30k Diskussion - Adeptus Titanicus (2016-2018)

im juni oder july ist nen event für FW & specialist games, da dürfte es wohl näheres geben

Denke ich auch. Beim Warhammer Fest wollten die sicher erst einmal nur die Modelle für sich sprechen lassen. Beim nächsten Event dürften dann neben dem fertigen Warhound auch die Regeln im Fous stehen. Und dann ist ja auch nicht mehr so lange hin bis zum Release.
 
Also wenn ich das richtig verstanden habe.
Der warlord Titan ist so groß wie ein aktueller Knight und es gibt erstmal nur totalen und läufer.

Sind noch Panzer und Infantrie geplant?

Der Warlord ist etwas kleiner als ein Knight.

Epic wurde vom Team nicht ausgeschlossen, das würde vom Erfolg von AT abhängen und von den kapazitäten.
 
Macht im Grunde auch Sinn, dass der Warlord etwas kleiner ist als der aktuelle knight, weil man den auch nicht als knight ersatz spielen soll....:happy:
Genau das wird man trotzdem oft sehen, da es kaum ein Problem sein dürfte das Modelle umbautechnisch etwas zu strecken, zumal es imo auch besser aussieht als der normale 40k Knight.
 
Pendraig auf Heresy30k:

What I will do is firstly go through the rough release schedule of the products before doing a break-down of the game in detail.

Products

Month 1 – Basic rules box containing hardback rulebook; 2x Warlord, Reaver, Warhound and Questoris pattern knight terminals; loads of tokens and basic weapon cards.

- Grand Master edition box: contains everything above plus 2x Warlords, 6x Questoris Knights and 4 (I think) sprues of buildings.

- Warlord Titan

- Warlord Titan terminals

- Questoris Knights in boxes of 3



Month 2 – Reaver titan (boxes of 1)

- Reaver titan terminals



Month 3 – Warhound titan

- Warhound terminals

There are other products due for release such as:

- Maniple sets of terminals for fixed types of titan combinations

- building sets coming in two sizes of boxes for expanding terrain

- resin realm of battle boards

- Cerastus pattern Knights

- Titan-Death (Beta-Garmon) campaign book

- New titan varients

- Weapon cards for Warlords, Reavers and (I presume) Warhounds

- Plastic weapon upgrades for all titan classes for common weapons

- Resin weapon upgrades for rarer weapons (the most requested are the Ursus Claws – ADB has a lot to answer for).

- Decal sheets for the titan legions

The Warhounds have been produced and painted by the FW team but weren`t shown for release as they are outside of the three month preview period as they are due for October. The first month of releases is due for release in August.

The titan sprues have been designed in a certain way and are spread over three sprues.

1. Chassis

2. Armour plates

3. Weapons

What this means is that in the future if different variants of existing titans are released, all the FW team have to do is swop out the appropriate sprue. For example, Siege of Terra Chaos titans will have the spikes, tentacles etc that we associate with Chaos so the standard armour plate sprue can be replaced with a Chaos version. This saves on tooling and product design. Also, currently, only the Warlord has magnet points (we don`t know about the Warhound). The Reaver has ball-joints on its arms so could be magnetised with a bit of work. The poseability of the kits is great and if you look online, you will find many, many photos of the sprues that show you how many parts there are. The kits also include options for Loyalist or Traitor armour plates with plain, Eye of Horus or Titan Legio symbols on them. No two titans need look the same.

The Specialist Games team have also suggested that if the game is successful then we will see an expansion into 40k with Eldar Phantoms and Ork Gargants being included in future expansions but for the moment – the focus is on Heresy. What was clarified many times is that this is a game of titans. The emphaisis is on God-Engines fighting each other as per the original game. There are no plans at all to expand into infantry, vehicles etc as the old Epic as the feeling is that it devalues the role and use of the titans. They have not ruled out a later version of epic as a separate game but there are no plans for the moments.

The plastic products will be supported by GW in the same way as Bloodbowl and Necromunda but will have a limited placement in physical stores just due to the sheer size of the products and the amount of space they will take up in the stores.

The game

The Specialist Team put on a demo-pod explaining the mechanics of the game in detail. This was hugely popular and the event organisers removed all the chairs from another area to ensure there were enough seats – there still wasn`t. This was a flaw I think. Rather than a demo-pod they should of organised this as a seminar supported by demo games in the Studio area. This would of ensured that people could see the game being played and enough people could hear it. The level of interest in this game is huge and probably only getting larger after this weekend.

I`ll begin with some lore and background before moving onto the separate components of the game.

Firstly, they emphasised that unlike the Astartes Legions which are limited to 18 in the Heresy, the Titan Legios are the opposite. There are hundreds of them – many of which do not survive past the Heresy. This means that there is a large emphasis on creating your own Titan Legio and developing your own lore.

The first campaign book is focusing on Beta-Garmon (for details of this campaign see my Weekender Summary). This will include more rules for different Titan Legions and Maniple-types. The basic game only comes with Gryphonicus and Warp-Runners. The details on the campaign mechanics and development haven`t yet been released from the Studio team. However, they will detail specifics on each Legio such as campaign banners, colour schemes etc.

The game focused on between 3-5 titans and attending Knight banners and will give 1500-2000 pts and is played on a 4`x4` board but can be expanded depending on number of players etc.

Each titan has a command terminal. This tells you the in-game details for your titan allows you to track the damage etc, that your titan has suffered. For example, it tells you how fast your titan can move, how many turns it takes, how many servitor clades it carries, what do you need for shooting or close combat. It also tells you your armour on different locations of the titan.

