1. Urban combat was chosen because it is the worst and most difficult place for a titan maniple to fight. Other terrain styles are supported but I would say cities are the most tactically interesting.
2. Different legio have special rules. Players are encouraged to make up custom legio to go with these rules given.
3. Alpha strikes are impossible due to alternating activations in phases. Also Warlords are too tough to die turn one even if you permit the enemy to do everything right. Resource management is key to victory.
4. Space Marine is an example of an interesting expansion they have prepared the game for not collapsing over. Scale was picked to accomodate all model types conceivable. Obviously no work is being directed at this angle.
5. The bunker things you see in some pictures have gameplay effects--like if you are outgunned in narrative play you may get a fortified position. There is also a gauntlet type mission where you advance down a very narrow table manned by the enemy.
6. Imperators would be the size of 40k reiver titans and reduce the game to who activates theirs first. Not coming.
That is everything off the top of my head.