In game, you can manipulate your reactor to increase movement or shields but this runs the risk of over-loading the reactor (this is bad) or allowing the machine-spirit to dominate the princeps forcing the titan to act in a certain manner. The general principle is you take damage to the void shields, then armour and then start going critical and explode. Engine kill confirmed!

During the game, you can repair systems. Each titan has a number of servitor clades that each one allows you to roll a single d6. For each system there is a target number to repair a damage or a void shield. If all the shields are dropped, they can only be brought back on a 6+ thus try not to allow your shields to drop.

Knights also have a terminal but this represents a unit (banner) of between 3-5 knights. Each knight can be armed individually and each gives slightly different advantages and disadvantages. Knights cannot go toe-to-toe with a titan but can bring down void shields or finish off a heavily damaged titan. These are you skirmishers and light troops and can access areas of the board that bigger titans can`t. Ignore them at your peril.

The game also includes stratagems and commands. Stratagems give you advantages before the game begins such as outflanking, fortifications etc. If your maniple has lower points than your opponent, then you gain extra stratagems to balance your forces.

Commands are issued at the start of the turn and each titan class has a target number to achieve a command. If the roll is failed, no further commands are issued for the rest of your turn so does include some risks. There are 3 basic commands that don`t need a roll and 6 advanced orders. The box will include command dice so that you can mark the order given on the terminal. Each order gives bonuses and negatives. For example, you could focus on shooting but you can`t move.

Movement and shooting is alternative actions so both players are involved at all points of the game. For me, this makes much more sense as too many GW games have one person (or team) sitting around and letting things happen to them. Alternative activations allow more tactics to take place.

Movement is a key part of the game as weapon arcs are limited and titans are not manoeuvrable. A warlord, for example, can only make a turn for each 4” of movement or two if it overloads its reactor for movement. Smaller titans become faster and more manoeuvrable. Knights are free to move as they wish. Moving backwards is possible but at half-speed. Facing directly dictates the fire arcs of your weapons.

Weapon arcs are two types depending on the weapon and its location on the titan. Carapace tend to be fixed forward which is a straight corridor from the titans base; arm weapons have the typical 90° forward arc. Carapace weapons also include a minimum distance to shoot at as well. The weapon arcs are shown using a template that comes on the titan sprues to limit arguments. What all of this means is that Warlords are very powerful but if smaller titans can close the distance or get round the flanks, then the Warlord can be at a disadvantage as not all the weapons can be brought to focus on the target.

After selecting your target you make your attack rolls. Typically, the more dice you roll, the lower the strength of the weapon. Once any attack rolls are made, then you roll for damage. This is similar to 7th ed. vehicle penetration. You roll a d6, add the weapon strength and compare to the location armour to see the effect. Some hits won`t do anything at, high strength attacks could cause critical damage which is recorded on the template. Weapons also have special rules attached like shield-drain which knocks down void-shields faster, or greater critical damage. Void Shields allow you to make saves for each hit you take, the more shields you have left, the better your void saves. As your shields drop, their save gets worse. There are still templates for weapons like barrage launcher or flamer weapons.

What this means in practice is that the titans (or maniples) need a variety of weapons. You could load out your titan with engine-killers like volcano cannons but you won`t knock down shields quickly. Weapons which can shred shields may not have the strength to penetrate armour. Void Shields also have a minimum range so if you get close enough, the target won`t get its saves for shields. Shooting is alternative activation so selecting order of units is key for success.

Close-combat is a part of the game but the emphasis is on the shooting aspect. The risk of close combat is that it’s very dangerous. If you kill an enemy titan in melee and it goes nuclear then you can kill yourself in the blast.

Creating a maniple is key. The game includes several `model` maniples for you to base your forces on which reflects the narrative of the legio. Each type of maniple gives bonuses for using that type but restricts your choice of titan.

For example, a battleline maniple consists of:

1 Warlord

2 Reaver

2 Warhounds

The minimum maniple size for a battleline maniple is:

1 Warlord

1 Reaver

1 Warhound

Another maniple type (my personal favourite and my planned first build) is a hunting pack consisting off:

1 Reaver

4 Warhounds

Different titan legios may have unique maniples to reflect their fighting styles or units available. These will be detailed in specific campaign books.

The weapon pack cards give extras of different types of weapon beyond the basic game and will include all the plastic planned upgrade sets. These give you enough to field most of your maniple unless you are using multiples of the same class of titans. The weapon cards give you the rules and points for that weapon to place on your titan terminal.

To calculate the cost of the titan you add the base chassis cost to the individual cost of the weapons.
 
Wir wissen doch schon was in der Grundbox ist und das
"2x Warlord, Reaver, Warhound and Questoris pattern knight terminals; loads of tokens and basic weapon cards. "

Nicht stimmt.
Damit disqualifiziert sich die ganze restliche Liste automatisch was die Glaubwürdigkeit an geht.

Nicht unbedingt. Ich denke, mann muss das so lesen:

Basic rules box containing hardback rulebook; 2x Warlord, Reaver, Warhound and Questoris pattern knight terminals; loads of tokens and basic weapon cards.

Die Regelbox enthält also das Grundregelwerk, Token, Waffenkarten und je 2 Terminal Karten für die Warlords, Reavers, Warhounds und Knights.

Die Terminals sind ja die grob A4 bis A5 großen Kommandokarten mit den Statuswerten der jeweiligen Einheit und dienen auch zum Nachhalten von Schaden. Und da die Terminals offenbar nicht den Miniaturen beiliegen ist es gut, dass die Grundbox und das Regel-Set je zwei Terminals pro Einheit der ersten Welle mitliefert.